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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpAIInterface.h
Yves c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00

41 lines
1.3 KiB
C++

/* Copyright (C) 2011 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPAIINTERFACE
#define INCLUDED_ICMPAIINTERFACE
#include "simulation2/system/Interface.h"
class ICmpAIInterface : public IComponent
{
public:
/**
* Returns a script object that represents the current world state,
* to be passed to AI scripts.
*/
virtual void GetRepresentation(JS::MutableHandleValue ret) = 0;
/**
* Returns a script object that represents the current world state,
* to be passed to AI scripts. No caching for initialization
*/
virtual void GetFullRepresentation(JS::MutableHandleValue ret, bool flushEvents) = 0;
DECLARE_INTERFACE_TYPE(AIInterface)
};
#endif // INCLUDED_ICMPAIINTERFACE