1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2013-06-14 19:19:13 +00:00
..
campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
other More armor adjustments. 2013-04-30 08:36:47 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
special Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
structures Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
units Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_gaia_geo_mineral.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo_rock_slabs.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_gaia_geo_rock.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_rubble.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_structure_civic_civil_centre.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
template_structure_civic_house.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_civic_temple.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_civic.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_defense_defense_tower.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_structure_defense_outpost.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_structure_defense_wall_gate.xml Sets Distanceless flag on most selection sound groups. 2013-06-04 03:17:46 +00:00
template_structure_defense_wall_long.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_medium.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_short.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wall_tower.xml Handle empty token list gracefully. 2013-06-14 16:13:59 +00:00
template_structure_defense_wall.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_defense.xml Lowered crush armor for these buildings. 2013-05-27 18:21:57 +00:00
template_structure_economic_farmstead.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_market.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic_mill.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_economic.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_blacksmith.xml New BRASIDAS Spartan hero. 2013-06-01 02:33:58 +00:00
template_structure_military_dock.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military_embassy.xml Bloody dead camel. 2013-05-19 08:19:16 +00:00
template_structure_military_fortress.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_military.xml Lowered crush armor for these buildings. 2013-05-27 18:21:57 +00:00
template_structure_resource_corral.xml Updated some building tooltips. 2013-06-11 16:28:42 +00:00
template_structure_resource_field.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
template_structure_resource.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_structure_special.xml Tweaked Walls stats and costs. 2013-05-25 23:10:16 +00:00
template_structure_wonder.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_structure.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00
template_unit_cavalry_melee_spearman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee_swordsman.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_melee.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_archer.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged_javelinist.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry_ranged.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_cavalry.xml New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
template_unit_champion_cavalry_archer.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_cavalry_javelinist.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_cavalry_spearman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry_swordsman.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_cavalry.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_champion_elephant_melee.xml Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_unit_champion_elephant.xml Fixed war elephants. They can attack walls now. 2013-06-08 13:42:49 +00:00
template_unit_champion_infantry_archer.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_unit_champion_infantry_javelinist.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_champion_infantry_pikeman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_champion_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Bloody dead sheep. 2013-05-14 09:48:37 +00:00
template_unit_dog.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723. 2013-01-15 00:21:25 +00:00
template_unit_hero_cavalry_archer.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_javelinist.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_cavalry.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_hero_elephant_melee.xml Changed names and histories for Roman civ center and market. 2013-06-10 15:33:18 +00:00
template_unit_hero_infantry_archer.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_unit_hero_infantry_javelinist.xml Temporary Blacksmith structures for prototyping and playtesting. 2013-05-12 07:23:05 +00:00
template_unit_hero_infantry_pikeman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_spearman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry_swordsman.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_infantry.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero_ranged.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_hero.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_infantry_melee_spearman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee_swordsman.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml Completely changed the "Stockbreeding" tech. 2013-05-12 21:30:01 +00:00
template_unit_infantry_ranged_javelinist.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_infantry_ranged_slinger.xml Some armor changes. Also adds hero training restriction to hero elephant template. Fixes #1927. 2013-05-05 19:25:33 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_mechanical_ship_bireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_merchant.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_quinquereme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship_trireme.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_ship.xml Improve ship sinking. Patch by wraitii. Fix #1921 2013-06-14 19:19:13 +00:00
template_unit_mechanical_siege_ballista.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_onager.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical_siege_ram.xml Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures. 2013-05-30 00:58:07 +00:00
template_unit_mechanical_siege_tower.xml Tweaked armor stats for battering ram and siege tower. 2013-05-29 23:39:13 +00:00
template_unit_mechanical_siege.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml Some sound file changes to hopefully add more aural variation. 2013-05-25 18:07:29 +00:00
template_unit_support_healer.xml Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
template_unit_support_slave.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_support_trader.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit_support.xml Exponential Armor patch by Alpha123, with new updated armor values. 2013-04-29 07:51:51 +00:00
template_unit.xml Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411. 2013-06-09 23:18:21 +00:00