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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptTypes.h
wraitii fd8f5abd2e [SM52 2/2] Update to Spidermonkey 52 APIs.
No particularly noteworthy changes, as most complex API changes were
already supported in SM45 and done.
The addition of JSStructuredCloneData allows to remove our custom class.

Changes:
- InformalValueTypeName is back in the API, so remove our
implementation.
- Stop using JSRuntime entirely in favour of JSContext*
- JSPropertyDescriptor is renamed.
- CompartmentOptions are tweaked slightly (no functional changes)
- JS::Construct - API update.
- JSClass split - API update.
- A js.msg error message was removed, so we had to use a different one.
- Tests fix: fix comparison of union instances
- Disable warning in spidermonkey Vector.h
- Update error reporting to SM52 (minor API updates)
- Ignore warnings about unused return values (would come from OOM, which
isn't recoverable)

Most of the patching was done by Itms.

Tested by: Stan, Freagarach
Fixes #4893

Differential Revision: https://code.wildfiregames.com/D3095
This was SVN commit r24203.
2020-11-18 14:39:04 +00:00

100 lines
3.4 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTTYPES
#define INCLUDED_SCRIPTTYPES
#define JSGC_GENERATIONAL 1
#define JSGC_USE_EXACT_ROOTING 1
#ifdef _WIN32
# define XP_WIN
# ifndef WIN32
# define WIN32 // SpiderMonkey expects this
# endif
#endif
// Ignore some harmless warnings
#if GCC_VERSION
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-parameter"
# pragma GCC diagnostic ignored "-Wredundant-decls"
# pragma GCC diagnostic ignored "-Wundef" // Some versions of GCC will still print warnings (see http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53431).
# pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
# pragma GCC diagnostic ignored "-Wignored-qualifiers"
# pragma GCC diagnostic ignored "-Wextra"
#endif
#if CLANG_VERSION
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wuninitialized"
# pragma clang diagnostic ignored "-Wc++11-extensions"
# pragma clang diagnostic ignored "-Wignored-qualifiers"
# pragma clang diagnostic ignored "-Wmismatched-tags"
// Ugly hack to deal with macro redefinitions from libc++
# ifdef nullptr
# undef nullptr
# endif
# ifdef decltype
# undef decltype
# endif
#endif
#if MSC_VERSION
// reduce the warning level for the SpiderMonkey headers
# pragma warning(push, 1)
// ignore C4291 in <mozilla/Vector.h>
# pragma warning(disable: 4291)
#endif
#include "jspubtd.h"
#include "jsapi.h"
// restore user flags and re-enable the warnings disabled a few lines above
#if MSC_VERSION
# pragma warning(pop)
#endif
#if CLANG_VERSION
# pragma clang diagnostic pop
#endif
#if GCC_VERSION
# pragma GCC diagnostic pop
#endif
#if MOZJS_MAJOR_VERSION != 52
#error Your compiler is trying to use an incorrect major version of the \
SpiderMonkey library. The only version that works is the one in the \
libraries/spidermonkey/ directory, and it will not work with a typical \
system-installed version. Make sure you have got all the right files and \
include paths.
#endif
#if MOZJS_MINOR_VERSION != 9
#error Your compiler is trying to use an untested minor version of the \
SpiderMonkey library. If you are a package maintainer, please make sure \
to check very carefully that this version does not change the behaviour \
of the code executed by SpiderMonkey. Different parts of the game (e.g. \
the multiplayer mode) rely on deterministic behaviour of the JavaScript \
engine. A simple way for testing this would be playing a network game \
with one player using the old version and one player using the new \
version. Another way for testing is running replays and comparing the \
final hash (check trac.wildfiregames.com/wiki/Debugging#Replaymode). \
For more information check this link: trac.wildfiregames.com/wiki/Debugging#Outofsync
#endif
class ScriptInterface;
#endif // INCLUDED_SCRIPTTYPES