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forked from 0ad/0ad
0ad/source/lib/sysdep
2005-08-12 22:19:31 +00:00
..
unix - sysdep cursor functions renamed sys_cursor_* 2005-08-10 00:27:56 +00:00
win reading a gamedev thread triggered the realization that WDIR no longer needs to store full path in dirent. therefore, streamlined opendir/readdir/closedir; I guess they are a good bit more efficient now. 2005-08-12 22:19:31 +00:00
cpu.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h singleton.h: use assert2 (avoid trouble in wdbg code) 2005-06-16 21:46:33 +00:00
ia32.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
ia32.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
sysdep.h - split up lib/res into file, graphics and sound. 2005-08-12 17:06:53 +00:00