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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpCinemaManager.cpp
elexis cfd08bbf28 Cinema Path GUI hiding and silhouettes fixes.
Let the JS GUI take care of hiding the GUI and silhouettes and remove
the according hardcoding in the engine following 89aef0b6eb.
Thereby fix some bugs (like not having hid the GUI if there was a
message box or different page shown while playing a path) and
fix these two hotkeys broken by 5d49e6c456.

Differential Revision: https://code.wildfiregames.com/D631
Fixes #4633
Reviewed By: Vladislav
This was SVN commit r19797.
2017-06-17 14:17:30 +00:00

32 lines
1.3 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpCinemaManager.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(CinemaManager)
DEFINE_INTERFACE_METHOD_1("AddPath", void, ICmpCinemaManager, AddPath, CCinemaPath)
DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
DEFINE_INTERFACE_METHOD_1("DeletePath", void, ICmpCinemaManager, DeletePath, CStrW)
DEFINE_INTERFACE_METHOD_CONST_0("IsPlaying", bool, ICmpCinemaManager, IsEnabled)
DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
END_INTERFACE_WRAPPER(CinemaManager)