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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptContext.cpp
wraitii fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00

274 lines
8.5 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptContext.h"
#include "ps/GameSetup/Config.h"
#include "ps/Profile.h"
#include "scriptinterface/ScriptEngine.h"
#include "scriptinterface/ScriptInterface.h"
void GCSliceCallbackHook(JSContext* UNUSED(cx), JS::GCProgress progress, const JS::GCDescription& UNUSED(desc))
{
/*
* During non-incremental GC, the GC is bracketed by JSGC_CYCLE_BEGIN/END
* callbacks. During an incremental GC, the sequence of callbacks is as
* follows:
* JSGC_CYCLE_BEGIN, JSGC_SLICE_END (first slice)
* JSGC_SLICE_BEGIN, JSGC_SLICE_END (second slice)
* ...
* JSGC_SLICE_BEGIN, JSGC_CYCLE_END (last slice)
*/
if (progress == JS::GC_SLICE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_SLICE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave();
}
else if (progress == JS::GC_CYCLE_BEGIN)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Start("GCSlice");
g_Profiler2.RecordRegionEnter("GCSlice");
}
else if (progress == JS::GC_CYCLE_END)
{
if (CProfileManager::IsInitialised() && ThreadUtil::IsMainThread())
g_Profiler.Stop();
g_Profiler2.RecordRegionLeave();
}
// The following code can be used to print some information aobut garbage collection
// Search for "Nonincremental reason" if there are problems running GC incrementally.
#if 0
if (progress == JS::GCProgress::GC_CYCLE_BEGIN)
printf("starting cycle ===========================================\n");
const char16_t* str = desc.formatMessage(cx);
int len = 0;
for(int i = 0; i < 10000; i++)
{
len++;
if(!str[i])
break;
}
wchar_t outstring[len];
for(int i = 0; i < len; i++)
{
outstring[i] = (wchar_t)str[i];
}
printf("---------------------------------------\n: %ls \n---------------------------------------\n", outstring);
#endif
}
shared_ptr<ScriptContext> ScriptContext::CreateContext(int contextSize, int heapGrowthBytesGCTrigger)
{
return shared_ptr<ScriptContext>(new ScriptContext(contextSize, heapGrowthBytesGCTrigger));
}
ScriptContext::ScriptContext(int contextSize, int heapGrowthBytesGCTrigger):
m_LastGCBytes(0),
m_LastGCCheck(0.0f),
m_HeapGrowthBytesGCTrigger(heapGrowthBytesGCTrigger),
m_ContextSize(contextSize)
{
ENSURE(ScriptEngine::IsInitialised() && "The ScriptEngine must be initialized before constructing any ScriptContexts!");
m_cx = JS_NewContext(contextSize, JS::DefaultNurseryBytes, nullptr);
ENSURE(m_cx); // TODO: error handling
ENSURE(JS::InitSelfHostedCode(m_cx));
JS::SetGCSliceCallback(m_cx, GCSliceCallbackHook);
JS_SetGCParameter(m_cx, JSGC_MAX_MALLOC_BYTES, m_ContextSize);
JS_SetGCParameter(m_cx, JSGC_MAX_BYTES, m_ContextSize);
JS_SetGCParameter(m_cx, JSGC_MODE, JSGC_MODE_INCREMENTAL);
// The whole heap-growth mechanism seems to work only for non-incremental GCs.
// We disable it to make it more clear if full GCs happen triggered by this JSAPI internal mechanism.
JS_SetGCParameter(m_cx, JSGC_DYNAMIC_HEAP_GROWTH, false);
JS_SetOffthreadIonCompilationEnabled(m_cx, true);
// For GC debugging:
// JS_SetGCZeal(m_cx, 2, JS_DEFAULT_ZEAL_FREQ);
JS_SetContextPrivate(m_cx, nullptr);
JS_SetGlobalJitCompilerOption(m_cx, JSJITCOMPILER_ION_ENABLE, 1);
JS_SetGlobalJitCompilerOption(m_cx, JSJITCOMPILER_BASELINE_ENABLE, 1);
JS::ContextOptionsRef(m_cx)
.setExtraWarnings(true)
.setWerror(false)
.setStrictMode(true);
ScriptEngine::GetSingleton().RegisterContext(m_cx);
}
ScriptContext::~ScriptContext()
{
ENSURE(ScriptEngine::IsInitialised() && "The ScriptEngine must be active (initialized and not yet shut down) when destroying a ScriptContext!");
JS_DestroyContext(m_cx);
ScriptEngine::GetSingleton().UnRegisterContext(m_cx);
}
void ScriptContext::RegisterCompartment(JSCompartment* cmpt)
{
ENSURE(cmpt);
m_Compartments.push_back(cmpt);
}
void ScriptContext::UnRegisterCompartment(JSCompartment* cmpt)
{
m_Compartments.remove(cmpt);
}
#define GC_DEBUG_PRINT 0
void ScriptContext::MaybeIncrementalGC(double delay)
{
PROFILE2("MaybeIncrementalGC");
if (JS::IsIncrementalGCEnabled(m_cx))
{
// The idea is to get the heap size after a completed GC and trigger the next GC when the heap size has
// reached m_LastGCBytes + X.
// In practice it doesn't quite work like that. When the incremental marking is completed, the sweeping kicks in.
// The sweeping actually frees memory and it does this in a background thread (if JS_USE_HELPER_THREADS is set).
// While the sweeping is happening we already run scripts again and produce new garbage.
const int GCSliceTimeBudget = 30; // Milliseconds an incremental slice is allowed to run
// Have a minimum time in seconds to wait between GC slices and before starting a new GC to distribute the GC
// load and to hopefully make it unnoticeable for the player. This value should be high enough to distribute
// the load well enough and low enough to make sure we don't run out of memory before we can start with the
// sweeping.
if (timer_Time() - m_LastGCCheck < delay)
return;
m_LastGCCheck = timer_Time();
int gcBytes = JS_GetGCParameter(m_cx, JSGC_BYTES);
#if GC_DEBUG_PRINT
std::cout << "gcBytes: " << gcBytes / 1024 << " KB" << std::endl;
#endif
if (m_LastGCBytes > gcBytes || m_LastGCBytes == 0)
{
#if GC_DEBUG_PRINT
printf("Setting m_LastGCBytes: %d KB \n", gcBytes / 1024);
#endif
m_LastGCBytes = gcBytes;
}
// Run an additional incremental GC slice if the currently running incremental GC isn't over yet
// ... or
// start a new incremental GC if the JS heap size has grown enough for a GC to make sense
if (JS::IsIncrementalGCInProgress(m_cx) || (gcBytes - m_LastGCBytes > m_HeapGrowthBytesGCTrigger))
{
#if GC_DEBUG_PRINT
if (JS::IsIncrementalGCInProgress(m_cx))
printf("An incremental GC cycle is in progress. \n");
else
printf("GC needed because JSGC_BYTES - m_LastGCBytes > m_HeapGrowthBytesGCTrigger \n"
" JSGC_BYTES: %d KB \n m_LastGCBytes: %d KB \n m_HeapGrowthBytesGCTrigger: %d KB \n",
gcBytes / 1024,
m_LastGCBytes / 1024,
m_HeapGrowthBytesGCTrigger / 1024);
#endif
// A hack to make sure we never exceed the context size because we can't collect the memory
// fast enough.
if (gcBytes > m_ContextSize / 2)
{
if (JS::IsIncrementalGCInProgress(m_cx))
{
#if GC_DEBUG_PRINT
printf("Finishing incremental GC because gcBytes > m_ContextSize / 2. \n");
#endif
PrepareCompartmentsForIncrementalGC();
JS::FinishIncrementalGC(m_cx, JS::gcreason::REFRESH_FRAME);
}
else
{
if (gcBytes > m_ContextSize * 0.75)
{
ShrinkingGC();
#if GC_DEBUG_PRINT
printf("Running shrinking GC because gcBytes > m_ContextSize * 0.75. \n");
#endif
}
else
{
#if GC_DEBUG_PRINT
printf("Running full GC because gcBytes > m_ContextSize / 2. \n");
#endif
JS_GC(m_cx);
}
}
}
else
{
#if GC_DEBUG_PRINT
if (!JS::IsIncrementalGCInProgress(m_cx))
printf("Starting incremental GC \n");
else
printf("Running incremental GC slice \n");
#endif
PrepareCompartmentsForIncrementalGC();
if (!JS::IsIncrementalGCInProgress(m_cx))
JS::StartIncrementalGC(m_cx, GC_NORMAL, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
else
JS::IncrementalGCSlice(m_cx, JS::gcreason::REFRESH_FRAME, GCSliceTimeBudget);
}
m_LastGCBytes = gcBytes;
}
}
}
void ScriptContext::ShrinkingGC()
{
JS_SetGCParameter(m_cx, JSGC_MODE, JSGC_MODE_ZONE);
JS::PrepareForFullGC(m_cx);
JS::GCForReason(m_cx, GC_SHRINK, JS::gcreason::REFRESH_FRAME);
JS_SetGCParameter(m_cx, JSGC_MODE, JSGC_MODE_INCREMENTAL);
}
void ScriptContext::PrepareCompartmentsForIncrementalGC() const
{
for (JSCompartment* const& cmpt : m_Compartments)
JS::PrepareZoneForGC(js::GetCompartmentZone(cmpt));
}