..
tests
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
2014-01-04 10:14:53 +00:00
CCmpAIManager.cpp
Rename common-api-v3 to common-api.
2014-01-10 17:46:48 +00:00
CCmpCommandQueue.cpp
Fixes multiplayer crash when host disconnects while clients are still loading.
2013-03-25 05:01:36 +00:00
CCmpDecay.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpFootprint.cpp
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
CCmpObstructionManager.cpp
As per ticket #1707 . Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
2013-09-15 14:03:53 +00:00
CCmpOverlayRenderer.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder_Common.h
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
CCmpPathfinder_Tile.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpPathfinder.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpPosition.cpp
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
2013-12-04 17:38:46 +00:00
CCmpProjectileManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpRallyPointRenderer.cpp
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
2013-10-16 17:58:12 +00:00
CCmpRangeManager.cpp
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358 . Also removes some trailing whitespace.
2014-01-07 04:05:10 +00:00
CCmpSelectable.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpSoundManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpTemplateManager.cpp
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
CCmpTerrain.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpTerritoryInfluence.cpp
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
CCmpTerritoryManager.cpp
Improve speed of territory computation, fixes #2360
2014-01-06 22:49:57 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
CCmpVision.cpp
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
CCmpVisualActor.cpp
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
2013-12-30 15:52:42 +00:00
CCmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpAIInterface.cpp
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
ICmpAIInterface.h
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
ICmpAIManager.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
ICmpAIManager.h
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFootprint.cpp
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
ICmpFootprint.h
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
ICmpGuiInterface.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpObstruction.h
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayer.h
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
2013-12-04 17:38:46 +00:00
ICmpPosition.h
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
2013-12-04 17:38:46 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
2013-10-16 17:58:12 +00:00
ICmpRallyPointRenderer.h
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
2013-10-16 17:58:12 +00:00
ICmpRangeManager.cpp
* Add method to rangemanager to query around a position instead of an entity
2013-12-04 15:30:01 +00:00
ICmpRangeManager.h
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358 . Also removes some trailing whitespace.
2014-01-07 04:05:10 +00:00
ICmpSelectable.cpp
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
2012-07-19 04:45:01 +00:00
ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTechnologyTemplateManager.cpp
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTechnologyTemplateManager.h
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTemplateManager.cpp
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
ICmpTemplateManager.h
Disable XML validation when loading templates for AI, to save startup time
2011-02-20 20:45:39 +00:00
ICmpTerrain.cpp
Summon planes back from the emptyness
2013-11-26 15:12:16 +00:00
ICmpTerrain.h
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
2013-07-17 05:42:16 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Fix #1833 : animals spin around needlessly while roaming.
2013-09-30 23:52:22 +00:00
ICmpUnitMotion.h
Fix #1833 : animals spin around needlessly while roaming.
2013-09-30 23:52:22 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
ICmpValueModificationManager.h
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
ICmpVisual.h
Adds building previews that rise during construction, fixes #1174 , refs #21 .
2013-02-03 02:08:20 +00:00
ICmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpWaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00