1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
2013-04-27 12:20:42 +00:00
..
arb Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
effects Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
glsl Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
program.rng Add support for custom vertex attributes and array-of-matrix uniforms in GLSL. 2012-04-12 14:10:02 +00:00