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tests
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Adds a helper function to pick entities with a given component and a given filter on screen.
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2019-09-20 07:45:55 +00:00 |
CCmpAIManager.cpp
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
CCmpCinemaManager.cpp
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
CCmpCommandQueue.cpp
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More ScriptInterface const.
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2017-11-25 06:49:58 +00:00 |
CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
CCmpFootprint.cpp
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Increase MaxSpawnDistance for ships
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2018-03-02 18:10:54 +00:00 |
CCmpMinimap.cpp
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Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
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2019-06-26 19:16:57 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Adds a helper function to pick entities with a given component and a given filter on screen.
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2019-09-20 07:45:55 +00:00 |
CCmpObstructionManager.cpp
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Vertex pathfinder - fixes to quadrant optimisation to ensure units don't take detours around obstructions.
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2019-07-14 10:19:18 +00:00 |
CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Move path computations to an actual worker to prepare for threading.
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2019-09-15 09:27:10 +00:00 |
CCmpPathfinder.cpp
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Move path computations to an actual worker to prepare for threading.
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2019-09-15 09:27:10 +00:00 |
CCmpPosition.cpp
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Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
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2019-09-18 15:02:36 +00:00 |
CCmpProjectileManager.cpp
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Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
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2019-07-09 00:18:48 +00:00 |
CCmpRallyPointRenderer.cpp
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Move path computations to an actual worker to prepare for threading.
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2019-09-15 09:27:10 +00:00 |
CCmpRangeManager.cpp
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Improve gathering behaviour when a target is not reachable
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2019-09-01 07:35:32 +00:00 |
CCmpRangeOverlayRenderer.cpp
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Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
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2019-06-26 19:16:57 +00:00 |
CCmpSelectable.cpp
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Fix selection rings while garrisoning
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2018-02-17 16:56:12 +00:00 |
CCmpSoundManager.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
CCmpTemplateManager.cpp
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
CCmpTerrain.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
CCmpTerritoryInfluence.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpTerritoryManager.cpp
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Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
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2019-09-18 15:02:36 +00:00 |
CCmpTest.cpp
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Remove some unused Profiler.h and CLogger.h includes.
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2019-09-07 13:35:45 +00:00 |
CCmpUnitMotion.cpp
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Fix units sometimes turning around when fleeing (introduced by D1987/99a341f379)
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2019-09-10 18:11:07 +00:00 |
CCmpUnitRenderer.cpp
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Refactor renderer options.
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2019-08-04 08:28:30 +00:00 |
CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpVisualActor.cpp
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Fix VisualActor OOS introduced in rp22586
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2019-08-12 08:05:04 +00:00 |
CCmpWaterManager.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIManager.cpp
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Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
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2019-09-13 00:56:51 +00:00 |
ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
ICmpCinemaManager.cpp
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Cinema Path GUI hiding and silhouettes fixes.
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2017-06-17 14:17:30 +00:00 |
ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFootprint.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpIdentity.cpp
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
ICmpIdentity.h
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Replace {gender} by {phenotype} and support this tag in VisualActor.
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2019-08-01 19:14:40 +00:00 |
ICmpMinimap.cpp
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
ICmpMinimap.h
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Stop serializing minimap playercolors
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2018-01-07 20:23:04 +00:00 |
ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
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2018-03-26 15:18:53 +00:00 |
ICmpObstruction.h
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Adds a helper function to pick entities with a given component and a given filter on screen.
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2019-09-20 07:45:55 +00:00 |
ICmpObstructionManager.cpp
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Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
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2019-06-06 19:37:23 +00:00 |
ICmpObstructionManager.h
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UnitMotion - rename CheckTargetMovement to PathingUpdateNeeded for clarity, and improve the logic.
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2019-07-03 18:06:53 +00:00 |
ICmpOverlayRenderer.cpp
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End source files with a newline.
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2016-11-23 11:27:54 +00:00 |
ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpOwnership.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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Fix the Mustang template. Add tests for the UnitMotionFlying component.
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2017-04-03 09:58:01 +00:00 |
ICmpPathfinder.h
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Move path computations to an actual worker to prepare for threading.
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2019-09-15 09:27:10 +00:00 |
ICmpPlayer.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ICmpPlayer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
ICmpPosition.h
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
ICmpProjectileManager.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpRallyPoint.cpp
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRallyPoint.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRallyPointRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpRallyPointRenderer.h
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Spawn units in rally point direction
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2018-02-07 20:58:07 +00:00 |
ICmpRangeManager.cpp
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Fix duplication and clang warning in unreachable gathering target fix 30dcd696eb / D2120
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2019-09-01 14:10:02 +00:00 |
ICmpRangeManager.h
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Fix duplication and clang warning in unreachable gathering target fix 30dcd696eb / D2120
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2019-09-01 14:10:02 +00:00 |
ICmpRangeOverlayRenderer.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpRangeOverlayRenderer.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpSelectable.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ICmpSelectable.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSound.cpp
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
ICmpSound.h
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Fix units not being able to play sounds when walking and running
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2018-02-24 18:13:03 +00:00 |
ICmpSoundManager.cpp
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
ICmpSoundManager.h
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
ICmpTemplateManager.cpp
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Switch back to an unplaceable filter for templates.
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2017-09-30 15:22:51 +00:00 |
ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
ICmpTerrain.cpp
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpTerritoryManager.cpp
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpTerritoryManager.h
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Diplomacy Colors
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2018-02-03 14:17:31 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
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2019-07-28 10:51:12 +00:00 |
ICmpUnitMotion.h
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UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
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2019-07-28 10:51:12 +00:00 |
ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpUnitRenderer.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpVisibility.cpp
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVisibility.h
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpVisual.cpp
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UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
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2019-07-09 19:56:28 +00:00 |
ICmpVisual.h
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UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
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2019-07-09 19:56:28 +00:00 |
ICmpWaterManager.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpWaterManager.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |