44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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/* Don't use pragmas here to set the manifests, instead do this in premake4.lua
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* since pragmas get ignored by the autobuilder
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* (see comments in lib\sysdep\os\win\manifest.cpp)
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*/
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# define ATLASDLLIMPEXP extern "C" __declspec(dllimport)
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#else
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# define ATLASDLLIMPEXP extern "C"
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#endif
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#include "AtlasUI/Misc/DLLInterface.h"
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#ifdef _WIN32
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int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
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#else
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int main()
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#endif
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{
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Atlas_StartWindow(L"ActorEditor");
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return 0;
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}
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