Ykkrosh
dd501b2a5a
Support direct access to serializer streams, so serializers can be nested. Make component script "this.template" read-only. Stop globally-subscribed component scripts receiving messages posted to local components, to reduce out-of-sync risks. Move pathfinder data out of entity template directory. Fix GuiInterface deserialization. This was SVN commit r8865.
88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_IDESERIALIZER
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#define INCLUDED_IDESERIALIZER
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#include "maths/Fixed.h"
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#include "ps/Errors.h"
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#include "scriptinterface/ScriptTypes.h"
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ERROR_GROUP(Deserialize);
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ERROR_TYPE(Deserialize, OutOfBounds);
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ERROR_TYPE(Deserialize, InvalidCharInString);
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ERROR_TYPE(Deserialize, ReadFailed);
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ERROR_TYPE(Deserialize, ScriptError);
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/**
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* Deserialization interface; see \ref serialization "serialization overview".
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*/
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class IDeserializer
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{
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public:
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virtual ~IDeserializer();
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virtual void NumberU8(const char* name, uint8_t& out, uint8_t lower, uint8_t upper);
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virtual void NumberI8(const char* name, int8_t& out, int8_t lower, int8_t upper);
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virtual void NumberU32(const char* name, uint32_t& out, uint32_t lower, uint32_t upper);
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virtual void NumberI32(const char* name, int32_t& out, int32_t lower, int32_t upper);
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virtual void NumberU8_Unbounded(const char* name, uint8_t& out);
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virtual void NumberI8_Unbounded(const char* name, int8_t& out);
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virtual void NumberU32_Unbounded(const char* name, uint32_t& out);
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virtual void NumberI32_Unbounded(const char* name, int32_t& out);
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virtual void NumberFloat_Unbounded(const char* name, float& out);
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virtual void NumberDouble_Unbounded(const char* name, double& out);
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virtual void NumberFixed_Unbounded(const char* name, fixed& out);
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virtual void Bool(const char* name, bool& out);
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virtual void StringASCII(const char* name, std::string& out, uint32_t minlength, uint32_t maxlength);
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virtual void String(const char* name, std::wstring& out, uint32_t minlength, uint32_t maxlength);
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/// Deserialize a jsval, replacing 'out'
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virtual void ScriptVal(const char* name, jsval& out) = 0;
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virtual void ScriptVal(const char* name, CScriptVal& out) = 0;
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virtual void ScriptVal(const char* name, CScriptValRooted& out) = 0;
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/// Deserialize an object jsval, appending properties to object 'obj'
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virtual void ScriptObjectAppend(const char* name, jsval& obj) = 0;
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/// Deserialize a JSString
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virtual void ScriptString(const char* name, JSString*& out) = 0;
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virtual void RawBytes(const char* name, u8* data, size_t len);
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// Features for simulation-state serialisation:
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virtual int GetVersion() const;
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/**
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* Returns a stream which can be used to deserialize data directly.
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* (This is particularly useful for chaining multiple deserializers
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* together.)
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*/
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virtual std::istream& GetStream() = 0;
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protected:
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virtual void ReadString(std::string& out);
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virtual void Get(u8* data, size_t len) = 0;
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private:
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// Helper function for bounded number types
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template<typename T> T Number_(T lower, T upper);
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};
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#endif // INCLUDED_IDESERIALIZER
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