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0
forked from 0ad/0ad
0ad/source/gui/COList.h
elexis 415939b59b Introduce CGUIColor type inheriting Color type and switch the GUI to exclusively use that.
The type differs from the Color type, because contrary to Color, it can
be created from a color predefined in the GUI page (such as "yellow").
Move this predefined color check to the new class instead of hardcoding
it in FromJSVal / ToJSVal, GUIUtil, JSInterface_IGUIObject and to
straighten the latter.

Delete fov_wedge_color from Minimap, unused since introduction in
5275dc862b.

This was SVN commit r22558.
2019-07-26 18:57:28 +00:00

75 lines
1.8 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLIST
#define INCLUDED_COLIST
#include "GUI.h"
#include "CList.h"
/**
* Represents a column.
*/
struct COListColumn
{
CGUIColor m_TextColor;
CStr m_Id;
float m_Width;
CStrW m_Heading;
};
/**
* Multi-column list. One row can be selected by the user.
* Individual cells are clipped if the contained text is too long.
*
* The list can be sorted dynamically by JS code when a
* heading is clicked.
* A scroll-bar will appear when needed.
*/
class COList : public CList
{
GUI_OBJECT(COList)
public:
COList();
protected:
void SetupText();
void HandleMessage(SGUIMessage& Message);
/**
* Handle the \<item\> tag.
*/
virtual bool HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile);
void DrawList(const int& selected, const CStr& _sprite, const CStr& _sprite_selected, const CStr& _textcolor);
virtual CRect GetListRect() const;
/**
* Available columns.
*/
std::vector<COListColumn> m_Columns;
private:
// Width of space available for columns
float m_TotalAvailableColumnWidth;
float m_HeadingHeight;
};
#endif // INCLUDED_COLIST