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janwas eee7fca2d3 move atomic_add and CAS_ into pure asm.
this is good in general (less dependence on compiler) and is intended to
work around a bug andrew has been seeing. apparently VC generates
invalid code for the parameters + ASSERT, which causes infinite
recursion on the <location> validation.

This was SVN commit r3142.
2005-11-18 05:16:43 +00:00
..
graphics ia32, sysdep: add float->int implementation and fallback version and self-test 2005-11-07 02:04:28 +00:00
gui minimap: fix issue where changes to terrain might not be noticed 2005-11-06 04:22:47 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib move atomic_add and CAS_ into pure asm. 2005-11-18 05:16:43 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps ia32: remove _ceil, mark functions as being sysdep implementations; prefix fpucw constants with IA32 to avoid conflicts 2005-11-07 02:45:25 +00:00
renderer More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
scripting fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
simulation fix build breakage (baad!): 2005-11-13 23:29:56 +00:00
sound Fix various warnings (both implicit conversions and real bugs). 2005-11-06 17:58:47 +00:00
tools More reliable texture blending. Resource unloading. Minor fixes. 2005-11-06 05:05:07 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00