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forked from 0ad/0ad
0ad/source/network
elexis ec1696ded3 Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950.
Pause animations then and on disconnect.
Don't unpause unintentionally when closing a message box in
singleplayer.

This was SVN commit r18204.
2016-05-19 22:10:38 +00:00
..
tests Network cleanup, fixes #3953. 2016-05-08 11:46:19 +00:00
fsm.cpp Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
fsm.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetClient.cpp Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetClient.h Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetFileTransfer.cpp Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetFileTransfer.h Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetHost.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
NetHost.h Allow hosting matches with 8 players and up to 16 observers, fixes #3254. 2016-03-13 16:52:00 +00:00
NetMessage.cpp Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetMessage.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
NetMessages.h Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetMessageSim.cpp Convert CConsole to take UTF-8 strings. 2015-02-14 01:49:34 +00:00
NetServer.cpp Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetServer.h Send a network message to update the GUI if another player pauses a multiplayer game. Patch by echotangoecho, fixes #1950. 2016-05-19 22:10:38 +00:00
NetSession.cpp Fix Windows build. Those includes in 1a3fb29ff3 didn't resolve properly on Windows, refs #3953. 2016-05-08 16:25:00 +00:00
NetSession.h Fix Windows build. Those includes in 1a3fb29ff3 didn't resolve properly on Windows, refs #3953. 2016-05-08 16:25:00 +00:00
NetStats.cpp Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetStats.h Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetTurnManager.cpp Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NetTurnManager.h Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things). 2016-04-24 20:48:53 +00:00
NMTCreator.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
Serialization.h Strip trailing whitespace from network code. 2015-12-21 13:58:32 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00