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forked from 0ad/0ad
0ad/binaries/data/mods/public
Mythos_Ruler daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
..
art Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
audio Made death screams slightly quieter. We actually need new male death/battle sounds. 2013-05-09 16:36:49 +00:00
civs "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Fix error when constructing with the first selected entity being a building. 2013-05-04 21:44:32 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
shaders Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
simulation Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00