..
adts
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
allocators
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
external_libraries
Add support for HAIKU detection by the SDL.
2020-12-10 18:15:50 +00:00
file
Fix zip with comments triggering assertion on game startup
2020-12-10 19:09:10 +00:00
pch
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
posix
Update (and debundle) fmt dependancy
2020-11-26 21:01:32 +00:00
res
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
sysdep
Small cleanup of test_wdbg_sym.h
2020-12-10 16:13:29 +00:00
tests
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
tex
Fix logic issue with the DXT1a texture format, refs #4549 .
2020-08-18 16:45:56 +00:00
alignment.h
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
app_hooks.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
app_hooks.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
base32.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
base32.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
bits.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
bits.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
byte_order.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
byte_order.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
code_annotation.h
Replace DISCARD macro with ignore_result template.
2020-12-15 09:03:44 +00:00
code_generation.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
config2.h
Fix the random slowdowns and speedups on AMD CPUs for Windows
2020-11-06 23:18:16 +00:00
config.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug_stl.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
debug_stl.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
debug.h
Refactors water shader to move refraction in a separate function.
2020-10-25 21:00:52 +00:00
fnv_hash.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
fnv_hash.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
frequency_filter.cpp
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
2018-03-10 09:58:53 +00:00
frequency_filter.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
hash.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
input.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
input.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
lib_api.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
lib.h
Removes duplication of Clamp function.
2019-09-26 21:14:21 +00:00
module_init.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
module_init.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
ogl.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
ogl.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
os_path.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
path.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
precompiled.h
Drop support for compiling with Visual Studio 2015
2020-11-28 16:54:48 +00:00
rand.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
rand.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
regex.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
regex.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
secure_crt.cpp
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
secure_crt.h
Clean up header includes, add new forward declarations.
2020-11-21 11:20:29 +00:00
self_test.h
Adds Camera test for ortho projection.
2019-06-05 19:55:37 +00:00
status.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
status.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
svn_revision.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
svn_revision.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
timer.cpp
Fix non-visual replay on Windows. Use the actual detected resolution.
2020-12-12 08:18:24 +00:00
timer.h
Fix non-visual replay on Windows. Use the actual detected resolution.
2020-12-12 08:18:24 +00:00
types.h
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00
utf8.h
Further header & precompiled cleanup, fix no-PCH builds.
2020-12-09 14:39:14 +00:00
wsecure_crt.cpp
Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c).
2017-07-10 14:26:24 +00:00