68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "ICmpVisibility.h"
|
|
|
|
#include "simulation2/scripting/ScriptComponent.h"
|
|
#include "simulation2/system/InterfaceScripted.h"
|
|
|
|
BEGIN_INTERFACE_WRAPPER(Visibility)
|
|
END_INTERFACE_WRAPPER(Visibility)
|
|
|
|
class CCmpVisibilityScripted : public ICmpVisibility
|
|
{
|
|
public:
|
|
DEFAULT_SCRIPT_WRAPPER(VisibilityScripted)
|
|
|
|
virtual bool IsActivated()
|
|
{
|
|
return m_Script.Call<bool>("IsActivated");
|
|
}
|
|
|
|
virtual ICmpRangeManager::ELosVisibility GetVisibility(player_id_t player, bool isVisible, bool isExplored)
|
|
{
|
|
int visibility = m_Script.Call<int, player_id_t, bool, bool>("GetVisibility", player, isVisible, isExplored);
|
|
|
|
switch (visibility)
|
|
{
|
|
case ICmpRangeManager::VIS_HIDDEN:
|
|
return ICmpRangeManager::VIS_HIDDEN;
|
|
case ICmpRangeManager::VIS_FOGGED:
|
|
return ICmpRangeManager::VIS_FOGGED;
|
|
case ICmpRangeManager::VIS_VISIBLE:
|
|
return ICmpRangeManager::VIS_VISIBLE;
|
|
default:
|
|
LOGERROR("Received the invalid visibility value %d from the Visibility scripted component!", visibility);
|
|
return ICmpRangeManager::VIS_HIDDEN;
|
|
}
|
|
}
|
|
|
|
virtual bool GetRetainInFog()
|
|
{
|
|
return m_Script.Call<bool>("GetRetainInFog");
|
|
}
|
|
|
|
virtual bool GetAlwaysVisible()
|
|
{
|
|
return m_Script.Call<bool>("GetAlwaysVisible");
|
|
}
|
|
};
|
|
|
|
REGISTER_COMPONENT_SCRIPT_WRAPPER(VisibilityScripted)
|