1
0
forked from 0ad/0ad
0ad/source/tools/atlas/AtlasFrontends/ActorEditor.cpp
2011-08-16 22:08:47 +00:00

44 lines
1.2 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _WIN32
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
/* Don't use pragmas here to set the manifests, instead do this in premake4.lua
* since pragmas get ignored by the autobuilder
* (see comments in lib\sysdep\os\win\manifest.cpp)
*/
# define ATLASDLLIMPEXP extern "C" __declspec(dllimport)
#else
# define ATLASDLLIMPEXP extern "C"
#endif
#include "AtlasUI/Misc/DLLInterface.h"
#ifdef _WIN32
int APIENTRY wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
#else
int main()
#endif
{
Atlas_StartWindow(L"ActorEditor");
return 0;
}