1
0
forked from 0ad/0ad
0ad/source
2005-10-10 23:05:53 +00:00
..
graphics Sped up LOS rendering. 2005-10-09 08:14:42 +00:00
gui Added initial version of LOS, and updated minimap to show both LOS and water. 2005-10-09 03:43:03 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib new cumulative timer as requested for entity slowdown investigation. 2005-10-10 17:33:34 +00:00
maths Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
ps new cumulative timer as requested for entity slowdown investigation. 2005-10-10 17:33:34 +00:00
renderer Changed water color/depth/alpha again 2005-10-10 23:05:53 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation Keep renderer in sync with simulation when running too slowly for the sim to keep up 2005-10-10 19:49:02 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp Fix out-of-range write to the keys[] array, caused by fake SDL_KEY* events. 2005-09-29 22:22:43 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00