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0ad/binaries/data/mods/public/entities/template_unit_infantry.xml
2008-12-23 18:14:36 +00:00

100 lines
2.3 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit">
<Traits>
<Id>
<Generic>Infantry</Generic>
<Classes>Military, Foot, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Hack>2.0</Hack>
<Pierce>2.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<Health>
<RegenRate>0.1</RegenRate>
</Health>
<Loot>
<Xp>200</Xp>
<Food>1</Food>
<Wood>1</Wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>1</Rem>
</Population>
<Promotion>
<Req>600</Req>
</Promotion>
</Traits>
<Actions>
<Create>
<List>
<StructCiv>
<Civil_Centre />
<Farmstead />
<Field />
<Corral />
<House />
<Market />
<Mill />
<Temple />
</StructCiv>
<StructMil>
<Barracks />
<Dock />
<Fortress />
<Scout_Tower />
<Wall />
<Wall_Gate />
<Wall_Tower />
</StructMil>
</List>
</Create>
<Explore />
<Gather>
<Resource>
<Food>
<Fruit>2</Fruit>
<Grain>2</Grain>
<Meat>3</Meat>
<Fish>3</Fish>
</Food>
<Wood>4</Wood>
<Stone>5</Stone>
<Metal>5</Metal>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>1.2</Range>
<Speed>3000</Speed>
</Gather>
<Loot>
<Resources />
<Xp />
</Loot>
<Repair>
<Rate>1.0</Rate>
<Speed>1000</Speed>
</Repair>
<Build>
<Rate>1.0</Rate>
<Speed>1000</Speed>
</Build>
</Actions>
<SoundGroups>
<Walk>audio/actor/human/movement/walk.xml</Walk>
<Run>audio/actor/human/movement/walk.xml</Run>
<Melee>audio/attack/weapon/sword.xml</Melee>
<Death>audio/actor/human/death/death.xml</Death>
<Build>audio/resource/construction/con_wood.xml</Build>
<Gather_Fruit>audio/resource/foraging/forage_leaves.xml</Gather_Fruit>
<Gather_Grain>audio/resource/farming/farm.xml</Gather_Grain>
<Gather_Wood>audio/resource/lumbering/lumbering.xml</Gather_Wood>
<Gather_Stone>audio/resource/mining/pickaxe.xml</Gather_Stone>
<Gather_Metal>audio/resource/mining/mining.xml</Gather_Metal>
</SoundGroups>
<Script File="scripts/entity_functions.js" />
<Event On="StartConstruction" Function="entityStartConstruction" />
</Entity>