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0ad/source/soundmanager/scripting/JSInterface_Sound.cpp

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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "JSInterface_Sound.h"
#include "lib/config2.h"
#include "lib/utf8.h"
#include "maths/Vector3D.h"
#include "ps/Filesystem.h"
#include "ps/Profile.h"
#include "soundmanager/SoundManager.h"
#include <sstream>
namespace JSI_Sound
{
#if CONFIG2_AUDIO
void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicEnabled(true);
}
void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicEnabled(false);
}
void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->ClearPlayListItems();
}
void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->AddPlayListItem(VfsPath(filename));
}
void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->StartPlayList(looping );
}
void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsMusic(filename, looping);
}
void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsUI(filename, looping);
}
void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& filename, bool looping)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->PlayAsAmbient(filename, looping);
}
bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
{
return true;
}
void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMasterGain(gain);
}
void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetMusicGain(gain);
}
void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetAmbientGain(gain);
}
void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetActionGain(gain);
}
void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain)
{
if (CSoundManager* sndManager = (CSoundManager*)g_SoundManager)
sndManager->SetUIGain(gain);
}
#else
bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){ return false; }
void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ){}
void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename), bool UNUSED(looping) ) {}
void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool UNUSED(looping) ){}
void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& UNUSED(filename) ){}
void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
void SetMasterGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
void SetMusicGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
void SetAmbientGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
void SetActionGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
void SetUIGain(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), float gain){}
#endif
void RegisterScriptFunctions(const ScriptInterface& scriptInterface)
{
scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
scriptInterface.RegisterFunction<void, float, &SetMasterGain>("SetMasterGain");
scriptInterface.RegisterFunction<void, float, &SetMusicGain>("SetMusicGain");
scriptInterface.RegisterFunction<void, float, &SetAmbientGain>("SetAmbientGain");
scriptInterface.RegisterFunction<void, float, &SetActionGain>("SetActionGain");
scriptInterface.RegisterFunction<void, float, &SetUIGain>("SetUIGain");
}
}