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forked from 0ad/0ad
0ad/source/tools/atlas/wxJS/io/sistream.cpp
Ykkrosh 53bcba3368 Atlas: Updated wxJS to latest SVN version. Made the JS runtime have a greater lifetime than all the wx windows, to avoid garbage collection problems.
IGUIObject: Cache the JSObject*, to prevent some frequent allocation
while running GUI scripts.
JSInterface_IGUIObject: Fixed garbage collection issues.
JSInterface_IGUIObject, ScriptGlue: Changed to the JS_THREADSAFE form of
JS_GetClass.
Util: Avoid startup warnings on Linux caused by using unimplemented
cpu_* functions that aren't needed for anything important yet.
sysdep/unix: Changed to native line endings.

This was SVN commit r5154.
2007-06-08 22:56:01 +00:00

86 lines
2.5 KiB
C++

#include "precompiled.h"
/*
* wxJavaScript - sistream.cpp
*
* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
*
* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
* $Id: sistream.cpp 598 2007-03-07 20:13:28Z fbraem $
*/
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include "../common/main.h"
#include "stream.h"
#include "sockbase.h"
#include "sistream.h"
using namespace wxjs;
using namespace wxjs::io;
/***
* <file>sistream</file>
* <module>io</module>
* <class name="wxSocketInputStream" prototype="@wxInputStream" version="0.8.4">
* This class implements an input stream which reads data from a connected socket.
* Note that this stream is purely sequential and it does not support seeking.
* </class>
*/
WXJS_INIT_CLASS(SocketInputStream, "wxSocketInputStream", 1)
/***
* <ctor>
* <function>
* <arg name="Socket" type="@wxSocketBase">A socket</arg>
* </function>
* <desc>
* Constructs a new wxSocketInputStream object.
* </desc>
* </ctor>
*/
Stream* SocketInputStream::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
{
if ( SocketBase::HasPrototype(cx, argv[0]) )
{
SocketBasePrivate *p = SocketBase::GetPrivate(cx, argv[0], false);
wxSocketBase *base = p->GetBase();
// This is needed, because otherwise the socket can be garbage collected.
// Another method could be to root socket, but how are we going to unroot it?
JS_DefineProperty(cx, obj, "__socket__", argv[0], NULL, NULL, JSPROP_READONLY);
return new Stream(new wxSocketInputStream(*base));
}
return NULL;
}
void SocketInputStream::Destruct(JSContext *cx, Stream *p)
{
if ( p->IsOwner() )
{
delete p;
}
else
{
p->SetObject(NULL);
}
}