elexis
cfd08bbf28
Let the JS GUI take care of hiding the GUI and silhouettes and remove the according hardcoding in the engine following89aef0b6eb
. Thereby fix some bugs (like not having hid the GUI if there was a message box or different page shown while playing a path) and fix these two hotkeys broken by5d49e6c456
. Differential Revision: https://code.wildfiregames.com/D631 Fixes #4633 Reviewed By: Vladislav This was SVN commit r19797.
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ICmpCinemaManager.h"
|
|
|
|
#include "simulation2/system/InterfaceScripted.h"
|
|
|
|
BEGIN_INTERFACE_WRAPPER(CinemaManager)
|
|
DEFINE_INTERFACE_METHOD_1("AddPath", void, ICmpCinemaManager, AddPath, CCinemaPath)
|
|
DEFINE_INTERFACE_METHOD_1("AddCinemaPathToQueue", void, ICmpCinemaManager, AddCinemaPathToQueue, CStrW)
|
|
DEFINE_INTERFACE_METHOD_1("DeletePath", void, ICmpCinemaManager, DeletePath, CStrW)
|
|
DEFINE_INTERFACE_METHOD_CONST_0("IsPlaying", bool, ICmpCinemaManager, IsEnabled)
|
|
DEFINE_INTERFACE_METHOD_0("Play", void, ICmpCinemaManager, Play)
|
|
DEFINE_INTERFACE_METHOD_0("Stop", void, ICmpCinemaManager, Stop)
|
|
END_INTERFACE_WRAPPER(CinemaManager)
|