bb
891870a554
Patch By: temple Comments By: elexis Differential Revision: https://code.wildfiregames.com/D1124 This was SVN commit r20797.
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ICMPMINIMAP
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#define INCLUDED_ICMPMINIMAP
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#include "simulation2/system/Interface.h"
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#include "simulation2/helpers/Position.h"
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/**
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* Per-unit minimap data.
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*/
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class ICmpMinimap : public IComponent
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{
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public:
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/**
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* Gets the data for rendering this entity on the minimap.
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* If it should not be drawn, returns false; otherwise the arguments are set
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* to the color and world position.
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*/
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virtual bool GetRenderData(u8& r, u8& g, u8& b, entity_pos_t& x, entity_pos_t& z) const = 0;
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/**
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* Returns true if the entity is actively pinging based on the current time.
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*/
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virtual bool CheckPing(double currentTime, double pingDuration) = 0;
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/**
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* Updates the entity's minimap color to match the player color.
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*/
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virtual void UpdateColor() = 0;
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DECLARE_INTERFACE_TYPE(Minimap)
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};
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#endif // INCLUDED_ICMPMINIMAP
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