Stan
10c3bcbf5f
Reviewed by: @Angen Fixes #5269 Fixes #5095 Differential Revision: https://code.wildfiregames.com/D2651 This was SVN commit r24184.
100 lines
2.6 KiB
C
100 lines
2.6 KiB
C
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SGUIMESSAGE
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#define INCLUDED_SGUIMESSAGE
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#include "ps/CStr.h"
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/**
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* Message types.
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* @see SGUIMessage
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*/
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enum EGUIMessageType
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{
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GUIM_MOUSE_OVER,
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GUIM_MOUSE_ENTER,
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GUIM_MOUSE_LEAVE,
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GUIM_MOUSE_PRESS_LEFT,
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GUIM_MOUSE_PRESS_LEFT_ITEM,
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GUIM_MOUSE_PRESS_RIGHT,
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GUIM_MOUSE_DOWN_LEFT,
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GUIM_MOUSE_DOWN_RIGHT,
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GUIM_MOUSE_DBLCLICK_LEFT,
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GUIM_MOUSE_DBLCLICK_LEFT_ITEM, // Triggered when doubleclicking on a list item
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GUIM_MOUSE_DBLCLICK_RIGHT,
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GUIM_MOUSE_RELEASE_LEFT,
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GUIM_MOUSE_RELEASE_RIGHT,
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GUIM_MOUSE_WHEEL_UP,
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GUIM_MOUSE_WHEEL_DOWN,
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GUIM_SETTINGS_UPDATED, // SGUIMessage.m_Value = name of setting
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GUIM_PRESSED,
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GUIM_KEYDOWN,
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GUIM_RELEASED,
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GUIM_DOUBLE_PRESSED,
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GUIM_MOUSE_MOTION,
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GUIM_LOAD, // Called after all objects were added to the GUI.
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GUIM_GOT_FOCUS,
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GUIM_LOST_FOCUS,
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GUIM_PRESSED_MOUSE_RIGHT,
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GUIM_PRESSED_MOUSE_RIGHT_DISABLED,
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GUIM_DOUBLE_PRESSED_MOUSE_RIGHT,
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GUIM_PRESSED_MOUSE_RELEASE,
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GUIM_PRESSED_MOUSE_RELEASE_RIGHT,
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GUIM_TAB, // Used by CInput
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GUIM_TEXTEDIT
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};
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/**
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* Message send to IGUIObject::HandleMessage() in order
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* to give life to Objects manually with
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* a derived HandleMessage().
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*/
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struct SGUIMessage
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{
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// This should be passed as a const reference or pointer.
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NONCOPYABLE(SGUIMessage);
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SGUIMessage(EGUIMessageType _type) : type(_type), skipped(false) {}
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SGUIMessage(EGUIMessageType _type, const CStr& _value) : type(_type), value(_value), skipped(false) {}
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/**
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* This method can be used to allow other event handlers to process this GUI event,
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* by default an event is not skipped (only the first handler will process it).
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*
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* @param skip true to allow further event handling, false to prevent it
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*/
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void Skip(bool skip = true) { skipped = skip; }
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/**
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* Describes what the message regards
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*/
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EGUIMessageType type;
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/**
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* Optional data
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*/
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CStr value;
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/**
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* Flag that specifies if object skipped handling the event
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*/
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bool skipped;
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};
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#endif // INCLUDED_SGUIMESSAGE
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