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forked from 0ad/0ad
0ad/source/simulation/Simulation.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

72 lines
2.0 KiB
C++

#ifndef INCLUDED_SIMULATION
#define INCLUDED_SIMULATION
#include <boost/random.hpp>
class CGame;
class CGameAttributes;
class CWorld;
class CTurnManager;
class CNetMessage;
class CSimulation
{
CGame *m_pGame;
CWorld *m_pWorld;
CTurnManager *m_pTurnManager;
double m_DeltaTime;
// Random number generator
boost::mt19937 m_Random;
// Simulate: move the deterministic simulation forward by one interval
void Simulate();
// Interpolate: interpolate a data point for rendering between simulation
// frames.
void Interpolate(double frameTime, double offset);
public:
CSimulation(CGame *pGame);
~CSimulation();
inline void SetTurnManager(CTurnManager *pTurnManager)
{ m_pTurnManager=pTurnManager; }
inline CTurnManager *GetTurnManager()
{ return m_pTurnManager; }
void RegisterInit(CGameAttributes *pGameAttributes);
int Initialize(CGameAttributes *pGameAttributes);
// Perform simulation updates for the specified elapsed time. If it is
// shorter than the time until the next simulation turn, nothing happens.
// Returns false if it can't keep up with the desired simulation rate.
bool Update(double frameTime);
// If the last Update couldn't keep up with the desired rate, ignore that
// and don't try to catch up when Update is called again. Will completely break
// synchronisation of sim time vs real time.
void DiscardMissedUpdates();
// Update the graphical representations of the simulation by the given time.
void Interpolate(double frameTime);
// Calculate the message mask of a message to be queued
static uint GetMessageMask(CNetMessage *, uint oldMask, void *userdata);
// Translate the command message into an entity order and queue it
// Returns oldMask
static uint TranslateMessage(CNetMessage *, uint oldMask, void *userdata);
void QueueLocalCommand(CNetMessage *pMsg);
// Get a random integer between 0 and maxVal-1 from the simulation's random number generator
int RandInt(int maxVal);
// Get a random float in [0, 1) from the simulation's random number generator
float RandFloat();
};
#endif