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forked from 0ad/0ad
0ad/binaries/data/mods/public/entities/template_entity.xml
2008-09-18 04:38:42 +00:00

103 lines
2.0 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Traits>
<Extant>true</Extant>
<Id>
<Internal_Only />
</Id>
<Corpse>null</Corpse>
<!-- All but sea units are attached to the ground plane. -->
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>0</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<!-- Defaults to no armour. -->
<Armour>
<Crush>0.0</Crush>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
</Armour>
<Health>
<BarHeight>-1.0</BarHeight>
<BarSize>20</BarSize>
<BarWidth>2.0</BarWidth>
<RegenRate>0.2</RegenRate>
<RegenStart>15.0</RegenStart>
<DecayRate>0.2</DecayRate>
<BorderHeight>7</BorderHeight>
<BorderWidth>28</BorderWidth>
<BorderName>bar.dds</BorderName>
</Health>
<Stamina>
<Max>0.0</Max>
<BarHeight>-1.0</BarHeight>
<BarSize>20</BarSize>
<BarWidth>2.0</BarWidth>
<BorderHeight>7</BorderHeight>
<BorderWidth>28</BorderWidth>
<BorderName>bar.dds</BorderName>
</Stamina>
<Rank>
<Width>7.0</Width>
<Size>17</Size>
<Height>-1.0</Height>
<Name></Name>
</Rank>
<Rally>
<Name>elite.dds</Name>
<Height>7.0</Height>
<Width>7.0</Width>
</Rally>
<FlankPenalty>
<Sectors>6</Sectors>
<Value>.2</Value>
</FlankPenalty>
<Elevation>
<Rate>1.0</Rate>
<Value>0.0</Value>
</Elevation>
<Pitch>
<Sectors>7</Sectors>
<Value>0.2</Value>
</Pitch>
<IsTerritoryCentre>false</IsTerritoryCentre>
<Vision>
<Los>0</Los>
<Permanent>false</Permanent>
</Vision>
<Display>
<Bars>
<Enabled>false</Enabled>
<Border>bar.dds</Border>
<BorderSize>0.15</BorderSize>
</Bars>
</Display>
<Ai>
<Stance>
<Curr>hold</Curr>
</Stance>
</Ai>
</Traits>
<Script File="scripts/entity_functions.js" />
<Event On="PrepareOrder" Function="entityEventPrepareOrder" />
</Entity>