From 157c6af18e0ca69e2019bb97a6128ff6dd9a9867 Mon Sep 17 00:00:00 2001 From: bb Date: Thu, 27 Jul 2023 20:54:46 +0000 Subject: [PATCH] Make the space in 0 A.D. non-breaking throughout the codebase. Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786. --- LICENSE.txt | 4 +-- README.txt | 4 +-- .../data/mods/mod/gui/modio/Disclaimer.txt | 4 +-- .../data/mods/mod/gui/modmod/help/help.txt | 6 ++-- binaries/data/mods/mod/gui/modmod/modmod.js | 2 +- .../data/mods/mod/gui/modmod/validatemod.js | 2 +- .../mods/mod/gui/modmod/validatemod_test.js | 8 ++--- .../data/mods/public/campaigns/tutorial.json | 4 +-- .../data/mods/public/gui/credits/credits.xml | 2 +- .../public/gui/credits/texts/special.json | 4 +-- .../public/gui/loadgame/SavegameLoader.js | 4 +-- .../data/mods/public/gui/manual/intro.txt | 4 +-- .../data/mods/public/gui/options/options.json | 2 +- .../mods/public/gui/pregame/MainMenuItems.js | 16 +++++----- .../public/gui/pregame/ProjectInformation.js | 6 ++-- .../gui/pregame/userreport/userreport.js | 4 +-- .../prelobby/common/terms/Privacy_Policy.txt | 6 ++-- .../common/terms/Terms_of_Service.txt | 10 +++--- .../prelobby/common/terms/Terms_of_Use.txt | 6 ++-- .../public/gui/splashscreen/splashscreen.txt | 4 +-- .../gui/userreport/Terms_and_Conditions.txt | 24 +++++++------- binaries/data/mods/public/l10n/messages.json | 32 +++++++++---------- .../public/maps/skirmishes/egypt_3pv3p.xml | 4 +-- .../maps/tutorials/introductory_tutorial.js | 2 +- .../maps/tutorials/introductory_tutorial.xml | 4 +-- binaries/data/mods/public/mod.json | 2 +- .../mods/public/simulation/ai/petra/data.json | 2 +- .../simulation/components/ResourceGatherer.js | 2 +- .../data/settings/trigger_difficulties.json | 4 +-- binaries/data/tools/atlas/help.json | 2 +- .../sdl-project/res/values/strings.xml | 2 +- build/arclint/dummies/cppcheck.php | 8 ++--- build/arclint/dummies/eslint.php | 8 ++--- .../jenkins/dockerfiles/build-base.Dockerfile | 2 +- .../jenkins/pipelines/design-docs.Jenkinsfile | 8 ++--- .../pipelines/docker-coverage.Jenkinsfile | 10 +++--- .../docker-differential-custom.Jenkinsfile | 8 ++--- .../pipelines/docker-differential.Jenkinsfile | 8 ++--- .../jenkins/pipelines/docker-docs.Jenkinsfile | 8 ++--- .../pipelines/docker-rebuild.Jenkinsfile | 8 ++--- .../pipelines/docker-reset.Jenkinsfile | 8 ++--- .../pipelines/docker-svn-no-pch.Jenkinsfile | 8 ++--- .../jenkins/pipelines/docker-svn.Jenkinsfile | 8 ++--- .../pipelines/docker-translations.Jenkinsfile | 8 ++--- .../pipelines/macos-all-bundles.Jenkinsfile | 8 ++--- .../pipelines/macos-differential.Jenkinsfile | 8 ++--- build/jenkins/pipelines/macos-svn.Jenkinsfile | 8 ++--- .../pipelines/vs2015-autobuild.Jenkinsfile | 8 ++--- .../pipelines/vs2015-differential.Jenkinsfile | 8 ++--- build/resources/0ad.appdata.xml | 4 +-- build/resources/0ad.desktop | 2 +- docs/pathfinder.tex | 2 +- docs/ray_intersect.tex | 2 +- libraries/osx/build-osx-libs.sh | 2 +- source/collada/CommonConvert.cpp | 8 ++--- source/collada/CommonConvert.h | 8 ++--- source/collada/DLL.cpp | 8 ++--- source/collada/DLL.h | 8 ++--- source/collada/Decompose.cpp | 8 ++--- source/collada/Decompose.h | 8 ++--- source/collada/GeomReindex.cpp | 8 ++--- source/collada/GeomReindex.h | 8 ++--- source/collada/Maths.cpp | 8 ++--- source/collada/Maths.h | 8 ++--- source/collada/PMDConvert.cpp | 8 ++--- source/collada/PMDConvert.h | 8 ++--- source/collada/PSAConvert.cpp | 8 ++--- source/collada/PSAConvert.h | 8 ++--- source/collada/StdSkeletons.cpp | 8 ++--- source/collada/StdSkeletons.h | 8 ++--- source/collada/XMLFix.cpp | 8 ++--- source/collada/XMLFix.h | 8 ++--- source/collada/precompiled.cpp | 8 ++--- source/collada/precompiled.h | 8 ++--- source/graphics/Camera.cpp | 8 ++--- source/graphics/Camera.h | 8 ++--- source/graphics/CameraController.cpp | 8 ++--- source/graphics/CameraController.h | 8 ++--- source/graphics/Canvas2D.cpp | 8 ++--- source/graphics/Canvas2D.h | 8 ++--- source/graphics/CinemaManager.cpp | 8 ++--- source/graphics/CinemaManager.h | 8 ++--- source/graphics/ColladaManager.cpp | 8 ++--- source/graphics/ColladaManager.h | 8 ++--- source/graphics/Color.cpp | 8 ++--- source/graphics/Color.h | 8 ++--- source/graphics/Decal.cpp | 8 ++--- source/graphics/Decal.h | 8 ++--- source/graphics/Entity.h | 8 ++--- source/graphics/Font.cpp | 8 ++--- source/graphics/Font.h | 8 ++--- source/graphics/FontManager.cpp | 8 ++--- source/graphics/FontManager.h | 8 ++--- source/graphics/FontMetrics.cpp | 8 ++--- source/graphics/FontMetrics.h | 8 ++--- source/graphics/GameView.cpp | 8 ++--- source/graphics/GameView.h | 8 ++--- source/graphics/HFTracer.cpp | 8 ++--- source/graphics/HFTracer.h | 8 ++--- source/graphics/HeightMipmap.cpp | 8 ++--- source/graphics/HeightMipmap.h | 8 ++--- source/graphics/ICameraController.cpp | 8 ++--- source/graphics/ICameraController.h | 8 ++--- source/graphics/LOSTexture.cpp | 8 ++--- source/graphics/LOSTexture.h | 8 ++--- source/graphics/LightEnv.cpp | 8 ++--- source/graphics/LightEnv.h | 8 ++--- source/graphics/MapGenerator.cpp | 8 ++--- source/graphics/MapGenerator.h | 8 ++--- source/graphics/MapIO.cpp | 8 ++--- source/graphics/MapIO.h | 8 ++--- source/graphics/MapReader.cpp | 8 ++--- source/graphics/MapReader.h | 8 ++--- source/graphics/MapWriter.cpp | 8 ++--- source/graphics/MapWriter.h | 8 ++--- source/graphics/Material.cpp | 8 ++--- source/graphics/Material.h | 8 ++--- source/graphics/MaterialManager.cpp | 8 ++--- source/graphics/MaterialManager.h | 8 ++--- source/graphics/MeshManager.cpp | 8 ++--- source/graphics/MeshManager.h | 8 ++--- source/graphics/MiniMapTexture.cpp | 8 ++--- source/graphics/MiniMapTexture.h | 8 ++--- source/graphics/MiniPatch.cpp | 8 ++--- source/graphics/MiniPatch.h | 8 ++--- source/graphics/Model.cpp | 8 ++--- source/graphics/Model.h | 8 ++--- source/graphics/ModelAbstract.cpp | 8 ++--- source/graphics/ModelAbstract.h | 8 ++--- source/graphics/ModelDef.cpp | 8 ++--- source/graphics/ModelDef.h | 8 ++--- source/graphics/ModelDummy.h | 8 ++--- source/graphics/ObjectBase.cpp | 8 ++--- source/graphics/ObjectBase.h | 8 ++--- source/graphics/ObjectEntry.cpp | 8 ++--- source/graphics/ObjectEntry.h | 8 ++--- source/graphics/ObjectManager.cpp | 8 ++--- source/graphics/ObjectManager.h | 8 ++--- source/graphics/Overlay.cpp | 8 ++--- source/graphics/Overlay.h | 8 ++--- source/graphics/ParticleEmitter.cpp | 8 ++--- source/graphics/ParticleEmitter.h | 8 ++--- source/graphics/ParticleEmitterType.cpp | 8 ++--- source/graphics/ParticleEmitterType.h | 8 ++--- source/graphics/ParticleManager.cpp | 8 ++--- source/graphics/ParticleManager.h | 8 ++--- source/graphics/Patch.cpp | 8 ++--- source/graphics/Patch.h | 8 ++--- source/graphics/PreprocessorWrapper.cpp | 8 ++--- source/graphics/PreprocessorWrapper.h | 8 ++--- source/graphics/RenderableObject.h | 8 ++--- source/graphics/SColor.h | 8 ++--- source/graphics/ShaderDefines.cpp | 8 ++--- source/graphics/ShaderDefines.h | 8 ++--- source/graphics/ShaderManager.cpp | 8 ++--- source/graphics/ShaderManager.h | 8 ++--- source/graphics/ShaderProgram.cpp | 8 ++--- source/graphics/ShaderProgram.h | 8 ++--- source/graphics/ShaderProgramPtr.h | 8 ++--- source/graphics/ShaderTechnique.cpp | 8 ++--- source/graphics/ShaderTechnique.h | 8 ++--- source/graphics/ShaderTechniquePtr.h | 8 ++--- source/graphics/SkeletonAnim.h | 8 ++--- source/graphics/SkeletonAnimDef.cpp | 8 ++--- source/graphics/SkeletonAnimDef.h | 8 ++--- source/graphics/SkeletonAnimManager.cpp | 8 ++--- source/graphics/SkeletonAnimManager.h | 8 ++--- source/graphics/SmoothedValue.cpp | 8 ++--- source/graphics/SmoothedValue.h | 8 ++--- source/graphics/Terrain.cpp | 8 ++--- source/graphics/Terrain.h | 8 ++--- source/graphics/TerrainProperties.cpp | 8 ++--- source/graphics/TerrainProperties.h | 8 ++--- source/graphics/TerrainTextureEntry.cpp | 8 ++--- source/graphics/TerrainTextureEntry.h | 8 ++--- source/graphics/TerrainTextureManager.cpp | 8 ++--- source/graphics/TerrainTextureManager.h | 8 ++--- source/graphics/TerritoryBoundary.cpp | 8 ++--- source/graphics/TerritoryBoundary.h | 8 ++--- source/graphics/TerritoryTexture.cpp | 8 ++--- source/graphics/TerritoryTexture.h | 8 ++--- source/graphics/TextRenderer.cpp | 8 ++--- source/graphics/TextRenderer.h | 8 ++--- source/graphics/Texture.h | 8 ++--- source/graphics/TextureConverter.cpp | 8 ++--- source/graphics/TextureConverter.h | 8 ++--- source/graphics/TextureManager.cpp | 8 ++--- source/graphics/TextureManager.h | 8 ++--- source/graphics/Unit.cpp | 8 ++--- source/graphics/Unit.h | 8 ++--- source/graphics/UnitAnimation.cpp | 8 ++--- source/graphics/UnitAnimation.h | 8 ++--- source/graphics/UnitManager.cpp | 8 ++--- source/graphics/UnitManager.h | 8 ++--- .../scripting/JSInterface_GameView.cpp | 8 ++--- .../graphics/scripting/JSInterface_GameView.h | 8 ++--- source/graphics/tests/test_Camera.h | 8 ++--- source/graphics/tests/test_Color.h | 8 ++--- source/graphics/tests/test_LOSTexture.h | 8 ++--- source/graphics/tests/test_MapGenerator.h | 8 ++--- source/graphics/tests/test_MeshManager.h | 8 ++--- source/graphics/tests/test_ShaderManager.h | 8 ++--- source/graphics/tests/test_Terrain.h | 8 ++--- source/graphics/tests/test_TextureConverter.h | 8 ++--- source/graphics/tests/test_TextureManager.h | 8 ++--- source/gui/CGUI.cpp | 8 ++--- source/gui/CGUI.h | 8 ++--- source/gui/CGUIScrollBarVertical.cpp | 8 ++--- source/gui/CGUIScrollBarVertical.h | 8 ++--- source/gui/CGUISetting.cpp | 8 ++--- source/gui/CGUISetting.h | 8 ++--- source/gui/CGUISprite.cpp | 8 ++--- source/gui/CGUISprite.h | 8 ++--- source/gui/CGUIText.cpp | 8 ++--- source/gui/CGUIText.h | 8 ++--- source/gui/GUIManager.cpp | 8 ++--- source/gui/GUIManager.h | 8 ++--- source/gui/GUIObjectTypes.cpp | 8 ++--- source/gui/GUIRenderer.cpp | 8 ++--- source/gui/GUIRenderer.h | 8 ++--- source/gui/GUIStringConversions.cpp | 8 ++--- source/gui/GUITooltip.cpp | 8 ++--- source/gui/GUITooltip.h | 8 ++--- source/gui/IGUIScrollBar.cpp | 8 ++--- source/gui/IGUIScrollBar.h | 8 ++--- source/gui/ObjectBases/IGUIButtonBehavior.cpp | 8 ++--- source/gui/ObjectBases/IGUIButtonBehavior.h | 8 ++--- source/gui/ObjectBases/IGUIObject.cpp | 8 ++--- source/gui/ObjectBases/IGUIObject.h | 8 ++--- source/gui/ObjectBases/IGUIScrollBarOwner.cpp | 8 ++--- source/gui/ObjectBases/IGUIScrollBarOwner.h | 8 ++--- source/gui/ObjectBases/IGUITextOwner.cpp | 8 ++--- source/gui/ObjectBases/IGUITextOwner.h | 8 ++--- source/gui/ObjectTypes/CButton.cpp | 8 ++--- source/gui/ObjectTypes/CButton.h | 8 ++--- source/gui/ObjectTypes/CChart.cpp | 8 ++--- source/gui/ObjectTypes/CChart.h | 8 ++--- source/gui/ObjectTypes/CCheckBox.cpp | 8 ++--- source/gui/ObjectTypes/CCheckBox.h | 8 ++--- source/gui/ObjectTypes/CDropDown.cpp | 8 ++--- source/gui/ObjectTypes/CDropDown.h | 8 ++--- source/gui/ObjectTypes/CGUIDummyObject.h | 8 ++--- source/gui/ObjectTypes/CHotkeyPicker.cpp | 8 ++--- source/gui/ObjectTypes/CHotkeyPicker.h | 8 ++--- source/gui/ObjectTypes/CImage.cpp | 8 ++--- source/gui/ObjectTypes/CImage.h | 8 ++--- source/gui/ObjectTypes/CInput.cpp | 8 ++--- source/gui/ObjectTypes/CInput.h | 8 ++--- source/gui/ObjectTypes/CList.cpp | 8 ++--- source/gui/ObjectTypes/CList.h | 8 ++--- source/gui/ObjectTypes/CMiniMap.cpp | 8 ++--- source/gui/ObjectTypes/CMiniMap.h | 8 ++--- source/gui/ObjectTypes/COList.cpp | 8 ++--- source/gui/ObjectTypes/COList.h | 8 ++--- source/gui/ObjectTypes/CProgressBar.cpp | 8 ++--- source/gui/ObjectTypes/CProgressBar.h | 8 ++--- source/gui/ObjectTypes/CRadioButton.cpp | 8 ++--- source/gui/ObjectTypes/CRadioButton.h | 8 ++--- source/gui/ObjectTypes/CSlider.cpp | 8 ++--- source/gui/ObjectTypes/CSlider.h | 8 ++--- source/gui/ObjectTypes/CText.cpp | 8 ++--- source/gui/ObjectTypes/CText.h | 8 ++--- source/gui/ObjectTypes/CTooltip.cpp | 8 ++--- source/gui/ObjectTypes/CTooltip.h | 8 ++--- source/gui/SGUIIcon.h | 8 ++--- source/gui/SGUIMessage.h | 8 ++--- source/gui/SGUIStyle.h | 8 ++--- source/gui/Scripting/GuiScriptConversions.cpp | 8 ++--- .../gui/Scripting/JSInterface_GUIManager.cpp | 8 ++--- source/gui/Scripting/JSInterface_GUIManager.h | 8 ++--- source/gui/Scripting/JSInterface_GUIProxy.cpp | 8 ++--- source/gui/Scripting/JSInterface_GUIProxy.h | 8 ++--- .../gui/Scripting/JSInterface_GUIProxy_impl.h | 8 ++--- source/gui/Scripting/JSInterface_GUISize.cpp | 8 ++--- source/gui/Scripting/JSInterface_GUISize.h | 8 ++--- source/gui/Scripting/ScriptFunctions.cpp | 8 ++--- source/gui/Scripting/ScriptFunctions.h | 8 ++--- source/gui/SettingTypes/CGUIColor.cpp | 8 ++--- source/gui/SettingTypes/CGUIColor.h | 8 ++--- source/gui/SettingTypes/CGUIHotkey.cpp | 8 ++--- source/gui/SettingTypes/CGUIHotkey.h | 8 ++--- source/gui/SettingTypes/CGUIList.h | 8 ++--- source/gui/SettingTypes/CGUISeries.h | 8 ++--- source/gui/SettingTypes/CGUISize.cpp | 8 ++--- source/gui/SettingTypes/CGUISize.h | 8 ++--- source/gui/SettingTypes/CGUIString.cpp | 8 ++--- source/gui/SettingTypes/CGUIString.h | 8 ++--- source/gui/SettingTypes/EAlign.h | 8 ++--- source/gui/SettingTypes/MouseEventMask.cpp | 8 ++--- source/gui/SettingTypes/MouseEventMask.h | 8 ++--- source/gui/tests/test_CGUIText.h | 8 ++--- source/gui/tests/test_GUISetting.h | 8 ++--- source/gui/tests/test_GuiManager.h | 8 ++--- source/gui/tests/test_ParseString.h | 8 ++--- source/i18n/scripting/JSInterface_L10n.cpp | 8 ++--- source/i18n/scripting/JSInterface_L10n.h | 8 ++--- source/lib/allocators/STLAllocators.h | 2 +- source/lib/sysdep/os/unix/unix.cpp | 2 +- source/lobby/Globals.cpp | 8 ++--- source/lobby/IXmppClient.h | 8 ++--- source/lobby/StanzaExtensions.cpp | 8 ++--- source/lobby/StanzaExtensions.h | 8 ++--- source/lobby/XmppClient.cpp | 10 +++--- source/lobby/XmppClient.h | 8 ++--- source/lobby/glooxwrapper/glooxwrapper.cpp | 8 ++--- source/lobby/glooxwrapper/glooxwrapper.h | 8 ++--- .../scripting/GlooxScriptConversions.cpp | 8 ++--- source/lobby/scripting/JSInterface_Lobby.cpp | 8 ++--- source/lobby/scripting/JSInterface_Lobby.h | 8 ++--- source/main.cpp | 8 ++--- source/maths/BoundingBoxAligned.cpp | 8 ++--- source/maths/BoundingBoxAligned.h | 8 ++--- source/maths/BoundingBoxOriented.cpp | 8 ++--- source/maths/BoundingBoxOriented.h | 8 ++--- source/maths/BoundingSphere.cpp | 8 ++--- source/maths/BoundingSphere.h | 8 ++--- source/maths/Brush.cpp | 8 ++--- source/maths/Brush.h | 8 ++--- source/maths/Ease.h | 8 ++--- source/maths/Fixed.cpp | 8 ++--- source/maths/Fixed.h | 8 ++--- source/maths/FixedVector2D.h | 8 ++--- source/maths/FixedVector3D.h | 8 ++--- source/maths/Frustum.cpp | 8 ++--- source/maths/Frustum.h | 8 ++--- source/maths/MD5.cpp | 8 ++--- source/maths/MD5.h | 8 ++--- source/maths/MathUtil.h | 8 ++--- source/maths/Matrix3D.cpp | 8 ++--- source/maths/Matrix3D.h | 8 ++--- source/maths/NUSpline.cpp | 8 ++--- source/maths/NUSpline.h | 8 ++--- source/maths/Plane.cpp | 8 ++--- source/maths/Plane.h | 8 ++--- source/maths/Quaternion.cpp | 8 ++--- source/maths/Quaternion.h | 8 ++--- source/maths/Rect.cpp | 8 ++--- source/maths/Rect.h | 8 ++--- source/maths/Size2D.cpp | 8 ++--- source/maths/Size2D.h | 8 ++--- source/maths/Sqrt.cpp | 8 ++--- source/maths/Sqrt.h | 8 ++--- source/maths/Vector2D.cpp | 8 ++--- source/maths/Vector2D.h | 8 ++--- source/maths/Vector3D.cpp | 8 ++--- source/maths/Vector3D.h | 8 ++--- source/maths/Vector4D.h | 8 ++--- source/maths/tests/test_Bound.h | 8 ++--- source/maths/tests/test_BoundingSphere.h | 8 ++--- source/maths/tests/test_Brush.h | 8 ++--- source/maths/tests/test_Fixed.h | 8 ++--- source/maths/tests/test_FixedVector2D.h | 8 ++--- source/maths/tests/test_FixedVector3D.h | 8 ++--- source/maths/tests/test_MD5.h | 8 ++--- source/maths/tests/test_Matrix3d.h | 8 ++--- source/maths/tests/test_Sqrt.h | 8 ++--- source/mocks/dlfcn.h | 8 ++--- source/mocks/mocks_real.cpp | 8 ++--- source/mocks/mocks_test.cpp | 8 ++--- source/mocks/unistd.h | 8 ++--- source/network/FSM.cpp | 8 ++--- source/network/FSM.h | 8 ++--- source/network/NMTCreator.h | 8 ++--- source/network/NetClient.cpp | 8 ++--- source/network/NetClient.h | 8 ++--- source/network/NetClientTurnManager.cpp | 8 ++--- source/network/NetClientTurnManager.h | 8 ++--- source/network/NetEnet.cpp | 8 ++--- source/network/NetFileTransfer.cpp | 8 ++--- source/network/NetFileTransfer.h | 8 ++--- source/network/NetHost.cpp | 8 ++--- source/network/NetHost.h | 8 ++--- source/network/NetMessage.cpp | 8 ++--- source/network/NetMessage.h | 8 ++--- source/network/NetMessageSim.cpp | 8 ++--- source/network/NetMessages.h | 8 ++--- source/network/NetServer.cpp | 8 ++--- source/network/NetServer.h | 8 ++--- source/network/NetServerTurnManager.cpp | 8 ++--- source/network/NetServerTurnManager.h | 8 ++--- source/network/NetSession.cpp | 8 ++--- source/network/NetSession.h | 8 ++--- source/network/NetStats.cpp | 8 ++--- source/network/NetStats.h | 8 ++--- source/network/Serialization.h | 8 ++--- source/network/StringConverters.h | 8 ++--- source/network/StunClient.cpp | 8 ++--- source/network/StunClient.h | 8 ++--- .../network/scripting/JSInterface_Network.cpp | 10 +++--- .../network/scripting/JSInterface_Network.h | 8 ++--- source/network/tests/test_FSM.h | 8 ++--- source/network/tests/test_Net.h | 8 ++--- source/network/tests/test_NetMessage.h | 8 ++--- source/network/tests/test_StunClient.h | 8 ++--- source/pch/atlas/precompiled.cpp | 8 ++--- source/pch/atlas/precompiled.h | 8 ++--- source/pch/engine/precompiled.cpp | 8 ++--- source/pch/engine/precompiled.h | 8 ++--- source/pch/glooxwrapper/precompiled.cpp | 8 ++--- source/pch/glooxwrapper/precompiled.h | 8 ++--- source/pch/graphics/precompiled.cpp | 8 ++--- source/pch/graphics/precompiled.h | 8 ++--- source/pch/gui/precompiled.cpp | 8 ++--- source/pch/gui/precompiled.h | 8 ++--- source/pch/lobby/precompiled.cpp | 8 ++--- source/pch/lobby/precompiled.h | 8 ++--- source/pch/lowlevel/precompiled.cpp | 8 ++--- source/pch/lowlevel/precompiled.h | 8 ++--- source/pch/network/precompiled.cpp | 8 ++--- source/pch/network/precompiled.h | 8 ++--- source/pch/scriptinterface/precompiled.cpp | 8 ++--- source/pch/scriptinterface/precompiled.h | 8 ++--- source/pch/simulation2/precompiled.cpp | 8 ++--- source/pch/simulation2/precompiled.h | 8 ++--- source/pch/test/precompiled.cpp | 8 ++--- source/pch/test/precompiled.h | 8 ++--- source/pch/tinygettext/precompiled.cpp | 8 ++--- source/pch/tinygettext/precompiled.h | 8 ++--- source/ps/ArchiveBuilder.cpp | 8 ++--- source/ps/ArchiveBuilder.h | 8 ++--- source/ps/CConsole.cpp | 10 +++--- source/ps/CConsole.h | 8 ++--- source/ps/CLogger.cpp | 10 +++--- source/ps/CLogger.h | 8 ++--- source/ps/CStr.cpp | 8 ++--- source/ps/CStr.h | 8 ++--- source/ps/CStrForward.h | 8 ++--- source/ps/CStrIntern.cpp | 8 ++--- source/ps/CStrIntern.h | 8 ++--- source/ps/CStrInternStatic.h | 8 ++--- source/ps/CacheLoader.cpp | 8 ++--- source/ps/CacheLoader.h | 8 ++--- source/ps/Compress.cpp | 8 ++--- source/ps/Compress.h | 8 ++--- source/ps/ConfigDB.cpp | 8 ++--- source/ps/ConfigDB.h | 8 ++--- source/ps/DllLoader.cpp | 8 ++--- source/ps/DllLoader.h | 8 ++--- source/ps/Errors.h | 8 ++--- source/ps/FileIo.cpp | 8 ++--- source/ps/FileIo.h | 8 ++--- source/ps/Filesystem.cpp | 8 ++--- source/ps/Filesystem.h | 8 ++--- source/ps/Future.h | 8 ++--- source/ps/FutureForward.h | 8 ++--- source/ps/GUID.cpp | 8 ++--- source/ps/GUID.h | 8 ++--- source/ps/Game.cpp | 8 ++--- source/ps/Game.h | 8 ++--- source/ps/GameSetup/Atlas.cpp | 8 ++--- source/ps/GameSetup/Atlas.h | 8 ++--- source/ps/GameSetup/CmdLineArgs.cpp | 8 ++--- source/ps/GameSetup/CmdLineArgs.h | 8 ++--- source/ps/GameSetup/Config.cpp | 8 ++--- source/ps/GameSetup/Config.h | 8 ++--- source/ps/GameSetup/GameSetup.cpp | 8 ++--- source/ps/GameSetup/GameSetup.h | 8 ++--- source/ps/GameSetup/HWDetect.cpp | 8 ++--- source/ps/GameSetup/HWDetect.h | 8 ++--- source/ps/GameSetup/Paths.cpp | 8 ++--- source/ps/GameSetup/Paths.h | 8 ++--- source/ps/GameSetup/tests/test_CmdLineArgs.h | 8 ++--- source/ps/Globals.cpp | 8 ++--- source/ps/Globals.h | 8 ++--- source/ps/Hashing.cpp | 8 ++--- source/ps/Hashing.h | 8 ++--- source/ps/Hotkey.cpp | 8 ++--- source/ps/Hotkey.h | 8 ++--- source/ps/Joystick.cpp | 8 ++--- source/ps/Joystick.h | 8 ++--- source/ps/KeyName.cpp | 8 ++--- source/ps/KeyName.h | 8 ++--- source/ps/Loader.cpp | 8 ++--- source/ps/Loader.h | 8 ++--- source/ps/Mod.cpp | 8 ++--- source/ps/Mod.h | 10 +++--- source/ps/ModInstaller.cpp | 8 ++--- source/ps/ModInstaller.h | 8 ++--- source/ps/Profile.cpp | 8 ++--- source/ps/Profile.h | 8 ++--- source/ps/ProfileViewer.cpp | 8 ++--- source/ps/ProfileViewer.h | 8 ++--- source/ps/Pyrogenesis.cpp | 10 +++--- source/ps/Pyrogenesis.h | 8 ++--- source/ps/Replay.cpp | 8 ++--- source/ps/Replay.h | 8 ++--- source/ps/SavedGame.cpp | 8 ++--- source/ps/SavedGame.h | 8 ++--- source/ps/Singleton.h | 8 ++--- source/ps/TaskManager.cpp | 8 ++--- source/ps/TaskManager.h | 8 ++--- source/ps/TemplateLoader.cpp | 8 ++--- source/ps/TemplateLoader.h | 8 ++--- source/ps/ThreadUtil.h | 8 ++--- source/ps/Threading.cpp | 8 ++--- source/ps/Threading.h | 8 ++--- source/ps/TouchInput.cpp | 8 ++--- source/ps/TouchInput.h | 8 ++--- source/ps/UniDoubler.h | 8 ++--- source/ps/UserReport.cpp | 8 ++--- source/ps/UserReport.h | 8 ++--- source/ps/Util.cpp | 8 ++--- source/ps/Util.h | 8 ++--- source/ps/VideoMode.cpp | 8 ++--- source/ps/VideoMode.h | 8 ++--- source/ps/VisualReplay.cpp | 8 ++--- source/ps/VisualReplay.h | 8 ++--- source/ps/World.cpp | 8 ++--- source/ps/World.h | 8 ++--- source/ps/XMB/XMBData.cpp | 8 ++--- source/ps/XMB/XMBData.h | 8 ++--- source/ps/XMB/XMBStorage.cpp | 8 ++--- source/ps/XMB/XMBStorage.h | 8 ++--- source/ps/XMB/tests/test_XMBData.h | 8 ++--- source/ps/XML/RelaxNG.cpp | 8 ++--- source/ps/XML/RelaxNG.h | 8 ++--- source/ps/XML/XMLWriter.cpp | 8 ++--- source/ps/XML/XMLWriter.h | 8 ++--- source/ps/XML/Xeromyces.cpp | 8 ++--- source/ps/XML/Xeromyces.h | 8 ++--- source/ps/XML/tests/test_RelaxNG.h | 8 ++--- source/ps/XML/tests/test_XMLWriter.h | 8 ++--- source/ps/XML/tests/test_Xeromyces.h | 8 ++--- source/ps/containers/Span.h | 8 ++--- source/ps/containers/StaticVector.h | 8 ++--- .../ps/containers/tests/test_StaticVector.h | 8 ++--- source/ps/scripting/JSInterface_ConfigDB.cpp | 8 ++--- source/ps/scripting/JSInterface_ConfigDB.h | 8 ++--- source/ps/scripting/JSInterface_Console.cpp | 8 ++--- source/ps/scripting/JSInterface_Console.h | 8 ++--- source/ps/scripting/JSInterface_Debug.cpp | 8 ++--- source/ps/scripting/JSInterface_Debug.h | 8 ++--- source/ps/scripting/JSInterface_Game.cpp | 8 ++--- source/ps/scripting/JSInterface_Game.h | 8 ++--- source/ps/scripting/JSInterface_Hotkey.cpp | 8 ++--- source/ps/scripting/JSInterface_Hotkey.h | 8 ++--- source/ps/scripting/JSInterface_Main.cpp | 8 ++--- source/ps/scripting/JSInterface_Main.h | 8 ++--- source/ps/scripting/JSInterface_Mod.cpp | 8 ++--- source/ps/scripting/JSInterface_Mod.h | 8 ++--- source/ps/scripting/JSInterface_ModIo.cpp | 8 ++--- source/ps/scripting/JSInterface_ModIo.h | 8 ++--- source/ps/scripting/JSInterface_SavedGame.cpp | 8 ++--- source/ps/scripting/JSInterface_SavedGame.h | 8 ++--- .../ps/scripting/JSInterface_UserReport.cpp | 8 ++--- source/ps/scripting/JSInterface_UserReport.h | 8 ++--- source/ps/scripting/JSInterface_VFS.cpp | 8 ++--- source/ps/scripting/JSInterface_VFS.h | 8 ++--- .../ps/scripting/JSInterface_VisualReplay.cpp | 8 ++--- .../ps/scripting/JSInterface_VisualReplay.h | 8 ++--- source/ps/tests/stub_impl_hack.h | 8 ++--- source/ps/tests/test_CLogger.h | 8 ++--- source/ps/tests/test_CStr.h | 8 ++--- source/ps/tests/test_ConfigDB.h | 8 ++--- source/ps/tests/test_Future.h | 8 ++--- source/ps/tests/test_Hashing.h | 8 ++--- source/ps/tests/test_TaskManager.h | 8 ++--- source/ps/tests/test_fmt.h | 8 ++--- source/ps/tests/test_test.h | 8 ++--- source/renderer/AlphaMapCalculator.cpp | 8 ++--- source/renderer/AlphaMapCalculator.h | 8 ++--- source/renderer/BlendShapes.h | 8 ++--- source/renderer/DebugRenderer.cpp | 8 ++--- source/renderer/DebugRenderer.h | 8 ++--- source/renderer/DecalRData.cpp | 8 ++--- source/renderer/DecalRData.h | 8 ++--- source/renderer/HWLightingModelRenderer.cpp | 8 ++--- source/renderer/HWLightingModelRenderer.h | 8 ++--- source/renderer/InstancingModelRenderer.cpp | 8 ++--- source/renderer/InstancingModelRenderer.h | 8 ++--- source/renderer/MikktspaceWrap.cpp | 8 ++--- source/renderer/MikktspaceWrap.h | 8 ++--- source/renderer/ModelRenderer.cpp | 8 ++--- source/renderer/ModelRenderer.h | 8 ++--- source/renderer/ModelVertexRenderer.h | 8 ++--- source/renderer/OverlayRenderer.cpp | 8 ++--- source/renderer/OverlayRenderer.h | 8 ++--- source/renderer/ParticleRenderer.cpp | 8 ++--- source/renderer/ParticleRenderer.h | 8 ++--- source/renderer/PatchRData.cpp | 8 ++--- source/renderer/PatchRData.h | 8 ++--- source/renderer/PostprocManager.cpp | 8 ++--- source/renderer/PostprocManager.h | 8 ++--- source/renderer/RenderModifiers.cpp | 8 ++--- source/renderer/RenderModifiers.h | 8 ++--- source/renderer/Renderer.cpp | 8 ++--- source/renderer/Renderer.h | 8 ++--- source/renderer/RenderingOptions.cpp | 8 ++--- source/renderer/RenderingOptions.h | 8 ++--- source/renderer/Scene.cpp | 8 ++--- source/renderer/Scene.h | 8 ++--- source/renderer/SceneRenderer.cpp | 8 ++--- source/renderer/SceneRenderer.h | 8 ++--- source/renderer/ShadowMap.cpp | 8 ++--- source/renderer/ShadowMap.h | 8 ++--- source/renderer/SilhouetteRenderer.cpp | 8 ++--- source/renderer/SilhouetteRenderer.h | 8 ++--- source/renderer/SkyManager.cpp | 8 ++--- source/renderer/SkyManager.h | 8 ++--- source/renderer/TerrainOverlay.cpp | 8 ++--- source/renderer/TerrainOverlay.h | 8 ++--- source/renderer/TerrainRenderer.cpp | 8 ++--- source/renderer/TerrainRenderer.h | 8 ++--- source/renderer/TexturedLineRData.cpp | 8 ++--- source/renderer/TexturedLineRData.h | 8 ++--- source/renderer/TimeManager.cpp | 8 ++--- source/renderer/TimeManager.h | 8 ++--- source/renderer/VertexArray.cpp | 8 ++--- source/renderer/VertexArray.h | 8 ++--- source/renderer/VertexBuffer.cpp | 8 ++--- source/renderer/VertexBuffer.h | 8 ++--- source/renderer/VertexBufferManager.cpp | 8 ++--- source/renderer/VertexBufferManager.h | 8 ++--- source/renderer/WaterManager.cpp | 8 ++--- source/renderer/WaterManager.h | 8 ++--- source/renderer/backend/Backend.h | 8 ++--- source/renderer/backend/CompareOp.cpp | 8 ++--- source/renderer/backend/CompareOp.h | 8 ++--- source/renderer/backend/Format.h | 8 ++--- source/renderer/backend/IBuffer.h | 8 ++--- source/renderer/backend/IDevice.h | 8 ++--- .../renderer/backend/IDeviceCommandContext.h | 8 ++--- source/renderer/backend/IDeviceObject.h | 8 ++--- source/renderer/backend/IFramebuffer.h | 8 ++--- source/renderer/backend/IShaderProgram.h | 8 ++--- source/renderer/backend/ITexture.h | 8 ++--- source/renderer/backend/PipelineState.cpp | 8 ++--- source/renderer/backend/PipelineState.h | 8 ++--- source/renderer/backend/Sampler.cpp | 8 ++--- source/renderer/backend/Sampler.h | 8 ++--- source/renderer/backend/dummy/Buffer.cpp | 8 ++--- source/renderer/backend/dummy/Buffer.h | 8 ++--- source/renderer/backend/dummy/Device.cpp | 8 ++--- source/renderer/backend/dummy/Device.h | 8 ++--- .../backend/dummy/DeviceCommandContext.cpp | 8 ++--- .../backend/dummy/DeviceCommandContext.h | 8 ++--- source/renderer/backend/dummy/DeviceForward.h | 8 ++--- source/renderer/backend/dummy/Framebuffer.cpp | 8 ++--- source/renderer/backend/dummy/Framebuffer.h | 8 ++--- .../renderer/backend/dummy/PipelineState.cpp | 8 ++--- source/renderer/backend/dummy/PipelineState.h | 8 ++--- .../renderer/backend/dummy/ShaderProgram.cpp | 8 ++--- source/renderer/backend/dummy/ShaderProgram.h | 8 ++--- source/renderer/backend/dummy/Texture.cpp | 8 ++--- source/renderer/backend/dummy/Texture.h | 8 ++--- source/renderer/backend/gl/Buffer.cpp | 8 ++--- source/renderer/backend/gl/Buffer.h | 8 ++--- source/renderer/backend/gl/Device.cpp | 8 ++--- source/renderer/backend/gl/Device.h | 8 ++--- .../backend/gl/DeviceCommandContext.cpp | 8 ++--- .../backend/gl/DeviceCommandContext.h | 8 ++--- source/renderer/backend/gl/DeviceForward.h | 8 ++--- source/renderer/backend/gl/Framebuffer.cpp | 8 ++--- source/renderer/backend/gl/Framebuffer.h | 8 ++--- source/renderer/backend/gl/Mapping.cpp | 8 ++--- source/renderer/backend/gl/Mapping.h | 8 ++--- source/renderer/backend/gl/PipelineState.cpp | 8 ++--- source/renderer/backend/gl/PipelineState.h | 8 ++--- source/renderer/backend/gl/ShaderProgram.cpp | 8 ++--- source/renderer/backend/gl/ShaderProgram.h | 8 ++--- source/renderer/backend/gl/Texture.cpp | 8 ++--- source/renderer/backend/gl/Texture.h | 8 ++--- source/renderer/backend/vulkan/Buffer.cpp | 8 ++--- source/renderer/backend/vulkan/Buffer.h | 8 ++--- .../backend/vulkan/DescriptorManager.cpp | 8 ++--- .../backend/vulkan/DescriptorManager.h | 8 ++--- source/renderer/backend/vulkan/Device.cpp | 10 +++--- source/renderer/backend/vulkan/Device.h | 8 ++--- .../backend/vulkan/DeviceCommandContext.cpp | 8 ++--- .../backend/vulkan/DeviceCommandContext.h | 8 ++--- .../renderer/backend/vulkan/DeviceForward.h | 8 ++--- .../backend/vulkan/DeviceSelection.cpp | 8 ++--- .../renderer/backend/vulkan/DeviceSelection.h | 8 ++--- .../renderer/backend/vulkan/Framebuffer.cpp | 8 ++--- source/renderer/backend/vulkan/Framebuffer.h | 8 ++--- source/renderer/backend/vulkan/Mapping.cpp | 8 ++--- source/renderer/backend/vulkan/Mapping.h | 8 ++--- .../renderer/backend/vulkan/PipelineState.cpp | 8 ++--- .../renderer/backend/vulkan/PipelineState.h | 8 ++--- .../backend/vulkan/RenderPassManager.cpp | 8 ++--- .../backend/vulkan/RenderPassManager.h | 8 ++--- .../backend/vulkan/RingCommandContext.cpp | 8 ++--- .../backend/vulkan/RingCommandContext.h | 8 ++--- .../backend/vulkan/SamplerManager.cpp | 8 ++--- .../renderer/backend/vulkan/SamplerManager.h | 8 ++--- .../renderer/backend/vulkan/ShaderProgram.cpp | 8 ++--- .../renderer/backend/vulkan/ShaderProgram.h | 8 ++--- .../backend/vulkan/SubmitScheduler.cpp | 8 ++--- .../renderer/backend/vulkan/SubmitScheduler.h | 8 ++--- source/renderer/backend/vulkan/SwapChain.cpp | 8 ++--- source/renderer/backend/vulkan/SwapChain.h | 8 ++--- source/renderer/backend/vulkan/Texture.cpp | 8 ++--- source/renderer/backend/vulkan/Texture.h | 8 ++--- source/renderer/backend/vulkan/Utilities.cpp | 8 ++--- source/renderer/backend/vulkan/Utilities.h | 8 ++--- source/renderer/backend/vulkan/VMA.cpp | 8 ++--- source/renderer/backend/vulkan/VMA.h | 8 ++--- .../scripting/JSInterface_Renderer.cpp | 8 ++--- .../renderer/scripting/JSInterface_Renderer.h | 8 ++--- source/rlinterface/RLInterface.cpp | 8 ++--- source/rlinterface/RLInterface.h | 8 ++--- source/scriptinterface/FunctionWrapper.h | 8 ++--- source/scriptinterface/JSON.cpp | 8 ++--- source/scriptinterface/JSON.h | 8 ++--- source/scriptinterface/Object.h | 8 ++--- source/scriptinterface/ScriptContext.cpp | 8 ++--- source/scriptinterface/ScriptContext.h | 8 ++--- source/scriptinterface/ScriptConversions.cpp | 8 ++--- source/scriptinterface/ScriptConversions.h | 8 ++--- source/scriptinterface/ScriptEngine.h | 8 ++--- source/scriptinterface/ScriptExceptions.cpp | 8 ++--- source/scriptinterface/ScriptExceptions.h | 8 ++--- source/scriptinterface/ScriptExtraHeaders.h | 8 ++--- source/scriptinterface/ScriptForward.h | 8 ++--- source/scriptinterface/ScriptInterface.cpp | 8 ++--- source/scriptinterface/ScriptInterface.h | 8 ++--- source/scriptinterface/ScriptRequest.h | 8 ++--- source/scriptinterface/ScriptStats.cpp | 8 ++--- source/scriptinterface/ScriptStats.h | 8 ++--- source/scriptinterface/ScriptTypes.h | 8 ++--- source/scriptinterface/StructuredClone.cpp | 8 ++--- source/scriptinterface/StructuredClone.h | 8 ++--- .../tests/test_FunctionWrapper.h | 8 ++--- .../tests/test_ScriptConversions.h | 8 ++--- .../tests/test_ScriptInterface.h | 8 ++--- source/simulation2/MessageTypes.h | 8 ++--- source/simulation2/Simulation2.cpp | 8 ++--- source/simulation2/Simulation2.h | 8 ++--- source/simulation2/TypeList.h | 8 ++--- .../simulation2/components/CCmpAIManager.cpp | 8 ++--- .../components/CCmpCinemaManager.cpp | 8 ++--- .../components/CCmpCommandQueue.cpp | 8 ++--- source/simulation2/components/CCmpDecay.cpp | 8 ++--- .../simulation2/components/CCmpFootprint.cpp | 8 ++--- source/simulation2/components/CCmpMinimap.cpp | 8 ++--- .../simulation2/components/CCmpMotionBall.cpp | 8 ++--- .../components/CCmpObstruction.cpp | 8 ++--- .../components/CCmpObstructionManager.cpp | 8 ++--- .../components/CCmpOverlayRenderer.cpp | 8 ++--- .../simulation2/components/CCmpOwnership.cpp | 8 ++--- .../components/CCmpParticleManager.cpp | 8 ++--- .../simulation2/components/CCmpPathfinder.cpp | 8 ++--- .../components/CCmpPathfinder_Common.h | 8 ++--- .../simulation2/components/CCmpPosition.cpp | 8 ++--- .../components/CCmpProjectileManager.cpp | 8 ++--- .../components/CCmpRallyPointRenderer.cpp | 8 ++--- .../components/CCmpRallyPointRenderer.h | 8 ++--- .../components/CCmpRangeManager.cpp | 8 ++--- .../components/CCmpRangeOverlayRenderer.cpp | 8 ++--- .../simulation2/components/CCmpSelectable.cpp | 8 ++--- .../components/CCmpSoundManager.cpp | 8 ++--- .../components/CCmpTemplateManager.cpp | 8 ++--- source/simulation2/components/CCmpTerrain.cpp | 8 ++--- .../components/CCmpTerritoryInfluence.cpp | 8 ++--- .../components/CCmpTerritoryManager.cpp | 8 ++--- source/simulation2/components/CCmpTest.cpp | 8 ++--- .../simulation2/components/CCmpUnitMotion.h | 8 ++--- .../components/CCmpUnitMotionManager.h | 8 ++--- .../components/CCmpUnitMotion_System.cpp | 8 ++--- .../components/CCmpUnitRenderer.cpp | 8 ++--- source/simulation2/components/CCmpVision.cpp | 8 ++--- .../components/CCmpVisualActor.cpp | 8 ++--- .../components/CCmpWaterManager.cpp | 8 ++--- .../components/ICmpAIInterface.cpp | 8 ++--- .../simulation2/components/ICmpAIInterface.h | 8 ++--- .../simulation2/components/ICmpAIManager.cpp | 8 ++--- source/simulation2/components/ICmpAIManager.h | 8 ++--- source/simulation2/components/ICmpAttack.cpp | 8 ++--- source/simulation2/components/ICmpAttack.h | 8 ++--- .../components/ICmpCinemaManager.cpp | 8 ++--- .../components/ICmpCinemaManager.h | 8 ++--- .../components/ICmpCommandQueue.cpp | 8 ++--- .../simulation2/components/ICmpCommandQueue.h | 8 ++--- source/simulation2/components/ICmpDecay.cpp | 8 ++--- source/simulation2/components/ICmpDecay.h | 8 ++--- source/simulation2/components/ICmpFogging.cpp | 8 ++--- source/simulation2/components/ICmpFogging.h | 8 ++--- .../simulation2/components/ICmpFootprint.cpp | 8 ++--- source/simulation2/components/ICmpFootprint.h | 8 ++--- .../components/ICmpGarrisonHolder.cpp | 8 ++--- .../components/ICmpGarrisonHolder.h | 8 ++--- .../components/ICmpGuiInterface.cpp | 8 ++--- .../simulation2/components/ICmpGuiInterface.h | 8 ++--- .../simulation2/components/ICmpIdentity.cpp | 8 ++--- source/simulation2/components/ICmpIdentity.h | 8 ++--- source/simulation2/components/ICmpMinimap.cpp | 8 ++--- source/simulation2/components/ICmpMinimap.h | 8 ++--- source/simulation2/components/ICmpMirage.cpp | 8 ++--- source/simulation2/components/ICmpMirage.h | 8 ++--- source/simulation2/components/ICmpMotion.cpp | 8 ++--- source/simulation2/components/ICmpMotion.h | 8 ++--- .../components/ICmpObstruction.cpp | 8 ++--- .../simulation2/components/ICmpObstruction.h | 8 ++--- .../components/ICmpObstructionManager.cpp | 8 ++--- .../components/ICmpObstructionManager.h | 8 ++--- .../components/ICmpOverlayRenderer.cpp | 8 ++--- .../components/ICmpOverlayRenderer.h | 8 ++--- .../simulation2/components/ICmpOwnership.cpp | 8 ++--- source/simulation2/components/ICmpOwnership.h | 8 ++--- .../components/ICmpParticleManager.cpp | 8 ++--- .../components/ICmpParticleManager.h | 8 ++--- .../simulation2/components/ICmpPathfinder.cpp | 8 ++--- .../simulation2/components/ICmpPathfinder.h | 8 ++--- source/simulation2/components/ICmpPlayer.cpp | 8 ++--- source/simulation2/components/ICmpPlayer.h | 8 ++--- .../components/ICmpPlayerManager.cpp | 8 ++--- .../components/ICmpPlayerManager.h | 8 ++--- .../simulation2/components/ICmpPosition.cpp | 8 ++--- source/simulation2/components/ICmpPosition.h | 8 ++--- .../components/ICmpProjectileManager.cpp | 8 ++--- .../components/ICmpProjectileManager.h | 8 ++--- .../simulation2/components/ICmpRallyPoint.cpp | 8 ++--- .../simulation2/components/ICmpRallyPoint.h | 8 ++--- .../components/ICmpRallyPointRenderer.cpp | 8 ++--- .../components/ICmpRallyPointRenderer.h | 8 ++--- .../components/ICmpRangeManager.cpp | 8 ++--- .../simulation2/components/ICmpRangeManager.h | 8 ++--- .../components/ICmpRangeOverlayRenderer.cpp | 8 ++--- .../components/ICmpRangeOverlayRenderer.h | 8 ++--- .../simulation2/components/ICmpSelectable.cpp | 8 ++--- .../simulation2/components/ICmpSelectable.h | 8 ++--- .../simulation2/components/ICmpSettlement.cpp | 8 ++--- .../simulation2/components/ICmpSettlement.h | 8 ++--- source/simulation2/components/ICmpSound.cpp | 8 ++--- source/simulation2/components/ICmpSound.h | 8 ++--- .../components/ICmpSoundManager.cpp | 8 ++--- .../simulation2/components/ICmpSoundManager.h | 8 ++--- .../components/ICmpTemplateManager.cpp | 8 ++--- .../components/ICmpTemplateManager.h | 8 ++--- source/simulation2/components/ICmpTerrain.cpp | 8 ++--- source/simulation2/components/ICmpTerrain.h | 8 ++--- .../components/ICmpTerritoryDecayManager.cpp | 8 ++--- .../components/ICmpTerritoryDecayManager.h | 8 ++--- .../components/ICmpTerritoryInfluence.cpp | 8 ++--- .../components/ICmpTerritoryInfluence.h | 8 ++--- .../components/ICmpTerritoryManager.cpp | 8 ++--- .../components/ICmpTerritoryManager.h | 8 ++--- source/simulation2/components/ICmpTest.cpp | 8 ++--- source/simulation2/components/ICmpTest.h | 8 ++--- .../components/ICmpTurretHolder.cpp | 8 ++--- .../simulation2/components/ICmpTurretHolder.h | 8 ++--- .../simulation2/components/ICmpUnitMotion.cpp | 8 ++--- .../simulation2/components/ICmpUnitMotion.h | 8 ++--- .../components/ICmpUnitMotionManager.cpp | 8 ++--- .../components/ICmpUnitMotionManager.h | 8 ++--- .../components/ICmpUnitRenderer.cpp | 8 ++--- .../simulation2/components/ICmpUnitRenderer.h | 8 ++--- .../components/ICmpUnknownScript.cpp | 8 ++--- .../components/ICmpUnknownScript.h | 8 ++--- .../ICmpValueModificationManager.cpp | 8 ++--- .../components/ICmpValueModificationManager.h | 8 ++--- .../simulation2/components/ICmpVisibility.cpp | 8 ++--- .../simulation2/components/ICmpVisibility.h | 8 ++--- source/simulation2/components/ICmpVision.cpp | 8 ++--- source/simulation2/components/ICmpVision.h | 8 ++--- source/simulation2/components/ICmpVisual.cpp | 8 ++--- source/simulation2/components/ICmpVisual.h | 8 ++--- .../components/ICmpWaterManager.cpp | 8 ++--- .../simulation2/components/ICmpWaterManager.h | 8 ++--- .../components/tests/test_CinemaManager.h | 8 ++--- .../components/tests/test_CommandQueue.h | 8 ++--- .../components/tests/test_HierPathfinder.h | 8 ++--- .../tests/test_ObstructionManager.h | 8 ++--- .../components/tests/test_Pathfinder.h | 8 ++--- .../components/tests/test_Position.h | 8 ++--- .../components/tests/test_RangeManager.h | 8 ++--- .../components/tests/test_TerritoryManager.h | 8 ++--- .../components/tests/test_scripts.h | 8 ++--- source/simulation2/docs/ICmpExample.h | 8 ++--- source/simulation2/docs/SimulationDocs.h | 8 ++--- source/simulation2/helpers/CinemaPath.cpp | 8 ++--- source/simulation2/helpers/CinemaPath.h | 8 ++--- source/simulation2/helpers/Geometry.cpp | 8 ++--- source/simulation2/helpers/Geometry.h | 8 ++--- source/simulation2/helpers/Grid.h | 8 ++--- .../helpers/HierarchicalPathfinder.cpp | 8 ++--- .../helpers/HierarchicalPathfinder.h | 8 ++--- source/simulation2/helpers/LongPathfinder.cpp | 8 ++--- source/simulation2/helpers/LongPathfinder.h | 8 ++--- source/simulation2/helpers/Los.h | 8 ++--- source/simulation2/helpers/MapEdgeTiles.h | 8 ++--- source/simulation2/helpers/PathGoal.cpp | 8 ++--- source/simulation2/helpers/PathGoal.h | 8 ++--- source/simulation2/helpers/Pathfinding.cpp | 8 ++--- source/simulation2/helpers/Pathfinding.h | 8 ++--- source/simulation2/helpers/Player.h | 8 ++--- source/simulation2/helpers/Position.h | 8 ++--- source/simulation2/helpers/PriorityQueue.h | 8 ++--- source/simulation2/helpers/Rasterize.cpp | 8 ++--- source/simulation2/helpers/Rasterize.h | 8 ++--- source/simulation2/helpers/Render.cpp | 8 ++--- source/simulation2/helpers/Render.h | 8 ++--- source/simulation2/helpers/Selection.cpp | 8 ++--- source/simulation2/helpers/Selection.h | 8 ++--- .../simulation2/helpers/SimulationCommand.h | 8 ++--- source/simulation2/helpers/Spatial.h | 8 ++--- .../simulation2/helpers/VertexPathfinder.cpp | 8 ++--- source/simulation2/helpers/VertexPathfinder.h | 8 ++--- .../scripting/EngineScriptConversions.cpp | 8 ++--- .../scripting/JSInterface_Simulation.cpp | 8 ++--- .../scripting/JSInterface_Simulation.h | 8 ++--- .../scripting/MessageTypeConversions.cpp | 8 ++--- .../simulation2/scripting/ScriptComponent.cpp | 8 ++--- .../simulation2/scripting/ScriptComponent.h | 8 ++--- .../serialization/BinarySerializer.cpp | 8 ++--- .../serialization/BinarySerializer.h | 8 ++--- .../serialization/DebugSerializer.cpp | 8 ++--- .../serialization/DebugSerializer.h | 8 ++--- .../serialization/HashSerializer.cpp | 8 ++--- .../serialization/HashSerializer.h | 8 ++--- .../serialization/IDeserializer.cpp | 8 ++--- .../simulation2/serialization/IDeserializer.h | 8 ++--- .../simulation2/serialization/ISerializer.cpp | 8 ++--- .../simulation2/serialization/ISerializer.h | 8 ++--- .../serialization/SerializeTemplates.h | 8 ++--- .../serialization/SerializedPathfinder.h | 8 ++--- .../serialization/SerializedScriptTypes.h | 8 ++--- .../serialization/SerializedTypes.h | 8 ++--- .../serialization/StdDeserializer.cpp | 8 ++--- .../serialization/StdDeserializer.h | 8 ++--- .../serialization/StdSerializer.cpp | 8 ++--- .../simulation2/serialization/StdSerializer.h | 8 ++--- source/simulation2/system/CmpPtr.cpp | 8 ++--- source/simulation2/system/CmpPtr.h | 8 ++--- source/simulation2/system/Component.h | 8 ++--- .../simulation2/system/ComponentManager.cpp | 8 ++--- source/simulation2/system/ComponentManager.h | 8 ++--- .../system/ComponentManagerSerialization.cpp | 8 ++--- source/simulation2/system/ComponentTest.h | 8 ++--- source/simulation2/system/Components.h | 8 ++--- .../system/DynamicSubscription.cpp | 8 ++--- .../simulation2/system/DynamicSubscription.h | 8 ++--- source/simulation2/system/Entity.h | 8 ++--- source/simulation2/system/EntityMap.h | 8 ++--- source/simulation2/system/IComponent.cpp | 8 ++--- source/simulation2/system/IComponent.h | 8 ++--- source/simulation2/system/Interface.h | 8 ++--- source/simulation2/system/InterfaceScripted.h | 8 ++--- .../simulation2/system/LocalTurnManager.cpp | 8 ++--- source/simulation2/system/LocalTurnManager.h | 8 ++--- source/simulation2/system/Message.h | 8 ++--- source/simulation2/system/ParamNode.cpp | 8 ++--- source/simulation2/system/ParamNode.h | 8 ++--- .../simulation2/system/ReplayTurnManager.cpp | 8 ++--- source/simulation2/system/ReplayTurnManager.h | 8 ++--- source/simulation2/system/SimContext.cpp | 8 ++--- source/simulation2/system/SimContext.h | 8 ++--- source/simulation2/system/TurnManager.cpp | 8 ++--- source/simulation2/system/TurnManager.h | 8 ++--- .../tests/test_CmpTemplateManager.h | 8 ++--- .../simulation2/tests/test_ComponentManager.h | 8 ++--- source/simulation2/tests/test_EntityMap.h | 8 ++--- source/simulation2/tests/test_ParamNode.h | 8 ++--- .../tests/test_SerializeTemplates.h | 8 ++--- source/simulation2/tests/test_Serializer.h | 8 ++--- source/simulation2/tests/test_Simulation2.h | 8 ++--- source/soundmanager/ISoundManager.h | 8 ++--- source/soundmanager/SoundManager.cpp | 8 ++--- source/soundmanager/SoundManager.h | 8 ++--- source/soundmanager/data/OggData.cpp | 8 ++--- source/soundmanager/data/OggData.h | 8 ++--- source/soundmanager/data/SoundData.cpp | 8 ++--- source/soundmanager/data/SoundData.h | 8 ++--- source/soundmanager/data/ogg.cpp | 8 ++--- source/soundmanager/data/ogg.h | 8 ++--- source/soundmanager/items/CBufferItem.cpp | 8 ++--- source/soundmanager/items/CBufferItem.h | 8 ++--- source/soundmanager/items/CSoundBase.cpp | 8 ++--- source/soundmanager/items/CSoundBase.h | 8 ++--- source/soundmanager/items/CSoundItem.cpp | 8 ++--- source/soundmanager/items/CSoundItem.h | 8 ++--- source/soundmanager/items/CStreamItem.cpp | 8 ++--- source/soundmanager/items/CStreamItem.h | 8 ++--- source/soundmanager/items/ISoundItem.h | 8 ++--- .../scripting/JSInterface_Sound.cpp | 8 ++--- .../scripting/JSInterface_Sound.h | 8 ++--- source/soundmanager/scripting/SoundGroup.cpp | 8 ++--- source/soundmanager/scripting/SoundGroup.h | 8 ++--- source/test_setup.cpp | 8 ++--- .../encryption/tests/test_pkcs5_pbkdf5.h | 8 ++--- source/third_party/mikktspace/mikktspace.cpp | 2 +- source/third_party/mikktspace/weldmesh.cpp | 2 +- source/third_party/mongoose/mongoose.cpp | 2 +- .../OgreGLSLPreprocessor.cpp | 2 +- .../OgreGLSLPreprocessor.h | 2 +- .../tests/test_Preprocessor.h | 8 ++--- .../tinygettext/src/unix_file_system.cpp | 2 +- source/tools/LICENSE.txt | 2 +- .../atlas/AtlasFrontends/ActorEditor.cpp | 8 ++--- .../tools/atlas/AtlasFrontends/_template.cpp | 8 ++--- source/tools/atlas/AtlasObject/AtlasObject.h | 8 ++--- .../atlas/AtlasObject/AtlasObjectImpl.cpp | 8 ++--- .../tools/atlas/AtlasObject/AtlasObjectImpl.h | 8 ++--- .../tools/atlas/AtlasObject/AtlasObjectJS.cpp | 8 ++--- .../atlas/AtlasObject/AtlasObjectText.cpp | 8 ++--- .../tools/atlas/AtlasObject/AtlasObjectText.h | 8 ++--- .../atlas/AtlasObject/AtlasObjectXML.cpp | 8 ++--- .../atlas/AtlasObject/JSONSpiritInclude.h | 8 ++--- .../AtlasObject/tests/test_AtlasObjectXML.h | 8 ++--- .../atlas/AtlasUI/ActorEditor/ActorEditor.cpp | 8 ++--- .../atlas/AtlasUI/ActorEditor/ActorEditor.h | 8 ++--- .../ActorEditor/ActorEditorListCtrl.cpp | 8 ++--- .../AtlasUI/ActorEditor/ActorEditorListCtrl.h | 8 ++--- .../AtlasUI/ActorEditor/AnimListEditor.cpp | 8 ++--- .../AtlasUI/ActorEditor/AnimListEditor.h | 8 ++--- .../AtlasUI/ActorEditor/PropListEditor.cpp | 8 ++--- .../AtlasUI/ActorEditor/PropListEditor.h | 8 ++--- .../AtlasUI/ActorEditor/TexListEditor.cpp | 8 ++--- .../atlas/AtlasUI/ActorEditor/TexListEditor.h | 8 ++--- .../CustomControls/Buttons/ActionButton.cpp | 8 ++--- .../CustomControls/Buttons/ActionButton.h | 8 ++--- .../CustomControls/Buttons/ToolButton.cpp | 8 ++--- .../CustomControls/Buttons/ToolButton.h | 8 ++--- .../AtlasUI/CustomControls/Canvas/Canvas.cpp | 8 ++--- .../AtlasUI/CustomControls/Canvas/Canvas.h | 8 ++--- .../ColorDialog/ColorDialog.cpp | 8 ++--- .../CustomControls/ColorDialog/ColorDialog.h | 8 ++--- .../DraggableListCtrl/DraggableListCtrl.cpp | 8 ++--- .../DraggableListCtrl/DraggableListCtrl.h | 8 ++--- .../DraggableListCtrlCommands.cpp | 8 ++--- .../DraggableListCtrlCommands.h | 8 ++--- .../EditableListCtrl/EditableListCtrl.cpp | 8 ++--- .../EditableListCtrl/EditableListCtrl.h | 8 ++--- .../EditableListCtrlCommands.cpp | 8 ++--- .../EditableListCtrlCommands.h | 8 ++--- .../EditableListCtrl/FieldEditCtrl.cpp | 8 ++--- .../EditableListCtrl/FieldEditCtrl.h | 8 ++--- .../EditableListCtrl/ListCtrlValidator.cpp | 8 ++--- .../EditableListCtrl/ListCtrlValidator.h | 8 ++--- .../EditableListCtrl/QuickComboBox.cpp | 8 ++--- .../EditableListCtrl/QuickComboBox.h | 8 ++--- .../EditableListCtrl/QuickFileCtrl.cpp | 8 ++--- .../EditableListCtrl/QuickFileCtrl.h | 8 ++--- .../EditableListCtrl/QuickTextCtrl.cpp | 8 ++--- .../EditableListCtrl/QuickTextCtrl.h | 8 ++--- .../FileHistory/FileHistory.cpp | 8 ++--- .../CustomControls/FileHistory/FileHistory.h | 8 ++--- .../HighResTimer/HighResTimer.cpp | 8 ++--- .../HighResTimer/HighResTimer.h | 8 ++--- .../CustomControls/MapDialog/MapDialog.cpp | 8 ++--- .../CustomControls/MapDialog/MapDialog.h | 8 ++--- .../MapResizeDialog/MapResizeDialog.cpp | 8 ++--- .../MapResizeDialog/MapResizeDialog.h | 8 ++--- .../MapResizeDialog/PseudoMiniMapPanel.cpp | 8 ++--- .../MapResizeDialog/PseudoMiniMapPanel.h | 8 ++--- .../SnapSplitterWindow/SnapSplitterWindow.cpp | 8 ++--- .../SnapSplitterWindow/SnapSplitterWindow.h | 8 ++--- .../VirtualDirTreeCtrl/virtualdirtreectrl.cpp | 8 ++--- .../VirtualDirTreeCtrl/virtualdirtreectrl.h | 8 ++--- .../CustomControls/Windows/AtlasDialog.cpp | 8 ++--- .../CustomControls/Windows/AtlasDialog.h | 8 ++--- .../CustomControls/Windows/AtlasWindow.cpp | 8 ++--- .../CustomControls/Windows/AtlasWindow.h | 8 ++--- .../atlas/AtlasUI/General/AtlasClipboard.cpp | 8 ++--- .../atlas/AtlasUI/General/AtlasClipboard.h | 8 ++--- .../atlas/AtlasUI/General/AtlasEventLoop.cpp | 8 ++--- .../atlas/AtlasUI/General/AtlasEventLoop.h | 8 ++--- .../AtlasUI/General/AtlasWindowCommand.cpp | 8 ++--- .../AtlasUI/General/AtlasWindowCommand.h | 8 ++--- .../General/AtlasWindowCommandProc.cpp | 8 ++--- .../AtlasUI/General/AtlasWindowCommandProc.h | 8 ++--- .../tools/atlas/AtlasUI/General/Datafile.cpp | 8 ++--- source/tools/atlas/AtlasUI/General/Datafile.h | 8 ++--- .../atlas/AtlasUI/General/IAtlasSerialiser.h | 8 ++--- .../atlas/AtlasUI/General/Observable.cpp | 8 ++--- .../tools/atlas/AtlasUI/General/Observable.h | 8 ++--- .../tools/atlas/AtlasUI/Misc/DLLInterface.cpp | 8 ++--- .../tools/atlas/AtlasUI/Misc/DLLInterface.h | 8 ++--- source/tools/atlas/AtlasUI/Misc/KeyMap.cpp | 8 ++--- source/tools/atlas/AtlasUI/Misc/KeyMap.h | 8 ++--- source/tools/atlas/AtlasUI/Misc/actored.h | 8 ++--- .../tools/atlas/AtlasUI/Misc/precompiled.cpp | 8 ++--- source/tools/atlas/AtlasUI/Misc/precompiled.h | 8 ++--- .../AtlasUI/ScenarioEditor/ScenarioEditor.cpp | 8 ++--- .../AtlasUI/ScenarioEditor/ScenarioEditor.h | 8 ++--- .../AtlasUI/ScenarioEditor/SectionLayout.cpp | 8 ++--- .../AtlasUI/ScenarioEditor/SectionLayout.h | 8 ++--- .../ScenarioEditor/Sections/Cinema/Cinema.cpp | 8 ++--- .../ScenarioEditor/Sections/Cinema/Cinema.h | 8 ++--- .../Sections/Common/Sidebar.cpp | 8 ++--- .../ScenarioEditor/Sections/Common/Sidebar.h | 8 ++--- .../Sections/Environment/Environment.cpp | 8 ++--- .../Sections/Environment/Environment.h | 8 ++--- .../Sections/Environment/LightControl.cpp | 8 ++--- .../Sections/Environment/LightControl.h | 8 ++--- .../ScenarioEditor/Sections/Map/Map.cpp | 8 ++--- .../AtlasUI/ScenarioEditor/Sections/Map/Map.h | 8 ++--- .../ScenarioEditor/Sections/Object/Object.cpp | 8 ++--- .../ScenarioEditor/Sections/Object/Object.h | 8 ++--- .../Sections/Object/VariationControl.cpp | 8 ++--- .../Sections/Object/VariationControl.h | 8 ++--- .../ScenarioEditor/Sections/Player/Player.cpp | 8 ++--- .../ScenarioEditor/Sections/Player/Player.h | 8 ++--- .../Sections/Terrain/Terrain.cpp | 8 ++--- .../ScenarioEditor/Sections/Terrain/Terrain.h | 8 ++--- .../ScenarioEditor/Tools/ActorViewerTool.cpp | 8 ++--- .../ScenarioEditor/Tools/AlterElevation.cpp | 8 ++--- .../ScenarioEditor/Tools/Common/Brushes.cpp | 8 ++--- .../ScenarioEditor/Tools/Common/Brushes.h | 8 ++--- .../ScenarioEditor/Tools/Common/MiscState.cpp | 8 ++--- .../ScenarioEditor/Tools/Common/MiscState.h | 8 ++--- .../Tools/Common/ObjectSettings.cpp | 8 ++--- .../Tools/Common/ObjectSettings.h | 8 ++--- .../ScenarioEditor/Tools/Common/Tools.cpp | 8 ++--- .../ScenarioEditor/Tools/Common/Tools.h | 8 ++--- .../ScenarioEditor/Tools/FillTerrain.cpp | 8 ++--- .../ScenarioEditor/Tools/FlattenElevation.cpp | 8 ++--- .../ScenarioEditor/Tools/PaintTerrain.cpp | 8 ++--- .../ScenarioEditor/Tools/PickWaterHeight.cpp | 8 ++--- .../ScenarioEditor/Tools/PikeElevation.cpp | 8 ++--- .../ScenarioEditor/Tools/PlaceObject.cpp | 8 ++--- .../ScenarioEditor/Tools/ReplaceTerrain.cpp | 8 ++--- .../ScenarioEditor/Tools/SmoothElevation.cpp | 8 ++--- .../ScenarioEditor/Tools/TransformObject.cpp | 8 ++--- .../ScenarioEditor/Tools/TransformPath.cpp | 8 ++--- .../tools/atlas/GameInterface/ActorViewer.cpp | 8 ++--- .../tools/atlas/GameInterface/ActorViewer.h | 8 ++--- source/tools/atlas/GameInterface/Brushes.cpp | 8 ++--- source/tools/atlas/GameInterface/Brushes.h | 8 ++--- .../tools/atlas/GameInterface/CommandProc.cpp | 8 ++--- .../tools/atlas/GameInterface/CommandProc.h | 8 ++--- source/tools/atlas/GameInterface/DeltaArray.h | 8 ++--- source/tools/atlas/GameInterface/GameLoop.cpp | 8 ++--- source/tools/atlas/GameInterface/GameLoop.h | 8 ++--- .../GameInterface/Handlers/BrushHandlers.cpp | 8 ++--- .../Handlers/CameraCtrlHandlers.cpp | 8 ++--- .../GameInterface/Handlers/CinemaHandler.cpp | 8 ++--- .../Handlers/CommandHandlers.cpp | 8 ++--- .../Handlers/ElevationHandlers.cpp | 8 ++--- .../Handlers/EnvironmentHandlers.cpp | 8 ++--- .../Handlers/GraphicsSetupHandlers.cpp | 8 ++--- .../GameInterface/Handlers/MapHandlers.cpp | 8 ++--- .../GameInterface/Handlers/MessageHandler.cpp | 8 ++--- .../GameInterface/Handlers/MessageHandler.h | 8 ++--- .../GameInterface/Handlers/MiscHandlers.cpp | 8 ++--- .../GameInterface/Handlers/ObjectHandlers.cpp | 8 ++--- .../GameInterface/Handlers/PlayerHandlers.cpp | 8 ++--- .../Handlers/TerrainHandlers.cpp | 8 ++--- .../atlas/GameInterface/InputProcessor.cpp | 8 ++--- .../atlas/GameInterface/InputProcessor.h | 8 ++--- .../tools/atlas/GameInterface/MessagePasser.h | 8 ++--- .../atlas/GameInterface/MessagePasserImpl.cpp | 8 ++--- .../atlas/GameInterface/MessagePasserImpl.h | 8 ++--- source/tools/atlas/GameInterface/Messages.h | 8 ++--- .../tools/atlas/GameInterface/MessagesSetup.h | 8 ++--- source/tools/atlas/GameInterface/Misc.cpp | 8 ++--- source/tools/atlas/GameInterface/Register.cpp | 8 ++--- source/tools/atlas/GameInterface/Shareable.h | 8 ++--- .../tools/atlas/GameInterface/SharedMemory.h | 8 ++--- .../tools/atlas/GameInterface/SharedTypes.h | 8 ++--- source/tools/atlas/GameInterface/SimState.cpp | 8 ++--- source/tools/atlas/GameInterface/SimState.h | 8 ++--- source/tools/atlas/GameInterface/View.cpp | 8 ++--- source/tools/atlas/GameInterface/View.h | 8 ++--- .../SVNLog/lib/SVNLog/Controller/LogUpdate.pm | 4 +-- source/tools/dist/build-osx-bundle.py | 2 +- source/tools/dist/dmgbuild-settings.py | 2 +- source/tools/entdocs/convertrng.xsl | 4 +-- source/tools/fontbuilder2/README.txt | 2 +- source/tools/i18n/README.md | 2 +- source/tools/i18n/checkDiff.py | 8 ++--- source/tools/i18n/checkTranslations.py | 8 ++--- source/tools/i18n/cleanTranslationFiles.py | 8 ++--- source/tools/i18n/creditTranslators.py | 8 ++--- source/tools/i18n/generateDebugTranslation.py | 8 ++--- source/tools/i18n/pullTranslations.py | 8 ++--- source/tools/i18n/tests/test_checkDiff.py | 2 +- source/tools/i18n/updateTemplates.py | 8 ++--- source/tools/mapcompatibility/a18_to_a19.py | 2 +- .../tools/openlogsfolder/OpenLogsFolder.vbs | 2 +- source/tools/profiler2/profiler2.html | 2 +- source/tools/replayprofile/graph.html | 2 +- source/tools/springimport/convert.pl | 2 +- .../userreport/templates/index.html | 4 +-- .../userreport/templates/jsonformat.html | 2 +- .../userreport/templates/reports/cpu.html | 2 +- .../templates/reports/opengl_index.html | 2 +- 1177 files changed, 4594 insertions(+), 4594 deletions(-) diff --git a/LICENSE.txt b/LICENSE.txt index a9c00015bf..79c6c180f6 100644 --- a/LICENSE.txt +++ b/LICENSE.txt @@ -1,7 +1,7 @@ - 0 A.D. Licensing Details + 0 A.D. Licensing Details ========================== -0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and +0 A.D. and the Pyrogenesis engine are released as free and open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files. diff --git a/README.txt b/README.txt index 3ed47e1429..d32e1cc619 100644 --- a/README.txt +++ b/README.txt @@ -1,7 +1,7 @@ - 0 A.D. Introductory Information + 0 A.D. Introductory Information ================================= -0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform +0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. diff --git a/binaries/data/mods/mod/gui/modio/Disclaimer.txt b/binaries/data/mods/mod/gui/modio/Disclaimer.txt index 25f46e8357..d3173a6260 100644 --- a/binaries/data/mods/mod/gui/modio/Disclaimer.txt +++ b/binaries/data/mods/mod/gui/modio/Disclaimer.txt @@ -1,6 +1,6 @@ -0 A.D. Empires Ascendant mod.io Disclaimer +0 A.D. Empires Ascendant mod.io Disclaimer -Document Date: 2018-10-12 +Document Date: 2023-07-27 You are about to connect to the mod.io online service. This service provides an easy way to download and install community-made mods and is provided by DBolical Pty Ltd, the company behind IndieDB and ModDB. diff --git a/binaries/data/mods/mod/gui/modmod/help/help.txt b/binaries/data/mods/mod/gui/modmod/help/help.txt index 1184a6232f..57bcd478af 100644 --- a/binaries/data/mods/mod/gui/modmod/help/help.txt +++ b/binaries/data/mods/mod/gui/modmod/help/help.txt @@ -1,7 +1,7 @@ -0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod files, which can be opened like .zip files. +0 A.D. is designed to be easily modded. Mods are distributed in the form of .pyromod files, which can be opened like .zip files. -In order to install a mod, just open the file with 0 A.D. (either double-click on the file and choose to open it with the game, or run "pyrogenesis file.pyromod" in a terminal). The mod will then be available in the mod selector. You can enable it and disable it at will. You can delete the mod manually using your file browser if needed (see https://trac.wildfiregames.com/wiki/GameDataPaths). +In order to install a mod, just open the file with 0 A.D. (either double-click on the file and choose to open it with the game, or run "pyrogenesis file.pyromod" in a terminal). The mod will then be available in the mod selector. You can enable it and disable it at will. You can delete the mod manually using your file browser if needed (see https://trac.wildfiregames.com/wiki/GameDataPaths). For more information about modding the game, see the Modding Guide online (click the Modding Guide button below). -The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. Those websites have spread the word about 0 A.D. and other indie projects for a long time! Today, mod.io allows us to list and download all the mods that were verified by the team. Click "Download Mods" to try it out and install some! +The mod.io service is developed by DBolical, the company behind IndieDB and ModDB. Those websites have spread the word about 0 A.D. and other indie projects for a long time! Today, mod.io allows us to list and download all the mods that were verified by the team. Click "Download Mods" to try it out and install some! diff --git a/binaries/data/mods/mod/gui/modmod/modmod.js b/binaries/data/mods/mod/gui/modmod/modmod.js index 18e229adae..53f3d16d7c 100644 --- a/binaries/data/mods/mod/gui/modmod/modmod.js +++ b/binaries/data/mods/mod/gui/modmod/modmod.js @@ -7,7 +7,7 @@ * { * "name": "0ad", * "version": "0.0.27", - * "label": "0 A.D. - Empires Ascendant", + * "label": "0 A.D. - Empires Ascendant", * "url": "https://wildfiregames.com/", * "description": "A free, open-source, historical RTS game.", * "dependencies": [] diff --git a/binaries/data/mods/mod/gui/modmod/validatemod.js b/binaries/data/mods/mod/gui/modmod/validatemod.js index 0af0972636..ad9466cfcf 100644 --- a/binaries/data/mods/mod/gui/modmod/validatemod.js +++ b/binaries/data/mods/mod/gui/modmod/validatemod.js @@ -17,7 +17,7 @@ const g_ModProperties = { "type": "object", "validate": validateDependencies }, - // example: "0 A.D. - Empires Ascendant" + // example: "0 A.D. - Empires Ascendant" "label": { "required": true, "type": "string", diff --git a/binaries/data/mods/mod/gui/modmod/validatemod_test.js b/binaries/data/mods/mod/gui/modmod/validatemod_test.js index 532a3b2bc4..784e6bf44f 100644 --- a/binaries/data/mods/mod/gui/modmod/validatemod_test.js +++ b/binaries/data/mods/mod/gui/modmod/validatemod_test.js @@ -2,7 +2,7 @@ const g_ValidTestMods = { "public": { "name": "0ad", "version": "0.0.23", - "label": "0 A.D. Empires Ascendant", + "label": "0 A.D. Empires Ascendant", "url": "https://play0ad.com", "description": "A free, open-source, historical RTS game.", "dependencies": [] @@ -10,15 +10,15 @@ const g_ValidTestMods = { "tm": { "name": "Terra_Magna", "version": "0.0.22", - "label": "0 A.D. Terra Magna", + "label": "0 A.D. Terra Magna", "url": "https://forum.wildfiregames.com", - "description": "Adds various civilizations to 0 A.D.", + "description": "Adds various civilizations to 0 A.D.", "dependencies": ["0ad"] }, "mil": { "name": "millenniumad", "version": "0.0.22", - "label": "0 A.D. Medieval Extension", + "label": "0 A.D. Medieval Extension", "url": "https://forum.wildfiregames.com", "description": "Adds medieval content like civilizations + maps.", "dependencies": ["0ad=0.0.23"] diff --git a/binaries/data/mods/public/campaigns/tutorial.json b/binaries/data/mods/public/campaigns/tutorial.json index 297875a28a..eaa9e1bf4e 100644 --- a/binaries/data/mods/public/campaigns/tutorial.json +++ b/binaries/data/mods/public/campaigns/tutorial.json @@ -1,12 +1,12 @@ { "Name": "Tutorial", - "Description": "Learn how to play 0 A.D.", + "Description": "Learn how to play 0 A.D.", "Levels": { "introduction": { "Name": "Introductory Tutorial", "Map": "tutorials/introductory_tutorial.xml", "MapType": "scenario", - "Description": "This is a basic tutorial to get you started playing 0 A.D.", + "Description": "This is a basic tutorial to get you started playing 0 A.D.", "Preview": "session/icons/mappreview/Introductory_Tutorial.png" }, "eco_walkthrough": { diff --git a/binaries/data/mods/public/gui/credits/credits.xml b/binaries/data/mods/public/gui/credits/credits.xml index 6988958dd6..75c9a03c43 100644 --- a/binaries/data/mods/public/gui/credits/credits.xml +++ b/binaries/data/mods/public/gui/credits/credits.xml @@ -16,7 +16,7 @@ - 0 A.D. Credits + 0 A.D. Credits diff --git a/binaries/data/mods/public/gui/credits/texts/special.json b/binaries/data/mods/public/gui/credits/texts/special.json index f0ca1b0d1b..f7f894293d 100644 --- a/binaries/data/mods/public/gui/credits/texts/special.json +++ b/binaries/data/mods/public/gui/credits/texts/special.json @@ -12,7 +12,7 @@ "Title": "Special thanks to:", "Content": [ { - "Subtitle": "0 A.D. Founder", + "Subtitle": "0 A.D. Founder", "List": [ { "nick": "Wijitmaker", "name": "Jason Bishop" } ] @@ -36,7 +36,7 @@ ] }, { - "Title": "And thanks to the entire community for making 0 A.D. possible." + "Title": "And thanks to the entire community for making 0 A.D. possible." }, { "Title": "No historians were harmed during the development of this project." diff --git a/binaries/data/mods/public/gui/loadgame/SavegameLoader.js b/binaries/data/mods/public/gui/loadgame/SavegameLoader.js index ebb5dff7af..8131325772 100644 --- a/binaries/data/mods/public/gui/loadgame/SavegameLoader.js +++ b/binaries/data/mods/public/gui/loadgame/SavegameLoader.js @@ -36,12 +36,12 @@ class SavegameLoader if (!sameEngineVersion) if (metadata.engine_version) - message += sprintf(translate("This savegame needs 0 A.D. version %(requiredVersion)s, while you are running version %(currentVersion)s."), { + message += sprintf(translate("This savegame needs 0 A.D. version %(requiredVersion)s, while you are running version %(currentVersion)s."), { "requiredVersion": metadata.engine_version, "currentVersion": engineInfo.engine_version }) + "\n"; else - message += translate("This savegame needs an older version of 0 A.D.") + "\n"; + message += translate("This savegame needs an older version of 0 A.D.") + "\n"; if (!sameMods) { diff --git a/binaries/data/mods/public/gui/manual/intro.txt b/binaries/data/mods/public/gui/manual/intro.txt index 3d49fbff75..1957b007b0 100644 --- a/binaries/data/mods/public/gui/manual/intro.txt +++ b/binaries/data/mods/public/gui/manual/intro.txt @@ -1,5 +1,5 @@ -[font="sans-bold-18"]0 A.D. in-game manual[font="sans-14"] -Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game. +[font="sans-bold-18"]0 A.D. in-game manual[font="sans-14"] +Thank you for installing 0 A.D.! This page will give a brief overview of the features available in this incomplete, under-development, alpha version of the game. [font="sans-bold-16"]Graphics settings[font="sans-14"] You can switch between fullscreen and windowed mode by pressing Alt + Enter. In windowed mode, you can resize the window. If the game runs too slowly, you can change some settings in the options window: try disabling the “High-quality water effects” and “Shadows” options. diff --git a/binaries/data/mods/public/gui/options/options.json b/binaries/data/mods/public/gui/options/options.json index 4a41aee289..4221ad7748 100644 --- a/binaries/data/mods/public/gui/options/options.json +++ b/binaries/data/mods/public/gui/options/options.json @@ -96,7 +96,7 @@ { "type": "boolean", "label": "Windowed mode", - "tooltip": "Start 0 A.D. in a window.", + "tooltip": "Start 0 A.D. in a window.", "config": "windowed" }, { diff --git a/binaries/data/mods/public/gui/pregame/MainMenuItems.js b/binaries/data/mods/public/gui/pregame/MainMenuItems.js index f6af507ab2..99182fb4bc 100644 --- a/binaries/data/mods/public/gui/pregame/MainMenuItems.js +++ b/binaries/data/mods/public/gui/pregame/MainMenuItems.js @@ -5,7 +5,7 @@ var g_MainMenuItems = [ "submenu": [ { "caption": translate("Manual"), - "tooltip": translate("Open the 0 A.D. Game Manual."), + "tooltip": translate("Open the 0 A.D. Game Manual."), "onPress": () => { Engine.PushGuiPage("page_manual.xml"); } @@ -34,7 +34,7 @@ var g_MainMenuItems = [ }, { "caption": translate("Structure Tree"), - "tooltip": colorizeHotkey(translate("%(hotkey)s: View the structure tree of civilizations featured in 0 A.D."), "structree"), + "tooltip": colorizeHotkey(translate("%(hotkey)s: View the structure tree of civilizations featured in 0 A.D."), "structree"), "hotkey": "structree", "onPress": () => { let callback = data => { @@ -46,7 +46,7 @@ var g_MainMenuItems = [ }, { "caption": translate("Civilization Overview"), - "tooltip": colorizeHotkey(translate("%(hotkey)s: Learn about the civilizations featured in 0 A.D."), "civinfo"), + "tooltip": colorizeHotkey(translate("%(hotkey)s: Learn about the civilizations featured in 0 A.D."), "civinfo"), "hotkey": "civinfo", "onPress": () => { let callback = data => { @@ -58,14 +58,14 @@ var g_MainMenuItems = [ }, { "caption": translate("Catafalque Overview"), - "tooltip": translate("Compare the bonuses of catafalques featured in 0 A.D."), + "tooltip": translate("Compare the bonuses of catafalques featured in 0 A.D."), "onPress": () => { Engine.PushGuiPage("page_catafalque.xml"); } }, { "caption": translate("Map Overview"), - "tooltip": translate("View the different maps featured in 0 A.D."), + "tooltip": translate("View the different maps featured in 0 A.D."), "onPress": () => { Engine.PushGuiPage("page_mapbrowser.xml"); }, @@ -255,7 +255,7 @@ var g_MainMenuItems = [ if (Engine.AtlasIsAvailable()) messageBox( 400, 200, - translate("Are you sure you want to quit 0 A.D. and open the Scenario Editor?"), + translate("Are you sure you want to quit 0 A.D. and open the Scenario Editor?"), translate("Confirmation"), [translate("No"), translate("Yes")], [null, Engine.RestartInAtlas]); @@ -268,7 +268,7 @@ var g_MainMenuItems = [ }, { "caption": translate("Credits"), - "tooltip": translate("Show the 0 A.D. credits."), + "tooltip": translate("Show the 0 A.D. credits."), "onPress": () => { Engine.PushGuiPage("page_credits.xml"); } @@ -279,7 +279,7 @@ var g_MainMenuItems = [ "onPress": () => { messageBox( 400, 200, - translate("Are you sure you want to quit 0 A.D.?"), + translate("Are you sure you want to quit 0 A.D.?"), translate("Confirmation"), [translate("No"), translate("Yes")], [null, Engine.Exit]); diff --git a/binaries/data/mods/public/gui/pregame/ProjectInformation.js b/binaries/data/mods/public/gui/pregame/ProjectInformation.js index 0c606f24bc..5aef2e9381 100644 --- a/binaries/data/mods/public/gui/pregame/ProjectInformation.js +++ b/binaries/data/mods/public/gui/pregame/ProjectInformation.js @@ -31,7 +31,7 @@ var g_CommunityButtons = [ }, { "caption": translate("Chat"), - "tooltip": translate("Click to open the 0 A.D. IRC chat in your browser (#0ad on webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it may take a while to get your question answered. Alternatively, you can use the forum (see Website)."), + "tooltip": translate("Click to open the 0 A.D. IRC chat in your browser (#0ad on webchat.quakenet.org). It is run by volunteers who do all sorts of tasks, it may take a while to get your question answered. Alternatively, you can use the forum (see Website)."), "size": "50%+4 100%-144 100%-8 100%-116", "onPress": () => { openURL("https://webchat.quakenet.org/?channels=0ad"); @@ -39,7 +39,7 @@ var g_CommunityButtons = [ }, { "caption": translate("Report a Bug"), - "tooltip": translate("Click to visit 0 A.D. Trac to report a bug, crash, or error."), + "tooltip": translate("Click to visit 0 A.D. Trac to report a bug, crash, or error."), "size": "8 100%-108 50%-4 100%-80", "onPress": () => { openURL("https://trac.wildfiregames.com/wiki/ReportingErrors/"); @@ -55,7 +55,7 @@ var g_CommunityButtons = [ }, { "caption": translate("Translate the Game"), - "tooltip": translate("Click to open the 0 A.D. translate page in your browser."), + "tooltip": translate("Click to open the 0 A.D. translate page in your browser."), "size": "8 100%-72 100%-8 100%-44", "onPress": () => { openURL("https://trac.wildfiregames.com/wiki/Localization"); diff --git a/binaries/data/mods/public/gui/pregame/userreport/userreport.js b/binaries/data/mods/public/gui/pregame/userreport/userreport.js index 3e910f32d4..632f915b4b 100644 --- a/binaries/data/mods/public/gui/pregame/userreport/userreport.js +++ b/binaries/data/mods/public/gui/pregame/userreport/userreport.js @@ -78,11 +78,11 @@ function updateUserReportStatus() Engine.GetGUIObjectByName("userReportText").caption = Engine.IsUserReportEnabled() ? - setStringTags(translate("Thank you for helping improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + + setStringTags(translate("Thank you for helping improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + translate("Feedback is currently enabled.") + "\n" + sprintf(translate("Status: %(status)s."), { "status": g_UserReportStatusFormat[statusData[0]] ? g_UserReportStatusFormat[statusData[0]](statusData) : translate("unknown") }) : - setStringTags(translate("Help improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + + setStringTags(translate("Help improve 0 A.D.!"), { "font": "sans-bold-16" }) + "\n\n" + translate("You can automatically send us feedback that can help us fix bugs, and improve performance and compatibility."); } diff --git a/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt b/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt index c34ee1acc1..003fdfd362 100644 --- a/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt +++ b/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt @@ -1,6 +1,6 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] -[font="sans-bold-14"]Document Date:[/font] 2020-12-24 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 [font="sans-bold-16"]Personal data processed by Wildfire Games and purposes of processing:[/font] [font="sans-bold-14"]1. Player name[/font] @@ -47,7 +47,7 @@ Wildfire Games reserves the right to delete any service data (including personal [font="sans-bold-16"]Legal basis for the processing:[/font] 1. The processing is necessary for the performance of the service defined in the terms (GDPR 6.1.b). -2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms of Use and in the protection against cyberattacks (GDPR 6.1.f). +2. Wildfire Games has legitimate interests in providing the Multiplayer Lobby, in the development and improvement of 0 A.D. and the Multiplayer Lobby, in enforcing the Terms of Use and in the protection against cyberattacks (GDPR 6.1.f). 3. Wildfire Games does not process any further data for the Multiplayer Lobby and does not ask for consent to process data (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c). [font="sans-bold-16"]User rights:[/font] diff --git a/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt b/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt index c6232a1e87..03290603fa 100644 --- a/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt +++ b/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Service.txt @@ -1,13 +1,13 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Service[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Service[/font] -[font="sans-bold-14"]Document Date:[/font] 2018-10-16 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by Wildfire Games that allows players to set up online multiplayer matches, discuss the game in a public chat room and gain a rating that reflects their skill. +The 0 A.D. Empires Ascendant Multiplayer Lobby is an online service provided by Wildfire Games that allows players to set up online multiplayer matches, discuss the game in a public chat room and gain a rating that reflects their skill. -Due to the subject matter of historic warfare, description and depiction of violence and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not directed to young children (COPPA §312.2). +Due to the subject matter of historic warfare, description and depiction of violence and the language on the Multiplayer Lobby, 0 A.D. and the Multiplayer Lobby are not directed to young children (COPPA §312.2). The minimum age to use the Multiplayer Lobby is 13. -[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] +[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] 1. Follow all usage policies. 2. Not use the service with third-party software or mods that prevents the user from being informed of updated Terms and Conditions, unless authorized by a Wildfire Games team member. 3. Use the service at your own risk. Wildfire Games does not take responsibility for the content posted by users or damages resulting from this service. diff --git a/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt b/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt index 250f1500e4..86e1f33f9b 100644 --- a/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt +++ b/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt @@ -1,8 +1,8 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font] -[font="sans-bold-14"]Document Date:[/font] 2022-09-01 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] +[font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] 1. a. Only create one account per person on the service unless authorized by Wildfire Games. b. Not share your account with anyone and not publish or divulge to anyone the account password. 2. Not impersonate other users of the service and only use your registered username in multiplayer matches. diff --git a/binaries/data/mods/public/gui/splashscreen/splashscreen.txt b/binaries/data/mods/public/gui/splashscreen/splashscreen.txt index b5b2d53938..20c572c6cb 100644 --- a/binaries/data/mods/public/gui/splashscreen/splashscreen.txt +++ b/binaries/data/mods/public/gui/splashscreen/splashscreen.txt @@ -1,9 +1,9 @@ -[font="sans-bold-20"] Thank you for installing 0 A.D. Empires Ascendant! +[font="sans-bold-20"] Thank you for installing 0 A.D. Empires Ascendant! [font="sans-16"] [imgleft="constructionIcon"]This game is still in development. You may encounter bugs, and some features are not as fleshed out as we would like. [imgleft="iconLag"]The game can have performance problems, especially with large maps and a great number of units. -[imgleft="iconMap"]0 A.D. is Free Software: you can participate in its development. +[imgleft="iconMap"]0 A.D. is Free Software: you can participate in its development. If you want to help with art, sound, gameplay or programming, make sure to join our official forum. diff --git a/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt b/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt index 8e2e2b0910..fde4cbb5f9 100644 --- a/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt +++ b/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt @@ -1,27 +1,27 @@ -[font="sans-bold-18"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font] +[font="sans-bold-18"]0 A.D. Empires Ascendant UserReporter Terms and Conditions[/font] -[font="sans-bold-14"]Document Date:[/font] 2018-10-16 +[font="sans-bold-14"]Document Date:[/font] 2023-07-27 -The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically upload hardware- and software-system details in order to help Wildfire Games and community developers to improve the performance and compatibility of 0 A.D. +The 0 A.D. UserReporter is a tool that allows you, the 0 A.D. player, to automatically upload hardware- and software-system details in order to help Wildfire Games and community developers to improve the performance and compatibility of 0 A.D. [font="sans-bold-14"]Purpose of the UserReport:[/font] -The UserReports indicate which system features (for example CPU instruction sets and OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players. -This allows developers to decide which 0 A.D. program code is safe to use and which optimizations are most feasible to implement next. +The UserReports indicate which system features (for example CPU instruction sets and OpenGL capabilities) are widely supported by the computer systems of 0 A.D. players. +This allows developers to decide which 0 A.D. program code is safe to use and which optimizations are most feasible to implement next. If the UserReporter is enabled, the UserReport containing that information is uploaded to Wildfire Games once per program launch (GDPR 13.1.c, GDPR 15.1.a). [font="sans-bold-14"]UserReport data:[/font] 1. Hardware Details, for example the screen size, CPU clock rate, memory capacity and the sound card manufacturer. 2. System Software Details, for example the operating system version, graphics driver version, OpenGL capabilities. - 3. Application Details, for example the 0 A.D. version and build number. + 3. Application Details, for example the 0 A.D. version and build number. 4. The UserID. This is a pseudonym generated by the UserReporter the first time it is used (GDPR 4.5, GDPR 25.1, GDPR 32.1.a). - The UserID enables developers to count how many 0 A.D. players use a specific set of hardware or system software without allowing them to attribute the data to any person. + The UserID enables developers to count how many 0 A.D. players use a specific set of hardware or system software without allowing them to attribute the data to any person. 5. The date of the upload of the UserReport. This allows focus on recent UserReports and disregard old reports. The UserReport does not include any specially protected categories of personal data (GDPR 9, GDPR 10). The transmission is secured with SSL. Data is protected against unintentional loss in encrypted backups for additional time (GDPR 30.1.g, GDPR 32). [font="sans-bold-14"]Wildfire Games reserves the right to:[/font] - 1. Publish UserReport data, excluding the UserID pseudonym, so that community developers may help contribute to 0 A.D. development using this data (GDPR 4.5). + 1. Publish UserReport data, excluding the UserID pseudonym, so that community developers may help contribute to 0 A.D. development using this data (GDPR 4.5). At the time of the document, Wildfire Games published the most recent UserReport analysis at http://feedback.wildfiregames.com/ (GDPR 13.1.e, GDPR 15.1.c). 2. Erase any UserReports for any reason, except where a user has objected to the erasure of his or her data for one of the reasons specified by the GDPR (GDPR 18, GDPR 21). 3. Store the users IP address to protect against cyberattacks, for no longer than 4 months (EU Court of Justice Press Release No 112/16). @@ -36,15 +36,15 @@ The transmission is secured with SSL. Data is protected against unintentional lo 1. Contact Wildfire Games, by sending an email to webmaster at wildfiregames dot com (GDPR 13.1.a, GDPR 13.1.b). To exercise any user right, please refer to this contact. 2. Right of access to UserReport data concerning him or her (GDPR 15). - The UserID pseudonym can be found in the user.cfg file of the configuration folder of 0 A.D. + The UserID pseudonym can be found in the user.cfg file of the configuration folder of 0 A.D. The current configuration folder is %(configPath)s. - The user obtains a machine-readable and human-readable copy of the UserReport data in the logs folder of 0 A.D. (GDPR 20). + The user obtains a machine-readable and human-readable copy of the UserReport data in the logs folder of 0 A.D. (GDPR 20). The data can be reviewed before the UserReporter is enabled. The current logfolder is %(logPath)s. If you wish to access further UserReport data, contact Wildfire Games and provide your UserID pseudonym (GDPR 11). Only with that we may identify your data and process requests (GDPR 13.2.e). Data may be obtained in a portable, machine-readable format (GDPR 20). 3. Right to rectification of inaccurate UserReport data (GDPR 16). - 4. Right to erasure of your UserReports if they are not relevant to the development of 0 A.D., if the data was processed unlawfully or if the user objects to the processing and has overriding legitimate grounds (GDPR 17). + 4. Right to erasure of your UserReports if they are not relevant to the development of 0 A.D., if the data was processed unlawfully or if the user objects to the processing and has overriding legitimate grounds (GDPR 17). 5. Right to restriction of processing of UserReports if the accuracy of the data is contested by the user, if the data was processed unlawfully or if the user requires the data for a legal claim (GDPR 18). 6. Right to object to the processing of UserReports concerning him or her on grounds relating to their particular situation (GDPR 21). 7. Right to lodge a complaint with a supervisory authority (GDPR 13.2.d, GDPR 77). @@ -52,7 +52,7 @@ Requests that are manifestly unfounded or excessive are not responded to or may [font="sans-bold-14"]Legal grounds of processing (GDPR 13.1.c):[/font] 1. The processing is necessary for the performance of the service defined in this document (GDPR 6.1.b). - 2. Wildfire Games has legitimate interests in the development of 0 A.D and protection against cyberattacks (GDPR 6.1.f). + 2. Wildfire Games has legitimate interests in the development of 0 A.D.and protection against cyberattacks (GDPR 6.1.f). 3. Wildfire Games does not process any further data for the UserReporter and does not ask for consent to further data processing (GDPR 6.1.a, GDPR 7, GDPR 8, GDPR 13.2.c). [font="sans-bold-14"]Wildfire Games obligations (GDPR 5, GDPR 13):[/font] diff --git a/binaries/data/mods/public/l10n/messages.json b/binaries/data/mods/public/l10n/messages.json index 450b8c1183..038f239f36 100644 --- a/binaries/data/mods/public/l10n/messages.json +++ b/binaries/data/mods/public/l10n/messages.json @@ -2,7 +2,7 @@ { "output": "public-civilizations.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -37,7 +37,7 @@ { "output": "public-gui-ingame.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -80,7 +80,7 @@ { "output": "public-gui-gamesetup.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -136,7 +136,7 @@ { "output": "public-gui-lobby.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -189,7 +189,7 @@ { "output": "public-gui-manual.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -240,7 +240,7 @@ { "output": "public-gui-userreport.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -256,7 +256,7 @@ { "output": "public-gui-campaigns.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -314,7 +314,7 @@ { "output": "public-gui-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -478,7 +478,7 @@ { "output": "public-templates-units.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -521,7 +521,7 @@ { "output": "public-templates-buildings.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -563,7 +563,7 @@ { "output": "public-templates-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -645,7 +645,7 @@ { "output": "public-simulation-auras.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -665,7 +665,7 @@ { "output": "public-simulation-technologies.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -690,7 +690,7 @@ { "output": "public-simulation-other.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -803,7 +803,7 @@ { "output": "public-maps.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { @@ -885,7 +885,7 @@ { "output": "public-tutorials.pot", "inputRoot": "..", - "project": "0 A.D. — Empires Ascendant", + "project": "0 A.D. — Empires Ascendant", "copyrightHolder": "Wildfire Games", "rules": [ { diff --git a/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml b/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml index 75a239deae..2f05b45a6e 100644 --- a/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml +++ b/binaries/data/mods/public/maps/skirmishes/egypt_3pv3p.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:58de9496ca70d5a1646c122f4497e1be9fa529798b9a5672594a806cbaebc7f5 -size 3639720 +oid sha256:cee1dffdeacdaba9e699aba1ecc9d74e6a863a0b82f1246805baf3d677b492d4 +size 3639721 diff --git a/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js b/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js index 875753a46c..1258778809 100644 --- a/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js +++ b/binaries/data/mods/public/maps/tutorials/introductory_tutorial.js @@ -1,6 +1,6 @@ Trigger.prototype.tutorialGoals = [ { - "instructions": markForTranslation("Welcome to the 0 A.D. tutorial."), + "instructions": markForTranslation("Welcome to the 0 A.D. tutorial."), }, { "instructions": markForTranslation("Left-click on a Female Citizen and then right-click on a berry bush to make that Female Citizen gather food. Female Citizens gather vegetables faster than other units."), diff --git a/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml b/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml index 114086883e..e4d7505021 100644 --- a/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml +++ b/binaries/data/mods/public/maps/tutorials/introductory_tutorial.xml @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6b0881f21a0effcb91317f157f78c946cafc552ac75fc1ec9fafc3ca02e19c8c -size 363827 +oid sha256:99d2d9514f9264a61b046832d50a09c56408b086d9f3074f0a0e3a2818b4c02e +size 363828 diff --git a/binaries/data/mods/public/mod.json b/binaries/data/mods/public/mod.json index cd461a00b5..46c509c2f8 100644 --- a/binaries/data/mods/public/mod.json +++ b/binaries/data/mods/public/mod.json @@ -1,7 +1,7 @@ { "name": "0ad", "version": "0.0.27", - "label": "0 A.D. Empires Ascendant", + "label": "0 A.D. Empires Ascendant", "url": "https://play0ad.com", "description": "A free, open-source, historical RTS game.", "dependencies": [] diff --git a/binaries/data/mods/public/simulation/ai/petra/data.json b/binaries/data/mods/public/simulation/ai/petra/data.json index d24e0d1692..5b43816ee7 100644 --- a/binaries/data/mods/public/simulation/ai/petra/data.json +++ b/binaries/data/mods/public/simulation/ai/petra/data.json @@ -1,6 +1,6 @@ { "name": "Petra Bot", - "description": "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n\nThe AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack.", + "description": "Petra is the default 0 A.D. AI bot. Please report issues to Wildfire Games (see the link in the main menu).\n\nThe AI's resource gathering rate and trade gain depend on the difficulty level (Sandbox −58%, Very Easy −44%, Easy −25%, Medium ±0%, Hard +25%, Very Hard +56%). The easiest levels also have a slower research, training, and building rate. In addition, the Sandbox level does not expand nor attack.", "moduleName" : "PETRA", "constructor": "PetraBot", "useShared": true diff --git a/binaries/data/mods/public/simulation/components/ResourceGatherer.js b/binaries/data/mods/public/simulation/components/ResourceGatherer.js index 48d93e1056..614635bd02 100644 --- a/binaries/data/mods/public/simulation/components/ResourceGatherer.js +++ b/binaries/data/mods/public/simulation/components/ResourceGatherer.js @@ -477,7 +477,7 @@ ResourceGatherer.prototype.OnValueModification = function(msg) if (msg.component != "ResourceGatherer") return; - // NB: at the moment, 0 A.D. always uses the fast path, the other is mod support. + // NB: at the moment, 0 A.D. always uses the fast path, the other is mod support. if (msg.valueNames.length === 1) { if (msg.valueNames[0].indexOf("Capacities") !== -1) diff --git a/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json b/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json index 5220f3707a..bc958e90e6 100644 --- a/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json +++ b/binaries/data/mods/public/simulation/data/settings/trigger_difficulties.json @@ -6,7 +6,7 @@ "Difficulty": 1, "Name": "Very Easy", "Title": "Very Easy", - "Tooltip": "Choose this difficulty if you are discovering 0 A.D." + "Tooltip": "Choose this difficulty if you are discovering 0 A.D." }, { "Difficulty": 2, @@ -18,7 +18,7 @@ "Difficulty": 3, "Name": "Medium", "Title": "Medium", - "Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D.", + "Tooltip": "Choose this difficulty if you have already a good experience with 0 A.D.", "Default": true }, { diff --git a/binaries/data/tools/atlas/help.json b/binaries/data/tools/atlas/help.json index 67b86af5a8..c090efcb7d 100644 --- a/binaries/data/tools/atlas/help.json +++ b/binaries/data/tools/atlas/help.json @@ -1,7 +1,7 @@ { "Manual": { "title": "&Atlas Manual", - "tooltip": "Click to visit the 0 A.D. Atlas Wiki.", + "tooltip": "Click to visit the 0 A.D. Atlas Wiki.", "url": "https://trac.wildfiregames.com/wiki/Atlas_Manual" }, "ReportBug": { diff --git a/build/android/sdl-project/res/values/strings.xml b/build/android/sdl-project/res/values/strings.xml index f73d46dfea..45a1a65845 100644 --- a/build/android/sdl-project/res/values/strings.xml +++ b/build/android/sdl-project/res/values/strings.xml @@ -1,4 +1,4 @@ - 0 A.D. + 0 A.D. diff --git a/build/arclint/dummies/cppcheck.php b/build/arclint/dummies/cppcheck.php index 9f0f74934e..7cab4377d3 100755 --- a/build/arclint/dummies/cppcheck.php +++ b/build/arclint/dummies/cppcheck.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ diff --git a/build/arclint/dummies/eslint.php b/build/arclint/dummies/eslint.php index 84a7e68e12..4ce5824681 100755 --- a/build/arclint/dummies/eslint.php +++ b/build/arclint/dummies/eslint.php @@ -2,20 +2,20 @@ . + * along with 0 A.D. If not, see . */ diff --git a/build/jenkins/dockerfiles/build-base.Dockerfile b/build/jenkins/dockerfiles/build-base.Dockerfile index 060adf31e8..ca1cbb1582 100644 --- a/build/jenkins/dockerfiles/build-base.Dockerfile +++ b/build/jenkins/dockerfiles/build-base.Dockerfile @@ -1,7 +1,7 @@ FROM debian:buster RUN useradd -ms /bin/bash --uid 1006 builder -# 0 A.D. dependencies. +# 0 A.D. dependencies. ARG DEBIAN_FRONTEND=noninteractive ARG DEBCONF_NOWARNINGS="yes" RUN apt-get -qqy update && apt-get install -qqy \ diff --git a/build/jenkins/pipelines/design-docs.Jenkinsfile b/build/jenkins/pipelines/design-docs.Jenkinsfile index 13b210a0f9..75e823810e 100644 --- a/build/jenkins/pipelines/design-docs.Jenkinsfile +++ b/build/jenkins/pipelines/design-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the design document. diff --git a/build/jenkins/pipelines/docker-coverage.Jenkinsfile b/build/jenkins/pipelines/docker-coverage.Jenkinsfile index 61b347a3ac..06b0e218dd 100644 --- a/build/jenkins/pipelines/docker-coverage.Jenkinsfile +++ b/build/jenkins/pipelines/docker-coverage.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. @@ -60,7 +60,7 @@ pipeline { // libraries or system ones. sh "lcov --remove ${INFO_FILE} \"*/*/*/tests/*\" \"*/*/*/libraries/*\" \"/usr/*\" --output-file ${INFO_FILE}" sh "mkdir -p ${REPORT_PATH}" - sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" + sh "genhtml --o ${REPORT_PATH} -t \"0 A.D. test coverage report\" --num-spaces 4 --demangle-cpp ${INFO_FILE}" } } } diff --git a/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile b/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile index 039b1638c4..fe70678615 100644 --- a/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile +++ b/build/jenkins/pipelines/docker-differential-custom.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. diff --git a/build/jenkins/pipelines/docker-differential.Jenkinsfile b/build/jenkins/pipelines/docker-differential.Jenkinsfile index a73e82d79a..ed39dd852b 100644 --- a/build/jenkins/pipelines/docker-differential.Jenkinsfile +++ b/build/jenkins/pipelines/docker-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on various compilers. diff --git a/build/jenkins/pipelines/docker-docs.Jenkinsfile b/build/jenkins/pipelines/docker-docs.Jenkinsfile index 9902cd4e85..39263effd3 100644 --- a/build/jenkins/pipelines/docker-docs.Jenkinsfile +++ b/build/jenkins/pipelines/docker-docs.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. diff --git a/build/jenkins/pipelines/docker-rebuild.Jenkinsfile b/build/jenkins/pipelines/docker-rebuild.Jenkinsfile index e722d1f47d..f2c099d96d 100644 --- a/build/jenkins/pipelines/docker-rebuild.Jenkinsfile +++ b/build/jenkins/pipelines/docker-rebuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build a clean base from scratch in order to diff --git a/build/jenkins/pipelines/docker-reset.Jenkinsfile b/build/jenkins/pipelines/docker-reset.Jenkinsfile index ae691e71f1..2fb35ac4fe 100644 --- a/build/jenkins/pipelines/docker-reset.Jenkinsfile +++ b/build/jenkins/pipelines/docker-reset.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is a helper pipeline to build Docker images and setup ZFS volumes. diff --git a/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile b/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile index ae291193ec..ef23cbd805 100644 --- a/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile +++ b/build/jenkins/pipelines/docker-svn-no-pch.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build the documentation. diff --git a/build/jenkins/pipelines/docker-svn.Jenkinsfile b/build/jenkins/pipelines/docker-svn.Jenkinsfile index 20a3af9da0..50bf27b562 100644 --- a/build/jenkins/pipelines/docker-svn.Jenkinsfile +++ b/build/jenkins/pipelines/docker-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This is the post-commit pipeline. diff --git a/build/jenkins/pipelines/docker-translations.Jenkinsfile b/build/jenkins/pipelines/docker-translations.Jenkinsfile index 7ec83f61d0..eafd56407e 100644 --- a/build/jenkins/pipelines/docker-translations.Jenkinsfile +++ b/build/jenkins/pipelines/docker-translations.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to update translations to and from Transifex. diff --git a/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile b/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile index 49c7505a86..0e346a46d7 100644 --- a/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile +++ b/build/jenkins/pipelines/macos-all-bundles.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/macos-differential.Jenkinsfile b/build/jenkins/pipelines/macos-differential.Jenkinsfile index 4aa8c61f90..876dc6a9e7 100644 --- a/build/jenkins/pipelines/macos-differential.Jenkinsfile +++ b/build/jenkins/pipelines/macos-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/macos-svn.Jenkinsfile b/build/jenkins/pipelines/macos-svn.Jenkinsfile index e79732df79..2208895659 100644 --- a/build/jenkins/pipelines/macos-svn.Jenkinsfile +++ b/build/jenkins/pipelines/macos-svn.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ pipeline { diff --git a/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile b/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile index 3dc393e273..f7ecfab855 100644 --- a/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile +++ b/build/jenkins/pipelines/vs2015-autobuild.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline builds Windows binaries. It is run at most daily, every diff --git a/build/jenkins/pipelines/vs2015-differential.Jenkinsfile b/build/jenkins/pipelines/vs2015-differential.Jenkinsfile index 8a27fb72e6..4ef249eb51 100644 --- a/build/jenkins/pipelines/vs2015-differential.Jenkinsfile +++ b/build/jenkins/pipelines/vs2015-differential.Jenkinsfile @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This pipeline is used to build patches on MSVC 15.0 (Visual Studio 2017). diff --git a/build/resources/0ad.appdata.xml b/build/resources/0ad.appdata.xml index cbe4994fc1..01bd4839a7 100644 --- a/build/resources/0ad.appdata.xml +++ b/build/resources/0ad.appdata.xml @@ -5,11 +5,11 @@ 0ad.desktop GPL-2.0+ and CC-BY-SA CC-BY-SA-3.0 - 0 A.D. + 0 A.D. Real-Time Strategy Game of Ancient Warfare

- 0 A.D. is a real-time strategy (RTS) game of ancient warfare. + 0 A.D. is a real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of thirteen ancient civilizations, each depicted at their peak of economic growth and military prowess. diff --git a/build/resources/0ad.desktop b/build/resources/0ad.desktop index c17d793024..90684fcebb 100644 --- a/build/resources/0ad.desktop +++ b/build/resources/0ad.desktop @@ -1,6 +1,6 @@ [Desktop Entry] Version=1.4 -Name=0 A.D. +Name=0 A.D. Exec=0ad %F Icon=0ad Terminal=false diff --git a/docs/pathfinder.tex b/docs/pathfinder.tex index 6a575a139f..a9c4f63bb8 100644 --- a/docs/pathfinder.tex +++ b/docs/pathfinder.tex @@ -17,7 +17,7 @@ \setlength{\parindent}{0mm} \setlength{\parskip}{\medskipamount} -\title{0 A.D.\@ Pathfinder Design} +\title{0 A.D.\@ Pathfinder Design} \author{Wildfire Games -- \url{http://wildfiregames.com/}} \begin{document} diff --git a/docs/ray_intersect.tex b/docs/ray_intersect.tex index 78b1fc5a42..8ab56c6297 100644 --- a/docs/ray_intersect.tex +++ b/docs/ray_intersect.tex @@ -48,7 +48,7 @@ where $\mathbf{o}$ denotes the origin of the ray, $\mathbf{d}$ is a unit vector An OBB, or Oriented Bounding Box, is an arbitarily-rotated three-dimensional rectangular cuboid defined by a center point $\mathbf{a}_c$, a set of mutually orthonormal basis vectors $(\mathbf{a}_u, \mathbf{a}_v, \mathbf{a}_w)$, and the half-distances $(h_u, h_v, h_w)$ of each face from the origin along their respective axes. \section{Method} -In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. +In 0 A.D., rays are tested for intersection with OBBs using the slab method as outlined in \cite{real_time_rendering_3}. In brief, the goal of the algorithm is to compute the distances from the ray's origin to its intersection points with each of three slabs (one for each dimension). By then performing a clever comparison of these intersection point distances, it is able to determine whether the ray hits or misses the shape. This document is concerned with providing some details of how these distances are computed, in order to allow the reader to more thoroughly comprehend the algorithm. Before continuing, the reader should have the algorithm as it appears in \cite{real_time_rendering_3} at hand. For the most part, the same variable names will be used here. diff --git a/libraries/osx/build-osx-libs.sh b/libraries/osx/build-osx-libs.sh index 75640f9ee2..52e779ffc5 100755 --- a/libraries/osx/build-osx-libs.sh +++ b/libraries/osx/build-osx-libs.sh @@ -1,6 +1,6 @@ #!/bin/bash # -# Script for acquiring and building OS X dependencies for 0 A.D. +# Script for acquiring and building OS X dependencies for 0 A.D. # # The script checks whether a source tarball exists for each # dependency, if not it will download the correct version from diff --git a/source/collada/CommonConvert.cpp b/source/collada/CommonConvert.cpp index 391fcf47f6..0833fab843 100644 --- a/source/collada/CommonConvert.cpp +++ b/source/collada/CommonConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/CommonConvert.h b/source/collada/CommonConvert.h index 1c685f86be..d57b8fc37c 100644 --- a/source/collada/CommonConvert.h +++ b/source/collada/CommonConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMONCONVERT diff --git a/source/collada/DLL.cpp b/source/collada/DLL.cpp index f789d3b434..e9d6da4e73 100644 --- a/source/collada/DLL.cpp +++ b/source/collada/DLL.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/DLL.h b/source/collada/DLL.h index da309ff3bb..f25f9a505a 100644 --- a/source/collada/DLL.h +++ b/source/collada/DLL.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_DLL diff --git a/source/collada/Decompose.cpp b/source/collada/Decompose.cpp index 09e22b585a..0fa9231c07 100644 --- a/source/collada/Decompose.cpp +++ b/source/collada/Decompose.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/Decompose.h b/source/collada/Decompose.h index 7d8d161f35..a44150c9a9 100644 --- a/source/collada/Decompose.h +++ b/source/collada/Decompose.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /**** Decompose.h - Basic declarations ****/ diff --git a/source/collada/GeomReindex.cpp b/source/collada/GeomReindex.cpp index b8898e3dae..d2d988128f 100644 --- a/source/collada/GeomReindex.cpp +++ b/source/collada/GeomReindex.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/GeomReindex.h b/source/collada/GeomReindex.h index 1b3e1d2a3d..26062bc681 100644 --- a/source/collada/GeomReindex.h +++ b/source/collada/GeomReindex.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GEOMREINDEX diff --git a/source/collada/Maths.cpp b/source/collada/Maths.cpp index 3b41a3fc6d..e8ec313dc1 100644 --- a/source/collada/Maths.cpp +++ b/source/collada/Maths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/Maths.h b/source/collada/Maths.h index 43b3b38ddd..050712fd61 100644 --- a/source/collada/Maths.h +++ b/source/collada/Maths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHS diff --git a/source/collada/PMDConvert.cpp b/source/collada/PMDConvert.cpp index 2c22a36393..bb55df0488 100644 --- a/source/collada/PMDConvert.cpp +++ b/source/collada/PMDConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/PMDConvert.h b/source/collada/PMDConvert.h index 0d67bcb1e7..5efcbca548 100644 --- a/source/collada/PMDConvert.h +++ b/source/collada/PMDConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PMDCONVERT diff --git a/source/collada/PSAConvert.cpp b/source/collada/PSAConvert.cpp index 70f0d6cc80..3eababf4b2 100644 --- a/source/collada/PSAConvert.cpp +++ b/source/collada/PSAConvert.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/PSAConvert.h b/source/collada/PSAConvert.h index 344a82d038..a6ab1bc8b2 100644 --- a/source/collada/PSAConvert.h +++ b/source/collada/PSAConvert.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PSACONVERT diff --git a/source/collada/StdSkeletons.cpp b/source/collada/StdSkeletons.cpp index 8d1339231a..5994fb3371 100644 --- a/source/collada/StdSkeletons.cpp +++ b/source/collada/StdSkeletons.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/StdSkeletons.h b/source/collada/StdSkeletons.h index f8afba0ba8..d1c033408c 100644 --- a/source/collada/StdSkeletons.h +++ b/source/collada/StdSkeletons.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSKELETONS diff --git a/source/collada/XMLFix.cpp b/source/collada/XMLFix.cpp index 2f1d67770e..f6754911a3 100644 --- a/source/collada/XMLFix.cpp +++ b/source/collada/XMLFix.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/XMLFix.h b/source/collada/XMLFix.h index 341f33c919..37c8293749 100644 --- a/source/collada/XMLFix.h +++ b/source/collada/XMLFix.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XMLFIX_INCLUDED diff --git a/source/collada/precompiled.cpp b/source/collada/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/collada/precompiled.cpp +++ b/source/collada/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/collada/precompiled.h b/source/collada/precompiled.h index 3b55b650bf..02d5b5741f 100644 --- a/source/collada/precompiled.h +++ b/source/collada/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADA_PRECOMPILED diff --git a/source/graphics/Camera.cpp b/source/graphics/Camera.cpp index 268b80b5ff..51b9ed4dcc 100644 --- a/source/graphics/Camera.cpp +++ b/source/graphics/Camera.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Camera.h b/source/graphics/Camera.h index 812c4b4084..ad64ec67b8 100644 --- a/source/graphics/Camera.h +++ b/source/graphics/Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/CameraController.cpp b/source/graphics/CameraController.cpp index c8cf0900e1..b3d1402c94 100644 --- a/source/graphics/CameraController.cpp +++ b/source/graphics/CameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/CameraController.h b/source/graphics/CameraController.h index dc07f2efed..19179b2c85 100644 --- a/source/graphics/CameraController.h +++ b/source/graphics/CameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CAMERACONTROLLER diff --git a/source/graphics/Canvas2D.cpp b/source/graphics/Canvas2D.cpp index 2cb58db1bd..9154ebfea1 100644 --- a/source/graphics/Canvas2D.cpp +++ b/source/graphics/Canvas2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Canvas2D.h b/source/graphics/Canvas2D.h index 12a10f2c6a..2eaf524efe 100644 --- a/source/graphics/Canvas2D.h +++ b/source/graphics/Canvas2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CANVAS2D diff --git a/source/graphics/CinemaManager.cpp b/source/graphics/CinemaManager.cpp index affa5114e1..02723fdb8b 100644 --- a/source/graphics/CinemaManager.cpp +++ b/source/graphics/CinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/CinemaManager.h b/source/graphics/CinemaManager.h index 73812e98ce..869a21dd41 100644 --- a/source/graphics/CinemaManager.h +++ b/source/graphics/CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAMANAGER diff --git a/source/graphics/ColladaManager.cpp b/source/graphics/ColladaManager.cpp index 7684cbe719..331a3ccb1c 100644 --- a/source/graphics/ColladaManager.cpp +++ b/source/graphics/ColladaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ColladaManager.h b/source/graphics/ColladaManager.h index 45d87f9782..dedd07ee40 100644 --- a/source/graphics/ColladaManager.h +++ b/source/graphics/ColladaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLLADAMANAGER diff --git a/source/graphics/Color.cpp b/source/graphics/Color.cpp index 49e6adad8f..701af382f0 100644 --- a/source/graphics/Color.cpp +++ b/source/graphics/Color.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Color.h b/source/graphics/Color.h index 36b4109082..af0710fe36 100644 --- a/source/graphics/Color.h +++ b/source/graphics/Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLOR diff --git a/source/graphics/Decal.cpp b/source/graphics/Decal.cpp index 1594d462e8..f5b29b8a3d 100644 --- a/source/graphics/Decal.cpp +++ b/source/graphics/Decal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Decal.h b/source/graphics/Decal.h index 0ad7c3a167..37cbea6240 100644 --- a/source/graphics/Decal.h +++ b/source/graphics/Decal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECAL diff --git a/source/graphics/Entity.h b/source/graphics/Entity.h index dcbe034f0f..211a18baa8 100644 --- a/source/graphics/Entity.h +++ b/source/graphics/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RMS_ENTITY diff --git a/source/graphics/Font.cpp b/source/graphics/Font.cpp index 1974632c0d..5f7894b2b6 100644 --- a/source/graphics/Font.cpp +++ b/source/graphics/Font.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Font.h b/source/graphics/Font.h index 5ff2f506bc..fa56083e5c 100644 --- a/source/graphics/Font.h +++ b/source/graphics/Font.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONT diff --git a/source/graphics/FontManager.cpp b/source/graphics/FontManager.cpp index 037e1d93ca..0921a1fc18 100644 --- a/source/graphics/FontManager.cpp +++ b/source/graphics/FontManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/FontManager.h b/source/graphics/FontManager.h index 487e63d374..63c1c510e3 100644 --- a/source/graphics/FontManager.h +++ b/source/graphics/FontManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMANAGER diff --git a/source/graphics/FontMetrics.cpp b/source/graphics/FontMetrics.cpp index 1026b90efb..7c84229edb 100644 --- a/source/graphics/FontMetrics.cpp +++ b/source/graphics/FontMetrics.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/FontMetrics.h b/source/graphics/FontMetrics.h index d84bf7f39e..ccf2a88de6 100644 --- a/source/graphics/FontMetrics.h +++ b/source/graphics/FontMetrics.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FONTMETRICS diff --git a/source/graphics/GameView.cpp b/source/graphics/GameView.cpp index 35ed4943e3..adfa12dc0f 100644 --- a/source/graphics/GameView.cpp +++ b/source/graphics/GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/GameView.h b/source/graphics/GameView.h index fd92c88731..dfcfb04a81 100644 --- a/source/graphics/GameView.h +++ b/source/graphics/GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMEVIEW diff --git a/source/graphics/HFTracer.cpp b/source/graphics/HFTracer.cpp index 5217c0cd50..784feafb35 100644 --- a/source/graphics/HFTracer.cpp +++ b/source/graphics/HFTracer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/HFTracer.h b/source/graphics/HFTracer.h index 7e26803035..f980d8664f 100644 --- a/source/graphics/HFTracer.h +++ b/source/graphics/HFTracer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/HeightMipmap.cpp b/source/graphics/HeightMipmap.cpp index f2720a695a..201eafa60a 100644 --- a/source/graphics/HeightMipmap.cpp +++ b/source/graphics/HeightMipmap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/HeightMipmap.h b/source/graphics/HeightMipmap.h index 2b60df70e0..18387b3ecb 100644 --- a/source/graphics/HeightMipmap.h +++ b/source/graphics/HeightMipmap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/graphics/ICameraController.cpp b/source/graphics/ICameraController.cpp index daab55986e..b1f05df034 100644 --- a/source/graphics/ICameraController.cpp +++ b/source/graphics/ICameraController.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ICameraController.h b/source/graphics/ICameraController.h index 5715fe565a..183c420b8f 100644 --- a/source/graphics/ICameraController.h +++ b/source/graphics/ICameraController.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICAMERACONTROLLER diff --git a/source/graphics/LOSTexture.cpp b/source/graphics/LOSTexture.cpp index df4c62b403..2bb957f822 100644 --- a/source/graphics/LOSTexture.cpp +++ b/source/graphics/LOSTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/LOSTexture.h b/source/graphics/LOSTexture.h index 878ef34d0b..9c985fa084 100644 --- a/source/graphics/LOSTexture.h +++ b/source/graphics/LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOSTEXTURE diff --git a/source/graphics/LightEnv.cpp b/source/graphics/LightEnv.cpp index 8cba470130..1b01c42f56 100644 --- a/source/graphics/LightEnv.cpp +++ b/source/graphics/LightEnv.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/LightEnv.h b/source/graphics/LightEnv.h index f40a1154e5..d97383f7fa 100644 --- a/source/graphics/LightEnv.h +++ b/source/graphics/LightEnv.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/MapGenerator.cpp b/source/graphics/MapGenerator.cpp index ced537dde8..342fc81bc2 100644 --- a/source/graphics/MapGenerator.cpp +++ b/source/graphics/MapGenerator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapGenerator.h b/source/graphics/MapGenerator.h index eef9ec0256..8019546c49 100644 --- a/source/graphics/MapGenerator.h +++ b/source/graphics/MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPGENERATOR diff --git a/source/graphics/MapIO.cpp b/source/graphics/MapIO.cpp index b055764668..5c43274df9 100644 --- a/source/graphics/MapIO.cpp +++ b/source/graphics/MapIO.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapIO.h b/source/graphics/MapIO.h index b53f22da18..21516280fb 100644 --- a/source/graphics/MapIO.h +++ b/source/graphics/MapIO.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPIO diff --git a/source/graphics/MapReader.cpp b/source/graphics/MapReader.cpp index 814f5fa416..8925b517ee 100644 --- a/source/graphics/MapReader.cpp +++ b/source/graphics/MapReader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapReader.h b/source/graphics/MapReader.h index ff8831632e..ab5618ff77 100644 --- a/source/graphics/MapReader.h +++ b/source/graphics/MapReader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPREADER diff --git a/source/graphics/MapWriter.cpp b/source/graphics/MapWriter.cpp index 9def9cb343..0e56393f19 100644 --- a/source/graphics/MapWriter.cpp +++ b/source/graphics/MapWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MapWriter.h b/source/graphics/MapWriter.h index ef3ad229a0..2d98a1e756 100644 --- a/source/graphics/MapWriter.h +++ b/source/graphics/MapWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPWRITER diff --git a/source/graphics/Material.cpp b/source/graphics/Material.cpp index 73648848a6..8c6dd532a8 100644 --- a/source/graphics/Material.cpp +++ b/source/graphics/Material.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Material.h b/source/graphics/Material.h index d4de7015de..8cc8602096 100644 --- a/source/graphics/Material.h +++ b/source/graphics/Material.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIAL diff --git a/source/graphics/MaterialManager.cpp b/source/graphics/MaterialManager.cpp index 362f5f0d7c..ba3b37b333 100644 --- a/source/graphics/MaterialManager.cpp +++ b/source/graphics/MaterialManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MaterialManager.h b/source/graphics/MaterialManager.h index 3c846983f1..fdac720ea6 100644 --- a/source/graphics/MaterialManager.h +++ b/source/graphics/MaterialManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATERIALMANAGER diff --git a/source/graphics/MeshManager.cpp b/source/graphics/MeshManager.cpp index 103c401e30..38e7f1f8b8 100644 --- a/source/graphics/MeshManager.cpp +++ b/source/graphics/MeshManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MeshManager.h b/source/graphics/MeshManager.h index 816e33fe92..a1f7019470 100644 --- a/source/graphics/MeshManager.h +++ b/source/graphics/MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESHMANAGER diff --git a/source/graphics/MiniMapTexture.cpp b/source/graphics/MiniMapTexture.cpp index f9a00564bb..5120d91889 100644 --- a/source/graphics/MiniMapTexture.cpp +++ b/source/graphics/MiniMapTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/MiniMapTexture.h b/source/graphics/MiniMapTexture.h index fce929cdaa..828f6e3994 100644 --- a/source/graphics/MiniMapTexture.h +++ b/source/graphics/MiniMapTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAPTEXTURE diff --git a/source/graphics/MiniPatch.cpp b/source/graphics/MiniPatch.cpp index a574c35332..4ab9ab335b 100644 --- a/source/graphics/MiniPatch.cpp +++ b/source/graphics/MiniPatch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/MiniPatch.h b/source/graphics/MiniPatch.h index d91324ef80..eb60d7ece4 100644 --- a/source/graphics/MiniPatch.h +++ b/source/graphics/MiniPatch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/Model.cpp b/source/graphics/Model.cpp index afd2ae4bfa..d2bd9f6ca3 100644 --- a/source/graphics/Model.cpp +++ b/source/graphics/Model.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Model.h b/source/graphics/Model.h index 60633482f1..bf571f6b4a 100644 --- a/source/graphics/Model.h +++ b/source/graphics/Model.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/ModelAbstract.cpp b/source/graphics/ModelAbstract.cpp index 31389741c4..37f4c0e6cc 100644 --- a/source/graphics/ModelAbstract.cpp +++ b/source/graphics/ModelAbstract.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ModelAbstract.h b/source/graphics/ModelAbstract.h index bd94f88527..0fd8973602 100644 --- a/source/graphics/ModelAbstract.h +++ b/source/graphics/ModelAbstract.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELABSTRACT diff --git a/source/graphics/ModelDef.cpp b/source/graphics/ModelDef.cpp index 35ebf02957..9fabc17991 100644 --- a/source/graphics/ModelDef.cpp +++ b/source/graphics/ModelDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ModelDef.h b/source/graphics/ModelDef.h index a5cb5e3006..e0e5d35cfb 100644 --- a/source/graphics/ModelDef.h +++ b/source/graphics/ModelDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/ModelDummy.h b/source/graphics/ModelDummy.h index 2ae25e88ee..1082c5bb1f 100644 --- a/source/graphics/ModelDummy.h +++ b/source/graphics/ModelDummy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODELDUMMY diff --git a/source/graphics/ObjectBase.cpp b/source/graphics/ObjectBase.cpp index 0c41d2e425..820370a2c0 100644 --- a/source/graphics/ObjectBase.cpp +++ b/source/graphics/ObjectBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectBase.h b/source/graphics/ObjectBase.h index fecda0cfd0..70fa5eed5e 100644 --- a/source/graphics/ObjectBase.h +++ b/source/graphics/ObjectBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTBASE diff --git a/source/graphics/ObjectEntry.cpp b/source/graphics/ObjectEntry.cpp index 714e36de31..0dd7561db5 100644 --- a/source/graphics/ObjectEntry.cpp +++ b/source/graphics/ObjectEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectEntry.h b/source/graphics/ObjectEntry.h index 1155880f4d..5d6925073c 100644 --- a/source/graphics/ObjectEntry.h +++ b/source/graphics/ObjectEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTENTRY diff --git a/source/graphics/ObjectManager.cpp b/source/graphics/ObjectManager.cpp index cb32804040..f3acf11fe9 100644 --- a/source/graphics/ObjectManager.cpp +++ b/source/graphics/ObjectManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ObjectManager.h b/source/graphics/ObjectManager.h index eb0b1f92ba..b32056c93a 100644 --- a/source/graphics/ObjectManager.h +++ b/source/graphics/ObjectManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTMANAGER diff --git a/source/graphics/Overlay.cpp b/source/graphics/Overlay.cpp index f7a74d7bcb..0c51d3e441 100644 --- a/source/graphics/Overlay.cpp +++ b/source/graphics/Overlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Overlay.h b/source/graphics/Overlay.h index 3cd915f96e..d7b6290c9f 100644 --- a/source/graphics/Overlay.h +++ b/source/graphics/Overlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRAPHICS_OVERLAY diff --git a/source/graphics/ParticleEmitter.cpp b/source/graphics/ParticleEmitter.cpp index 06aafda6af..389717eb47 100644 --- a/source/graphics/ParticleEmitter.cpp +++ b/source/graphics/ParticleEmitter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleEmitter.h b/source/graphics/ParticleEmitter.h index 67486d7488..e51df1395c 100644 --- a/source/graphics/ParticleEmitter.h +++ b/source/graphics/ParticleEmitter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTER diff --git a/source/graphics/ParticleEmitterType.cpp b/source/graphics/ParticleEmitterType.cpp index bde95d36d8..581dd6161c 100644 --- a/source/graphics/ParticleEmitterType.cpp +++ b/source/graphics/ParticleEmitterType.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleEmitterType.h b/source/graphics/ParticleEmitterType.h index 5861be05ed..27b159c213 100644 --- a/source/graphics/ParticleEmitterType.h +++ b/source/graphics/ParticleEmitterType.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEEMITTERTYPE diff --git a/source/graphics/ParticleManager.cpp b/source/graphics/ParticleManager.cpp index 61ca43091c..f9ef7ce9f0 100644 --- a/source/graphics/ParticleManager.cpp +++ b/source/graphics/ParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ParticleManager.h b/source/graphics/ParticleManager.h index 255e64c73a..23a622fcf3 100644 --- a/source/graphics/ParticleManager.h +++ b/source/graphics/ParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLEMANAGER diff --git a/source/graphics/Patch.cpp b/source/graphics/Patch.cpp index 8c1deea98a..92e0b307bb 100644 --- a/source/graphics/Patch.cpp +++ b/source/graphics/Patch.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/Patch.h b/source/graphics/Patch.h index d4cdd98ef2..7170a43ad5 100644 --- a/source/graphics/Patch.h +++ b/source/graphics/Patch.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/PreprocessorWrapper.cpp b/source/graphics/PreprocessorWrapper.cpp index 91589579a6..e663b91e5b 100644 --- a/source/graphics/PreprocessorWrapper.cpp +++ b/source/graphics/PreprocessorWrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/PreprocessorWrapper.h b/source/graphics/PreprocessorWrapper.h index 918aa82f32..6f349d7d29 100644 --- a/source/graphics/PreprocessorWrapper.h +++ b/source/graphics/PreprocessorWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PREPROCESSORWRAPPER diff --git a/source/graphics/RenderableObject.h b/source/graphics/RenderableObject.h index ef2dc3a0da..eff28897dd 100644 --- a/source/graphics/RenderableObject.h +++ b/source/graphics/RenderableObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SColor.h b/source/graphics/SColor.h index 42f8d400a6..e54f0bd120 100644 --- a/source/graphics/SColor.h +++ b/source/graphics/SColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCOLOR diff --git a/source/graphics/ShaderDefines.cpp b/source/graphics/ShaderDefines.cpp index 064cde5be3..12068b4c7c 100644 --- a/source/graphics/ShaderDefines.cpp +++ b/source/graphics/ShaderDefines.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderDefines.h b/source/graphics/ShaderDefines.h index 2d91cd1ac8..6f945a290c 100644 --- a/source/graphics/ShaderDefines.h +++ b/source/graphics/ShaderDefines.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERDEFINES diff --git a/source/graphics/ShaderManager.cpp b/source/graphics/ShaderManager.cpp index 9cf2d54c2b..fb8cfcafdd 100644 --- a/source/graphics/ShaderManager.cpp +++ b/source/graphics/ShaderManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderManager.h b/source/graphics/ShaderManager.h index db6904c921..79cd908cb1 100644 --- a/source/graphics/ShaderManager.h +++ b/source/graphics/ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERMANAGER diff --git a/source/graphics/ShaderProgram.cpp b/source/graphics/ShaderProgram.cpp index 7946c9db60..69fb539b4d 100644 --- a/source/graphics/ShaderProgram.cpp +++ b/source/graphics/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderProgram.h b/source/graphics/ShaderProgram.h index 40e5a9ff34..cb043ace7d 100644 --- a/source/graphics/ShaderProgram.h +++ b/source/graphics/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAM diff --git a/source/graphics/ShaderProgramPtr.h b/source/graphics/ShaderProgramPtr.h index 7eaf2575e1..b35227c6c0 100644 --- a/source/graphics/ShaderProgramPtr.h +++ b/source/graphics/ShaderProgramPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERPROGRAMPTR diff --git a/source/graphics/ShaderTechnique.cpp b/source/graphics/ShaderTechnique.cpp index cb199d3bd6..5fa36f1d09 100644 --- a/source/graphics/ShaderTechnique.cpp +++ b/source/graphics/ShaderTechnique.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/ShaderTechnique.h b/source/graphics/ShaderTechnique.h index 7b939adf0b..7eb29cc65c 100644 --- a/source/graphics/ShaderTechnique.h +++ b/source/graphics/ShaderTechnique.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADERTECHNIQUE diff --git a/source/graphics/ShaderTechniquePtr.h b/source/graphics/ShaderTechniquePtr.h index 7bee0f0cba..92fc38c87f 100644 --- a/source/graphics/ShaderTechniquePtr.h +++ b/source/graphics/ShaderTechniquePtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/graphics/SkeletonAnim.h b/source/graphics/SkeletonAnim.h index c3b1d32de2..79a005b588 100644 --- a/source/graphics/SkeletonAnim.h +++ b/source/graphics/SkeletonAnim.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimDef.cpp b/source/graphics/SkeletonAnimDef.cpp index fdc195b8a8..79efd71bfb 100644 --- a/source/graphics/SkeletonAnimDef.cpp +++ b/source/graphics/SkeletonAnimDef.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimDef.h b/source/graphics/SkeletonAnimDef.h index 0b04259e48..9c43ab8405 100644 --- a/source/graphics/SkeletonAnimDef.h +++ b/source/graphics/SkeletonAnimDef.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimManager.cpp b/source/graphics/SkeletonAnimManager.cpp index fcbeb6843d..6d6e25732e 100644 --- a/source/graphics/SkeletonAnimManager.cpp +++ b/source/graphics/SkeletonAnimManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SkeletonAnimManager.h b/source/graphics/SkeletonAnimManager.h index 08b11712f5..6f3056b337 100644 --- a/source/graphics/SkeletonAnimManager.h +++ b/source/graphics/SkeletonAnimManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/SmoothedValue.cpp b/source/graphics/SmoothedValue.cpp index f3e5fe8233..2902fb207d 100644 --- a/source/graphics/SmoothedValue.cpp +++ b/source/graphics/SmoothedValue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/SmoothedValue.h b/source/graphics/SmoothedValue.h index 50fff0eb72..804df3c603 100644 --- a/source/graphics/SmoothedValue.h +++ b/source/graphics/SmoothedValue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_SMOOTHEDVALUE diff --git a/source/graphics/Terrain.cpp b/source/graphics/Terrain.cpp index 5f342e5600..7bac92f69c 100644 --- a/source/graphics/Terrain.cpp +++ b/source/graphics/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Terrain.h b/source/graphics/Terrain.h index 5585aca733..d976d41221 100644 --- a/source/graphics/Terrain.h +++ b/source/graphics/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/TerrainProperties.cpp b/source/graphics/TerrainProperties.cpp index 5444f42c92..e82fe8b659 100644 --- a/source/graphics/TerrainProperties.cpp +++ b/source/graphics/TerrainProperties.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainProperties.h b/source/graphics/TerrainProperties.h index a35389e21a..d77f395fdd 100644 --- a/source/graphics/TerrainProperties.h +++ b/source/graphics/TerrainProperties.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/TerrainTextureEntry.cpp b/source/graphics/TerrainTextureEntry.cpp index c5043dff39..5bf1a59ce6 100644 --- a/source/graphics/TerrainTextureEntry.cpp +++ b/source/graphics/TerrainTextureEntry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainTextureEntry.h b/source/graphics/TerrainTextureEntry.h index 4ae1647b76..0cabfe3f4a 100644 --- a/source/graphics/TerrainTextureEntry.h +++ b/source/graphics/TerrainTextureEntry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREENTRY diff --git a/source/graphics/TerrainTextureManager.cpp b/source/graphics/TerrainTextureManager.cpp index f7fcfff6c8..e38d6894ca 100644 --- a/source/graphics/TerrainTextureManager.cpp +++ b/source/graphics/TerrainTextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerrainTextureManager.h b/source/graphics/TerrainTextureManager.h index 9ba32c5f58..4b2d7e7d88 100644 --- a/source/graphics/TerrainTextureManager.h +++ b/source/graphics/TerrainTextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRAINTEXTUREMANAGER diff --git a/source/graphics/TerritoryBoundary.cpp b/source/graphics/TerritoryBoundary.cpp index e970ad53db..765a610c90 100644 --- a/source/graphics/TerritoryBoundary.cpp +++ b/source/graphics/TerritoryBoundary.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerritoryBoundary.h b/source/graphics/TerritoryBoundary.h index a1c23846ca..cf40c76f93 100644 --- a/source/graphics/TerritoryBoundary.h +++ b/source/graphics/TerritoryBoundary.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TERRITORYBOUNDARY diff --git a/source/graphics/TerritoryTexture.cpp b/source/graphics/TerritoryTexture.cpp index 3699efd039..40eaef59e7 100644 --- a/source/graphics/TerritoryTexture.cpp +++ b/source/graphics/TerritoryTexture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TerritoryTexture.h b/source/graphics/TerritoryTexture.h index 1e84d0f2f9..63247b5dc2 100644 --- a/source/graphics/TerritoryTexture.h +++ b/source/graphics/TerritoryTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" diff --git a/source/graphics/TextRenderer.cpp b/source/graphics/TextRenderer.cpp index 21db8fd1b6..6b898f3a3c 100644 --- a/source/graphics/TextRenderer.cpp +++ b/source/graphics/TextRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextRenderer.h b/source/graphics/TextRenderer.h index c6fb581d94..0bf9d6488d 100644 --- a/source/graphics/TextRenderer.h +++ b/source/graphics/TextRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTRENDERER diff --git a/source/graphics/Texture.h b/source/graphics/Texture.h index 0e5f543f3a..810fcfaf28 100644 --- a/source/graphics/Texture.h +++ b/source/graphics/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURE diff --git a/source/graphics/TextureConverter.cpp b/source/graphics/TextureConverter.cpp index 2c08e0edd9..1a91c04a49 100644 --- a/source/graphics/TextureConverter.cpp +++ b/source/graphics/TextureConverter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextureConverter.h b/source/graphics/TextureConverter.h index 433723092d..69d23fd310 100644 --- a/source/graphics/TextureConverter.h +++ b/source/graphics/TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTURECONVERTER diff --git a/source/graphics/TextureManager.cpp b/source/graphics/TextureManager.cpp index ec68b15989..b46731924b 100644 --- a/source/graphics/TextureManager.cpp +++ b/source/graphics/TextureManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/TextureManager.h b/source/graphics/TextureManager.h index 1ceaec15c4..591b8c7412 100644 --- a/source/graphics/TextureManager.h +++ b/source/graphics/TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREMANAGER diff --git a/source/graphics/Unit.cpp b/source/graphics/Unit.cpp index 89092e9129..fb444887f7 100644 --- a/source/graphics/Unit.cpp +++ b/source/graphics/Unit.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/Unit.h b/source/graphics/Unit.h index b647c4240b..be5f0ce16c 100644 --- a/source/graphics/Unit.h +++ b/source/graphics/Unit.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNIT diff --git a/source/graphics/UnitAnimation.cpp b/source/graphics/UnitAnimation.cpp index 1e552c516d..e98db5b02d 100644 --- a/source/graphics/UnitAnimation.cpp +++ b/source/graphics/UnitAnimation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/UnitAnimation.h b/source/graphics/UnitAnimation.h index dbb7179327..1607e4535b 100644 --- a/source/graphics/UnitAnimation.h +++ b/source/graphics/UnitAnimation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNITANIMATION diff --git a/source/graphics/UnitManager.cpp b/source/graphics/UnitManager.cpp index 1c5f4c3668..e627598441 100644 --- a/source/graphics/UnitManager.cpp +++ b/source/graphics/UnitManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/UnitManager.h b/source/graphics/UnitManager.h index 29538d28fa..d673498442 100644 --- a/source/graphics/UnitManager.h +++ b/source/graphics/UnitManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/graphics/scripting/JSInterface_GameView.cpp b/source/graphics/scripting/JSInterface_GameView.cpp index 1c6def2cac..68b82bcd9c 100644 --- a/source/graphics/scripting/JSInterface_GameView.cpp +++ b/source/graphics/scripting/JSInterface_GameView.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/graphics/scripting/JSInterface_GameView.h b/source/graphics/scripting/JSInterface_GameView.h index aba909de11..8e53e8cbce 100644 --- a/source/graphics/scripting/JSInterface_GameView.h +++ b/source/graphics/scripting/JSInterface_GameView.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_GAMEVIEW diff --git a/source/graphics/tests/test_Camera.h b/source/graphics/tests/test_Camera.h index 7b5e7a2c63..54d5213359 100644 --- a/source/graphics/tests/test_Camera.h +++ b/source/graphics/tests/test_Camera.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_Color.h b/source/graphics/tests/test_Color.h index d41e9c6f9f..0d117afa0f 100644 --- a/source/graphics/tests/test_Color.h +++ b/source/graphics/tests/test_Color.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_LOSTexture.h b/source/graphics/tests/test_LOSTexture.h index 2736f8b8db..da600fc5e5 100644 --- a/source/graphics/tests/test_LOSTexture.h +++ b/source/graphics/tests/test_LOSTexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_MapGenerator.h b/source/graphics/tests/test_MapGenerator.h index d3c233c60e..99d245b4dc 100644 --- a/source/graphics/tests/test_MapGenerator.h +++ b/source/graphics/tests/test_MapGenerator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "graphics/MapGenerator.h" diff --git a/source/graphics/tests/test_MeshManager.h b/source/graphics/tests/test_MeshManager.h index 6dace98273..b890c3a89f 100644 --- a/source/graphics/tests/test_MeshManager.h +++ b/source/graphics/tests/test_MeshManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_ShaderManager.h b/source/graphics/tests/test_ShaderManager.h index a91558df16..6796315406 100644 --- a/source/graphics/tests/test_ShaderManager.h +++ b/source/graphics/tests/test_ShaderManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_Terrain.h b/source/graphics/tests/test_Terrain.h index ae7b3535e7..bbc1502314 100644 --- a/source/graphics/tests/test_Terrain.h +++ b/source/graphics/tests/test_Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_TextureConverter.h b/source/graphics/tests/test_TextureConverter.h index f23862699f..b86304a717 100644 --- a/source/graphics/tests/test_TextureConverter.h +++ b/source/graphics/tests/test_TextureConverter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/graphics/tests/test_TextureManager.h b/source/graphics/tests/test_TextureManager.h index c4461bd9b2..acfcf9f796 100644 --- a/source/graphics/tests/test_TextureManager.h +++ b/source/graphics/tests/test_TextureManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/CGUI.cpp b/source/gui/CGUI.cpp index 96f646a57e..d9f67a4c39 100644 --- a/source/gui/CGUI.cpp +++ b/source/gui/CGUI.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUI.h b/source/gui/CGUI.h index d1b9cd8c31..955aca0f9a 100644 --- a/source/gui/CGUI.h +++ b/source/gui/CGUI.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUIScrollBarVertical.cpp b/source/gui/CGUIScrollBarVertical.cpp index 2a3ac5e93d..3f037ed932 100644 --- a/source/gui/CGUIScrollBarVertical.cpp +++ b/source/gui/CGUIScrollBarVertical.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUIScrollBarVertical.h b/source/gui/CGUIScrollBarVertical.h index 6926a6fd7b..691bdccf4d 100644 --- a/source/gui/CGUIScrollBarVertical.h +++ b/source/gui/CGUIScrollBarVertical.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUISetting.cpp b/source/gui/CGUISetting.cpp index 04be7b8eac..40ad99634d 100644 --- a/source/gui/CGUISetting.cpp +++ b/source/gui/CGUISetting.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUISetting.h b/source/gui/CGUISetting.h index 82ebcdccc4..2e4881137e 100644 --- a/source/gui/CGUISetting.h +++ b/source/gui/CGUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISETTINGS diff --git a/source/gui/CGUISprite.cpp b/source/gui/CGUISprite.cpp index 268b573422..fe6928a93e 100644 --- a/source/gui/CGUISprite.cpp +++ b/source/gui/CGUISprite.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUISprite.h b/source/gui/CGUISprite.h index 0cf8aae4c6..ac4d24641d 100644 --- a/source/gui/CGUISprite.h +++ b/source/gui/CGUISprite.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/CGUIText.cpp b/source/gui/CGUIText.cpp index c3a438b1f0..9f3e72e0f7 100644 --- a/source/gui/CGUIText.cpp +++ b/source/gui/CGUIText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/CGUIText.h b/source/gui/CGUIText.h index 64f78ad08b..6f09c2bce6 100644 --- a/source/gui/CGUIText.h +++ b/source/gui/CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITEXT diff --git a/source/gui/GUIManager.cpp b/source/gui/GUIManager.cpp index cb7d8c486b..2a6dac43f8 100644 --- a/source/gui/GUIManager.cpp +++ b/source/gui/GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIManager.h b/source/gui/GUIManager.h index c0c212b81f..363cac4eb6 100644 --- a/source/gui/GUIManager.h +++ b/source/gui/GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIMANAGER diff --git a/source/gui/GUIObjectTypes.cpp b/source/gui/GUIObjectTypes.cpp index 54b52dee72..95ca1925a4 100644 --- a/source/gui/GUIObjectTypes.cpp +++ b/source/gui/GUIObjectTypes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIRenderer.cpp b/source/gui/GUIRenderer.cpp index 2531f01d60..9ebd5035c9 100644 --- a/source/gui/GUIRenderer.cpp +++ b/source/gui/GUIRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUIRenderer.h b/source/gui/GUIRenderer.h index dc68e41617..21ff08371b 100644 --- a/source/gui/GUIRenderer.h +++ b/source/gui/GUIRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUIRENDERER diff --git a/source/gui/GUIStringConversions.cpp b/source/gui/GUIStringConversions.cpp index 827fe1c6b7..6a93d19522 100644 --- a/source/gui/GUIStringConversions.cpp +++ b/source/gui/GUIStringConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUITooltip.cpp b/source/gui/GUITooltip.cpp index 8793031d66..c1766c5d38 100644 --- a/source/gui/GUITooltip.cpp +++ b/source/gui/GUITooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/GUITooltip.h b/source/gui/GUITooltip.h index c1b585d8af..a55cd228ab 100644 --- a/source/gui/GUITooltip.h +++ b/source/gui/GUITooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUITOOLTIP diff --git a/source/gui/IGUIScrollBar.cpp b/source/gui/IGUIScrollBar.cpp index 30c97b288a..68833f04bf 100644 --- a/source/gui/IGUIScrollBar.cpp +++ b/source/gui/IGUIScrollBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/IGUIScrollBar.h b/source/gui/IGUIScrollBar.h index b4eb218ab5..fcdc45bdf5 100644 --- a/source/gui/IGUIScrollBar.h +++ b/source/gui/IGUIScrollBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIButtonBehavior.cpp b/source/gui/ObjectBases/IGUIButtonBehavior.cpp index 81eb2be617..605f270665 100644 --- a/source/gui/ObjectBases/IGUIButtonBehavior.cpp +++ b/source/gui/ObjectBases/IGUIButtonBehavior.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIButtonBehavior.h b/source/gui/ObjectBases/IGUIButtonBehavior.h index 954302affe..1f3ce48b08 100644 --- a/source/gui/ObjectBases/IGUIButtonBehavior.h +++ b/source/gui/ObjectBases/IGUIButtonBehavior.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIObject.cpp b/source/gui/ObjectBases/IGUIObject.cpp index 0b3658ff93..0a9ca13083 100644 --- a/source/gui/ObjectBases/IGUIObject.cpp +++ b/source/gui/ObjectBases/IGUIObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIObject.h b/source/gui/ObjectBases/IGUIObject.h index 6c47dfc4d3..f05825131a 100644 --- a/source/gui/ObjectBases/IGUIObject.h +++ b/source/gui/ObjectBases/IGUIObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectBases/IGUIScrollBarOwner.cpp b/source/gui/ObjectBases/IGUIScrollBarOwner.cpp index 46d15dc79f..23d8f85f63 100644 --- a/source/gui/ObjectBases/IGUIScrollBarOwner.cpp +++ b/source/gui/ObjectBases/IGUIScrollBarOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUIScrollBarOwner.h b/source/gui/ObjectBases/IGUIScrollBarOwner.h index 7f0f33f770..aabd5c1e0f 100644 --- a/source/gui/ObjectBases/IGUIScrollBarOwner.h +++ b/source/gui/ObjectBases/IGUIScrollBarOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IGUISCROLLBAROWNER diff --git a/source/gui/ObjectBases/IGUITextOwner.cpp b/source/gui/ObjectBases/IGUITextOwner.cpp index 34f0bff3c9..6016bc8da7 100644 --- a/source/gui/ObjectBases/IGUITextOwner.cpp +++ b/source/gui/ObjectBases/IGUITextOwner.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectBases/IGUITextOwner.h b/source/gui/ObjectBases/IGUITextOwner.h index e1169c9e5d..4d2123b7ca 100644 --- a/source/gui/ObjectBases/IGUITextOwner.h +++ b/source/gui/ObjectBases/IGUITextOwner.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CButton.cpp b/source/gui/ObjectTypes/CButton.cpp index 8826c4d820..3038f2d664 100644 --- a/source/gui/ObjectTypes/CButton.cpp +++ b/source/gui/ObjectTypes/CButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CButton.h b/source/gui/ObjectTypes/CButton.h index 478a9788f4..a987c5f553 100644 --- a/source/gui/ObjectTypes/CButton.h +++ b/source/gui/ObjectTypes/CButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUTTON diff --git a/source/gui/ObjectTypes/CChart.cpp b/source/gui/ObjectTypes/CChart.cpp index b97352888e..1aecf8bae7 100644 --- a/source/gui/ObjectTypes/CChart.cpp +++ b/source/gui/ObjectTypes/CChart.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CChart.h b/source/gui/ObjectTypes/CChart.h index 2cc79a7a98..1a017c71d1 100644 --- a/source/gui/ObjectTypes/CChart.h +++ b/source/gui/ObjectTypes/CChart.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHART diff --git a/source/gui/ObjectTypes/CCheckBox.cpp b/source/gui/ObjectTypes/CCheckBox.cpp index 55727c1f34..e1f3fcf7eb 100644 --- a/source/gui/ObjectTypes/CCheckBox.cpp +++ b/source/gui/ObjectTypes/CCheckBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CCheckBox.h b/source/gui/ObjectTypes/CCheckBox.h index 2267f44fcc..7299b6ac72 100644 --- a/source/gui/ObjectTypes/CCheckBox.h +++ b/source/gui/ObjectTypes/CCheckBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCHECKBOX diff --git a/source/gui/ObjectTypes/CDropDown.cpp b/source/gui/ObjectTypes/CDropDown.cpp index fae51284a5..1b6417a53b 100644 --- a/source/gui/ObjectTypes/CDropDown.cpp +++ b/source/gui/ObjectTypes/CDropDown.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CDropDown.h b/source/gui/ObjectTypes/CDropDown.h index 42d2b07e6a..7e34b4c6bf 100644 --- a/source/gui/ObjectTypes/CDropDown.h +++ b/source/gui/ObjectTypes/CDropDown.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CGUIDummyObject.h b/source/gui/ObjectTypes/CGUIDummyObject.h index 9ee74d353e..0613ce78a2 100644 --- a/source/gui/ObjectTypes/CGUIDummyObject.h +++ b/source/gui/ObjectTypes/CGUIDummyObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/gui/ObjectTypes/CHotkeyPicker.cpp b/source/gui/ObjectTypes/CHotkeyPicker.cpp index 08445357df..c80894b1e4 100644 --- a/source/gui/ObjectTypes/CHotkeyPicker.cpp +++ b/source/gui/ObjectTypes/CHotkeyPicker.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CHotkeyPicker.h b/source/gui/ObjectTypes/CHotkeyPicker.h index fc70097f15..ec978aae6a 100644 --- a/source/gui/ObjectTypes/CHotkeyPicker.h +++ b/source/gui/ObjectTypes/CHotkeyPicker.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CHOTKEYPICKER diff --git a/source/gui/ObjectTypes/CImage.cpp b/source/gui/ObjectTypes/CImage.cpp index 3c2f941116..09944dce2d 100644 --- a/source/gui/ObjectTypes/CImage.cpp +++ b/source/gui/ObjectTypes/CImage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CImage.h b/source/gui/ObjectTypes/CImage.h index f7fcc3cd1d..0590ab83af 100644 --- a/source/gui/ObjectTypes/CImage.h +++ b/source/gui/ObjectTypes/CImage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CIMAGE diff --git a/source/gui/ObjectTypes/CInput.cpp b/source/gui/ObjectTypes/CInput.cpp index 616c1c4d98..4b87c702c1 100644 --- a/source/gui/ObjectTypes/CInput.cpp +++ b/source/gui/ObjectTypes/CInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CInput.h b/source/gui/ObjectTypes/CInput.h index 5a2bfea493..4e6039fa3d 100644 --- a/source/gui/ObjectTypes/CInput.h +++ b/source/gui/ObjectTypes/CInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINPUT diff --git a/source/gui/ObjectTypes/CList.cpp b/source/gui/ObjectTypes/CList.cpp index 8552cf7710..ce002088fc 100644 --- a/source/gui/ObjectTypes/CList.cpp +++ b/source/gui/ObjectTypes/CList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CList.h b/source/gui/ObjectTypes/CList.h index 03076350a1..eba57d8753 100644 --- a/source/gui/ObjectTypes/CList.h +++ b/source/gui/ObjectTypes/CList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLIST diff --git a/source/gui/ObjectTypes/CMiniMap.cpp b/source/gui/ObjectTypes/CMiniMap.cpp index 724099c574..130fe5292b 100644 --- a/source/gui/ObjectTypes/CMiniMap.cpp +++ b/source/gui/ObjectTypes/CMiniMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CMiniMap.h b/source/gui/ObjectTypes/CMiniMap.h index 66df4ba9ef..e4d6df5cfe 100644 --- a/source/gui/ObjectTypes/CMiniMap.h +++ b/source/gui/ObjectTypes/CMiniMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MINIMAP diff --git a/source/gui/ObjectTypes/COList.cpp b/source/gui/ObjectTypes/COList.cpp index e6318a7777..4b63cba43e 100644 --- a/source/gui/ObjectTypes/COList.cpp +++ b/source/gui/ObjectTypes/COList.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/COList.h b/source/gui/ObjectTypes/COList.h index 179252fca8..1bccc88d77 100644 --- a/source/gui/ObjectTypes/COList.h +++ b/source/gui/ObjectTypes/COList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLIST #define INCLUDED_COLIST diff --git a/source/gui/ObjectTypes/CProgressBar.cpp b/source/gui/ObjectTypes/CProgressBar.cpp index d2749acaba..7bae0201c3 100644 --- a/source/gui/ObjectTypes/CProgressBar.cpp +++ b/source/gui/ObjectTypes/CProgressBar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CProgressBar.h b/source/gui/ObjectTypes/CProgressBar.h index 8fb91654e0..28ae46bc1a 100644 --- a/source/gui/ObjectTypes/CProgressBar.h +++ b/source/gui/ObjectTypes/CProgressBar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CPROGRESSBAR diff --git a/source/gui/ObjectTypes/CRadioButton.cpp b/source/gui/ObjectTypes/CRadioButton.cpp index d29712dc40..d91e607cb5 100644 --- a/source/gui/ObjectTypes/CRadioButton.cpp +++ b/source/gui/ObjectTypes/CRadioButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CRadioButton.h b/source/gui/ObjectTypes/CRadioButton.h index a0e0d95888..b133eefea6 100644 --- a/source/gui/ObjectTypes/CRadioButton.h +++ b/source/gui/ObjectTypes/CRadioButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CRADIOBUTTON diff --git a/source/gui/ObjectTypes/CSlider.cpp b/source/gui/ObjectTypes/CSlider.cpp index 91666a1df3..375e1d1b8c 100644 --- a/source/gui/ObjectTypes/CSlider.cpp +++ b/source/gui/ObjectTypes/CSlider.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CSlider.h b/source/gui/ObjectTypes/CSlider.h index 95237c1179..5e523a5092 100644 --- a/source/gui/ObjectTypes/CSlider.h +++ b/source/gui/ObjectTypes/CSlider.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSLIDER diff --git a/source/gui/ObjectTypes/CText.cpp b/source/gui/ObjectTypes/CText.cpp index 9110d16643..26e88795e7 100644 --- a/source/gui/ObjectTypes/CText.cpp +++ b/source/gui/ObjectTypes/CText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CText.h b/source/gui/ObjectTypes/CText.h index d91ab18745..c876a791c0 100644 --- a/source/gui/ObjectTypes/CText.h +++ b/source/gui/ObjectTypes/CText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTEXT diff --git a/source/gui/ObjectTypes/CTooltip.cpp b/source/gui/ObjectTypes/CTooltip.cpp index 888c370025..782c636304 100644 --- a/source/gui/ObjectTypes/CTooltip.cpp +++ b/source/gui/ObjectTypes/CTooltip.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/ObjectTypes/CTooltip.h b/source/gui/ObjectTypes/CTooltip.h index 7cddcad972..36f9512800 100644 --- a/source/gui/ObjectTypes/CTooltip.h +++ b/source/gui/ObjectTypes/CTooltip.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CTOOLTIP diff --git a/source/gui/SGUIIcon.h b/source/gui/SGUIIcon.h index 7a25eb4cc9..4fbf2d8901 100644 --- a/source/gui/SGUIIcon.h +++ b/source/gui/SGUIIcon.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIICON diff --git a/source/gui/SGUIMessage.h b/source/gui/SGUIMessage.h index c23fb5a23b..d2dda6a802 100644 --- a/source/gui/SGUIMessage.h +++ b/source/gui/SGUIMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUIMESSAGE diff --git a/source/gui/SGUIStyle.h b/source/gui/SGUIStyle.h index 42e3c6e9fb..20e5822074 100644 --- a/source/gui/SGUIStyle.h +++ b/source/gui/SGUIStyle.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SGUISTYLE diff --git a/source/gui/Scripting/GuiScriptConversions.cpp b/source/gui/Scripting/GuiScriptConversions.cpp index b47666d585..6b3706e53d 100644 --- a/source/gui/Scripting/GuiScriptConversions.cpp +++ b/source/gui/Scripting/GuiScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIManager.cpp b/source/gui/Scripting/JSInterface_GUIManager.cpp index c66b3dfedf..5f43434074 100644 --- a/source/gui/Scripting/JSInterface_GUIManager.cpp +++ b/source/gui/Scripting/JSInterface_GUIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIManager.h b/source/gui/Scripting/JSInterface_GUIManager.h index 4dcb0051aa..d5b0008c6a 100644 --- a/source/gui/Scripting/JSInterface_GUIManager.h +++ b/source/gui/Scripting/JSInterface_GUIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIMANAGER diff --git a/source/gui/Scripting/JSInterface_GUIProxy.cpp b/source/gui/Scripting/JSInterface_GUIProxy.cpp index f5552b08ff..7ce2bfd606 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy.cpp +++ b/source/gui/Scripting/JSInterface_GUIProxy.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUIProxy.h b/source/gui/Scripting/JSInterface_GUIProxy.h index b0d3d9a523..3534841cce 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy.h +++ b/source/gui/Scripting/JSInterface_GUIProxy.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUIPROXY diff --git a/source/gui/Scripting/JSInterface_GUIProxy_impl.h b/source/gui/Scripting/JSInterface_GUIProxy_impl.h index e2e82b6bde..17f7d88f43 100644 --- a/source/gui/Scripting/JSInterface_GUIProxy_impl.h +++ b/source/gui/Scripting/JSInterface_GUIProxy_impl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file is included directly into actual implementation files. diff --git a/source/gui/Scripting/JSInterface_GUISize.cpp b/source/gui/Scripting/JSInterface_GUISize.cpp index 766ef3a5b2..a3a64ec4ad 100644 --- a/source/gui/Scripting/JSInterface_GUISize.cpp +++ b/source/gui/Scripting/JSInterface_GUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/JSInterface_GUISize.h b/source/gui/Scripting/JSInterface_GUISize.h index 1f0a13cbe2..70668b542a 100644 --- a/source/gui/Scripting/JSInterface_GUISize.h +++ b/source/gui/Scripting/JSInterface_GUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GUISIZE diff --git a/source/gui/Scripting/ScriptFunctions.cpp b/source/gui/Scripting/ScriptFunctions.cpp index 472bf59fc1..c9619006e6 100644 --- a/source/gui/Scripting/ScriptFunctions.cpp +++ b/source/gui/Scripting/ScriptFunctions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/Scripting/ScriptFunctions.h b/source/gui/Scripting/ScriptFunctions.h index f739ca044f..63c2e89a10 100644 --- a/source/gui/Scripting/ScriptFunctions.h +++ b/source/gui/Scripting/ScriptFunctions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_SCRIPTFUNCTIONS diff --git a/source/gui/SettingTypes/CGUIColor.cpp b/source/gui/SettingTypes/CGUIColor.cpp index 1ef2ba571c..8d391b7a08 100644 --- a/source/gui/SettingTypes/CGUIColor.cpp +++ b/source/gui/SettingTypes/CGUIColor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIColor.h b/source/gui/SettingTypes/CGUIColor.h index 87f371ef04..3659262326 100644 --- a/source/gui/SettingTypes/CGUIColor.h +++ b/source/gui/SettingTypes/CGUIColor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUICOLOR diff --git a/source/gui/SettingTypes/CGUIHotkey.cpp b/source/gui/SettingTypes/CGUIHotkey.cpp index 8f4a97d38b..1ad80cf3cb 100644 --- a/source/gui/SettingTypes/CGUIHotkey.cpp +++ b/source/gui/SettingTypes/CGUIHotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIHotkey.h b/source/gui/SettingTypes/CGUIHotkey.h index 782a50f4b0..abc27b6968 100644 --- a/source/gui/SettingTypes/CGUIHotkey.h +++ b/source/gui/SettingTypes/CGUIHotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUIHOTKEY diff --git a/source/gui/SettingTypes/CGUIList.h b/source/gui/SettingTypes/CGUIList.h index a46644c610..84c7290e5c 100644 --- a/source/gui/SettingTypes/CGUIList.h +++ b/source/gui/SettingTypes/CGUIList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUILIST diff --git a/source/gui/SettingTypes/CGUISeries.h b/source/gui/SettingTypes/CGUISeries.h index 259b607bfb..c49d5e502c 100644 --- a/source/gui/SettingTypes/CGUISeries.h +++ b/source/gui/SettingTypes/CGUISeries.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ diff --git a/source/gui/SettingTypes/CGUISize.cpp b/source/gui/SettingTypes/CGUISize.cpp index 843d200115..ef31b57b09 100644 --- a/source/gui/SettingTypes/CGUISize.cpp +++ b/source/gui/SettingTypes/CGUISize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUISize.h b/source/gui/SettingTypes/CGUISize.h index d9769453d4..98c58aac83 100644 --- a/source/gui/SettingTypes/CGUISize.h +++ b/source/gui/SettingTypes/CGUISize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISIZE diff --git a/source/gui/SettingTypes/CGUIString.cpp b/source/gui/SettingTypes/CGUIString.cpp index 27872be49b..41f398b922 100644 --- a/source/gui/SettingTypes/CGUIString.cpp +++ b/source/gui/SettingTypes/CGUIString.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/CGUIString.h b/source/gui/SettingTypes/CGUIString.h index ccb4d3a6bb..8ec1983ca7 100644 --- a/source/gui/SettingTypes/CGUIString.h +++ b/source/gui/SettingTypes/CGUIString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CGUISTRING diff --git a/source/gui/SettingTypes/EAlign.h b/source/gui/SettingTypes/EAlign.h index 206819f260..11e6bdc169 100644 --- a/source/gui/SettingTypes/EAlign.h +++ b/source/gui/SettingTypes/EAlign.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EALIGN diff --git a/source/gui/SettingTypes/MouseEventMask.cpp b/source/gui/SettingTypes/MouseEventMask.cpp index d6a51c1d3a..08c784852c 100644 --- a/source/gui/SettingTypes/MouseEventMask.cpp +++ b/source/gui/SettingTypes/MouseEventMask.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/gui/SettingTypes/MouseEventMask.h b/source/gui/SettingTypes/MouseEventMask.h index eff93f25cd..6163e9fcb8 100644 --- a/source/gui/SettingTypes/MouseEventMask.h +++ b/source/gui/SettingTypes/MouseEventMask.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUI_MOUSE_EVENT_MASK diff --git a/source/gui/tests/test_CGUIText.h b/source/gui/tests/test_CGUIText.h index c0243b760b..1e2350be35 100644 --- a/source/gui/tests/test_CGUIText.h +++ b/source/gui/tests/test_CGUIText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_GUISetting.h b/source/gui/tests/test_GUISetting.h index e5bc9115fa..b2c3a6b7a8 100644 --- a/source/gui/tests/test_GUISetting.h +++ b/source/gui/tests/test_GUISetting.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_GuiManager.h b/source/gui/tests/test_GuiManager.h index 3a570dccd7..c20f86484c 100644 --- a/source/gui/tests/test_GuiManager.h +++ b/source/gui/tests/test_GuiManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/gui/tests/test_ParseString.h b/source/gui/tests/test_ParseString.h index 2cf37dd54d..e5e28c0411 100644 --- a/source/gui/tests/test_ParseString.h +++ b/source/gui/tests/test_ParseString.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/i18n/scripting/JSInterface_L10n.cpp b/source/i18n/scripting/JSInterface_L10n.cpp index cfea5f2560..beb5aeb6da 100644 --- a/source/i18n/scripting/JSInterface_L10n.cpp +++ b/source/i18n/scripting/JSInterface_L10n.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/i18n/scripting/JSInterface_L10n.h b/source/i18n/scripting/JSInterface_L10n.h index e26860bf38..4873db277d 100644 --- a/source/i18n/scripting/JSInterface_L10n.h +++ b/source/i18n/scripting/JSInterface_L10n.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_L10N diff --git a/source/lib/allocators/STLAllocators.h b/source/lib/allocators/STLAllocators.h index 62a04714f6..74fe1ad1fb 100644 --- a/source/lib/allocators/STLAllocators.h +++ b/source/lib/allocators/STLAllocators.h @@ -27,7 +27,7 @@ #include /** - * Adapt a 0 A.D.-style allocator for usage in STL containers. + * Adapt a 0 A.D.-style allocator for usage in STL containers. * Use 'Backend' as an underlying allocator. */ template diff --git a/source/lib/sysdep/os/unix/unix.cpp b/source/lib/sysdep/os/unix/unix.cpp index 501516ecd8..6690e8a013 100644 --- a/source/lib/sysdep/os/unix/unix.cpp +++ b/source/lib/sysdep/os/unix/unix.cpp @@ -113,7 +113,7 @@ static ErrorReactionInternal try_gui_display_error(const wchar_t* text, bool man char* const argv[] = { strdup(cmd), strdup("-geometry"), strdup("x500"), // set height so the box will always be very visible - strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name + strdup("-title"), strdup("0 A.D. message"), // TODO: maybe shouldn't hard-code app name strdup("-buttons"), strdup(buttons), strdup("-default"), strdup(defaultButton), strdup(message.c_str()), diff --git a/source/lobby/Globals.cpp b/source/lobby/Globals.cpp index 1c31d9760d..7c6ec9bf3f 100644 --- a/source/lobby/Globals.cpp +++ b/source/lobby/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/IXmppClient.h b/source/lobby/IXmppClient.h index fb241aff48..c9717b7171 100644 --- a/source/lobby/IXmppClient.h +++ b/source/lobby/IXmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef IXMPPCLIENT_H diff --git a/source/lobby/StanzaExtensions.cpp b/source/lobby/StanzaExtensions.cpp index 98f27f4660..edb091dba5 100644 --- a/source/lobby/StanzaExtensions.cpp +++ b/source/lobby/StanzaExtensions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "StanzaExtensions.h" diff --git a/source/lobby/StanzaExtensions.h b/source/lobby/StanzaExtensions.h index 2d834f0460..adee8132c8 100644 --- a/source/lobby/StanzaExtensions.h +++ b/source/lobby/StanzaExtensions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STANZAEXTENSIONS_H #define STANZAEXTENSIONS_H diff --git a/source/lobby/XmppClient.cpp b/source/lobby/XmppClient.cpp index e1279c2dec..5f3bad671a 100644 --- a/source/lobby/XmppClient.cpp +++ b/source/lobby/XmppClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -105,7 +105,7 @@ XmppClient::XmppClient(const ScriptInterface* scriptInterface, const std::string m_xpartamuppId = sXpartamupp + "@" + m_server + "/CC"; m_echelonId = sEchelon + "@" + m_server + "/CC"; - // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. + // Generate a unique, unpredictable resource to allow multiple 0 A.D. instances to connect to the lobby. glooxwrapper::JID clientJid(sUsername + "@" + m_server + "/0ad-" + ps_generate_guid()); glooxwrapper::JID roomJid(m_room + "@conference." + m_server + "/" + sNick); diff --git a/source/lobby/XmppClient.h b/source/lobby/XmppClient.h index 31dfe478f1..c5d926a10c 100644 --- a/source/lobby/XmppClient.h +++ b/source/lobby/XmppClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef XXXMPPCLIENT_H diff --git a/source/lobby/glooxwrapper/glooxwrapper.cpp b/source/lobby/glooxwrapper/glooxwrapper.cpp index 8c42c4d9e5..cb1622e1d8 100644 --- a/source/lobby/glooxwrapper/glooxwrapper.cpp +++ b/source/lobby/glooxwrapper/glooxwrapper.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/glooxwrapper/glooxwrapper.h b/source/lobby/glooxwrapper/glooxwrapper.h index 7b5abdaeeb..10355f3f7d 100644 --- a/source/lobby/glooxwrapper/glooxwrapper.h +++ b/source/lobby/glooxwrapper/glooxwrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GLOOXWRAPPER_H diff --git a/source/lobby/scripting/GlooxScriptConversions.cpp b/source/lobby/scripting/GlooxScriptConversions.cpp index 048fd8a113..dfc3ee99a7 100644 --- a/source/lobby/scripting/GlooxScriptConversions.cpp +++ b/source/lobby/scripting/GlooxScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/scripting/JSInterface_Lobby.cpp b/source/lobby/scripting/JSInterface_Lobby.cpp index bc29625d9c..adfaa6597f 100644 --- a/source/lobby/scripting/JSInterface_Lobby.cpp +++ b/source/lobby/scripting/JSInterface_Lobby.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/lobby/scripting/JSInterface_Lobby.h b/source/lobby/scripting/JSInterface_Lobby.h index 5eba1ecc91..54823c22f0 100644 --- a/source/lobby/scripting/JSInterface_Lobby.h +++ b/source/lobby/scripting/JSInterface_Lobby.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_LOBBY diff --git a/source/main.cpp b/source/main.cpp index ccde1a24c7..d1f7936861 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxAligned.cpp b/source/maths/BoundingBoxAligned.cpp index 2bab0a3559..0458073fe2 100644 --- a/source/maths/BoundingBoxAligned.cpp +++ b/source/maths/BoundingBoxAligned.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxAligned.h b/source/maths/BoundingBoxAligned.h index be01f6311d..c9788e157d 100644 --- a/source/maths/BoundingBoxAligned.h +++ b/source/maths/BoundingBoxAligned.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/BoundingBoxOriented.cpp b/source/maths/BoundingBoxOriented.cpp index 4332362ef1..896ffa39c5 100644 --- a/source/maths/BoundingBoxOriented.cpp +++ b/source/maths/BoundingBoxOriented.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/BoundingBoxOriented.h b/source/maths/BoundingBoxOriented.h index 51201c6ca4..a397e67e7e 100644 --- a/source/maths/BoundingBoxOriented.h +++ b/source/maths/BoundingBoxOriented.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOX diff --git a/source/maths/BoundingSphere.cpp b/source/maths/BoundingSphere.cpp index c6bff5674f..456263606e 100644 --- a/source/maths/BoundingSphere.cpp +++ b/source/maths/BoundingSphere.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/BoundingSphere.h b/source/maths/BoundingSphere.h index fd13fbe62c..4542d25715 100644 --- a/source/maths/BoundingSphere.h +++ b/source/maths/BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BOUNDINGSPHERE diff --git a/source/maths/Brush.cpp b/source/maths/Brush.cpp index 667e48191a..ee512139ae 100644 --- a/source/maths/Brush.cpp +++ b/source/maths/Brush.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Brush.h b/source/maths/Brush.h index cbc9afe103..7fa9d72182 100644 --- a/source/maths/Brush.h +++ b/source/maths/Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Ease.h b/source/maths/Ease.h index 5ba9546a15..129444deea 100644 --- a/source/maths/Ease.h +++ b/source/maths/Ease.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EASE diff --git a/source/maths/Fixed.cpp b/source/maths/Fixed.cpp index e9e3c8cec8..22ccfb1af9 100644 --- a/source/maths/Fixed.cpp +++ b/source/maths/Fixed.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Fixed.h b/source/maths/Fixed.h index 9364920285..20fa6d5f6b 100644 --- a/source/maths/Fixed.h +++ b/source/maths/Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED diff --git a/source/maths/FixedVector2D.h b/source/maths/FixedVector2D.h index 100c42597e..3383575438 100644 --- a/source/maths/FixedVector2D.h +++ b/source/maths/FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR2D diff --git a/source/maths/FixedVector3D.h b/source/maths/FixedVector3D.h index ad47c60b38..780b429f41 100644 --- a/source/maths/FixedVector3D.h +++ b/source/maths/FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIXED_VECTOR3D diff --git a/source/maths/Frustum.cpp b/source/maths/Frustum.cpp index b104b821d3..fd0fccbd23 100644 --- a/source/maths/Frustum.cpp +++ b/source/maths/Frustum.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Frustum.h b/source/maths/Frustum.h index 66152c3bff..50ba0ef0ab 100644 --- a/source/maths/Frustum.h +++ b/source/maths/Frustum.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/MD5.cpp b/source/maths/MD5.cpp index 0ec7cbd961..485cc1a617 100644 --- a/source/maths/MD5.cpp +++ b/source/maths/MD5.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/MD5.h b/source/maths/MD5.h index 283b9c0be4..9a1af3e9c7 100644 --- a/source/maths/MD5.h +++ b/source/maths/MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MD5 diff --git a/source/maths/MathUtil.h b/source/maths/MathUtil.h index d8d981c6c7..67ef7b4019 100644 --- a/source/maths/MathUtil.h +++ b/source/maths/MathUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATHUTIL diff --git a/source/maths/Matrix3D.cpp b/source/maths/Matrix3D.cpp index 4d26f05ff8..9f183159d5 100644 --- a/source/maths/Matrix3D.cpp +++ b/source/maths/Matrix3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Matrix3D.h b/source/maths/Matrix3D.h index 16df365e52..0fbb4aa8da 100644 --- a/source/maths/Matrix3D.h +++ b/source/maths/Matrix3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/NUSpline.cpp b/source/maths/NUSpline.cpp index 0ff68d77ec..e455cae170 100644 --- a/source/maths/NUSpline.cpp +++ b/source/maths/NUSpline.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/NUSpline.h b/source/maths/NUSpline.h index 4e324c2b58..c12f43dffb 100644 --- a/source/maths/NUSpline.h +++ b/source/maths/NUSpline.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/maths/Plane.cpp b/source/maths/Plane.cpp index 04f0fe9a9b..ddb85873f6 100644 --- a/source/maths/Plane.cpp +++ b/source/maths/Plane.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Plane.h b/source/maths/Plane.h index 8c4743729a..465ab1b941 100644 --- a/source/maths/Plane.h +++ b/source/maths/Plane.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Quaternion.cpp b/source/maths/Quaternion.cpp index 1aac49b6fa..95f18eca3b 100644 --- a/source/maths/Quaternion.cpp +++ b/source/maths/Quaternion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Quaternion.h b/source/maths/Quaternion.h index c0574122d0..c25aa0a502 100644 --- a/source/maths/Quaternion.h +++ b/source/maths/Quaternion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_QUATERNION diff --git a/source/maths/Rect.cpp b/source/maths/Rect.cpp index 394a032262..970670886f 100644 --- a/source/maths/Rect.cpp +++ b/source/maths/Rect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Rect.h b/source/maths/Rect.h index ed1df24f32..d33eaf37ff 100644 --- a/source/maths/Rect.h +++ b/source/maths/Rect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RECT diff --git a/source/maths/Size2D.cpp b/source/maths/Size2D.cpp index 2e88f7244d..7da9fdbeb4 100644 --- a/source/maths/Size2D.cpp +++ b/source/maths/Size2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Size2D.h b/source/maths/Size2D.h index 109991fb3c..864ceb856d 100644 --- a/source/maths/Size2D.h +++ b/source/maths/Size2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIZE2D diff --git a/source/maths/Sqrt.cpp b/source/maths/Sqrt.cpp index b63a2df1f0..534d8ee011 100644 --- a/source/maths/Sqrt.cpp +++ b/source/maths/Sqrt.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Sqrt.h b/source/maths/Sqrt.h index 8db047123c..dc9346da6c 100644 --- a/source/maths/Sqrt.h +++ b/source/maths/Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MATH_SQRT diff --git a/source/maths/Vector2D.cpp b/source/maths/Vector2D.cpp index 34af3a9a51..6fbccda128 100644 --- a/source/maths/Vector2D.cpp +++ b/source/maths/Vector2D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/maths/Vector2D.h b/source/maths/Vector2D.h index 1e9db33f65..62d7e95c62 100644 --- a/source/maths/Vector2D.h +++ b/source/maths/Vector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VECTOR2D diff --git a/source/maths/Vector3D.cpp b/source/maths/Vector3D.cpp index 730b94283d..a9e94964e5 100644 --- a/source/maths/Vector3D.cpp +++ b/source/maths/Vector3D.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Vector3D.h b/source/maths/Vector3D.h index d5a75df090..049798c34d 100644 --- a/source/maths/Vector3D.h +++ b/source/maths/Vector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/Vector4D.h b/source/maths/Vector4D.h index 3a5686e74a..5888592159 100644 --- a/source/maths/Vector4D.h +++ b/source/maths/Vector4D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/maths/tests/test_Bound.h b/source/maths/tests/test_Bound.h index 72a9110491..07d9c2a13c 100644 --- a/source/maths/tests/test_Bound.h +++ b/source/maths/tests/test_Bound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_BoundingSphere.h b/source/maths/tests/test_BoundingSphere.h index 58bc0c5274..7a2f2b9241 100644 --- a/source/maths/tests/test_BoundingSphere.h +++ b/source/maths/tests/test_BoundingSphere.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Brush.h b/source/maths/tests/test_Brush.h index 4b13f371b0..11de2d9566 100644 --- a/source/maths/tests/test_Brush.h +++ b/source/maths/tests/test_Brush.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Fixed.h b/source/maths/tests/test_Fixed.h index 32895ef2fe..cfc3af3c9b 100644 --- a/source/maths/tests/test_Fixed.h +++ b/source/maths/tests/test_Fixed.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_FixedVector2D.h b/source/maths/tests/test_FixedVector2D.h index d1e0b3c721..16bc3bba51 100644 --- a/source/maths/tests/test_FixedVector2D.h +++ b/source/maths/tests/test_FixedVector2D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_FixedVector3D.h b/source/maths/tests/test_FixedVector3D.h index e4cb0b259b..0c276431de 100644 --- a/source/maths/tests/test_FixedVector3D.h +++ b/source/maths/tests/test_FixedVector3D.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_MD5.h b/source/maths/tests/test_MD5.h index 7bce6ed0ad..95edab4174 100644 --- a/source/maths/tests/test_MD5.h +++ b/source/maths/tests/test_MD5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Matrix3d.h b/source/maths/tests/test_Matrix3d.h index 4e449ff50a..18b853c223 100644 --- a/source/maths/tests/test_Matrix3d.h +++ b/source/maths/tests/test_Matrix3d.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/maths/tests/test_Sqrt.h b/source/maths/tests/test_Sqrt.h index 702244b9cd..94d38a7ee7 100644 --- a/source/maths/tests/test_Sqrt.h +++ b/source/maths/tests/test_Sqrt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/mocks/dlfcn.h b/source/mocks/dlfcn.h index d4f0982cae..c9703f12e7 100644 --- a/source/mocks/dlfcn.h +++ b/source/mocks/dlfcn.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/mocks/mocks_real.cpp b/source/mocks/mocks_real.cpp index 1bdd8c9c2c..db28728e36 100644 --- a/source/mocks/mocks_real.cpp +++ b/source/mocks/mocks_real.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_REAL_SOURCE_FILE diff --git a/source/mocks/mocks_test.cpp b/source/mocks/mocks_test.cpp index 11299fb03b..6fe4f997f4 100644 --- a/source/mocks/mocks_test.cpp +++ b/source/mocks/mocks_test.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define CXXTEST_MOCK_TEST_SOURCE_FILE diff --git a/source/mocks/unistd.h b/source/mocks/unistd.h index 647bebabfa..0331833eb0 100644 --- a/source/mocks/unistd.h +++ b/source/mocks/unistd.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/network/FSM.cpp b/source/network/FSM.cpp index 39555c981c..dc8be167b3 100644 --- a/source/network/FSM.cpp +++ b/source/network/FSM.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/FSM.h b/source/network/FSM.h index b98e2f93d0..26700c7a04 100644 --- a/source/network/FSM.h +++ b/source/network/FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef FSM_H diff --git a/source/network/NMTCreator.h b/source/network/NMTCreator.h index ea294eab4a..c3e7e540ac 100644 --- a/source/network/NMTCreator.h +++ b/source/network/NMTCreator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Serialization.h" diff --git a/source/network/NetClient.cpp b/source/network/NetClient.cpp index dc194f398a..060d99d0e0 100644 --- a/source/network/NetClient.cpp +++ b/source/network/NetClient.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetClient.h b/source/network/NetClient.h index 37fae11530..c768ff1ca7 100644 --- a/source/network/NetClient.h +++ b/source/network/NetClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETCLIENT_H diff --git a/source/network/NetClientTurnManager.cpp b/source/network/NetClientTurnManager.cpp index 0ab67f4591..8919c1c3fe 100644 --- a/source/network/NetClientTurnManager.cpp +++ b/source/network/NetClientTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetClientTurnManager.h b/source/network/NetClientTurnManager.h index c2f3d6ddfc..fc6f4c5e4e 100644 --- a/source/network/NetClientTurnManager.h +++ b/source/network/NetClientTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETCLIENTTURNMANAGER diff --git a/source/network/NetEnet.cpp b/source/network/NetEnet.cpp index 5abbe8993a..cca27c16db 100644 --- a/source/network/NetEnet.cpp +++ b/source/network/NetEnet.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetFileTransfer.cpp b/source/network/NetFileTransfer.cpp index 14e8ca6a46..3f343c0c41 100644 --- a/source/network/NetFileTransfer.cpp +++ b/source/network/NetFileTransfer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetFileTransfer.h b/source/network/NetFileTransfer.h index ec1fa038d7..317b597d27 100644 --- a/source/network/NetFileTransfer.h +++ b/source/network/NetFileTransfer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETFILETRANSFER_H diff --git a/source/network/NetHost.cpp b/source/network/NetHost.cpp index e81a4ceb01..bf7ea320c9 100644 --- a/source/network/NetHost.cpp +++ b/source/network/NetHost.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetHost.h b/source/network/NetHost.h index e842a36d0f..30799b0d48 100644 --- a/source/network/NetHost.h +++ b/source/network/NetHost.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETHOST_H diff --git a/source/network/NetMessage.cpp b/source/network/NetMessage.cpp index 9515d939de..6a506bf2e6 100644 --- a/source/network/NetMessage.cpp +++ b/source/network/NetMessage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetMessage.h b/source/network/NetMessage.h index 3e975ddc89..7416e288f0 100644 --- a/source/network/NetMessage.h +++ b/source/network/NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETMESSAGE_H diff --git a/source/network/NetMessageSim.cpp b/source/network/NetMessageSim.cpp index da21354627..04999dd1ec 100644 --- a/source/network/NetMessageSim.cpp +++ b/source/network/NetMessageSim.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetMessages.h b/source/network/NetMessages.h index f2259d0a7e..0050825b32 100644 --- a/source/network/NetMessages.h +++ b/source/network/NetMessages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/network/NetServer.cpp b/source/network/NetServer.cpp index 0f06348399..7ee6cc2f6d 100644 --- a/source/network/NetServer.cpp +++ b/source/network/NetServer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetServer.h b/source/network/NetServer.h index 74e03d4180..ac947b34de 100644 --- a/source/network/NetServer.h +++ b/source/network/NetServer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSERVER_H diff --git a/source/network/NetServerTurnManager.cpp b/source/network/NetServerTurnManager.cpp index 350aced5ab..233caeab03 100644 --- a/source/network/NetServerTurnManager.cpp +++ b/source/network/NetServerTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetServerTurnManager.h b/source/network/NetServerTurnManager.h index 5133cdf82b..d4b2564376 100644 --- a/source/network/NetServerTurnManager.h +++ b/source/network/NetServerTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSERVERTURNMANAGER diff --git a/source/network/NetSession.cpp b/source/network/NetSession.cpp index 952e748048..3282d7e512 100644 --- a/source/network/NetSession.cpp +++ b/source/network/NetSession.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetSession.h b/source/network/NetSession.h index 4b3a4d130a..a324a5e124 100644 --- a/source/network/NetSession.h +++ b/source/network/NetSession.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef NETSESSION_H diff --git a/source/network/NetStats.cpp b/source/network/NetStats.cpp index 883b97641f..2e099c74ab 100644 --- a/source/network/NetStats.cpp +++ b/source/network/NetStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/NetStats.h b/source/network/NetStats.h index 14e6a7a791..db34e1b5d4 100644 --- a/source/network/NetStats.h +++ b/source/network/NetStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETSTATS diff --git a/source/network/Serialization.h b/source/network/Serialization.h index 476d52aa6e..79f594e907 100644 --- a/source/network/Serialization.h +++ b/source/network/Serialization.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_SERIALIZATION diff --git a/source/network/StringConverters.h b/source/network/StringConverters.h index 4003ce7dd8..9c81a91767 100644 --- a/source/network/StringConverters.h +++ b/source/network/StringConverters.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_NETWORK_STRINGCONVERTERS diff --git a/source/network/StunClient.cpp b/source/network/StunClient.cpp index e79524648f..7dafa203a9 100644 --- a/source/network/StunClient.cpp +++ b/source/network/StunClient.cpp @@ -1,19 +1,19 @@ /* Copyright (C) 2022 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/network/StunClient.h b/source/network/StunClient.h index 5be8618d33..a1aaae24ad 100644 --- a/source/network/StunClient.h +++ b/source/network/StunClient.h @@ -1,19 +1,19 @@ /* Copyright (C) 2021 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef STUNCLIENT_H diff --git a/source/network/scripting/JSInterface_Network.cpp b/source/network/scripting/JSInterface_Network.cpp index f3ee514cdb..83963fbe66 100644 --- a/source/network/scripting/JSInterface_Network.cpp +++ b/source/network/scripting/JSInterface_Network.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -109,7 +109,7 @@ void StartNetworkHost(const ScriptRequest& rq, const CStrW& playerName, const u1 CStr hostJID = g_XmppClient->GetJID(); /** - * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients + * Password security - we want 0 A.D. to protect players from malicious hosts. We assume that clients * might mistakenly send a personal password instead of the game password (e.g. enter their mail account's password on autopilot). * Malicious dedicated servers might be set up to farm these failed logins and possibly obtain user credentials. * Therefore, we hash the passwords on the client side before sending them to the server. diff --git a/source/network/scripting/JSInterface_Network.h b/source/network/scripting/JSInterface_Network.h index 23456b9d97..0343c175e0 100644 --- a/source/network/scripting/JSInterface_Network.h +++ b/source/network/scripting/JSInterface_Network.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_NETWORK diff --git a/source/network/tests/test_FSM.h b/source/network/tests/test_FSM.h index f129420da2..84fa37cced 100644 --- a/source/network/tests/test_FSM.h +++ b/source/network/tests/test_FSM.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_Net.h b/source/network/tests/test_Net.h index be96e0d824..d09dead634 100644 --- a/source/network/tests/test_Net.h +++ b/source/network/tests/test_Net.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_NetMessage.h b/source/network/tests/test_NetMessage.h index 36776bbdec..e7c28c0f6b 100644 --- a/source/network/tests/test_NetMessage.h +++ b/source/network/tests/test_NetMessage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/network/tests/test_StunClient.h b/source/network/tests/test_StunClient.h index e50cfe5746..74c9d376ae 100644 --- a/source/network/tests/test_StunClient.h +++ b/source/network/tests/test_StunClient.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/pch/atlas/precompiled.cpp b/source/pch/atlas/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/atlas/precompiled.cpp +++ b/source/pch/atlas/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/atlas/precompiled.h b/source/pch/atlas/precompiled.h index 3da1657434..1bc90188d3 100644 --- a/source/pch/atlas/precompiled.h +++ b/source/pch/atlas/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/engine/precompiled.cpp b/source/pch/engine/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/engine/precompiled.cpp +++ b/source/pch/engine/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/engine/precompiled.h b/source/pch/engine/precompiled.h index 73b4f59ddf..37c727143f 100644 --- a/source/pch/engine/precompiled.h +++ b/source/pch/engine/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/glooxwrapper/precompiled.cpp b/source/pch/glooxwrapper/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/glooxwrapper/precompiled.cpp +++ b/source/pch/glooxwrapper/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/glooxwrapper/precompiled.h b/source/pch/glooxwrapper/precompiled.h index 8d3653b99f..07f00010b7 100644 --- a/source/pch/glooxwrapper/precompiled.h +++ b/source/pch/glooxwrapper/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/graphics/precompiled.cpp b/source/pch/graphics/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/graphics/precompiled.cpp +++ b/source/pch/graphics/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/graphics/precompiled.h b/source/pch/graphics/precompiled.h index c69aacc4a2..6faa93ce25 100644 --- a/source/pch/graphics/precompiled.h +++ b/source/pch/graphics/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/gui/precompiled.cpp b/source/pch/gui/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/gui/precompiled.cpp +++ b/source/pch/gui/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/gui/precompiled.h b/source/pch/gui/precompiled.h index 5c703e93c5..972626a7f7 100644 --- a/source/pch/gui/precompiled.h +++ b/source/pch/gui/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/lobby/precompiled.cpp b/source/pch/lobby/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/lobby/precompiled.cpp +++ b/source/pch/lobby/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/lobby/precompiled.h b/source/pch/lobby/precompiled.h index 8d3653b99f..07f00010b7 100644 --- a/source/pch/lobby/precompiled.h +++ b/source/pch/lobby/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/lowlevel/precompiled.cpp b/source/pch/lowlevel/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/lowlevel/precompiled.cpp +++ b/source/pch/lowlevel/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/lowlevel/precompiled.h b/source/pch/lowlevel/precompiled.h index 2cd85d519e..3f0e13694b 100644 --- a/source/pch/lowlevel/precompiled.h +++ b/source/pch/lowlevel/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/network/precompiled.cpp b/source/pch/network/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/network/precompiled.cpp +++ b/source/pch/network/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/network/precompiled.h b/source/pch/network/precompiled.h index 3bb3e1f509..fb1b3502b3 100644 --- a/source/pch/network/precompiled.h +++ b/source/pch/network/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/scriptinterface/precompiled.cpp b/source/pch/scriptinterface/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/scriptinterface/precompiled.cpp +++ b/source/pch/scriptinterface/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/scriptinterface/precompiled.h b/source/pch/scriptinterface/precompiled.h index afa0bbc8e9..2bc0fcbed3 100644 --- a/source/pch/scriptinterface/precompiled.h +++ b/source/pch/scriptinterface/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/simulation2/precompiled.cpp b/source/pch/simulation2/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/pch/simulation2/precompiled.cpp +++ b/source/pch/simulation2/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/simulation2/precompiled.h b/source/pch/simulation2/precompiled.h index 09a09baa31..1c9d28e1bb 100644 --- a/source/pch/simulation2/precompiled.h +++ b/source/pch/simulation2/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #define MINIMAL_PCH 2 diff --git a/source/pch/test/precompiled.cpp b/source/pch/test/precompiled.cpp index 1d5daf117a..fbb8051b8c 100644 --- a/source/pch/test/precompiled.cpp +++ b/source/pch/test/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before diff --git a/source/pch/test/precompiled.h b/source/pch/test/precompiled.h index 7b195e4480..facec52f37 100644 --- a/source/pch/test/precompiled.h +++ b/source/pch/test/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/pch/tinygettext/precompiled.cpp b/source/pch/tinygettext/precompiled.cpp index dd9cdff675..8793b9e1be 100644 --- a/source/pch/tinygettext/precompiled.cpp +++ b/source/pch/tinygettext/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/pch/tinygettext/precompiled.h b/source/pch/tinygettext/precompiled.h index 6624ac58e4..43b3683f03 100644 --- a/source/pch/tinygettext/precompiled.h +++ b/source/pch/tinygettext/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/precompiled.h" // common precompiled header diff --git a/source/ps/ArchiveBuilder.cpp b/source/ps/ArchiveBuilder.cpp index f79d6fdf41..1423d4293d 100644 --- a/source/ps/ArchiveBuilder.cpp +++ b/source/ps/ArchiveBuilder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ArchiveBuilder.h b/source/ps/ArchiveBuilder.h index 3e578e6345..208dadc2cf 100644 --- a/source/ps/ArchiveBuilder.h +++ b/source/ps/ArchiveBuilder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ARCHIVEBUILDER diff --git a/source/ps/CConsole.cpp b/source/ps/CConsole.cpp index 4d01bac426..34434feff1 100644 --- a/source/ps/CConsole.cpp +++ b/source/ps/CConsole.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -76,7 +76,7 @@ CConsole::CConsole() m_QuitHotkeyWasShown = false; - InsertMessage("[ 0 A.D. Console v0.15 ]"); + InsertMessage("[ 0 A.D. Console v0.15 ]"); InsertMessage(""); } diff --git a/source/ps/CConsole.h b/source/ps/CConsole.h index 37e3e63d1b..57abb3b2f0 100644 --- a/source/ps/CConsole.h +++ b/source/ps/CConsole.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/CLogger.cpp b/source/ps/CLogger.cpp index a83de94ebf..c2b320ddf9 100644 --- a/source/ps/CLogger.cpp +++ b/source/ps/CLogger.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -63,7 +63,7 @@ const char* html_header0 = ".error { color: red; } " ".warning { color: blue; }" "\n" - "

0 A.D. ("; + "

0 A.D. ("; const char* html_header1 = "

\n"; diff --git a/source/ps/CLogger.h b/source/ps/CLogger.h index e23781868c..32e419894f 100644 --- a/source/ps/CLogger.h +++ b/source/ps/CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CLOGGER diff --git a/source/ps/CStr.cpp b/source/ps/CStr.cpp index 6bba5c42df..e1d58fd101 100644 --- a/source/ps/CStr.cpp +++ b/source/ps/CStr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CStr.h b/source/ps/CStr.h index c451526596..d29657154e 100644 --- a/source/ps/CStr.h +++ b/source/ps/CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/ps/CStrForward.h b/source/ps/CStrForward.h index 140982e104..7f66cf2a07 100644 --- a/source/ps/CStrForward.h +++ b/source/ps/CStrForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTR_FORWARD diff --git a/source/ps/CStrIntern.cpp b/source/ps/CStrIntern.cpp index 079eab998f..c7fa6b1e77 100644 --- a/source/ps/CStrIntern.cpp +++ b/source/ps/CStrIntern.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CStrIntern.h b/source/ps/CStrIntern.h index 05104a43bf..01689af2b7 100644 --- a/source/ps/CStrIntern.h +++ b/source/ps/CStrIntern.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTRINTERN diff --git a/source/ps/CStrInternStatic.h b/source/ps/CStrInternStatic.h index f4808fe3b0..647bc54855 100644 --- a/source/ps/CStrInternStatic.h +++ b/source/ps/CStrInternStatic.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // This file defines global CStrIntern variables, to avoid the cost of diff --git a/source/ps/CacheLoader.cpp b/source/ps/CacheLoader.cpp index 9e7d832625..707396aa91 100644 --- a/source/ps/CacheLoader.cpp +++ b/source/ps/CacheLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/CacheLoader.h b/source/ps/CacheLoader.h index 9580e36ef5..71c4a40d08 100644 --- a/source/ps/CacheLoader.h +++ b/source/ps/CacheLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CACHELOADER diff --git a/source/ps/Compress.cpp b/source/ps/Compress.cpp index 594fc0338e..71974daa7f 100644 --- a/source/ps/Compress.cpp +++ b/source/ps/Compress.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Compress.h b/source/ps/Compress.h index 42ed5106fb..46a9fba1f3 100644 --- a/source/ps/Compress.h +++ b/source/ps/Compress.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPRESS diff --git a/source/ps/ConfigDB.cpp b/source/ps/ConfigDB.cpp index 4bb772d44d..44f3d552ce 100644 --- a/source/ps/ConfigDB.cpp +++ b/source/ps/ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ConfigDB.h b/source/ps/ConfigDB.h index c53d70c2b0..e5ae530b1b 100644 --- a/source/ps/ConfigDB.h +++ b/source/ps/ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/DllLoader.cpp b/source/ps/DllLoader.cpp index 928ffb4cbd..dc9bb4ef73 100644 --- a/source/ps/DllLoader.cpp +++ b/source/ps/DllLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/DllLoader.h b/source/ps/DllLoader.h index e3f67b2d7d..4a61290c92 100644 --- a/source/ps/DllLoader.h +++ b/source/ps/DllLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DLLLOADER diff --git a/source/ps/Errors.h b/source/ps/Errors.h index 67453b8e68..e597c26e7d 100644 --- a/source/ps/Errors.h +++ b/source/ps/Errors.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ERRORS diff --git a/source/ps/FileIo.cpp b/source/ps/FileIo.cpp index 613cf4c738..79a924f979 100644 --- a/source/ps/FileIo.cpp +++ b/source/ps/FileIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/FileIo.h b/source/ps/FileIo.h index 45e608b9e0..f069089769 100644 --- a/source/ps/FileIo.h +++ b/source/ps/FileIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Filesystem.cpp b/source/ps/Filesystem.cpp index bc60c5bb19..951c7adb07 100644 --- a/source/ps/Filesystem.cpp +++ b/source/ps/Filesystem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Filesystem.h b/source/ps/Filesystem.h index bd89fd6430..a6647f1ffc 100644 --- a/source/ps/Filesystem.h +++ b/source/ps/Filesystem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_FILESYSTEM diff --git a/source/ps/Future.h b/source/ps/Future.h index a122ed7919..361578e357 100644 --- a/source/ps/Future.h +++ b/source/ps/Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE diff --git a/source/ps/FutureForward.h b/source/ps/FutureForward.h index d84ce02e55..ccfbaad490 100644 --- a/source/ps/FutureForward.h +++ b/source/ps/FutureForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUTURE_FORWARD diff --git a/source/ps/GUID.cpp b/source/ps/GUID.cpp index d92dcd89e1..79d807ccec 100644 --- a/source/ps/GUID.cpp +++ b/source/ps/GUID.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "lib/sysdep/sysdep.h" diff --git a/source/ps/GUID.h b/source/ps/GUID.h index 982263a9d2..f1db7e25c4 100644 --- a/source/ps/GUID.h +++ b/source/ps/GUID.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GUID diff --git a/source/ps/Game.cpp b/source/ps/Game.cpp index c415040217..db9721af50 100644 --- a/source/ps/Game.cpp +++ b/source/ps/Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Game.h b/source/ps/Game.h index c73265bdc8..785f6d7efc 100644 --- a/source/ps/Game.h +++ b/source/ps/Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAME diff --git a/source/ps/GameSetup/Atlas.cpp b/source/ps/GameSetup/Atlas.cpp index e2549997b9..c4e17d5dd9 100644 --- a/source/ps/GameSetup/Atlas.cpp +++ b/source/ps/GameSetup/Atlas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Atlas.h b/source/ps/GameSetup/Atlas.h index 14e4c01d15..91893f7875 100644 --- a/source/ps/GameSetup/Atlas.h +++ b/source/ps/GameSetup/Atlas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLAS diff --git a/source/ps/GameSetup/CmdLineArgs.cpp b/source/ps/GameSetup/CmdLineArgs.cpp index ad20a16187..069113c642 100644 --- a/source/ps/GameSetup/CmdLineArgs.cpp +++ b/source/ps/GameSetup/CmdLineArgs.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/CmdLineArgs.h b/source/ps/GameSetup/CmdLineArgs.h index 85c430e2a9..12cfe3e55b 100644 --- a/source/ps/GameSetup/CmdLineArgs.h +++ b/source/ps/GameSetup/CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMDLINEARGS diff --git a/source/ps/GameSetup/Config.cpp b/source/ps/GameSetup/Config.cpp index 1339b8ab0b..5fc9ec9127 100644 --- a/source/ps/GameSetup/Config.cpp +++ b/source/ps/GameSetup/Config.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Config.h b/source/ps/GameSetup/Config.h index 9ad6e604ec..d4fd28927d 100644 --- a/source/ps/GameSetup/Config.h +++ b/source/ps/GameSetup/Config.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_CONFIG diff --git a/source/ps/GameSetup/GameSetup.cpp b/source/ps/GameSetup/GameSetup.cpp index 0e8f4d9569..163e7a536d 100644 --- a/source/ps/GameSetup/GameSetup.cpp +++ b/source/ps/GameSetup/GameSetup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/GameSetup.h b/source/ps/GameSetup/GameSetup.h index 345493c277..62a0c3c195 100644 --- a/source/ps/GameSetup/GameSetup.h +++ b/source/ps/GameSetup/GameSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMESETUP diff --git a/source/ps/GameSetup/HWDetect.cpp b/source/ps/GameSetup/HWDetect.cpp index d3e8d9ebf7..6e29bb3a0d 100644 --- a/source/ps/GameSetup/HWDetect.cpp +++ b/source/ps/GameSetup/HWDetect.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/HWDetect.h b/source/ps/GameSetup/HWDetect.h index 3cec00fd3b..91434d0368 100644 --- a/source/ps/GameSetup/HWDetect.h +++ b/source/ps/GameSetup/HWDetect.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HWDETECT diff --git a/source/ps/GameSetup/Paths.cpp b/source/ps/GameSetup/Paths.cpp index 474364e845..0dc41e9842 100644 --- a/source/ps/GameSetup/Paths.cpp +++ b/source/ps/GameSetup/Paths.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/GameSetup/Paths.h b/source/ps/GameSetup/Paths.h index e21bb2703e..393af29bbe 100644 --- a/source/ps/GameSetup/Paths.h +++ b/source/ps/GameSetup/Paths.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_PATHS diff --git a/source/ps/GameSetup/tests/test_CmdLineArgs.h b/source/ps/GameSetup/tests/test_CmdLineArgs.h index 6fbfb8338f..dd303ffc6e 100644 --- a/source/ps/GameSetup/tests/test_CmdLineArgs.h +++ b/source/ps/GameSetup/tests/test_CmdLineArgs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/Globals.cpp b/source/ps/Globals.cpp index 7d96ef2128..fc35101944 100644 --- a/source/ps/Globals.cpp +++ b/source/ps/Globals.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Globals.h b/source/ps/Globals.h index 3820413359..a597545d02 100644 --- a/source/ps/Globals.h +++ b/source/ps/Globals.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GLOBALS diff --git a/source/ps/Hashing.cpp b/source/ps/Hashing.cpp index e4fb667be1..e6479bdaf9 100644 --- a/source/ps/Hashing.cpp +++ b/source/ps/Hashing.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Hashing.h b/source/ps/Hashing.h index 096a4e2e4a..ec99e06945 100644 --- a/source/ps/Hashing.h +++ b/source/ps/Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHING diff --git a/source/ps/Hotkey.cpp b/source/ps/Hotkey.cpp index b845a2fe45..14cfef3169 100644 --- a/source/ps/Hotkey.cpp +++ b/source/ps/Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Hotkey.h b/source/ps/Hotkey.h index fb27bdd3c8..b510f180c2 100644 --- a/source/ps/Hotkey.h +++ b/source/ps/Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HOTKEY diff --git a/source/ps/Joystick.cpp b/source/ps/Joystick.cpp index a5624cae32..73c05e7ffc 100644 --- a/source/ps/Joystick.cpp +++ b/source/ps/Joystick.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Joystick.h b/source/ps/Joystick.h index e123b6b5bf..bf2d3a899c 100644 --- a/source/ps/Joystick.h +++ b/source/ps/Joystick.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JOYSTICK diff --git a/source/ps/KeyName.cpp b/source/ps/KeyName.cpp index 7abd91841c..af5a6c3d2a 100644 --- a/source/ps/KeyName.cpp +++ b/source/ps/KeyName.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Ooh, a file of keynames. Fun. diff --git a/source/ps/KeyName.h b/source/ps/KeyName.h index 61c4c1a80b..b7544bfe21 100644 --- a/source/ps/KeyName.h +++ b/source/ps/KeyName.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_KEYNAME diff --git a/source/ps/Loader.cpp b/source/ps/Loader.cpp index 867cd1d05b..0768628c0a 100644 --- a/source/ps/Loader.cpp +++ b/source/ps/Loader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying diff --git a/source/ps/Loader.h b/source/ps/Loader.h index e1e0c8507f..740c1b25d0 100644 --- a/source/ps/Loader.h +++ b/source/ps/Loader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // FIFO queue of load 'functors' with time limit; enables displaying diff --git a/source/ps/Mod.cpp b/source/ps/Mod.cpp index cbf13726c6..82725e6ef9 100644 --- a/source/ps/Mod.cpp +++ b/source/ps/Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Mod.h b/source/ps/Mod.h index 97654b3c51..fa80f7971a 100644 --- a/source/ps/Mod.h +++ b/source/ps/Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MOD @@ -38,7 +38,7 @@ public: */ struct ModData { - // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. + // 'Folder name' of the mod, e.g. 'public' for the main 0 A.D. mod. CStr m_Pathname; // "name" property in the mod.json CStr m_Name; diff --git a/source/ps/ModInstaller.cpp b/source/ps/ModInstaller.cpp index 2d6be7fa3e..55243d0eca 100644 --- a/source/ps/ModInstaller.cpp +++ b/source/ps/ModInstaller.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ModInstaller.h b/source/ps/ModInstaller.h index 1f8236ca32..78269aae6d 100644 --- a/source/ps/ModInstaller.h +++ b/source/ps/ModInstaller.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MODINSTALLER diff --git a/source/ps/Profile.cpp b/source/ps/Profile.cpp index 02f5f52999..2f34df0263 100644 --- a/source/ps/Profile.cpp +++ b/source/ps/Profile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Profile.h b/source/ps/Profile.h index 40ca66883b..80d17c9f37 100644 --- a/source/ps/Profile.h +++ b/source/ps/Profile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/ProfileViewer.cpp b/source/ps/ProfileViewer.cpp index 5deef65778..9b6b57e184 100644 --- a/source/ps/ProfileViewer.cpp +++ b/source/ps/ProfileViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/ProfileViewer.h b/source/ps/ProfileViewer.h index a62d9d7490..57417d8615 100644 --- a/source/ps/ProfileViewer.h +++ b/source/ps/ProfileViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Pyrogenesis.cpp b/source/ps/Pyrogenesis.cpp index d5ed1d7b6d..65fca274a5 100644 --- a/source/ps/Pyrogenesis.cpp +++ b/source/ps/Pyrogenesis.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -25,7 +25,7 @@ #include "lib/svn_revision.h" const char* engine_version = "0.0.27"; -const char* main_window_name = "0 A.D."; +const char* main_window_name = "0 A.D."; // convert contents of file from char to wchar_t and // append to file. diff --git a/source/ps/Pyrogenesis.h b/source/ps/Pyrogenesis.h index c9c252d170..93264be788 100644 --- a/source/ps/Pyrogenesis.h +++ b/source/ps/Pyrogenesis.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/Replay.cpp b/source/ps/Replay.cpp index 843234a483..f11feb95f5 100644 --- a/source/ps/Replay.cpp +++ b/source/ps/Replay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Replay.h b/source/ps/Replay.h index 646f84efc9..1b94d79bc0 100644 --- a/source/ps/Replay.h +++ b/source/ps/Replay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAY diff --git a/source/ps/SavedGame.cpp b/source/ps/SavedGame.cpp index 68c0a87296..eb0ac7b851 100644 --- a/source/ps/SavedGame.cpp +++ b/source/ps/SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/SavedGame.h b/source/ps/SavedGame.h index 63360ccc37..0afea024a5 100644 --- a/source/ps/SavedGame.h +++ b/source/ps/SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SAVEDGAME diff --git a/source/ps/Singleton.h b/source/ps/Singleton.h index dc82d831a4..c7b0a41cf7 100644 --- a/source/ps/Singleton.h +++ b/source/ps/Singleton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SINGLETON diff --git a/source/ps/TaskManager.cpp b/source/ps/TaskManager.cpp index 1017ef241e..19c53f0ff9 100644 --- a/source/ps/TaskManager.cpp +++ b/source/ps/TaskManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TaskManager.h b/source/ps/TaskManager.h index c48dbe1614..6a38f8f45d 100644 --- a/source/ps/TaskManager.h +++ b/source/ps/TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING_TASKMANAGER diff --git a/source/ps/TemplateLoader.cpp b/source/ps/TemplateLoader.cpp index cba5527a0a..5bc8e96057 100644 --- a/source/ps/TemplateLoader.cpp +++ b/source/ps/TemplateLoader.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TemplateLoader.h b/source/ps/TemplateLoader.h index 5ac829943d..7bf2d2bc08 100644 --- a/source/ps/TemplateLoader.h +++ b/source/ps/TemplateLoader.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEMPLATELOADER diff --git a/source/ps/ThreadUtil.h b/source/ps/ThreadUtil.h index 699e3c1ae1..68434c0d6d 100644 --- a/source/ps/ThreadUtil.h +++ b/source/ps/ThreadUtil.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADUTIL diff --git a/source/ps/Threading.cpp b/source/ps/Threading.cpp index d53907bad3..0b565b6cd2 100644 --- a/source/ps/Threading.cpp +++ b/source/ps/Threading.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Threading.h b/source/ps/Threading.h index 93dcbcb6ab..b28a86268c 100644 --- a/source/ps/Threading.h +++ b/source/ps/Threading.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_THREADING diff --git a/source/ps/TouchInput.cpp b/source/ps/TouchInput.cpp index 68b4620006..4840d804eb 100644 --- a/source/ps/TouchInput.cpp +++ b/source/ps/TouchInput.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/TouchInput.h b/source/ps/TouchInput.h index d7277cca29..1e051eacbd 100644 --- a/source/ps/TouchInput.h +++ b/source/ps/TouchInput.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOUCHINPUT diff --git a/source/ps/UniDoubler.h b/source/ps/UniDoubler.h index ed77cb1783..cc34e5c6f0 100644 --- a/source/ps/UniDoubler.h +++ b/source/ps/UniDoubler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Make sure we have the argument (UNIDOUBLER_HEADER), and that we're not diff --git a/source/ps/UserReport.cpp b/source/ps/UserReport.cpp index 73805be9d3..903c626b41 100644 --- a/source/ps/UserReport.cpp +++ b/source/ps/UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/UserReport.h b/source/ps/UserReport.h index 166726d41e..590e391e78 100644 --- a/source/ps/UserReport.h +++ b/source/ps/UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_USERREPORT diff --git a/source/ps/Util.cpp b/source/ps/Util.cpp index 0fe613a098..7e821ea6e6 100644 --- a/source/ps/Util.cpp +++ b/source/ps/Util.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/Util.h b/source/ps/Util.h index fc6ac8622d..dda496c4ee 100644 --- a/source/ps/Util.h +++ b/source/ps/Util.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef PS_UTIL_H diff --git a/source/ps/VideoMode.cpp b/source/ps/VideoMode.cpp index 2df4557b33..6ccb3863b1 100644 --- a/source/ps/VideoMode.cpp +++ b/source/ps/VideoMode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/VideoMode.h b/source/ps/VideoMode.h index 3faae58332..8ef999b9a6 100644 --- a/source/ps/VideoMode.h +++ b/source/ps/VideoMode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIDEOMODE diff --git a/source/ps/VisualReplay.cpp b/source/ps/VisualReplay.cpp index c7e0269691..1f3957cc2c 100644 --- a/source/ps/VisualReplay.cpp +++ b/source/ps/VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/VisualReplay.h b/source/ps/VisualReplay.h index 6aa848b6cd..587a55ff2a 100644 --- a/source/ps/VisualReplay.h +++ b/source/ps/VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VISUAL_REPLAY diff --git a/source/ps/World.cpp b/source/ps/World.cpp index 66bb858987..0b89d1ab6e 100644 --- a/source/ps/World.cpp +++ b/source/ps/World.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/World.h b/source/ps/World.h index 9162b3aa22..3f9974bac6 100644 --- a/source/ps/World.h +++ b/source/ps/World.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/ps/XMB/XMBData.cpp b/source/ps/XMB/XMBData.cpp index 54104b59ef..06fca684d0 100644 --- a/source/ps/XMB/XMBData.cpp +++ b/source/ps/XMB/XMBData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XMB/XMBData.h b/source/ps/XMB/XMBData.h index 06185ecca2..a4af140ea5 100644 --- a/source/ps/XMB/XMBData.h +++ b/source/ps/XMB/XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/XMB/XMBStorage.cpp b/source/ps/XMB/XMBStorage.cpp index 6d24fa2e74..bfedc9e6e6 100644 --- a/source/ps/XMB/XMBStorage.cpp +++ b/source/ps/XMB/XMBStorage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XMB/XMBStorage.h b/source/ps/XMB/XMBStorage.h index d5687f21ab..5816f34774 100644 --- a/source/ps/XMB/XMBStorage.h +++ b/source/ps/XMB/XMBStorage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMBSTORAGE diff --git a/source/ps/XMB/tests/test_XMBData.h b/source/ps/XMB/tests/test_XMBData.h index 30f6fffa66..3b38e8c726 100644 --- a/source/ps/XMB/tests/test_XMBData.h +++ b/source/ps/XMB/tests/test_XMBData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/RelaxNG.cpp b/source/ps/XML/RelaxNG.cpp index 116b0007bf..19aa1a91b9 100644 --- a/source/ps/XML/RelaxNG.cpp +++ b/source/ps/XML/RelaxNG.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/RelaxNG.h b/source/ps/XML/RelaxNG.h index 467d2a0ae1..113208f85e 100644 --- a/source/ps/XML/RelaxNG.h +++ b/source/ps/XML/RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RELAXNG diff --git a/source/ps/XML/XMLWriter.cpp b/source/ps/XML/XMLWriter.cpp index b74e7bc88e..79f6892851 100644 --- a/source/ps/XML/XMLWriter.cpp +++ b/source/ps/XML/XMLWriter.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/XMLWriter.h b/source/ps/XML/XMLWriter.h index b7d6e3402d..2696145724 100644 --- a/source/ps/XML/XMLWriter.h +++ b/source/ps/XML/XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_XMLWRITER diff --git a/source/ps/XML/Xeromyces.cpp b/source/ps/XML/Xeromyces.cpp index 5051c2bc74..703dea5688 100644 --- a/source/ps/XML/Xeromyces.cpp +++ b/source/ps/XML/Xeromyces.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/XML/Xeromyces.h b/source/ps/XML/Xeromyces.h index 75b9bb0d40..568cc24eee 100644 --- a/source/ps/XML/Xeromyces.h +++ b/source/ps/XML/Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/ps/XML/tests/test_RelaxNG.h b/source/ps/XML/tests/test_RelaxNG.h index 6fa3ba0263..64870519bf 100644 --- a/source/ps/XML/tests/test_RelaxNG.h +++ b/source/ps/XML/tests/test_RelaxNG.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/tests/test_XMLWriter.h b/source/ps/XML/tests/test_XMLWriter.h index 8d9a228b82..33d54b349d 100644 --- a/source/ps/XML/tests/test_XMLWriter.h +++ b/source/ps/XML/tests/test_XMLWriter.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/XML/tests/test_Xeromyces.h b/source/ps/XML/tests/test_Xeromyces.h index 80e112e451..bf8670d337 100644 --- a/source/ps/XML/tests/test_Xeromyces.h +++ b/source/ps/XML/tests/test_Xeromyces.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/containers/Span.h b/source/ps/containers/Span.h index 79e32bbdfe..8c03e535c8 100644 --- a/source/ps/containers/Span.h +++ b/source/ps/containers/Span.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_SPAN diff --git a/source/ps/containers/StaticVector.h b/source/ps/containers/StaticVector.h index 0583303411..f8c75dcc12 100644 --- a/source/ps/containers/StaticVector.h +++ b/source/ps/containers/StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_STATICVECTOR diff --git a/source/ps/containers/tests/test_StaticVector.h b/source/ps/containers/tests/test_StaticVector.h index dd14bf4efa..cf6efa0879 100644 --- a/source/ps/containers/tests/test_StaticVector.h +++ b/source/ps/containers/tests/test_StaticVector.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/scripting/JSInterface_ConfigDB.cpp b/source/ps/scripting/JSInterface_ConfigDB.cpp index 6c67142fa4..0331ad56de 100644 --- a/source/ps/scripting/JSInterface_ConfigDB.cpp +++ b/source/ps/scripting/JSInterface_ConfigDB.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_ConfigDB.h b/source/ps/scripting/JSInterface_ConfigDB.h index 83ede32cf6..d15305a741 100644 --- a/source/ps/scripting/JSInterface_ConfigDB.h +++ b/source/ps/scripting/JSInterface_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONFIGDB diff --git a/source/ps/scripting/JSInterface_Console.cpp b/source/ps/scripting/JSInterface_Console.cpp index def3251d43..fc5a14ad0d 100644 --- a/source/ps/scripting/JSInterface_Console.cpp +++ b/source/ps/scripting/JSInterface_Console.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Console.h b/source/ps/scripting/JSInterface_Console.h index 310df57b47..1e7f7dc022 100644 --- a/source/ps/scripting/JSInterface_Console.h +++ b/source/ps/scripting/JSInterface_Console.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_CONSOLE diff --git a/source/ps/scripting/JSInterface_Debug.cpp b/source/ps/scripting/JSInterface_Debug.cpp index 92c5b5b7ae..6533666c43 100644 --- a/source/ps/scripting/JSInterface_Debug.cpp +++ b/source/ps/scripting/JSInterface_Debug.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Debug.h b/source/ps/scripting/JSInterface_Debug.h index b7753a8c06..9401879caf 100644 --- a/source/ps/scripting/JSInterface_Debug.h +++ b/source/ps/scripting/JSInterface_Debug.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_DEBUG diff --git a/source/ps/scripting/JSInterface_Game.cpp b/source/ps/scripting/JSInterface_Game.cpp index 320c37395d..83d7cc98b9 100644 --- a/source/ps/scripting/JSInterface_Game.cpp +++ b/source/ps/scripting/JSInterface_Game.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Game.h b/source/ps/scripting/JSInterface_Game.h index cf83eaa9d5..0467a40999 100644 --- a/source/ps/scripting/JSInterface_Game.h +++ b/source/ps/scripting/JSInterface_Game.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_GAME diff --git a/source/ps/scripting/JSInterface_Hotkey.cpp b/source/ps/scripting/JSInterface_Hotkey.cpp index a93243f65f..f3bd8e68e6 100644 --- a/source/ps/scripting/JSInterface_Hotkey.cpp +++ b/source/ps/scripting/JSInterface_Hotkey.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Hotkey.h b/source/ps/scripting/JSInterface_Hotkey.h index bbb70728f2..a68d8f9b0f 100644 --- a/source/ps/scripting/JSInterface_Hotkey.h +++ b/source/ps/scripting/JSInterface_Hotkey.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_HOTKEY diff --git a/source/ps/scripting/JSInterface_Main.cpp b/source/ps/scripting/JSInterface_Main.cpp index 7f286c45e7..befeb4b5d4 100644 --- a/source/ps/scripting/JSInterface_Main.cpp +++ b/source/ps/scripting/JSInterface_Main.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Main.h b/source/ps/scripting/JSInterface_Main.h index 4d4786e390..18334778b4 100644 --- a/source/ps/scripting/JSInterface_Main.h +++ b/source/ps/scripting/JSInterface_Main.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MAIN diff --git a/source/ps/scripting/JSInterface_Mod.cpp b/source/ps/scripting/JSInterface_Mod.cpp index 0ab43744ad..00a0c0a77d 100644 --- a/source/ps/scripting/JSInterface_Mod.cpp +++ b/source/ps/scripting/JSInterface_Mod.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_Mod.h b/source/ps/scripting/JSInterface_Mod.h index 22823b1489..54d9e6370e 100644 --- a/source/ps/scripting/JSInterface_Mod.h +++ b/source/ps/scripting/JSInterface_Mod.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MOD diff --git a/source/ps/scripting/JSInterface_ModIo.cpp b/source/ps/scripting/JSInterface_ModIo.cpp index 3b7b60b1ee..74f44d37cc 100644 --- a/source/ps/scripting/JSInterface_ModIo.cpp +++ b/source/ps/scripting/JSInterface_ModIo.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_ModIo.h b/source/ps/scripting/JSInterface_ModIo.h index 87c4426708..320d1cdfde 100644 --- a/source/ps/scripting/JSInterface_ModIo.h +++ b/source/ps/scripting/JSInterface_ModIo.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_MODIO diff --git a/source/ps/scripting/JSInterface_SavedGame.cpp b/source/ps/scripting/JSInterface_SavedGame.cpp index e02a1998f7..3268541952 100644 --- a/source/ps/scripting/JSInterface_SavedGame.cpp +++ b/source/ps/scripting/JSInterface_SavedGame.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_SavedGame.h b/source/ps/scripting/JSInterface_SavedGame.h index 96b58c4061..d6a3b37d89 100644 --- a/source/ps/scripting/JSInterface_SavedGame.h +++ b/source/ps/scripting/JSInterface_SavedGame.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SAVEDGAME diff --git a/source/ps/scripting/JSInterface_UserReport.cpp b/source/ps/scripting/JSInterface_UserReport.cpp index b6bd37f20f..9e50166554 100644 --- a/source/ps/scripting/JSInterface_UserReport.cpp +++ b/source/ps/scripting/JSInterface_UserReport.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_UserReport.h b/source/ps/scripting/JSInterface_UserReport.h index 808259a002..fdc398b10f 100644 --- a/source/ps/scripting/JSInterface_UserReport.h +++ b/source/ps/scripting/JSInterface_UserReport.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_USERREPORT diff --git a/source/ps/scripting/JSInterface_VFS.cpp b/source/ps/scripting/JSInterface_VFS.cpp index 4fc144c901..5f32d5c932 100644 --- a/source/ps/scripting/JSInterface_VFS.cpp +++ b/source/ps/scripting/JSInterface_VFS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_VFS.h b/source/ps/scripting/JSInterface_VFS.h index 9cecf216ef..15f67581e5 100644 --- a/source/ps/scripting/JSInterface_VFS.h +++ b/source/ps/scripting/JSInterface_VFS.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VFS diff --git a/source/ps/scripting/JSInterface_VisualReplay.cpp b/source/ps/scripting/JSInterface_VisualReplay.cpp index 5f7a5687ec..37e9d1bfdb 100644 --- a/source/ps/scripting/JSInterface_VisualReplay.cpp +++ b/source/ps/scripting/JSInterface_VisualReplay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/ps/scripting/JSInterface_VisualReplay.h b/source/ps/scripting/JSInterface_VisualReplay.h index bb13477ef0..5b39474a97 100644 --- a/source/ps/scripting/JSInterface_VisualReplay.h +++ b/source/ps/scripting/JSInterface_VisualReplay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_VISUALREPLAY diff --git a/source/ps/tests/stub_impl_hack.h b/source/ps/tests/stub_impl_hack.h index a54ccbfefe..bab27dc0a9 100644 --- a/source/ps/tests/stub_impl_hack.h +++ b/source/ps/tests/stub_impl_hack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_CLogger.h b/source/ps/tests/test_CLogger.h index 78785eb717..7295d0edaf 100644 --- a/source/ps/tests/test_CLogger.h +++ b/source/ps/tests/test_CLogger.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_CStr.h b/source/ps/tests/test_CStr.h index 1f630e7f68..6acdc97728 100644 --- a/source/ps/tests/test_CStr.h +++ b/source/ps/tests/test_CStr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_ConfigDB.h b/source/ps/tests/test_ConfigDB.h index d7b7c666b6..deb9c2e3b3 100644 --- a/source/ps/tests/test_ConfigDB.h +++ b/source/ps/tests/test_ConfigDB.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_Future.h b/source/ps/tests/test_Future.h index 2d4216228c..46042941ab 100644 --- a/source/ps/tests/test_Future.h +++ b/source/ps/tests/test_Future.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_Hashing.h b/source/ps/tests/test_Hashing.h index 7911e87497..89beabec4f 100644 --- a/source/ps/tests/test_Hashing.h +++ b/source/ps/tests/test_Hashing.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_TaskManager.h b/source/ps/tests/test_TaskManager.h index 3e62ee392c..549c554e66 100644 --- a/source/ps/tests/test_TaskManager.h +++ b/source/ps/tests/test_TaskManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/ps/tests/test_fmt.h b/source/ps/tests/test_fmt.h index 6b1506f058..e69c3ce73f 100644 --- a/source/ps/tests/test_fmt.h +++ b/source/ps/tests/test_fmt.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include diff --git a/source/ps/tests/test_test.h b/source/ps/tests/test_test.h index 9566d45bab..3c471206b3 100644 --- a/source/ps/tests/test_test.h +++ b/source/ps/tests/test_test.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/renderer/AlphaMapCalculator.cpp b/source/renderer/AlphaMapCalculator.cpp index 65c5b927ee..fb80bc75ee 100644 --- a/source/renderer/AlphaMapCalculator.cpp +++ b/source/renderer/AlphaMapCalculator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/AlphaMapCalculator.h b/source/renderer/AlphaMapCalculator.h index 2e4c3a860a..2711d25e87 100644 --- a/source/renderer/AlphaMapCalculator.h +++ b/source/renderer/AlphaMapCalculator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/BlendShapes.h b/source/renderer/BlendShapes.h index 30be8c39b2..9adc5969a6 100644 --- a/source/renderer/BlendShapes.h +++ b/source/renderer/BlendShapes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BLENDSHAPES diff --git a/source/renderer/DebugRenderer.cpp b/source/renderer/DebugRenderer.cpp index dcadde646d..23caab31c5 100644 --- a/source/renderer/DebugRenderer.cpp +++ b/source/renderer/DebugRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/DebugRenderer.h b/source/renderer/DebugRenderer.h index d84972b6db..0a361e1498 100644 --- a/source/renderer/DebugRenderer.h +++ b/source/renderer/DebugRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGRENDERER diff --git a/source/renderer/DecalRData.cpp b/source/renderer/DecalRData.cpp index e2559f7cfe..43574bdd7d 100644 --- a/source/renderer/DecalRData.cpp +++ b/source/renderer/DecalRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/DecalRData.h b/source/renderer/DecalRData.h index 4729dbbdd1..3d6374e677 100644 --- a/source/renderer/DecalRData.h +++ b/source/renderer/DecalRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DECALRDATA diff --git a/source/renderer/HWLightingModelRenderer.cpp b/source/renderer/HWLightingModelRenderer.cpp index f02d3a4c11..e55d6447d9 100644 --- a/source/renderer/HWLightingModelRenderer.cpp +++ b/source/renderer/HWLightingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/HWLightingModelRenderer.h b/source/renderer/HWLightingModelRenderer.h index eef091fcbf..b9822ba920 100644 --- a/source/renderer/HWLightingModelRenderer.h +++ b/source/renderer/HWLightingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/InstancingModelRenderer.cpp b/source/renderer/InstancingModelRenderer.cpp index 9b3c229093..4c6f5cb00a 100644 --- a/source/renderer/InstancingModelRenderer.cpp +++ b/source/renderer/InstancingModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/InstancingModelRenderer.h b/source/renderer/InstancingModelRenderer.h index a8278dbd41..52883b4ddb 100644 --- a/source/renderer/InstancingModelRenderer.h +++ b/source/renderer/InstancingModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/MikktspaceWrap.cpp b/source/renderer/MikktspaceWrap.cpp index 5a09378c46..57c31403ed 100644 --- a/source/renderer/MikktspaceWrap.cpp +++ b/source/renderer/MikktspaceWrap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/MikktspaceWrap.h b/source/renderer/MikktspaceWrap.h index 4503b679fc..b57ebd5b45 100644 --- a/source/renderer/MikktspaceWrap.h +++ b/source/renderer/MikktspaceWrap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MIKKWRAP diff --git a/source/renderer/ModelRenderer.cpp b/source/renderer/ModelRenderer.cpp index 95a35cc1af..424012998f 100644 --- a/source/renderer/ModelRenderer.cpp +++ b/source/renderer/ModelRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ModelRenderer.h b/source/renderer/ModelRenderer.h index 4359f2b76f..8956a0ab5e 100644 --- a/source/renderer/ModelRenderer.h +++ b/source/renderer/ModelRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/ModelVertexRenderer.h b/source/renderer/ModelVertexRenderer.h index 3f1cc2ee33..5613b442f9 100644 --- a/source/renderer/ModelVertexRenderer.h +++ b/source/renderer/ModelVertexRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/OverlayRenderer.cpp b/source/renderer/OverlayRenderer.cpp index bbbacd2830..981f0a7600 100644 --- a/source/renderer/OverlayRenderer.cpp +++ b/source/renderer/OverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/OverlayRenderer.h b/source/renderer/OverlayRenderer.h index 33a6999803..3f0d95e6d4 100644 --- a/source/renderer/OverlayRenderer.h +++ b/source/renderer/OverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OVERLAYRENDERER diff --git a/source/renderer/ParticleRenderer.cpp b/source/renderer/ParticleRenderer.cpp index d176d04705..059768e122 100644 --- a/source/renderer/ParticleRenderer.cpp +++ b/source/renderer/ParticleRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ParticleRenderer.h b/source/renderer/ParticleRenderer.h index 725c7cdaae..2c59b96273 100644 --- a/source/renderer/ParticleRenderer.h +++ b/source/renderer/ParticleRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARTICLERENDERER diff --git a/source/renderer/PatchRData.cpp b/source/renderer/PatchRData.cpp index 064b6173e7..a871d0d005 100644 --- a/source/renderer/PatchRData.cpp +++ b/source/renderer/PatchRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/PatchRData.h b/source/renderer/PatchRData.h index e7b78c6249..89ee61719e 100644 --- a/source/renderer/PatchRData.h +++ b/source/renderer/PatchRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATCHRDATA diff --git a/source/renderer/PostprocManager.cpp b/source/renderer/PostprocManager.cpp index 2f74798f2f..e3dd3f6d35 100644 --- a/source/renderer/PostprocManager.cpp +++ b/source/renderer/PostprocManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/PostprocManager.h b/source/renderer/PostprocManager.h index aa5dcfb268..cf0256bb85 100644 --- a/source/renderer/PostprocManager.h +++ b/source/renderer/PostprocManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSTPROCMANAGER diff --git a/source/renderer/RenderModifiers.cpp b/source/renderer/RenderModifiers.cpp index d2c782b944..d430e9371c 100644 --- a/source/renderer/RenderModifiers.cpp +++ b/source/renderer/RenderModifiers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/RenderModifiers.h b/source/renderer/RenderModifiers.h index 02cca7c36d..e158ffcf23 100644 --- a/source/renderer/RenderModifiers.h +++ b/source/renderer/RenderModifiers.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/Renderer.cpp b/source/renderer/Renderer.cpp index 275eb95b5f..067feadbe7 100644 --- a/source/renderer/Renderer.cpp +++ b/source/renderer/Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/Renderer.h b/source/renderer/Renderer.h index 0c779a5ffb..42661b7c83 100644 --- a/source/renderer/Renderer.h +++ b/source/renderer/Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER diff --git a/source/renderer/RenderingOptions.cpp b/source/renderer/RenderingOptions.cpp index 250598033e..5db8717e2a 100644 --- a/source/renderer/RenderingOptions.cpp +++ b/source/renderer/RenderingOptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/RenderingOptions.h b/source/renderer/RenderingOptions.h index a113628f5d..aec7e3a825 100644 --- a/source/renderer/RenderingOptions.h +++ b/source/renderer/RenderingOptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/renderer/Scene.cpp b/source/renderer/Scene.cpp index 8f143b838a..ac1800ab8b 100644 --- a/source/renderer/Scene.cpp +++ b/source/renderer/Scene.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/Scene.h b/source/renderer/Scene.h index baee2914da..c66dad6f36 100644 --- a/source/renderer/Scene.h +++ b/source/renderer/Scene.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/renderer/SceneRenderer.cpp b/source/renderer/SceneRenderer.cpp index 0a5654d5d3..3308d8ee68 100644 --- a/source/renderer/SceneRenderer.cpp +++ b/source/renderer/SceneRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SceneRenderer.h b/source/renderer/SceneRenderer.h index 851cef13fd..e753631398 100644 --- a/source/renderer/SceneRenderer.h +++ b/source/renderer/SceneRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_SCENERENDERER diff --git a/source/renderer/ShadowMap.cpp b/source/renderer/ShadowMap.cpp index 9de8f09363..1e5cb4d06b 100644 --- a/source/renderer/ShadowMap.cpp +++ b/source/renderer/ShadowMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/ShadowMap.h b/source/renderer/ShadowMap.h index bc1ad1bbc1..e650007099 100644 --- a/source/renderer/ShadowMap.h +++ b/source/renderer/ShadowMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHADOWMAP diff --git a/source/renderer/SilhouetteRenderer.cpp b/source/renderer/SilhouetteRenderer.cpp index d7d757a07e..5e9e454b59 100644 --- a/source/renderer/SilhouetteRenderer.cpp +++ b/source/renderer/SilhouetteRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SilhouetteRenderer.h b/source/renderer/SilhouetteRenderer.h index 9228538238..2628caaa62 100644 --- a/source/renderer/SilhouetteRenderer.h +++ b/source/renderer/SilhouetteRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SILHOUETTERENDERER diff --git a/source/renderer/SkyManager.cpp b/source/renderer/SkyManager.cpp index 0f7def6950..45b3807357 100644 --- a/source/renderer/SkyManager.cpp +++ b/source/renderer/SkyManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/SkyManager.h b/source/renderer/SkyManager.h index db09031fdf..85ca9f65c3 100644 --- a/source/renderer/SkyManager.h +++ b/source/renderer/SkyManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TerrainOverlay.cpp b/source/renderer/TerrainOverlay.cpp index fdb5c99f6d..4921f15e28 100644 --- a/source/renderer/TerrainOverlay.cpp +++ b/source/renderer/TerrainOverlay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TerrainOverlay.h b/source/renderer/TerrainOverlay.h index b8337b2399..6761d53924 100644 --- a/source/renderer/TerrainOverlay.h +++ b/source/renderer/TerrainOverlay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TerrainRenderer.cpp b/source/renderer/TerrainRenderer.cpp index 5d918128f2..414d737802 100644 --- a/source/renderer/TerrainRenderer.cpp +++ b/source/renderer/TerrainRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TerrainRenderer.h b/source/renderer/TerrainRenderer.h index 75daa50146..dd511ffc45 100644 --- a/source/renderer/TerrainRenderer.h +++ b/source/renderer/TerrainRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/TexturedLineRData.cpp b/source/renderer/TexturedLineRData.cpp index 94c4402f0a..0d64b83655 100644 --- a/source/renderer/TexturedLineRData.cpp +++ b/source/renderer/TexturedLineRData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TexturedLineRData.h b/source/renderer/TexturedLineRData.h index 5af90974ca..52d4482b83 100644 --- a/source/renderer/TexturedLineRData.h +++ b/source/renderer/TexturedLineRData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TEXTUREDLINERDATA diff --git a/source/renderer/TimeManager.cpp b/source/renderer/TimeManager.cpp index 196282ee62..6c1052a7ad 100644 --- a/source/renderer/TimeManager.cpp +++ b/source/renderer/TimeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/TimeManager.h b/source/renderer/TimeManager.h index 93346f8d04..7ce241a018 100644 --- a/source/renderer/TimeManager.h +++ b/source/renderer/TimeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TIMEMANAGER diff --git a/source/renderer/VertexArray.cpp b/source/renderer/VertexArray.cpp index e4aef539bd..7a46ddc183 100644 --- a/source/renderer/VertexArray.cpp +++ b/source/renderer/VertexArray.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexArray.h b/source/renderer/VertexArray.h index 645123d847..06fea26ff3 100644 --- a/source/renderer/VertexArray.h +++ b/source/renderer/VertexArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXARRAY diff --git a/source/renderer/VertexBuffer.cpp b/source/renderer/VertexBuffer.cpp index b724c36b7e..669409a542 100644 --- a/source/renderer/VertexBuffer.cpp +++ b/source/renderer/VertexBuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexBuffer.h b/source/renderer/VertexBuffer.h index b20c19396e..ae84ff0442 100644 --- a/source/renderer/VertexBuffer.h +++ b/source/renderer/VertexBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/VertexBufferManager.cpp b/source/renderer/VertexBufferManager.cpp index 92263956ce..4229646663 100644 --- a/source/renderer/VertexBufferManager.cpp +++ b/source/renderer/VertexBufferManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/VertexBufferManager.h b/source/renderer/VertexBufferManager.h index 46362b32a2..2460028fa7 100644 --- a/source/renderer/VertexBufferManager.h +++ b/source/renderer/VertexBufferManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/WaterManager.cpp b/source/renderer/WaterManager.cpp index b644f7eb10..2f7a009634 100644 --- a/source/renderer/WaterManager.cpp +++ b/source/renderer/WaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/WaterManager.h b/source/renderer/WaterManager.h index cbe66e5c78..72c1ec72d9 100644 --- a/source/renderer/WaterManager.h +++ b/source/renderer/WaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /* diff --git a/source/renderer/backend/Backend.h b/source/renderer/backend/Backend.h index e58525ffe3..397401dda1 100644 --- a/source/renderer/backend/Backend.h +++ b/source/renderer/backend/Backend.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_BACKEND diff --git a/source/renderer/backend/CompareOp.cpp b/source/renderer/backend/CompareOp.cpp index d56084c637..c98ff2c800 100644 --- a/source/renderer/backend/CompareOp.cpp +++ b/source/renderer/backend/CompareOp.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/CompareOp.h b/source/renderer/backend/CompareOp.h index 9522e3c315..53f35f28c8 100644 --- a/source/renderer/backend/CompareOp.h +++ b/source/renderer/backend/CompareOp.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP diff --git a/source/renderer/backend/Format.h b/source/renderer/backend/Format.h index 570b2eab1a..6751b7dc08 100644 --- a/source/renderer/backend/Format.h +++ b/source/renderer/backend/Format.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_FORMAT diff --git a/source/renderer/backend/IBuffer.h b/source/renderer/backend/IBuffer.h index 6ef329d2be..931b819f7f 100644 --- a/source/renderer/backend/IBuffer.h +++ b/source/renderer/backend/IBuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IBUFFER diff --git a/source/renderer/backend/IDevice.h b/source/renderer/backend/IDevice.h index e72aee42f1..1e9e0b6be1 100644 --- a/source/renderer/backend/IDevice.h +++ b/source/renderer/backend/IDevice.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICE diff --git a/source/renderer/backend/IDeviceCommandContext.h b/source/renderer/backend/IDeviceCommandContext.h index bea570d3ce..e6069bd508 100644 --- a/source/renderer/backend/IDeviceCommandContext.h +++ b/source/renderer/backend/IDeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/IDeviceObject.h b/source/renderer/backend/IDeviceObject.h index cb33be775d..5c1d569c17 100644 --- a/source/renderer/backend/IDeviceObject.h +++ b/source/renderer/backend/IDeviceObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IDEVICEOBJECT diff --git a/source/renderer/backend/IFramebuffer.h b/source/renderer/backend/IFramebuffer.h index fc19ec126b..efaf78e9de 100644 --- a/source/renderer/backend/IFramebuffer.h +++ b/source/renderer/backend/IFramebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_IFRAMEBUFFER diff --git a/source/renderer/backend/IShaderProgram.h b/source/renderer/backend/IShaderProgram.h index 94bff6fda8..4d3a7f59c5 100644 --- a/source/renderer/backend/IShaderProgram.h +++ b/source/renderer/backend/IShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ISHADERPROGRAM diff --git a/source/renderer/backend/ITexture.h b/source/renderer/backend/ITexture.h index 0bb8bd07fd..71b588068f 100644 --- a/source/renderer/backend/ITexture.h +++ b/source/renderer/backend/ITexture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ITEXTURE diff --git a/source/renderer/backend/PipelineState.cpp b/source/renderer/backend/PipelineState.cpp index 13a4f72051..a606d9fe5b 100644 --- a/source/renderer/backend/PipelineState.cpp +++ b/source/renderer/backend/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/PipelineState.h b/source/renderer/backend/PipelineState.h index 40868fc2a2..7cfacfdd99 100644 --- a/source/renderer/backend/PipelineState.h +++ b/source/renderer/backend/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_PIPELINESTATE diff --git a/source/renderer/backend/Sampler.cpp b/source/renderer/backend/Sampler.cpp index 1e0a9630e0..55fa5c7077 100644 --- a/source/renderer/backend/Sampler.cpp +++ b/source/renderer/backend/Sampler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/Sampler.h b/source/renderer/backend/Sampler.h index 09d2ee773e..6a4a2f009e 100644 --- a/source/renderer/backend/Sampler.h +++ b/source/renderer/backend/Sampler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_SAMPLER diff --git a/source/renderer/backend/dummy/Buffer.cpp b/source/renderer/backend/dummy/Buffer.cpp index d3f8f774b6..663cb69e7a 100644 --- a/source/renderer/backend/dummy/Buffer.cpp +++ b/source/renderer/backend/dummy/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Buffer.h b/source/renderer/backend/dummy/Buffer.h index f8ba678de5..1b62b1a6e0 100644 --- a/source/renderer/backend/dummy/Buffer.h +++ b/source/renderer/backend/dummy/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_BUFFER diff --git a/source/renderer/backend/dummy/Device.cpp b/source/renderer/backend/dummy/Device.cpp index aecc46888b..efc589ebe0 100644 --- a/source/renderer/backend/dummy/Device.cpp +++ b/source/renderer/backend/dummy/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Device.h b/source/renderer/backend/dummy/Device.h index 4cc0e71333..993345a84c 100644 --- a/source/renderer/backend/dummy/Device.h +++ b/source/renderer/backend/dummy/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE diff --git a/source/renderer/backend/dummy/DeviceCommandContext.cpp b/source/renderer/backend/dummy/DeviceCommandContext.cpp index 31f261732c..d6bee77397 100644 --- a/source/renderer/backend/dummy/DeviceCommandContext.cpp +++ b/source/renderer/backend/dummy/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/DeviceCommandContext.h b/source/renderer/backend/dummy/DeviceCommandContext.h index 00590f9af6..84bbe9003f 100644 --- a/source/renderer/backend/dummy/DeviceCommandContext.h +++ b/source/renderer/backend/dummy/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/dummy/DeviceForward.h b/source/renderer/backend/dummy/DeviceForward.h index 2c49d4e78f..72114f8646 100644 --- a/source/renderer/backend/dummy/DeviceForward.h +++ b/source/renderer/backend/dummy/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICEFORWARD diff --git a/source/renderer/backend/dummy/Framebuffer.cpp b/source/renderer/backend/dummy/Framebuffer.cpp index 795a543e11..88548bfed1 100644 --- a/source/renderer/backend/dummy/Framebuffer.cpp +++ b/source/renderer/backend/dummy/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Framebuffer.h b/source/renderer/backend/dummy/Framebuffer.h index b4205a74b5..ccaa7158e4 100644 --- a/source/renderer/backend/dummy/Framebuffer.h +++ b/source/renderer/backend/dummy/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_FRAMEBUFFER diff --git a/source/renderer/backend/dummy/PipelineState.cpp b/source/renderer/backend/dummy/PipelineState.cpp index ccd21cbd58..8da8db454f 100644 --- a/source/renderer/backend/dummy/PipelineState.cpp +++ b/source/renderer/backend/dummy/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/PipelineState.h b/source/renderer/backend/dummy/PipelineState.h index 34f06e56b5..bccd5f5881 100644 --- a/source/renderer/backend/dummy/PipelineState.h +++ b/source/renderer/backend/dummy/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE diff --git a/source/renderer/backend/dummy/ShaderProgram.cpp b/source/renderer/backend/dummy/ShaderProgram.cpp index 2a26543b60..dc3dbca7eb 100644 --- a/source/renderer/backend/dummy/ShaderProgram.cpp +++ b/source/renderer/backend/dummy/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/ShaderProgram.h b/source/renderer/backend/dummy/ShaderProgram.h index b345b508eb..1b1529c99d 100644 --- a/source/renderer/backend/dummy/ShaderProgram.h +++ b/source/renderer/backend/dummy/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SHADERPROGRAM diff --git a/source/renderer/backend/dummy/Texture.cpp b/source/renderer/backend/dummy/Texture.cpp index 7fe3a7e797..ad11aa56c6 100644 --- a/source/renderer/backend/dummy/Texture.cpp +++ b/source/renderer/backend/dummy/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/dummy/Texture.h b/source/renderer/backend/dummy/Texture.h index bd74361078..d0ea89b0a8 100644 --- a/source/renderer/backend/dummy/Texture.h +++ b/source/renderer/backend/dummy/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE diff --git a/source/renderer/backend/gl/Buffer.cpp b/source/renderer/backend/gl/Buffer.cpp index fd71ef52a9..891dc5cb76 100644 --- a/source/renderer/backend/gl/Buffer.cpp +++ b/source/renderer/backend/gl/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Buffer.h b/source/renderer/backend/gl/Buffer.h index 5e587bb398..7162be13e1 100644 --- a/source/renderer/backend/gl/Buffer.h +++ b/source/renderer/backend/gl/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER diff --git a/source/renderer/backend/gl/Device.cpp b/source/renderer/backend/gl/Device.cpp index 08088325ed..0f97b73eef 100644 --- a/source/renderer/backend/gl/Device.cpp +++ b/source/renderer/backend/gl/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Device.h b/source/renderer/backend/gl/Device.h index 37996677eb..4fd30ec63a 100644 --- a/source/renderer/backend/gl/Device.h +++ b/source/renderer/backend/gl/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICE diff --git a/source/renderer/backend/gl/DeviceCommandContext.cpp b/source/renderer/backend/gl/DeviceCommandContext.cpp index bc2a9d9733..b416459cea 100644 --- a/source/renderer/backend/gl/DeviceCommandContext.cpp +++ b/source/renderer/backend/gl/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/DeviceCommandContext.h b/source/renderer/backend/gl/DeviceCommandContext.h index c45a20a280..2adaf6568a 100644 --- a/source/renderer/backend/gl/DeviceCommandContext.h +++ b/source/renderer/backend/gl/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/gl/DeviceForward.h b/source/renderer/backend/gl/DeviceForward.h index cea866e897..b8aeeacc19 100644 --- a/source/renderer/backend/gl/DeviceForward.h +++ b/source/renderer/backend/gl/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD diff --git a/source/renderer/backend/gl/Framebuffer.cpp b/source/renderer/backend/gl/Framebuffer.cpp index 560deb7656..ac95d8c0c7 100644 --- a/source/renderer/backend/gl/Framebuffer.cpp +++ b/source/renderer/backend/gl/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Framebuffer.h b/source/renderer/backend/gl/Framebuffer.h index 77a89e24fa..1725a3af04 100644 --- a/source/renderer/backend/gl/Framebuffer.h +++ b/source/renderer/backend/gl/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_FRAMEBUFFER diff --git a/source/renderer/backend/gl/Mapping.cpp b/source/renderer/backend/gl/Mapping.cpp index 841025a0e0..aaca2bea2d 100644 --- a/source/renderer/backend/gl/Mapping.cpp +++ b/source/renderer/backend/gl/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Mapping.h b/source/renderer/backend/gl/Mapping.h index 631f81958d..a0e6180bb4 100644 --- a/source/renderer/backend/gl/Mapping.h +++ b/source/renderer/backend/gl/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_MAPPING diff --git a/source/renderer/backend/gl/PipelineState.cpp b/source/renderer/backend/gl/PipelineState.cpp index 0a8bdcc0ea..79f4901468 100644 --- a/source/renderer/backend/gl/PipelineState.cpp +++ b/source/renderer/backend/gl/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/PipelineState.h b/source/renderer/backend/gl/PipelineState.h index 2bca7bdebd..cb0bbe15ab 100644 --- a/source/renderer/backend/gl/PipelineState.h +++ b/source/renderer/backend/gl/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_PIPELINESTATE diff --git a/source/renderer/backend/gl/ShaderProgram.cpp b/source/renderer/backend/gl/ShaderProgram.cpp index 6bc1fd44df..dc5ec5c97e 100644 --- a/source/renderer/backend/gl/ShaderProgram.cpp +++ b/source/renderer/backend/gl/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/ShaderProgram.h b/source/renderer/backend/gl/ShaderProgram.h index 1f3305fd6d..e55f8aebb7 100644 --- a/source/renderer/backend/gl/ShaderProgram.h +++ b/source/renderer/backend/gl/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_SHADERPROGRAM diff --git a/source/renderer/backend/gl/Texture.cpp b/source/renderer/backend/gl/Texture.cpp index fc91088fcb..a43e85ed1d 100644 --- a/source/renderer/backend/gl/Texture.cpp +++ b/source/renderer/backend/gl/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/gl/Texture.h b/source/renderer/backend/gl/Texture.h index ed68b5b4bb..70dbb13326 100644 --- a/source/renderer/backend/gl/Texture.h +++ b/source/renderer/backend/gl/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_TEXTURE diff --git a/source/renderer/backend/vulkan/Buffer.cpp b/source/renderer/backend/vulkan/Buffer.cpp index 7e3cae5135..aa4818af52 100644 --- a/source/renderer/backend/vulkan/Buffer.cpp +++ b/source/renderer/backend/vulkan/Buffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Buffer.h b/source/renderer/backend/vulkan/Buffer.h index e5b35e06f0..6d5e854462 100644 --- a/source/renderer/backend/vulkan/Buffer.h +++ b/source/renderer/backend/vulkan/Buffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_BUFFER diff --git a/source/renderer/backend/vulkan/DescriptorManager.cpp b/source/renderer/backend/vulkan/DescriptorManager.cpp index 3efae9bb81..9b5bbf555d 100644 --- a/source/renderer/backend/vulkan/DescriptorManager.cpp +++ b/source/renderer/backend/vulkan/DescriptorManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DescriptorManager.h b/source/renderer/backend/vulkan/DescriptorManager.h index 691b14f351..8291f49998 100644 --- a/source/renderer/backend/vulkan/DescriptorManager.h +++ b/source/renderer/backend/vulkan/DescriptorManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DESCRIPTORMANAGER diff --git a/source/renderer/backend/vulkan/Device.cpp b/source/renderer/backend/vulkan/Device.cpp index 09180e1f67..bcf934ac68 100644 --- a/source/renderer/backend/vulkan/Device.cpp +++ b/source/renderer/backend/vulkan/Device.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" @@ -221,7 +221,7 @@ std::unique_ptr CDevice::Create(SDL_Window* window) VkApplicationInfo applicationInfo{}; applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; - applicationInfo.pApplicationName = "0 A.D."; + applicationInfo.pApplicationName = "0 A.D."; applicationInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 27); applicationInfo.pEngineName = "Pyrogenesis"; applicationInfo.engineVersion = applicationInfo.applicationVersion; diff --git a/source/renderer/backend/vulkan/Device.h b/source/renderer/backend/vulkan/Device.h index ce0b8e0b80..2fd49f7a70 100644 --- a/source/renderer/backend/vulkan/Device.h +++ b/source/renderer/backend/vulkan/Device.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE diff --git a/source/renderer/backend/vulkan/DeviceCommandContext.cpp b/source/renderer/backend/vulkan/DeviceCommandContext.cpp index 0ee3fa5d6a..b3a2e06fbf 100644 --- a/source/renderer/backend/vulkan/DeviceCommandContext.cpp +++ b/source/renderer/backend/vulkan/DeviceCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DeviceCommandContext.h b/source/renderer/backend/vulkan/DeviceCommandContext.h index 746ba415b3..1025f1ee7f 100644 --- a/source/renderer/backend/vulkan/DeviceCommandContext.h +++ b/source/renderer/backend/vulkan/DeviceCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT diff --git a/source/renderer/backend/vulkan/DeviceForward.h b/source/renderer/backend/vulkan/DeviceForward.h index 2081de15f5..99b8274edd 100644 --- a/source/renderer/backend/vulkan/DeviceForward.h +++ b/source/renderer/backend/vulkan/DeviceForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICEFORWARD diff --git a/source/renderer/backend/vulkan/DeviceSelection.cpp b/source/renderer/backend/vulkan/DeviceSelection.cpp index 7e5690b5d7..48f179376a 100644 --- a/source/renderer/backend/vulkan/DeviceSelection.cpp +++ b/source/renderer/backend/vulkan/DeviceSelection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/DeviceSelection.h b/source/renderer/backend/vulkan/DeviceSelection.h index c4908e92f8..c76cc1ee9a 100644 --- a/source/renderer/backend/vulkan/DeviceSelection.h +++ b/source/renderer/backend/vulkan/DeviceSelection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICESELECTION diff --git a/source/renderer/backend/vulkan/Framebuffer.cpp b/source/renderer/backend/vulkan/Framebuffer.cpp index 0326e2bb67..050e02fc66 100644 --- a/source/renderer/backend/vulkan/Framebuffer.cpp +++ b/source/renderer/backend/vulkan/Framebuffer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Framebuffer.h b/source/renderer/backend/vulkan/Framebuffer.h index b7f21cb242..a12099c606 100644 --- a/source/renderer/backend/vulkan/Framebuffer.h +++ b/source/renderer/backend/vulkan/Framebuffer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_FRAMEBUFFER diff --git a/source/renderer/backend/vulkan/Mapping.cpp b/source/renderer/backend/vulkan/Mapping.cpp index ada46127fb..1997ab7954 100644 --- a/source/renderer/backend/vulkan/Mapping.cpp +++ b/source/renderer/backend/vulkan/Mapping.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Mapping.h b/source/renderer/backend/vulkan/Mapping.h index 9a2ee4fa7d..709fb6a508 100644 --- a/source/renderer/backend/vulkan/Mapping.h +++ b/source/renderer/backend/vulkan/Mapping.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING diff --git a/source/renderer/backend/vulkan/PipelineState.cpp b/source/renderer/backend/vulkan/PipelineState.cpp index f168e86bc1..749244024b 100644 --- a/source/renderer/backend/vulkan/PipelineState.cpp +++ b/source/renderer/backend/vulkan/PipelineState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/PipelineState.h b/source/renderer/backend/vulkan/PipelineState.h index dd1395618f..17c997c52e 100644 --- a/source/renderer/backend/vulkan/PipelineState.h +++ b/source/renderer/backend/vulkan/PipelineState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_PIPELINESTATE diff --git a/source/renderer/backend/vulkan/RenderPassManager.cpp b/source/renderer/backend/vulkan/RenderPassManager.cpp index 71025f1f62..4a4b6d1f80 100644 --- a/source/renderer/backend/vulkan/RenderPassManager.cpp +++ b/source/renderer/backend/vulkan/RenderPassManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/RenderPassManager.h b/source/renderer/backend/vulkan/RenderPassManager.h index 24086fa14b..3b800fdb6c 100644 --- a/source/renderer/backend/vulkan/RenderPassManager.h +++ b/source/renderer/backend/vulkan/RenderPassManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER diff --git a/source/renderer/backend/vulkan/RingCommandContext.cpp b/source/renderer/backend/vulkan/RingCommandContext.cpp index 527793c81b..87d1dcba3e 100644 --- a/source/renderer/backend/vulkan/RingCommandContext.cpp +++ b/source/renderer/backend/vulkan/RingCommandContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/RingCommandContext.h b/source/renderer/backend/vulkan/RingCommandContext.h index 0af96da9c8..1b34202995 100644 --- a/source/renderer/backend/vulkan/RingCommandContext.h +++ b/source/renderer/backend/vulkan/RingCommandContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RINGCOMMANDCONTEXT diff --git a/source/renderer/backend/vulkan/SamplerManager.cpp b/source/renderer/backend/vulkan/SamplerManager.cpp index 9ae874329f..e65263ec94 100644 --- a/source/renderer/backend/vulkan/SamplerManager.cpp +++ b/source/renderer/backend/vulkan/SamplerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SamplerManager.h b/source/renderer/backend/vulkan/SamplerManager.h index c11d3e5cb8..c2c03b920e 100644 --- a/source/renderer/backend/vulkan/SamplerManager.h +++ b/source/renderer/backend/vulkan/SamplerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER diff --git a/source/renderer/backend/vulkan/ShaderProgram.cpp b/source/renderer/backend/vulkan/ShaderProgram.cpp index a4afe2e049..da80bace60 100644 --- a/source/renderer/backend/vulkan/ShaderProgram.cpp +++ b/source/renderer/backend/vulkan/ShaderProgram.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/ShaderProgram.h b/source/renderer/backend/vulkan/ShaderProgram.h index a1da8040bb..9791b4e763 100644 --- a/source/renderer/backend/vulkan/ShaderProgram.h +++ b/source/renderer/backend/vulkan/ShaderProgram.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM diff --git a/source/renderer/backend/vulkan/SubmitScheduler.cpp b/source/renderer/backend/vulkan/SubmitScheduler.cpp index cdaf5de8e7..cd5cc6cfcb 100644 --- a/source/renderer/backend/vulkan/SubmitScheduler.cpp +++ b/source/renderer/backend/vulkan/SubmitScheduler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SubmitScheduler.h b/source/renderer/backend/vulkan/SubmitScheduler.h index 325fdea15f..31bface36d 100644 --- a/source/renderer/backend/vulkan/SubmitScheduler.h +++ b/source/renderer/backend/vulkan/SubmitScheduler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SUBMITSCHEDULER diff --git a/source/renderer/backend/vulkan/SwapChain.cpp b/source/renderer/backend/vulkan/SwapChain.cpp index bd8a8c55db..7e53590287 100644 --- a/source/renderer/backend/vulkan/SwapChain.cpp +++ b/source/renderer/backend/vulkan/SwapChain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/SwapChain.h b/source/renderer/backend/vulkan/SwapChain.h index a89ff8ae11..1d30a5a9f6 100644 --- a/source/renderer/backend/vulkan/SwapChain.h +++ b/source/renderer/backend/vulkan/SwapChain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN diff --git a/source/renderer/backend/vulkan/Texture.cpp b/source/renderer/backend/vulkan/Texture.cpp index 06b98e4475..eb6abe7b42 100644 --- a/source/renderer/backend/vulkan/Texture.cpp +++ b/source/renderer/backend/vulkan/Texture.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Texture.h b/source/renderer/backend/vulkan/Texture.h index 237e98a29f..121fb3c5ee 100644 --- a/source/renderer/backend/vulkan/Texture.h +++ b/source/renderer/backend/vulkan/Texture.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_TEXTURE diff --git a/source/renderer/backend/vulkan/Utilities.cpp b/source/renderer/backend/vulkan/Utilities.cpp index 358c58c58d..e3f243e640 100644 --- a/source/renderer/backend/vulkan/Utilities.cpp +++ b/source/renderer/backend/vulkan/Utilities.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/Utilities.h b/source/renderer/backend/vulkan/Utilities.h index 3de1746a88..6b94c68c87 100644 --- a/source/renderer/backend/vulkan/Utilities.h +++ b/source/renderer/backend/vulkan/Utilities.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_UTILITIES diff --git a/source/renderer/backend/vulkan/VMA.cpp b/source/renderer/backend/vulkan/VMA.cpp index ad1a32b2c6..e7acf56c14 100644 --- a/source/renderer/backend/vulkan/VMA.cpp +++ b/source/renderer/backend/vulkan/VMA.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/backend/vulkan/VMA.h b/source/renderer/backend/vulkan/VMA.h index c615af7bc1..902c1cd66c 100644 --- a/source/renderer/backend/vulkan/VMA.h +++ b/source/renderer/backend/vulkan/VMA.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_VMA diff --git a/source/renderer/scripting/JSInterface_Renderer.cpp b/source/renderer/scripting/JSInterface_Renderer.cpp index ce7908cdd9..f915c9a6cc 100644 --- a/source/renderer/scripting/JSInterface_Renderer.cpp +++ b/source/renderer/scripting/JSInterface_Renderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/renderer/scripting/JSInterface_Renderer.h b/source/renderer/scripting/JSInterface_Renderer.h index 325bcf736e..3bdcb26179 100644 --- a/source/renderer/scripting/JSInterface_Renderer.h +++ b/source/renderer/scripting/JSInterface_Renderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSINTERFACE_RENDERER diff --git a/source/rlinterface/RLInterface.cpp b/source/rlinterface/RLInterface.cpp index ba406fc09c..bfbe1d0c9c 100644 --- a/source/rlinterface/RLInterface.cpp +++ b/source/rlinterface/RLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Pull in the headers from the default precompiled header, diff --git a/source/rlinterface/RLInterface.h b/source/rlinterface/RLInterface.h index c21aaaecb9..4b23e3204d 100644 --- a/source/rlinterface/RLInterface.h +++ b/source/rlinterface/RLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RLINTERFACE diff --git a/source/scriptinterface/FunctionWrapper.h b/source/scriptinterface/FunctionWrapper.h index 5878da3b77..7d4e4e9899 100644 --- a/source/scriptinterface/FunctionWrapper.h +++ b/source/scriptinterface/FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FUNCTIONWRAPPER diff --git a/source/scriptinterface/JSON.cpp b/source/scriptinterface/JSON.cpp index 5f95160246..dd5534f368 100644 --- a/source/scriptinterface/JSON.cpp +++ b/source/scriptinterface/JSON.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/JSON.h b/source/scriptinterface/JSON.h index e7d0e44315..7713fde110 100644 --- a/source/scriptinterface/JSON.h +++ b/source/scriptinterface/JSON.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_JSON diff --git a/source/scriptinterface/Object.h b/source/scriptinterface/Object.h index 774db88993..4507ad5830 100644 --- a/source/scriptinterface/Object.h +++ b/source/scriptinterface/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_OBJECT diff --git a/source/scriptinterface/ScriptContext.cpp b/source/scriptinterface/ScriptContext.cpp index 9e27489ba7..16597cb0eb 100644 --- a/source/scriptinterface/ScriptContext.cpp +++ b/source/scriptinterface/ScriptContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptContext.h b/source/scriptinterface/ScriptContext.h index 93abb94345..852d63a3eb 100644 --- a/source/scriptinterface/ScriptContext.h +++ b/source/scriptinterface/ScriptContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONTEXT diff --git a/source/scriptinterface/ScriptConversions.cpp b/source/scriptinterface/ScriptConversions.cpp index f86d19d5da..58ac98bbf2 100644 --- a/source/scriptinterface/ScriptConversions.cpp +++ b/source/scriptinterface/ScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptConversions.h b/source/scriptinterface/ScriptConversions.h index 7f98d89b6e..35c52dec3c 100644 --- a/source/scriptinterface/ScriptConversions.h +++ b/source/scriptinterface/ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCONVERSIONS diff --git a/source/scriptinterface/ScriptEngine.h b/source/scriptinterface/ScriptEngine.h index 35ab8518ea..721bffff10 100644 --- a/source/scriptinterface/ScriptEngine.h +++ b/source/scriptinterface/ScriptEngine.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTENGINE diff --git a/source/scriptinterface/ScriptExceptions.cpp b/source/scriptinterface/ScriptExceptions.cpp index eb8cbeda93..cbf2ea34a1 100644 --- a/source/scriptinterface/ScriptExceptions.cpp +++ b/source/scriptinterface/ScriptExceptions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/scriptinterface/ScriptExceptions.h b/source/scriptinterface/ScriptExceptions.h index d6bc7891c2..e9dc221c69 100644 --- a/source/scriptinterface/ScriptExceptions.h +++ b/source/scriptinterface/ScriptExceptions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXCEPTIONS diff --git a/source/scriptinterface/ScriptExtraHeaders.h b/source/scriptinterface/ScriptExtraHeaders.h index e2c13e1079..57758c1fd8 100644 --- a/source/scriptinterface/ScriptExtraHeaders.h +++ b/source/scriptinterface/ScriptExtraHeaders.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXTRAHEADERS diff --git a/source/scriptinterface/ScriptForward.h b/source/scriptinterface/ScriptForward.h index a897b89398..eb7962a577 100644 --- a/source/scriptinterface/ScriptForward.h +++ b/source/scriptinterface/ScriptForward.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTFORWARD diff --git a/source/scriptinterface/ScriptInterface.cpp b/source/scriptinterface/ScriptInterface.cpp index db4eddf82e..c652eb5243 100644 --- a/source/scriptinterface/ScriptInterface.cpp +++ b/source/scriptinterface/ScriptInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptInterface.h b/source/scriptinterface/ScriptInterface.h index 6760d0a6f0..960a1ffed5 100644 --- a/source/scriptinterface/ScriptInterface.h +++ b/source/scriptinterface/ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE diff --git a/source/scriptinterface/ScriptRequest.h b/source/scriptinterface/ScriptRequest.h index e5c834fc92..eb42ca78f2 100644 --- a/source/scriptinterface/ScriptRequest.h +++ b/source/scriptinterface/ScriptRequest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTREQUEST diff --git a/source/scriptinterface/ScriptStats.cpp b/source/scriptinterface/ScriptStats.cpp index 0206141b30..2162d1fd87 100644 --- a/source/scriptinterface/ScriptStats.cpp +++ b/source/scriptinterface/ScriptStats.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/ScriptStats.h b/source/scriptinterface/ScriptStats.h index 986fdf92fe..40523e21b9 100644 --- a/source/scriptinterface/ScriptStats.h +++ b/source/scriptinterface/ScriptStats.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTSTATS diff --git a/source/scriptinterface/ScriptTypes.h b/source/scriptinterface/ScriptTypes.h index c20852d837..14720090ea 100644 --- a/source/scriptinterface/ScriptTypes.h +++ b/source/scriptinterface/ScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTTYPES diff --git a/source/scriptinterface/StructuredClone.cpp b/source/scriptinterface/StructuredClone.cpp index a761f9fd9d..5ee1e8577f 100644 --- a/source/scriptinterface/StructuredClone.cpp +++ b/source/scriptinterface/StructuredClone.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/scriptinterface/StructuredClone.h b/source/scriptinterface/StructuredClone.h index 0e44396178..ae8fcac839 100644 --- a/source/scriptinterface/StructuredClone.h +++ b/source/scriptinterface/StructuredClone.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE diff --git a/source/scriptinterface/tests/test_FunctionWrapper.h b/source/scriptinterface/tests/test_FunctionWrapper.h index 99f2d7e2a3..e807235f19 100644 --- a/source/scriptinterface/tests/test_FunctionWrapper.h +++ b/source/scriptinterface/tests/test_FunctionWrapper.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/scriptinterface/tests/test_ScriptConversions.h b/source/scriptinterface/tests/test_ScriptConversions.h index 98ce6c08d2..db9314be21 100644 --- a/source/scriptinterface/tests/test_ScriptConversions.h +++ b/source/scriptinterface/tests/test_ScriptConversions.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/scriptinterface/tests/test_ScriptInterface.h b/source/scriptinterface/tests/test_ScriptInterface.h index 065913b6d7..79676f27d0 100644 --- a/source/scriptinterface/tests/test_ScriptInterface.h +++ b/source/scriptinterface/tests/test_ScriptInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/MessageTypes.h b/source/simulation2/MessageTypes.h index d872491bfe..9bfa9445c6 100644 --- a/source/simulation2/MessageTypes.h +++ b/source/simulation2/MessageTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGETYPES diff --git a/source/simulation2/Simulation2.cpp b/source/simulation2/Simulation2.cpp index bc964ed8ef..c5fc741a89 100644 --- a/source/simulation2/Simulation2.cpp +++ b/source/simulation2/Simulation2.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/Simulation2.h b/source/simulation2/Simulation2.h index 5385c30ca1..aae833f5af 100644 --- a/source/simulation2/Simulation2.h +++ b/source/simulation2/Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATION2 diff --git a/source/simulation2/TypeList.h b/source/simulation2/TypeList.h index 163205609f..9ab8243ffa 100644 --- a/source/simulation2/TypeList.h +++ b/source/simulation2/TypeList.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // MESSAGE: message types diff --git a/source/simulation2/components/CCmpAIManager.cpp b/source/simulation2/components/CCmpAIManager.cpp index e185a81cc4..190d81c911 100644 --- a/source/simulation2/components/CCmpAIManager.cpp +++ b/source/simulation2/components/CCmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpCinemaManager.cpp b/source/simulation2/components/CCmpCinemaManager.cpp index 015ce8f4b4..040fe39528 100644 --- a/source/simulation2/components/CCmpCinemaManager.cpp +++ b/source/simulation2/components/CCmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpCommandQueue.cpp b/source/simulation2/components/CCmpCommandQueue.cpp index c6bbaf0db6..a20067b0d0 100644 --- a/source/simulation2/components/CCmpCommandQueue.cpp +++ b/source/simulation2/components/CCmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpDecay.cpp b/source/simulation2/components/CCmpDecay.cpp index 464fa1a1d1..ccfdef9de9 100644 --- a/source/simulation2/components/CCmpDecay.cpp +++ b/source/simulation2/components/CCmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpFootprint.cpp b/source/simulation2/components/CCmpFootprint.cpp index 78ef0a92db..a9d8a05dc3 100644 --- a/source/simulation2/components/CCmpFootprint.cpp +++ b/source/simulation2/components/CCmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpMinimap.cpp b/source/simulation2/components/CCmpMinimap.cpp index 77addbcd27..7ffedf2d9d 100644 --- a/source/simulation2/components/CCmpMinimap.cpp +++ b/source/simulation2/components/CCmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpMotionBall.cpp b/source/simulation2/components/CCmpMotionBall.cpp index 8b5935a786..c313072cd1 100644 --- a/source/simulation2/components/CCmpMotionBall.cpp +++ b/source/simulation2/components/CCmpMotionBall.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpObstruction.cpp b/source/simulation2/components/CCmpObstruction.cpp index d665d9957f..a1a332fb96 100644 --- a/source/simulation2/components/CCmpObstruction.cpp +++ b/source/simulation2/components/CCmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpObstructionManager.cpp b/source/simulation2/components/CCmpObstructionManager.cpp index 609b55796d..09ea370278 100644 --- a/source/simulation2/components/CCmpObstructionManager.cpp +++ b/source/simulation2/components/CCmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpOverlayRenderer.cpp b/source/simulation2/components/CCmpOverlayRenderer.cpp index 39c48d02f1..0c936d8928 100644 --- a/source/simulation2/components/CCmpOverlayRenderer.cpp +++ b/source/simulation2/components/CCmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpOwnership.cpp b/source/simulation2/components/CCmpOwnership.cpp index b471be11d2..85931e0175 100644 --- a/source/simulation2/components/CCmpOwnership.cpp +++ b/source/simulation2/components/CCmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpParticleManager.cpp b/source/simulation2/components/CCmpParticleManager.cpp index 12953e324b..8d91606503 100644 --- a/source/simulation2/components/CCmpParticleManager.cpp +++ b/source/simulation2/components/CCmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpPathfinder.cpp b/source/simulation2/components/CCmpPathfinder.cpp index 58e9491b39..4098b57eb2 100644 --- a/source/simulation2/components/CCmpPathfinder.cpp +++ b/source/simulation2/components/CCmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/components/CCmpPathfinder_Common.h b/source/simulation2/components/CCmpPathfinder_Common.h index 970838edbf..b454632253 100644 --- a/source/simulation2/components/CCmpPathfinder_Common.h +++ b/source/simulation2/components/CCmpPathfinder_Common.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPPATHFINDER_COMMON diff --git a/source/simulation2/components/CCmpPosition.cpp b/source/simulation2/components/CCmpPosition.cpp index eb4abbeda7..974751ee8a 100644 --- a/source/simulation2/components/CCmpPosition.cpp +++ b/source/simulation2/components/CCmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpProjectileManager.cpp b/source/simulation2/components/CCmpProjectileManager.cpp index 10662375f5..d235dbae55 100644 --- a/source/simulation2/components/CCmpProjectileManager.cpp +++ b/source/simulation2/components/CCmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRallyPointRenderer.cpp b/source/simulation2/components/CCmpRallyPointRenderer.cpp index b126772120..bef024dcc5 100644 --- a/source/simulation2/components/CCmpRallyPointRenderer.cpp +++ b/source/simulation2/components/CCmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRallyPointRenderer.h b/source/simulation2/components/CCmpRallyPointRenderer.h index 1e73d5ea54..4b7d64afe6 100644 --- a/source/simulation2/components/CCmpRallyPointRenderer.h +++ b/source/simulation2/components/CCmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPRALLYPOINTRENDERER diff --git a/source/simulation2/components/CCmpRangeManager.cpp b/source/simulation2/components/CCmpRangeManager.cpp index d54318caef..94ee51dc69 100644 --- a/source/simulation2/components/CCmpRangeManager.cpp +++ b/source/simulation2/components/CCmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpRangeOverlayRenderer.cpp b/source/simulation2/components/CCmpRangeOverlayRenderer.cpp index 5c3a3b4c51..ef8caa7e08 100644 --- a/source/simulation2/components/CCmpRangeOverlayRenderer.cpp +++ b/source/simulation2/components/CCmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpSelectable.cpp b/source/simulation2/components/CCmpSelectable.cpp index afaccc81f6..fd8c76da6e 100644 --- a/source/simulation2/components/CCmpSelectable.cpp +++ b/source/simulation2/components/CCmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpSoundManager.cpp b/source/simulation2/components/CCmpSoundManager.cpp index bd0dd1d53a..aba3e8f736 100644 --- a/source/simulation2/components/CCmpSoundManager.cpp +++ b/source/simulation2/components/CCmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTemplateManager.cpp b/source/simulation2/components/CCmpTemplateManager.cpp index 6ad5b560ca..8d92799d04 100644 --- a/source/simulation2/components/CCmpTemplateManager.cpp +++ b/source/simulation2/components/CCmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerrain.cpp b/source/simulation2/components/CCmpTerrain.cpp index 0d7332458c..3e8b73962a 100644 --- a/source/simulation2/components/CCmpTerrain.cpp +++ b/source/simulation2/components/CCmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerritoryInfluence.cpp b/source/simulation2/components/CCmpTerritoryInfluence.cpp index d6228d40ba..8ae61d30b8 100644 --- a/source/simulation2/components/CCmpTerritoryInfluence.cpp +++ b/source/simulation2/components/CCmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTerritoryManager.cpp b/source/simulation2/components/CCmpTerritoryManager.cpp index 563514b9b1..4c9e3bbeca 100644 --- a/source/simulation2/components/CCmpTerritoryManager.cpp +++ b/source/simulation2/components/CCmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpTest.cpp b/source/simulation2/components/CCmpTest.cpp index f3ce4cd53b..56c4b460a3 100644 --- a/source/simulation2/components/CCmpTest.cpp +++ b/source/simulation2/components/CCmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpUnitMotion.h b/source/simulation2/components/CCmpUnitMotion.h index bd47bf6635..53369a83e5 100644 --- a/source/simulation2/components/CCmpUnitMotion.h +++ b/source/simulation2/components/CCmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTION diff --git a/source/simulation2/components/CCmpUnitMotionManager.h b/source/simulation2/components/CCmpUnitMotionManager.h index 6e971e7bef..1640ead0b2 100644 --- a/source/simulation2/components/CCmpUnitMotionManager.h +++ b/source/simulation2/components/CCmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CCMPUNITMOTIONMANAGER diff --git a/source/simulation2/components/CCmpUnitMotion_System.cpp b/source/simulation2/components/CCmpUnitMotion_System.cpp index 7e696b753b..bcbee97184 100644 --- a/source/simulation2/components/CCmpUnitMotion_System.cpp +++ b/source/simulation2/components/CCmpUnitMotion_System.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpUnitRenderer.cpp b/source/simulation2/components/CCmpUnitRenderer.cpp index 098159fcd1..8e752996b5 100644 --- a/source/simulation2/components/CCmpUnitRenderer.cpp +++ b/source/simulation2/components/CCmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpVision.cpp b/source/simulation2/components/CCmpVision.cpp index b67da73972..6d42bf8352 100644 --- a/source/simulation2/components/CCmpVision.cpp +++ b/source/simulation2/components/CCmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpVisualActor.cpp b/source/simulation2/components/CCmpVisualActor.cpp index 3921046eed..3e69de8885 100644 --- a/source/simulation2/components/CCmpVisualActor.cpp +++ b/source/simulation2/components/CCmpVisualActor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/CCmpWaterManager.cpp b/source/simulation2/components/CCmpWaterManager.cpp index 184a893d7f..1366725b84 100644 --- a/source/simulation2/components/CCmpWaterManager.cpp +++ b/source/simulation2/components/CCmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIInterface.cpp b/source/simulation2/components/ICmpAIInterface.cpp index 2d37a9e189..a55bd0f61e 100644 --- a/source/simulation2/components/ICmpAIInterface.cpp +++ b/source/simulation2/components/ICmpAIInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIInterface.h b/source/simulation2/components/ICmpAIInterface.h index 33aea463c4..95592816fa 100644 --- a/source/simulation2/components/ICmpAIInterface.h +++ b/source/simulation2/components/ICmpAIInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIINTERFACE diff --git a/source/simulation2/components/ICmpAIManager.cpp b/source/simulation2/components/ICmpAIManager.cpp index f6b57c35f6..47a7b821cc 100644 --- a/source/simulation2/components/ICmpAIManager.cpp +++ b/source/simulation2/components/ICmpAIManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAIManager.h b/source/simulation2/components/ICmpAIManager.h index c5d3d75fbb..246fb869d9 100644 --- a/source/simulation2/components/ICmpAIManager.h +++ b/source/simulation2/components/ICmpAIManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPAIMANAGER diff --git a/source/simulation2/components/ICmpAttack.cpp b/source/simulation2/components/ICmpAttack.cpp index 156ad5874a..c9e3378c3a 100644 --- a/source/simulation2/components/ICmpAttack.cpp +++ b/source/simulation2/components/ICmpAttack.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpAttack.h b/source/simulation2/components/ICmpAttack.h index e44e54ada9..99b13847fc 100644 --- a/source/simulation2/components/ICmpAttack.h +++ b/source/simulation2/components/ICmpAttack.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPATTACK diff --git a/source/simulation2/components/ICmpCinemaManager.cpp b/source/simulation2/components/ICmpCinemaManager.cpp index a111096e17..8b67c73555 100644 --- a/source/simulation2/components/ICmpCinemaManager.cpp +++ b/source/simulation2/components/ICmpCinemaManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpCinemaManager.h b/source/simulation2/components/ICmpCinemaManager.h index 79de226dcb..ccd2a6abac 100644 --- a/source/simulation2/components/ICmpCinemaManager.h +++ b/source/simulation2/components/ICmpCinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCINEMAMANAGER diff --git a/source/simulation2/components/ICmpCommandQueue.cpp b/source/simulation2/components/ICmpCommandQueue.cpp index 1637da66e7..34d310ce7f 100644 --- a/source/simulation2/components/ICmpCommandQueue.cpp +++ b/source/simulation2/components/ICmpCommandQueue.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpCommandQueue.h b/source/simulation2/components/ICmpCommandQueue.h index 6ed406db39..a7dcdcec4e 100644 --- a/source/simulation2/components/ICmpCommandQueue.h +++ b/source/simulation2/components/ICmpCommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCOMMANDQUEUE diff --git a/source/simulation2/components/ICmpDecay.cpp b/source/simulation2/components/ICmpDecay.cpp index 58fd425423..16ca443d08 100644 --- a/source/simulation2/components/ICmpDecay.cpp +++ b/source/simulation2/components/ICmpDecay.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpDecay.h b/source/simulation2/components/ICmpDecay.h index 60d6be643c..d519def19e 100644 --- a/source/simulation2/components/ICmpDecay.h +++ b/source/simulation2/components/ICmpDecay.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPDECAY diff --git a/source/simulation2/components/ICmpFogging.cpp b/source/simulation2/components/ICmpFogging.cpp index e6a92acfb5..542ff4ac72 100644 --- a/source/simulation2/components/ICmpFogging.cpp +++ b/source/simulation2/components/ICmpFogging.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpFogging.h b/source/simulation2/components/ICmpFogging.h index cde8d4d902..a3b1340723 100644 --- a/source/simulation2/components/ICmpFogging.h +++ b/source/simulation2/components/ICmpFogging.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOGGING diff --git a/source/simulation2/components/ICmpFootprint.cpp b/source/simulation2/components/ICmpFootprint.cpp index fff17ae9b9..a314fe00ca 100644 --- a/source/simulation2/components/ICmpFootprint.cpp +++ b/source/simulation2/components/ICmpFootprint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpFootprint.h b/source/simulation2/components/ICmpFootprint.h index 05074eafe1..4a11c400b7 100644 --- a/source/simulation2/components/ICmpFootprint.h +++ b/source/simulation2/components/ICmpFootprint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPFOOTPRINT diff --git a/source/simulation2/components/ICmpGarrisonHolder.cpp b/source/simulation2/components/ICmpGarrisonHolder.cpp index 4d4f5d0eaf..4e261a93d3 100644 --- a/source/simulation2/components/ICmpGarrisonHolder.cpp +++ b/source/simulation2/components/ICmpGarrisonHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpGarrisonHolder.h b/source/simulation2/components/ICmpGarrisonHolder.h index a81a3b2548..43350a9ec9 100644 --- a/source/simulation2/components/ICmpGarrisonHolder.h +++ b/source/simulation2/components/ICmpGarrisonHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGARRISONHOLDER diff --git a/source/simulation2/components/ICmpGuiInterface.cpp b/source/simulation2/components/ICmpGuiInterface.cpp index 1e4d1188c0..9f916db2cf 100644 --- a/source/simulation2/components/ICmpGuiInterface.cpp +++ b/source/simulation2/components/ICmpGuiInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpGuiInterface.h b/source/simulation2/components/ICmpGuiInterface.h index cc214cc601..a054ee392e 100644 --- a/source/simulation2/components/ICmpGuiInterface.h +++ b/source/simulation2/components/ICmpGuiInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPGUIINTERFACE diff --git a/source/simulation2/components/ICmpIdentity.cpp b/source/simulation2/components/ICmpIdentity.cpp index bdb318e97c..a29f21b793 100644 --- a/source/simulation2/components/ICmpIdentity.cpp +++ b/source/simulation2/components/ICmpIdentity.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpIdentity.h b/source/simulation2/components/ICmpIdentity.h index 0003c71757..66283a70e8 100644 --- a/source/simulation2/components/ICmpIdentity.h +++ b/source/simulation2/components/ICmpIdentity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPIDENTITY diff --git a/source/simulation2/components/ICmpMinimap.cpp b/source/simulation2/components/ICmpMinimap.cpp index 0b853b8dcc..7b3cf743b3 100644 --- a/source/simulation2/components/ICmpMinimap.cpp +++ b/source/simulation2/components/ICmpMinimap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMinimap.h b/source/simulation2/components/ICmpMinimap.h index b508805c54..abb4c763f8 100644 --- a/source/simulation2/components/ICmpMinimap.h +++ b/source/simulation2/components/ICmpMinimap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMINIMAP diff --git a/source/simulation2/components/ICmpMirage.cpp b/source/simulation2/components/ICmpMirage.cpp index 979f70c97c..7b857c646a 100644 --- a/source/simulation2/components/ICmpMirage.cpp +++ b/source/simulation2/components/ICmpMirage.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMirage.h b/source/simulation2/components/ICmpMirage.h index 5edb22734f..f4871a1dce 100644 --- a/source/simulation2/components/ICmpMirage.h +++ b/source/simulation2/components/ICmpMirage.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMIRAGE diff --git a/source/simulation2/components/ICmpMotion.cpp b/source/simulation2/components/ICmpMotion.cpp index 726948dee2..16e1939869 100644 --- a/source/simulation2/components/ICmpMotion.cpp +++ b/source/simulation2/components/ICmpMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpMotion.h b/source/simulation2/components/ICmpMotion.h index 63b1e95ee6..2ee62423af 100644 --- a/source/simulation2/components/ICmpMotion.h +++ b/source/simulation2/components/ICmpMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMOTION diff --git a/source/simulation2/components/ICmpObstruction.cpp b/source/simulation2/components/ICmpObstruction.cpp index 1a18def0fa..c921df5191 100644 --- a/source/simulation2/components/ICmpObstruction.cpp +++ b/source/simulation2/components/ICmpObstruction.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpObstruction.h b/source/simulation2/components/ICmpObstruction.h index c2c5e6641a..06a8743e90 100644 --- a/source/simulation2/components/ICmpObstruction.h +++ b/source/simulation2/components/ICmpObstruction.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTION diff --git a/source/simulation2/components/ICmpObstructionManager.cpp b/source/simulation2/components/ICmpObstructionManager.cpp index 3d93bfd27a..3fc5ad8c3b 100644 --- a/source/simulation2/components/ICmpObstructionManager.cpp +++ b/source/simulation2/components/ICmpObstructionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpObstructionManager.h b/source/simulation2/components/ICmpObstructionManager.h index a817e805b6..322e5b6993 100644 --- a/source/simulation2/components/ICmpObstructionManager.h +++ b/source/simulation2/components/ICmpObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER diff --git a/source/simulation2/components/ICmpOverlayRenderer.cpp b/source/simulation2/components/ICmpOverlayRenderer.cpp index 21f5efd355..2bae50fe31 100644 --- a/source/simulation2/components/ICmpOverlayRenderer.cpp +++ b/source/simulation2/components/ICmpOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpOverlayRenderer.h b/source/simulation2/components/ICmpOverlayRenderer.h index 7cfee564ee..d9ae32f86d 100644 --- a/source/simulation2/components/ICmpOverlayRenderer.h +++ b/source/simulation2/components/ICmpOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOVERLAYRENDERER diff --git a/source/simulation2/components/ICmpOwnership.cpp b/source/simulation2/components/ICmpOwnership.cpp index 2c8c418247..387b2275a2 100644 --- a/source/simulation2/components/ICmpOwnership.cpp +++ b/source/simulation2/components/ICmpOwnership.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpOwnership.h b/source/simulation2/components/ICmpOwnership.h index 9e253a255a..754c0ffc59 100644 --- a/source/simulation2/components/ICmpOwnership.h +++ b/source/simulation2/components/ICmpOwnership.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOWNERSHIP diff --git a/source/simulation2/components/ICmpParticleManager.cpp b/source/simulation2/components/ICmpParticleManager.cpp index ebfd911a2f..12bbfba6b2 100644 --- a/source/simulation2/components/ICmpParticleManager.cpp +++ b/source/simulation2/components/ICmpParticleManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpParticleManager.h b/source/simulation2/components/ICmpParticleManager.h index c1e8d52c36..ed9c7cf263 100644 --- a/source/simulation2/components/ICmpParticleManager.h +++ b/source/simulation2/components/ICmpParticleManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPARTICLEMANAGER diff --git a/source/simulation2/components/ICmpPathfinder.cpp b/source/simulation2/components/ICmpPathfinder.cpp index d571872cbb..1e5a449ee3 100644 --- a/source/simulation2/components/ICmpPathfinder.cpp +++ b/source/simulation2/components/ICmpPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPathfinder.h b/source/simulation2/components/ICmpPathfinder.h index ea406f39b7..6265be9650 100644 --- a/source/simulation2/components/ICmpPathfinder.h +++ b/source/simulation2/components/ICmpPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPATHFINDER diff --git a/source/simulation2/components/ICmpPlayer.cpp b/source/simulation2/components/ICmpPlayer.cpp index a039ef8d5a..1803aa2b4c 100644 --- a/source/simulation2/components/ICmpPlayer.cpp +++ b/source/simulation2/components/ICmpPlayer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPlayer.h b/source/simulation2/components/ICmpPlayer.h index cfa9384d0c..cec98f9379 100644 --- a/source/simulation2/components/ICmpPlayer.h +++ b/source/simulation2/components/ICmpPlayer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYER diff --git a/source/simulation2/components/ICmpPlayerManager.cpp b/source/simulation2/components/ICmpPlayerManager.cpp index 21adce5d06..1e91614d63 100644 --- a/source/simulation2/components/ICmpPlayerManager.cpp +++ b/source/simulation2/components/ICmpPlayerManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPlayerManager.h b/source/simulation2/components/ICmpPlayerManager.h index 79b0057141..4258299d2c 100644 --- a/source/simulation2/components/ICmpPlayerManager.h +++ b/source/simulation2/components/ICmpPlayerManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPLAYERMANAGER diff --git a/source/simulation2/components/ICmpPosition.cpp b/source/simulation2/components/ICmpPosition.cpp index 23be3ad06d..51cda0f258 100644 --- a/source/simulation2/components/ICmpPosition.cpp +++ b/source/simulation2/components/ICmpPosition.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpPosition.h b/source/simulation2/components/ICmpPosition.h index 3ed1337a2b..f006698847 100644 --- a/source/simulation2/components/ICmpPosition.h +++ b/source/simulation2/components/ICmpPosition.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPOSITION diff --git a/source/simulation2/components/ICmpProjectileManager.cpp b/source/simulation2/components/ICmpProjectileManager.cpp index 48ffe7f4e2..9fabcd11cf 100644 --- a/source/simulation2/components/ICmpProjectileManager.cpp +++ b/source/simulation2/components/ICmpProjectileManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpProjectileManager.h b/source/simulation2/components/ICmpProjectileManager.h index a4e0378925..7ce0910614 100644 --- a/source/simulation2/components/ICmpProjectileManager.h +++ b/source/simulation2/components/ICmpProjectileManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPPROJECTILEMANAGER diff --git a/source/simulation2/components/ICmpRallyPoint.cpp b/source/simulation2/components/ICmpRallyPoint.cpp index 746e43e824..56766ea90e 100644 --- a/source/simulation2/components/ICmpRallyPoint.cpp +++ b/source/simulation2/components/ICmpRallyPoint.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRallyPoint.h b/source/simulation2/components/ICmpRallyPoint.h index 0f0ee19ca8..1523bc8ca2 100644 --- a/source/simulation2/components/ICmpRallyPoint.h +++ b/source/simulation2/components/ICmpRallyPoint.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINT diff --git a/source/simulation2/components/ICmpRallyPointRenderer.cpp b/source/simulation2/components/ICmpRallyPointRenderer.cpp index 800566e265..0c4a67e769 100644 --- a/source/simulation2/components/ICmpRallyPointRenderer.cpp +++ b/source/simulation2/components/ICmpRallyPointRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRallyPointRenderer.h b/source/simulation2/components/ICmpRallyPointRenderer.h index 12a6a2d521..b619ed8f58 100644 --- a/source/simulation2/components/ICmpRallyPointRenderer.h +++ b/source/simulation2/components/ICmpRallyPointRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRALLYPOINTRENDERER diff --git a/source/simulation2/components/ICmpRangeManager.cpp b/source/simulation2/components/ICmpRangeManager.cpp index b94d84919b..14d297a4b8 100644 --- a/source/simulation2/components/ICmpRangeManager.cpp +++ b/source/simulation2/components/ICmpRangeManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRangeManager.h b/source/simulation2/components/ICmpRangeManager.h index 5200d01aa3..5bb5c9b2b5 100644 --- a/source/simulation2/components/ICmpRangeManager.h +++ b/source/simulation2/components/ICmpRangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEMANAGER diff --git a/source/simulation2/components/ICmpRangeOverlayRenderer.cpp b/source/simulation2/components/ICmpRangeOverlayRenderer.cpp index a942969f76..57ff58d1a1 100644 --- a/source/simulation2/components/ICmpRangeOverlayRenderer.cpp +++ b/source/simulation2/components/ICmpRangeOverlayRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpRangeOverlayRenderer.h b/source/simulation2/components/ICmpRangeOverlayRenderer.h index 09591a35c9..498b5c0ede 100644 --- a/source/simulation2/components/ICmpRangeOverlayRenderer.h +++ b/source/simulation2/components/ICmpRangeOverlayRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER diff --git a/source/simulation2/components/ICmpSelectable.cpp b/source/simulation2/components/ICmpSelectable.cpp index f9b31c5c71..081a98ff48 100644 --- a/source/simulation2/components/ICmpSelectable.cpp +++ b/source/simulation2/components/ICmpSelectable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSelectable.h b/source/simulation2/components/ICmpSelectable.h index 67d3349424..cc9714900f 100644 --- a/source/simulation2/components/ICmpSelectable.h +++ b/source/simulation2/components/ICmpSelectable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSELECTABLE diff --git a/source/simulation2/components/ICmpSettlement.cpp b/source/simulation2/components/ICmpSettlement.cpp index 62098926f3..81ae4796d0 100644 --- a/source/simulation2/components/ICmpSettlement.cpp +++ b/source/simulation2/components/ICmpSettlement.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSettlement.h b/source/simulation2/components/ICmpSettlement.h index a066263142..b4eff33b6e 100644 --- a/source/simulation2/components/ICmpSettlement.h +++ b/source/simulation2/components/ICmpSettlement.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSETTLEMENT diff --git a/source/simulation2/components/ICmpSound.cpp b/source/simulation2/components/ICmpSound.cpp index 513c789363..bfe1bc2f94 100644 --- a/source/simulation2/components/ICmpSound.cpp +++ b/source/simulation2/components/ICmpSound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSound.h b/source/simulation2/components/ICmpSound.h index f9907ff29e..61c284b0e9 100644 --- a/source/simulation2/components/ICmpSound.h +++ b/source/simulation2/components/ICmpSound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUND diff --git a/source/simulation2/components/ICmpSoundManager.cpp b/source/simulation2/components/ICmpSoundManager.cpp index d3cede9377..085ab9986d 100644 --- a/source/simulation2/components/ICmpSoundManager.cpp +++ b/source/simulation2/components/ICmpSoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpSoundManager.h b/source/simulation2/components/ICmpSoundManager.h index ed16d80b97..a993a9f586 100644 --- a/source/simulation2/components/ICmpSoundManager.h +++ b/source/simulation2/components/ICmpSoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPSOUNDMANAGER diff --git a/source/simulation2/components/ICmpTemplateManager.cpp b/source/simulation2/components/ICmpTemplateManager.cpp index 2999040e41..6bcad1a1c4 100644 --- a/source/simulation2/components/ICmpTemplateManager.cpp +++ b/source/simulation2/components/ICmpTemplateManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTemplateManager.h b/source/simulation2/components/ICmpTemplateManager.h index 23955b6a17..b18e7cd27e 100644 --- a/source/simulation2/components/ICmpTemplateManager.h +++ b/source/simulation2/components/ICmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEMPLATEMANAGER diff --git a/source/simulation2/components/ICmpTerrain.cpp b/source/simulation2/components/ICmpTerrain.cpp index 0bca137fe2..2f9e17f3a6 100644 --- a/source/simulation2/components/ICmpTerrain.cpp +++ b/source/simulation2/components/ICmpTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerrain.h b/source/simulation2/components/ICmpTerrain.h index dc5a5031ff..8d9f7766af 100644 --- a/source/simulation2/components/ICmpTerrain.h +++ b/source/simulation2/components/ICmpTerrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRAIN diff --git a/source/simulation2/components/ICmpTerritoryDecayManager.cpp b/source/simulation2/components/ICmpTerritoryDecayManager.cpp index 4e50d29e53..f32bcd78c6 100644 --- a/source/simulation2/components/ICmpTerritoryDecayManager.cpp +++ b/source/simulation2/components/ICmpTerritoryDecayManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryDecayManager.h b/source/simulation2/components/ICmpTerritoryDecayManager.h index 651de8ea39..1c934e7200 100644 --- a/source/simulation2/components/ICmpTerritoryDecayManager.h +++ b/source/simulation2/components/ICmpTerritoryDecayManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYDECAYMANAGER diff --git a/source/simulation2/components/ICmpTerritoryInfluence.cpp b/source/simulation2/components/ICmpTerritoryInfluence.cpp index 67fc32af42..feaf3e7577 100644 --- a/source/simulation2/components/ICmpTerritoryInfluence.cpp +++ b/source/simulation2/components/ICmpTerritoryInfluence.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryInfluence.h b/source/simulation2/components/ICmpTerritoryInfluence.h index 371d745876..a92f32c930 100644 --- a/source/simulation2/components/ICmpTerritoryInfluence.h +++ b/source/simulation2/components/ICmpTerritoryInfluence.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYINFLUENCE diff --git a/source/simulation2/components/ICmpTerritoryManager.cpp b/source/simulation2/components/ICmpTerritoryManager.cpp index 6a9d096eb0..6faca5e5e4 100644 --- a/source/simulation2/components/ICmpTerritoryManager.cpp +++ b/source/simulation2/components/ICmpTerritoryManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTerritoryManager.h b/source/simulation2/components/ICmpTerritoryManager.h index 8d622bb955..5fda197f3b 100644 --- a/source/simulation2/components/ICmpTerritoryManager.h +++ b/source/simulation2/components/ICmpTerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTERRITORYMANAGER diff --git a/source/simulation2/components/ICmpTest.cpp b/source/simulation2/components/ICmpTest.cpp index ba7fff7163..8c74c47a5d 100644 --- a/source/simulation2/components/ICmpTest.cpp +++ b/source/simulation2/components/ICmpTest.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTest.h b/source/simulation2/components/ICmpTest.h index 0fa9f24035..ae7b26115a 100644 --- a/source/simulation2/components/ICmpTest.h +++ b/source/simulation2/components/ICmpTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTEST diff --git a/source/simulation2/components/ICmpTurretHolder.cpp b/source/simulation2/components/ICmpTurretHolder.cpp index b2e79c63a5..f026e263e9 100644 --- a/source/simulation2/components/ICmpTurretHolder.cpp +++ b/source/simulation2/components/ICmpTurretHolder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpTurretHolder.h b/source/simulation2/components/ICmpTurretHolder.h index 2b4a3d1c04..9f9b5c585b 100644 --- a/source/simulation2/components/ICmpTurretHolder.h +++ b/source/simulation2/components/ICmpTurretHolder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPTURRETHOLDER diff --git a/source/simulation2/components/ICmpUnitMotion.cpp b/source/simulation2/components/ICmpUnitMotion.cpp index 4b585ebf8b..35731ea11f 100644 --- a/source/simulation2/components/ICmpUnitMotion.cpp +++ b/source/simulation2/components/ICmpUnitMotion.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitMotion.h b/source/simulation2/components/ICmpUnitMotion.h index 9cf00c60df..9dc870eef0 100644 --- a/source/simulation2/components/ICmpUnitMotion.h +++ b/source/simulation2/components/ICmpUnitMotion.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTION diff --git a/source/simulation2/components/ICmpUnitMotionManager.cpp b/source/simulation2/components/ICmpUnitMotionManager.cpp index 3cfb0f2b59..7b6ec46021 100644 --- a/source/simulation2/components/ICmpUnitMotionManager.cpp +++ b/source/simulation2/components/ICmpUnitMotionManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitMotionManager.h b/source/simulation2/components/ICmpUnitMotionManager.h index 845180c5fa..89507200fa 100644 --- a/source/simulation2/components/ICmpUnitMotionManager.h +++ b/source/simulation2/components/ICmpUnitMotionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNITMOTIONMANAGER diff --git a/source/simulation2/components/ICmpUnitRenderer.cpp b/source/simulation2/components/ICmpUnitRenderer.cpp index 235e3b790c..4e505a8bd6 100644 --- a/source/simulation2/components/ICmpUnitRenderer.cpp +++ b/source/simulation2/components/ICmpUnitRenderer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnitRenderer.h b/source/simulation2/components/ICmpUnitRenderer.h index 7fd92e7730..46816e2b5f 100644 --- a/source/simulation2/components/ICmpUnitRenderer.h +++ b/source/simulation2/components/ICmpUnitRenderer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPMODELRENDERER diff --git a/source/simulation2/components/ICmpUnknownScript.cpp b/source/simulation2/components/ICmpUnknownScript.cpp index de8b16134f..b4d168491f 100644 --- a/source/simulation2/components/ICmpUnknownScript.cpp +++ b/source/simulation2/components/ICmpUnknownScript.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpUnknownScript.h b/source/simulation2/components/ICmpUnknownScript.h index 4d172546b8..a073ff658d 100644 --- a/source/simulation2/components/ICmpUnknownScript.h +++ b/source/simulation2/components/ICmpUnknownScript.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPUNKNOWNSCRIPT diff --git a/source/simulation2/components/ICmpValueModificationManager.cpp b/source/simulation2/components/ICmpValueModificationManager.cpp index 051aee3236..e710e1a636 100644 --- a/source/simulation2/components/ICmpValueModificationManager.cpp +++ b/source/simulation2/components/ICmpValueModificationManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpValueModificationManager.h b/source/simulation2/components/ICmpValueModificationManager.h index a56b8d46af..b62afcd640 100644 --- a/source/simulation2/components/ICmpValueModificationManager.h +++ b/source/simulation2/components/ICmpValueModificationManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVALUEMODIFICATIONMANAGER diff --git a/source/simulation2/components/ICmpVisibility.cpp b/source/simulation2/components/ICmpVisibility.cpp index 41018d0a25..b363476158 100644 --- a/source/simulation2/components/ICmpVisibility.cpp +++ b/source/simulation2/components/ICmpVisibility.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVisibility.h b/source/simulation2/components/ICmpVisibility.h index 1faf5c8593..7b32e91b1d 100644 --- a/source/simulation2/components/ICmpVisibility.h +++ b/source/simulation2/components/ICmpVisibility.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISIBILITY diff --git a/source/simulation2/components/ICmpVision.cpp b/source/simulation2/components/ICmpVision.cpp index adec867f4f..6de12a9cc1 100644 --- a/source/simulation2/components/ICmpVision.cpp +++ b/source/simulation2/components/ICmpVision.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVision.h b/source/simulation2/components/ICmpVision.h index b9d2c3d3b9..6a0b3c6c9e 100644 --- a/source/simulation2/components/ICmpVision.h +++ b/source/simulation2/components/ICmpVision.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISION diff --git a/source/simulation2/components/ICmpVisual.cpp b/source/simulation2/components/ICmpVisual.cpp index 1fe389e1e3..45936c0834 100644 --- a/source/simulation2/components/ICmpVisual.cpp +++ b/source/simulation2/components/ICmpVisual.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpVisual.h b/source/simulation2/components/ICmpVisual.h index 17db3cd582..00fa1fd5d1 100644 --- a/source/simulation2/components/ICmpVisual.h +++ b/source/simulation2/components/ICmpVisual.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPVISUAL diff --git a/source/simulation2/components/ICmpWaterManager.cpp b/source/simulation2/components/ICmpWaterManager.cpp index 4a6b98b36a..3f137fef3e 100644 --- a/source/simulation2/components/ICmpWaterManager.cpp +++ b/source/simulation2/components/ICmpWaterManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/components/ICmpWaterManager.h b/source/simulation2/components/ICmpWaterManager.h index 02d8403041..9f06f75f98 100644 --- a/source/simulation2/components/ICmpWaterManager.h +++ b/source/simulation2/components/ICmpWaterManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPWATERMANAGER diff --git a/source/simulation2/components/tests/test_CinemaManager.h b/source/simulation2/components/tests/test_CinemaManager.h index 99d4f3b9cb..7bb0623ad2 100644 --- a/source/simulation2/components/tests/test_CinemaManager.h +++ b/source/simulation2/components/tests/test_CinemaManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_CommandQueue.h b/source/simulation2/components/tests/test_CommandQueue.h index 596ae24dd3..aed24f1673 100644 --- a/source/simulation2/components/tests/test_CommandQueue.h +++ b/source/simulation2/components/tests/test_CommandQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_HierPathfinder.h b/source/simulation2/components/tests/test_HierPathfinder.h index 593d0d4071..c3a23561de 100644 --- a/source/simulation2/components/tests/test_HierPathfinder.h +++ b/source/simulation2/components/tests/test_HierPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_ObstructionManager.h b/source/simulation2/components/tests/test_ObstructionManager.h index cfe200d054..4be7ab8866 100644 --- a/source/simulation2/components/tests/test_ObstructionManager.h +++ b/source/simulation2/components/tests/test_ObstructionManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_Pathfinder.h b/source/simulation2/components/tests/test_Pathfinder.h index 0c7a7ab10e..47ebe06b50 100644 --- a/source/simulation2/components/tests/test_Pathfinder.h +++ b/source/simulation2/components/tests/test_Pathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_Position.h b/source/simulation2/components/tests/test_Position.h index 2f7b33857d..493f1c4f67 100644 --- a/source/simulation2/components/tests/test_Position.h +++ b/source/simulation2/components/tests/test_Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_RangeManager.h b/source/simulation2/components/tests/test_RangeManager.h index b85b418cbf..1d1b964b58 100644 --- a/source/simulation2/components/tests/test_RangeManager.h +++ b/source/simulation2/components/tests/test_RangeManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "maths/Matrix3D.h" diff --git a/source/simulation2/components/tests/test_TerritoryManager.h b/source/simulation2/components/tests/test_TerritoryManager.h index c28ee33f51..5b47cb4be6 100644 --- a/source/simulation2/components/tests/test_TerritoryManager.h +++ b/source/simulation2/components/tests/test_TerritoryManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/components/tests/test_scripts.h b/source/simulation2/components/tests/test_scripts.h index 5dd8f6c649..46cdcaf7bf 100644 --- a/source/simulation2/components/tests/test_scripts.h +++ b/source/simulation2/components/tests/test_scripts.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" diff --git a/source/simulation2/docs/ICmpExample.h b/source/simulation2/docs/ICmpExample.h index 81264ea07c..dda7392eb4 100644 --- a/source/simulation2/docs/ICmpExample.h +++ b/source/simulation2/docs/ICmpExample.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPEXAMPLE diff --git a/source/simulation2/docs/SimulationDocs.h b/source/simulation2/docs/SimulationDocs.h index 72381e7a78..627e8cc530 100644 --- a/source/simulation2/docs/SimulationDocs.h +++ b/source/simulation2/docs/SimulationDocs.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/helpers/CinemaPath.cpp b/source/simulation2/helpers/CinemaPath.cpp index 44031880a4..933a7b6782 100644 --- a/source/simulation2/helpers/CinemaPath.cpp +++ b/source/simulation2/helpers/CinemaPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/CinemaPath.h b/source/simulation2/helpers/CinemaPath.h index 87841aab05..76dfbd1ba6 100644 --- a/source/simulation2/helpers/CinemaPath.h +++ b/source/simulation2/helpers/CinemaPath.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CINEMAPATH diff --git a/source/simulation2/helpers/Geometry.cpp b/source/simulation2/helpers/Geometry.cpp index 4be531c8ce..b3fa5da783 100644 --- a/source/simulation2/helpers/Geometry.cpp +++ b/source/simulation2/helpers/Geometry.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Geometry.h b/source/simulation2/helpers/Geometry.h index c3ab8cbd7e..6a379466f7 100644 --- a/source/simulation2/helpers/Geometry.h +++ b/source/simulation2/helpers/Geometry.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_GEOMETRY diff --git a/source/simulation2/helpers/Grid.h b/source/simulation2/helpers/Grid.h index 91d9da6031..a18d299c33 100644 --- a/source/simulation2/helpers/Grid.h +++ b/source/simulation2/helpers/Grid.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GRID diff --git a/source/simulation2/helpers/HierarchicalPathfinder.cpp b/source/simulation2/helpers/HierarchicalPathfinder.cpp index ab1545cefb..3a1aefef4f 100644 --- a/source/simulation2/helpers/HierarchicalPathfinder.cpp +++ b/source/simulation2/helpers/HierarchicalPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/HierarchicalPathfinder.h b/source/simulation2/helpers/HierarchicalPathfinder.h index d93af8e599..ce8556d0c9 100644 --- a/source/simulation2/helpers/HierarchicalPathfinder.h +++ b/source/simulation2/helpers/HierarchicalPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HIERPATHFINDER diff --git a/source/simulation2/helpers/LongPathfinder.cpp b/source/simulation2/helpers/LongPathfinder.cpp index 287fadfde6..e29da54128 100644 --- a/source/simulation2/helpers/LongPathfinder.cpp +++ b/source/simulation2/helpers/LongPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/LongPathfinder.h b/source/simulation2/helpers/LongPathfinder.h index fc3fec9b3f..fd29a454d6 100644 --- a/source/simulation2/helpers/LongPathfinder.h +++ b/source/simulation2/helpers/LongPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LONGPATHFINDER diff --git a/source/simulation2/helpers/Los.h b/source/simulation2/helpers/Los.h index 4c46753f49..4a3a332aad 100644 --- a/source/simulation2/helpers/Los.h +++ b/source/simulation2/helpers/Los.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOS diff --git a/source/simulation2/helpers/MapEdgeTiles.h b/source/simulation2/helpers/MapEdgeTiles.h index ff7aafb582..af02ce57a2 100644 --- a/source/simulation2/helpers/MapEdgeTiles.h +++ b/source/simulation2/helpers/MapEdgeTiles.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAP_EDGE_TILES diff --git a/source/simulation2/helpers/PathGoal.cpp b/source/simulation2/helpers/PathGoal.cpp index d6710849f2..6072d95183 100644 --- a/source/simulation2/helpers/PathGoal.cpp +++ b/source/simulation2/helpers/PathGoal.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/PathGoal.h b/source/simulation2/helpers/PathGoal.h index 83ccbe92be..180deb6c8f 100644 --- a/source/simulation2/helpers/PathGoal.h +++ b/source/simulation2/helpers/PathGoal.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHGOAL diff --git a/source/simulation2/helpers/Pathfinding.cpp b/source/simulation2/helpers/Pathfinding.cpp index ec53b4fd3f..f262ddf2f6 100644 --- a/source/simulation2/helpers/Pathfinding.cpp +++ b/source/simulation2/helpers/Pathfinding.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Pathfinding.h b/source/simulation2/helpers/Pathfinding.h index 9680d5e7db..a5f2c967cc 100644 --- a/source/simulation2/helpers/Pathfinding.h +++ b/source/simulation2/helpers/Pathfinding.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PATHFINDING diff --git a/source/simulation2/helpers/Player.h b/source/simulation2/helpers/Player.h index f55518613c..ce89652235 100644 --- a/source/simulation2/helpers/Player.h +++ b/source/simulation2/helpers/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PLAYER diff --git a/source/simulation2/helpers/Position.h b/source/simulation2/helpers/Position.h index 6bd40c9eba..78db405a68 100644 --- a/source/simulation2/helpers/Position.h +++ b/source/simulation2/helpers/Position.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_POSITION diff --git a/source/simulation2/helpers/PriorityQueue.h b/source/simulation2/helpers/PriorityQueue.h index 475f073478..8a7e5b1ec0 100644 --- a/source/simulation2/helpers/PriorityQueue.h +++ b/source/simulation2/helpers/PriorityQueue.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PRIORITYQUEUE diff --git a/source/simulation2/helpers/Rasterize.cpp b/source/simulation2/helpers/Rasterize.cpp index c8ad5b606e..3c052630f7 100644 --- a/source/simulation2/helpers/Rasterize.cpp +++ b/source/simulation2/helpers/Rasterize.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Rasterize.h b/source/simulation2/helpers/Rasterize.h index d1c6423b85..214b774597 100644 --- a/source/simulation2/helpers/Rasterize.h +++ b/source/simulation2/helpers/Rasterize.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RASTERIZE diff --git a/source/simulation2/helpers/Render.cpp b/source/simulation2/helpers/Render.cpp index 1107953737..7324af49bf 100644 --- a/source/simulation2/helpers/Render.cpp +++ b/source/simulation2/helpers/Render.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Render.h b/source/simulation2/helpers/Render.h index d05921e685..ec5787ed80 100644 --- a/source/simulation2/helpers/Render.h +++ b/source/simulation2/helpers/Render.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HELPER_RENDER diff --git a/source/simulation2/helpers/Selection.cpp b/source/simulation2/helpers/Selection.cpp index c5f25c2858..8dfeec0707 100644 --- a/source/simulation2/helpers/Selection.cpp +++ b/source/simulation2/helpers/Selection.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/helpers/Selection.h b/source/simulation2/helpers/Selection.h index 26158dfb49..f15dcadc06 100644 --- a/source/simulation2/helpers/Selection.h +++ b/source/simulation2/helpers/Selection.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SELECTION diff --git a/source/simulation2/helpers/SimulationCommand.h b/source/simulation2/helpers/SimulationCommand.h index 17e184deba..7e766baae8 100644 --- a/source/simulation2/helpers/SimulationCommand.h +++ b/source/simulation2/helpers/SimulationCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMULATIONCOMMAND diff --git a/source/simulation2/helpers/Spatial.h b/source/simulation2/helpers/Spatial.h index d1626fcfc1..c91018341f 100644 --- a/source/simulation2/helpers/Spatial.h +++ b/source/simulation2/helpers/Spatial.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SPATIAL diff --git a/source/simulation2/helpers/VertexPathfinder.cpp b/source/simulation2/helpers/VertexPathfinder.cpp index 9a5bf4f715..4028244e1c 100644 --- a/source/simulation2/helpers/VertexPathfinder.cpp +++ b/source/simulation2/helpers/VertexPathfinder.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ /** diff --git a/source/simulation2/helpers/VertexPathfinder.h b/source/simulation2/helpers/VertexPathfinder.h index baeef8b476..9a29b7cf00 100644 --- a/source/simulation2/helpers/VertexPathfinder.h +++ b/source/simulation2/helpers/VertexPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VERTEXPATHFINDER diff --git a/source/simulation2/scripting/EngineScriptConversions.cpp b/source/simulation2/scripting/EngineScriptConversions.cpp index 0f6d1bcb6c..ad768f1760 100644 --- a/source/simulation2/scripting/EngineScriptConversions.cpp +++ b/source/simulation2/scripting/EngineScriptConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/JSInterface_Simulation.cpp b/source/simulation2/scripting/JSInterface_Simulation.cpp index c1f6510468..22168c3999 100644 --- a/source/simulation2/scripting/JSInterface_Simulation.cpp +++ b/source/simulation2/scripting/JSInterface_Simulation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/JSInterface_Simulation.h b/source/simulation2/scripting/JSInterface_Simulation.h index 66f31b4e18..b44f05720b 100644 --- a/source/simulation2/scripting/JSInterface_Simulation.h +++ b/source/simulation2/scripting/JSInterface_Simulation.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_JSI_SIMULATION diff --git a/source/simulation2/scripting/MessageTypeConversions.cpp b/source/simulation2/scripting/MessageTypeConversions.cpp index 14cf3a8396..6217beaa7f 100644 --- a/source/simulation2/scripting/MessageTypeConversions.cpp +++ b/source/simulation2/scripting/MessageTypeConversions.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/ScriptComponent.cpp b/source/simulation2/scripting/ScriptComponent.cpp index 42bd6264ee..ca9fa3ed8c 100644 --- a/source/simulation2/scripting/ScriptComponent.cpp +++ b/source/simulation2/scripting/ScriptComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/scripting/ScriptComponent.h b/source/simulation2/scripting/ScriptComponent.h index fb9ece0096..415c8205d4 100644 --- a/source/simulation2/scripting/ScriptComponent.h +++ b/source/simulation2/scripting/ScriptComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTCOMPONENT diff --git a/source/simulation2/serialization/BinarySerializer.cpp b/source/simulation2/serialization/BinarySerializer.cpp index 4a6b57d7a9..25d79255e6 100644 --- a/source/simulation2/serialization/BinarySerializer.cpp +++ b/source/simulation2/serialization/BinarySerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/BinarySerializer.h b/source/simulation2/serialization/BinarySerializer.h index 51183d88ba..9398e342ed 100644 --- a/source/simulation2/serialization/BinarySerializer.h +++ b/source/simulation2/serialization/BinarySerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BINARYSERIALIZER diff --git a/source/simulation2/serialization/DebugSerializer.cpp b/source/simulation2/serialization/DebugSerializer.cpp index 51f3854540..418878d62c 100644 --- a/source/simulation2/serialization/DebugSerializer.cpp +++ b/source/simulation2/serialization/DebugSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/DebugSerializer.h b/source/simulation2/serialization/DebugSerializer.h index f8a533bdc6..5cec01637d 100644 --- a/source/simulation2/serialization/DebugSerializer.h +++ b/source/simulation2/serialization/DebugSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DEBUGSERIALIZER diff --git a/source/simulation2/serialization/HashSerializer.cpp b/source/simulation2/serialization/HashSerializer.cpp index c2957abae5..2b7df03d61 100644 --- a/source/simulation2/serialization/HashSerializer.cpp +++ b/source/simulation2/serialization/HashSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/HashSerializer.h b/source/simulation2/serialization/HashSerializer.h index 5a5b898dea..6f7cbd86f1 100644 --- a/source/simulation2/serialization/HashSerializer.h +++ b/source/simulation2/serialization/HashSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_HASHSERIALIZER diff --git a/source/simulation2/serialization/IDeserializer.cpp b/source/simulation2/serialization/IDeserializer.cpp index ab7e95405d..ef35dc3418 100644 --- a/source/simulation2/serialization/IDeserializer.cpp +++ b/source/simulation2/serialization/IDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/IDeserializer.h b/source/simulation2/serialization/IDeserializer.h index a2a4d49967..320e042267 100644 --- a/source/simulation2/serialization/IDeserializer.h +++ b/source/simulation2/serialization/IDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IDESERIALIZER diff --git a/source/simulation2/serialization/ISerializer.cpp b/source/simulation2/serialization/ISerializer.cpp index 92b9124e88..6b6c604f5a 100644 --- a/source/simulation2/serialization/ISerializer.cpp +++ b/source/simulation2/serialization/ISerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/ISerializer.h b/source/simulation2/serialization/ISerializer.h index 18f3c0122f..4b5aba929c 100644 --- a/source/simulation2/serialization/ISerializer.h +++ b/source/simulation2/serialization/ISerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISERIALIZER diff --git a/source/simulation2/serialization/SerializeTemplates.h b/source/simulation2/serialization/SerializeTemplates.h index 0f36405a00..d792714ece 100644 --- a/source/simulation2/serialization/SerializeTemplates.h +++ b/source/simulation2/serialization/SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZETEMPLATES diff --git a/source/simulation2/serialization/SerializedPathfinder.h b/source/simulation2/serialization/SerializedPathfinder.h index 84e58922bd..e556e9a24f 100644 --- a/source/simulation2/serialization/SerializedPathfinder.h +++ b/source/simulation2/serialization/SerializedPathfinder.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZATION_PATHFINDER diff --git a/source/simulation2/serialization/SerializedScriptTypes.h b/source/simulation2/serialization/SerializedScriptTypes.h index 4a814ef500..dc38b4b689 100644 --- a/source/simulation2/serialization/SerializedScriptTypes.h +++ b/source/simulation2/serialization/SerializedScriptTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZEDSCRIPTTYPES diff --git a/source/simulation2/serialization/SerializedTypes.h b/source/simulation2/serialization/SerializedTypes.h index a615f2d0ef..d95cc21ccb 100644 --- a/source/simulation2/serialization/SerializedTypes.h +++ b/source/simulation2/serialization/SerializedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SERIALIZED_TYPES diff --git a/source/simulation2/serialization/StdDeserializer.cpp b/source/simulation2/serialization/StdDeserializer.cpp index 5efb2a83a1..c7407ce9d2 100644 --- a/source/simulation2/serialization/StdDeserializer.cpp +++ b/source/simulation2/serialization/StdDeserializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/StdDeserializer.h b/source/simulation2/serialization/StdDeserializer.h index 75f2c61b45..8870679bc7 100644 --- a/source/simulation2/serialization/StdDeserializer.h +++ b/source/simulation2/serialization/StdDeserializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER diff --git a/source/simulation2/serialization/StdSerializer.cpp b/source/simulation2/serialization/StdSerializer.cpp index 95667efc4b..de97d402cf 100644 --- a/source/simulation2/serialization/StdSerializer.cpp +++ b/source/simulation2/serialization/StdSerializer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/serialization/StdSerializer.h b/source/simulation2/serialization/StdSerializer.h index b6445b5972..f8bcad181d 100644 --- a/source/simulation2/serialization/StdSerializer.h +++ b/source/simulation2/serialization/StdSerializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDSERIALIZER diff --git a/source/simulation2/system/CmpPtr.cpp b/source/simulation2/system/CmpPtr.cpp index 14cbd666d2..969d05c4a9 100644 --- a/source/simulation2/system/CmpPtr.cpp +++ b/source/simulation2/system/CmpPtr.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/CmpPtr.h b/source/simulation2/system/CmpPtr.h index b77cc02262..dc6b5ac749 100644 --- a/source/simulation2/system/CmpPtr.h +++ b/source/simulation2/system/CmpPtr.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CMPPTR diff --git a/source/simulation2/system/Component.h b/source/simulation2/system/Component.h index a3d242a97f..2c465f312c 100644 --- a/source/simulation2/system/Component.h +++ b/source/simulation2/system/Component.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENT diff --git a/source/simulation2/system/ComponentManager.cpp b/source/simulation2/system/ComponentManager.cpp index e963d0f3df..c7f437f608 100644 --- a/source/simulation2/system/ComponentManager.cpp +++ b/source/simulation2/system/ComponentManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ComponentManager.h b/source/simulation2/system/ComponentManager.h index e21ae25c92..85fddd10f0 100644 --- a/source/simulation2/system/ComponentManager.h +++ b/source/simulation2/system/ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTMANAGER diff --git a/source/simulation2/system/ComponentManagerSerialization.cpp b/source/simulation2/system/ComponentManagerSerialization.cpp index 311cd6e6a3..163f3ed8f8 100644 --- a/source/simulation2/system/ComponentManagerSerialization.cpp +++ b/source/simulation2/system/ComponentManagerSerialization.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ComponentTest.h b/source/simulation2/system/ComponentTest.h index 612df40cf2..24485739c4 100644 --- a/source/simulation2/system/ComponentTest.h +++ b/source/simulation2/system/ComponentTest.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTTEST diff --git a/source/simulation2/system/Components.h b/source/simulation2/system/Components.h index 3cdf372c55..774923389e 100644 --- a/source/simulation2/system/Components.h +++ b/source/simulation2/system/Components.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTS diff --git a/source/simulation2/system/DynamicSubscription.cpp b/source/simulation2/system/DynamicSubscription.cpp index a2e1a58e88..c69791651f 100644 --- a/source/simulation2/system/DynamicSubscription.cpp +++ b/source/simulation2/system/DynamicSubscription.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/DynamicSubscription.h b/source/simulation2/system/DynamicSubscription.h index 1a936a533d..178d964f12 100644 --- a/source/simulation2/system/DynamicSubscription.h +++ b/source/simulation2/system/DynamicSubscription.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DYNAMICSUBSCRIPTION diff --git a/source/simulation2/system/Entity.h b/source/simulation2/system/Entity.h index 6c493e8d9b..76b3b2af6e 100644 --- a/source/simulation2/system/Entity.h +++ b/source/simulation2/system/Entity.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITY diff --git a/source/simulation2/system/EntityMap.h b/source/simulation2/system/EntityMap.h index 84f21621c7..afb21c915c 100644 --- a/source/simulation2/system/EntityMap.h +++ b/source/simulation2/system/EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ENTITYMAP #define INCLUDED_ENTITYMAP diff --git a/source/simulation2/system/IComponent.cpp b/source/simulation2/system/IComponent.cpp index 76c63483bf..8fdb39e00b 100644 --- a/source/simulation2/system/IComponent.cpp +++ b/source/simulation2/system/IComponent.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/IComponent.h b/source/simulation2/system/IComponent.h index 63a887573c..47190e76f1 100644 --- a/source/simulation2/system/IComponent.h +++ b/source/simulation2/system/IComponent.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICOMPONENT diff --git a/source/simulation2/system/Interface.h b/source/simulation2/system/Interface.h index c0410c248e..0bd73ad21c 100644 --- a/source/simulation2/system/Interface.h +++ b/source/simulation2/system/Interface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE diff --git a/source/simulation2/system/InterfaceScripted.h b/source/simulation2/system/InterfaceScripted.h index 8903e95c48..2b8eb7600d 100644 --- a/source/simulation2/system/InterfaceScripted.h +++ b/source/simulation2/system/InterfaceScripted.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INTERFACE_SCRIPTED diff --git a/source/simulation2/system/LocalTurnManager.cpp b/source/simulation2/system/LocalTurnManager.cpp index 6aaf305e94..6efb5b6dfa 100644 --- a/source/simulation2/system/LocalTurnManager.cpp +++ b/source/simulation2/system/LocalTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/LocalTurnManager.h b/source/simulation2/system/LocalTurnManager.h index eb58417ca2..c08a85b9a2 100644 --- a/source/simulation2/system/LocalTurnManager.h +++ b/source/simulation2/system/LocalTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LOCALTURNMANAGER diff --git a/source/simulation2/system/Message.h b/source/simulation2/system/Message.h index 01d49a8254..10fafc6f4a 100644 --- a/source/simulation2/system/Message.h +++ b/source/simulation2/system/Message.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGE diff --git a/source/simulation2/system/ParamNode.cpp b/source/simulation2/system/ParamNode.cpp index a49953ce9a..e64825f4f4 100644 --- a/source/simulation2/system/ParamNode.cpp +++ b/source/simulation2/system/ParamNode.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ParamNode.h b/source/simulation2/system/ParamNode.h index acd0ae0736..9f9d8d9a17 100644 --- a/source/simulation2/system/ParamNode.h +++ b/source/simulation2/system/ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PARAMNODE diff --git a/source/simulation2/system/ReplayTurnManager.cpp b/source/simulation2/system/ReplayTurnManager.cpp index 9d619b9d8a..d2ca1ef437 100644 --- a/source/simulation2/system/ReplayTurnManager.cpp +++ b/source/simulation2/system/ReplayTurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/ReplayTurnManager.h b/source/simulation2/system/ReplayTurnManager.h index 67d52a84f8..60bd945867 100644 --- a/source/simulation2/system/ReplayTurnManager.h +++ b/source/simulation2/system/ReplayTurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_REPLAYTURNMANAGER diff --git a/source/simulation2/system/SimContext.cpp b/source/simulation2/system/SimContext.cpp index 8836b73ecb..c90159f96e 100644 --- a/source/simulation2/system/SimContext.cpp +++ b/source/simulation2/system/SimContext.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/SimContext.h b/source/simulation2/system/SimContext.h index b50d0f71da..8c0f7768c1 100644 --- a/source/simulation2/system/SimContext.h +++ b/source/simulation2/system/SimContext.h @@ -1,18 +1,18 @@ /* Copyright (C) 2016 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIMCONTEXT diff --git a/source/simulation2/system/TurnManager.cpp b/source/simulation2/system/TurnManager.cpp index 7e2da4fbd8..47a1825502 100644 --- a/source/simulation2/system/TurnManager.cpp +++ b/source/simulation2/system/TurnManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/simulation2/system/TurnManager.h b/source/simulation2/system/TurnManager.h index 1d807a1dfd..a37291b06e 100644 --- a/source/simulation2/system/TurnManager.h +++ b/source/simulation2/system/TurnManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TURNMANAGER diff --git a/source/simulation2/tests/test_CmpTemplateManager.h b/source/simulation2/tests/test_CmpTemplateManager.h index 88ba65c002..3c4e0bf056 100644 --- a/source/simulation2/tests/test_CmpTemplateManager.h +++ b/source/simulation2/tests/test_CmpTemplateManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_ComponentManager.h b/source/simulation2/tests/test_ComponentManager.h index 9041cc1f3f..476ed6b20c 100644 --- a/source/simulation2/tests/test_ComponentManager.h +++ b/source/simulation2/tests/test_ComponentManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_EntityMap.h b/source/simulation2/tests/test_EntityMap.h index 7ddf54e54b..c21c7c0870 100644 --- a/source/simulation2/tests/test_EntityMap.h +++ b/source/simulation2/tests/test_EntityMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_ParamNode.h b/source/simulation2/tests/test_ParamNode.h index e9dd7564f2..e794a44d74 100644 --- a/source/simulation2/tests/test_ParamNode.h +++ b/source/simulation2/tests/test_ParamNode.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_SerializeTemplates.h b/source/simulation2/tests/test_SerializeTemplates.h index 9aac813be6..d2ecd5200a 100644 --- a/source/simulation2/tests/test_SerializeTemplates.h +++ b/source/simulation2/tests/test_SerializeTemplates.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_Serializer.h b/source/simulation2/tests/test_Serializer.h index 88930c369c..82c3b02bae 100644 --- a/source/simulation2/tests/test_Serializer.h +++ b/source/simulation2/tests/test_Serializer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/simulation2/tests/test_Simulation2.h b/source/simulation2/tests/test_Simulation2.h index d941ed6bd2..6216072fe9 100644 --- a/source/simulation2/tests/test_Simulation2.h +++ b/source/simulation2/tests/test_Simulation2.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/soundmanager/ISoundManager.h b/source/soundmanager/ISoundManager.h index e77f53a2d7..3b08a35606 100644 --- a/source/soundmanager/ISoundManager.h +++ b/source/soundmanager/ISoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDMANAGER_H diff --git a/source/soundmanager/SoundManager.cpp b/source/soundmanager/SoundManager.cpp index 1b2af6aeb4..b425491e2c 100644 --- a/source/soundmanager/SoundManager.cpp +++ b/source/soundmanager/SoundManager.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/SoundManager.h b/source/soundmanager/SoundManager.h index d7af873a31..d162560a62 100644 --- a/source/soundmanager/SoundManager.h +++ b/source/soundmanager/SoundManager.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDMANAGER_H diff --git a/source/soundmanager/data/OggData.cpp b/source/soundmanager/data/OggData.cpp index 7e21ebc560..98ccd67a0d 100644 --- a/source/soundmanager/data/OggData.cpp +++ b/source/soundmanager/data/OggData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/OggData.h b/source/soundmanager/data/OggData.h index 83e0b3bb12..59deb68914 100644 --- a/source/soundmanager/data/OggData.h +++ b/source/soundmanager/data/OggData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGGDATA_H diff --git a/source/soundmanager/data/SoundData.cpp b/source/soundmanager/data/SoundData.cpp index 5802fdafc5..01da453437 100644 --- a/source/soundmanager/data/SoundData.cpp +++ b/source/soundmanager/data/SoundData.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/SoundData.h b/source/soundmanager/data/SoundData.h index a0b1521a47..5560f6605b 100644 --- a/source/soundmanager/data/SoundData.h +++ b/source/soundmanager/data/SoundData.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDDATA_H diff --git a/source/soundmanager/data/ogg.cpp b/source/soundmanager/data/ogg.cpp index 19ad5b9f5e..c9b5f80a02 100644 --- a/source/soundmanager/data/ogg.cpp +++ b/source/soundmanager/data/ogg.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/data/ogg.h b/source/soundmanager/data/ogg.h index 34612bd394..a5827b4c73 100644 --- a/source/soundmanager/data/ogg.h +++ b/source/soundmanager/data/ogg.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OGG #define INCLUDED_OGG diff --git a/source/soundmanager/items/CBufferItem.cpp b/source/soundmanager/items/CBufferItem.cpp index dba96531db..65a2c869ae 100644 --- a/source/soundmanager/items/CBufferItem.cpp +++ b/source/soundmanager/items/CBufferItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CBufferItem.h b/source/soundmanager/items/CBufferItem.h index e390955199..60c582b54c 100644 --- a/source/soundmanager/items/CBufferItem.h +++ b/source/soundmanager/items/CBufferItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUFFERITEM_H diff --git a/source/soundmanager/items/CSoundBase.cpp b/source/soundmanager/items/CSoundBase.cpp index 938f028199..31173b26d1 100644 --- a/source/soundmanager/items/CSoundBase.cpp +++ b/source/soundmanager/items/CSoundBase.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CSoundBase.h b/source/soundmanager/items/CSoundBase.h index 4ab9168add..fd32151896 100644 --- a/source/soundmanager/items/CSoundBase.h +++ b/source/soundmanager/items/CSoundBase.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDBASE_H diff --git a/source/soundmanager/items/CSoundItem.cpp b/source/soundmanager/items/CSoundItem.cpp index 512260179a..d0fbed0c9d 100644 --- a/source/soundmanager/items/CSoundItem.cpp +++ b/source/soundmanager/items/CSoundItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CSoundItem.h b/source/soundmanager/items/CSoundItem.h index 563680a8e6..d7c7d036d0 100644 --- a/source/soundmanager/items/CSoundItem.h +++ b/source/soundmanager/items/CSoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDITEM_H diff --git a/source/soundmanager/items/CStreamItem.cpp b/source/soundmanager/items/CStreamItem.cpp index df44f0a5de..05c4dc218a 100644 --- a/source/soundmanager/items/CStreamItem.cpp +++ b/source/soundmanager/items/CStreamItem.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/items/CStreamItem.h b/source/soundmanager/items/CStreamItem.h index 923f1ce85e..925c683f95 100644 --- a/source/soundmanager/items/CStreamItem.h +++ b/source/soundmanager/items/CStreamItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSTREAMITEM_H diff --git a/source/soundmanager/items/ISoundItem.h b/source/soundmanager/items/ISoundItem.h index 4ed339c884..d49ef6ecb9 100644 --- a/source/soundmanager/items/ISoundItem.h +++ b/source/soundmanager/items/ISoundItem.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ISOUNDITEM_H diff --git a/source/soundmanager/scripting/JSInterface_Sound.cpp b/source/soundmanager/scripting/JSInterface_Sound.cpp index b4cd190bd4..125c3e9bb8 100644 --- a/source/soundmanager/scripting/JSInterface_Sound.cpp +++ b/source/soundmanager/scripting/JSInterface_Sound.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/scripting/JSInterface_Sound.h b/source/soundmanager/scripting/JSInterface_Sound.h index 1cd691543a..23022cb3db 100644 --- a/source/soundmanager/scripting/JSInterface_Sound.h +++ b/source/soundmanager/scripting/JSInterface_Sound.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/soundmanager/scripting/SoundGroup.cpp b/source/soundmanager/scripting/SoundGroup.cpp index cef2c4899f..a4974702cc 100644 --- a/source/soundmanager/scripting/SoundGroup.cpp +++ b/source/soundmanager/scripting/SoundGroup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/soundmanager/scripting/SoundGroup.h b/source/soundmanager/scripting/SoundGroup.h index d274f080dd..4ed3915f17 100644 --- a/source/soundmanager/scripting/SoundGroup.h +++ b/source/soundmanager/scripting/SoundGroup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SOUNDGROUP_H diff --git a/source/test_setup.cpp b/source/test_setup.cpp index 71fd465d6e..ff4049da3f 100644 --- a/source/test_setup.cpp +++ b/source/test_setup.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Got to be consistent with what the rest of the source files do before diff --git a/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h b/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h index f4b097fb1e..e0574e39ec 100644 --- a/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h +++ b/source/third_party/encryption/tests/test_pkcs5_pbkdf5.h @@ -1,18 +1,18 @@ /* Copyright (C) 2018 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/third_party/mikktspace/mikktspace.cpp b/source/third_party/mikktspace/mikktspace.cpp index 54f658ef23..adf5e4af6c 100644 --- a/source/third_party/mikktspace/mikktspace.cpp +++ b/source/third_party/mikktspace/mikktspace.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. +// Slightly modified version of mikktspace, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * For quietness with our default warning flags, some warnings are diff --git a/source/third_party/mikktspace/weldmesh.cpp b/source/third_party/mikktspace/weldmesh.cpp index 9e9bafd5e7..abcb44ab29 100644 --- a/source/third_party/mikktspace/weldmesh.cpp +++ b/source/third_party/mikktspace/weldmesh.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. +// Slightly modified version of weldmesh, by Wildfire Games, for 0 A.D. // // Motivation for changes: // * Fix build on *BSD (including malloc.h produces an error) diff --git a/source/third_party/mongoose/mongoose.cpp b/source/third_party/mongoose/mongoose.cpp index 4b5aa1aef5..bcdb48e95a 100644 --- a/source/third_party/mongoose/mongoose.cpp +++ b/source/third_party/mongoose/mongoose.cpp @@ -1,4 +1,4 @@ -// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. +// Slightly modified version of Mongoose, by Wildfire Games, for 0 A.D. // Diff against mongoose_original.c (from Hg rev 77615121d235) to see the changes. // // Motivation for changes: diff --git a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp index d3c184e85d..f3b56b211d 100644 --- a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp +++ b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.cpp @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.3 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ diff --git a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h index 29b949257c..1ee7c36e09 100644 --- a/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h +++ b/source/third_party/ogre3d_preprocessor/OgreGLSLPreprocessor.h @@ -1,6 +1,6 @@ /* * This source file originally came from OGRE v1.12.4 - http://www.ogre3d.org/ - * with some tweaks as part of 0 A.D. + * with some tweaks as part of 0 A.D. * All changes are released under the original license, as follows: */ diff --git a/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h b/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h index b834dad75f..577ab21fb0 100644 --- a/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h +++ b/source/third_party/ogre3d_preprocessor/tests/test_Preprocessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/third_party/tinygettext/src/unix_file_system.cpp b/source/third_party/tinygettext/src/unix_file_system.cpp index d12b147844..db59dde1aa 100644 --- a/source/third_party/tinygettext/src/unix_file_system.cpp +++ b/source/third_party/tinygettext/src/unix_file_system.cpp @@ -1,5 +1,5 @@ /* - * Slightly modified version by Wildfire Games, for 0 A.D to support macOS 10.13 + * Slightly modified version by Wildfire Games, for 0 A.D.to support macOS 10.13 */ // tinygettext - A gettext replacement that works directly on .po files // Copyright (c) 2009 Ingo Ruhnke diff --git a/source/tools/LICENSE.txt b/source/tools/LICENSE.txt index e43015da1c..fc24657760 100644 --- a/source/tools/LICENSE.txt +++ b/source/tools/LICENSE.txt @@ -1,4 +1,4 @@ -This directory mostly contains tools that are not required to run 0 A.D., with +This directory mostly contains tools that are not required to run 0 A.D., with the exception of Atlas, but they may be useful to some people. Those files authored by Philip Taylor are released under the MIT license. diff --git a/source/tools/atlas/AtlasFrontends/ActorEditor.cpp b/source/tools/atlas/AtlasFrontends/ActorEditor.cpp index 9af3e808ee..28e3c79d6b 100644 --- a/source/tools/atlas/AtlasFrontends/ActorEditor.cpp +++ b/source/tools/atlas/AtlasFrontends/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 diff --git a/source/tools/atlas/AtlasFrontends/_template.cpp b/source/tools/atlas/AtlasFrontends/_template.cpp index 3da9146760..eef78335c0 100644 --- a/source/tools/atlas/AtlasFrontends/_template.cpp +++ b/source/tools/atlas/AtlasFrontends/_template.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifdef _WIN32 diff --git a/source/tools/atlas/AtlasObject/AtlasObject.h b/source/tools/atlas/AtlasObject/AtlasObject.h index 68657809d9..20e2350322 100644 --- a/source/tools/atlas/AtlasObject/AtlasObject.h +++ b/source/tools/atlas/AtlasObject/AtlasObject.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to almost all of AtlasObject. diff --git a/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp b/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp index 8f6965e03d..9e7485df32 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectImpl.h b/source/tools/atlas/AtlasObject/AtlasObjectImpl.h index dd93fb4aba..69e318abc1 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectImpl.h +++ b/source/tools/atlas/AtlasObject/AtlasObjectImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp b/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp index 8792cd82af..2909fe4b8a 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectJS.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectText.cpp b/source/tools/atlas/AtlasObject/AtlasObjectText.cpp index e3e8da5973..9577faeffd 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectText.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectText.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObjectText.h" diff --git a/source/tools/atlas/AtlasObject/AtlasObjectText.h b/source/tools/atlas/AtlasObject/AtlasObjectText.h index 196e8d42a6..49df5dc418 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectText.h +++ b/source/tools/atlas/AtlasObject/AtlasObjectText.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Public interface to text-related functions that make use of std::string diff --git a/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp b/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp index 495e315e56..9b7b7b80bd 100644 --- a/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp +++ b/source/tools/atlas/AtlasObject/AtlasObjectXML.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject.h" diff --git a/source/tools/atlas/AtlasObject/JSONSpiritInclude.h b/source/tools/atlas/AtlasObject/JSONSpiritInclude.h index 8e34ff7aeb..1ba0900019 100644 --- a/source/tools/atlas/AtlasObject/JSONSpiritInclude.h +++ b/source/tools/atlas/AtlasObject/JSONSpiritInclude.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // We use this special header for including the JSONSpirit header because some tweaking is needed to disable warnings. diff --git a/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h b/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h index f60c70b1e5..f077e0169a 100644 --- a/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h +++ b/source/tools/atlas/AtlasObject/tests/test_AtlasObjectXML.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "lib/self_test.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp index ec9372cfbf..7317aaaa1e 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h index 79cc7bb9b9..3c21bb15be 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasWindow.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp index 0e376170fa..04c5e33fb8 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h index 748493796f..ca879e0aa3 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/ActorEditorListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "DraggableListCtrl/DraggableListCtrl.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp index 36b8186746..4b5a7aeb27 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h index d99b7a15de..20ebe45dbc 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/AnimListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp index 6f66096f4e..f22aa968c4 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h index 8a7c20f937..9dc7280db5 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/PropListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp index 9ede9f1cc4..5631411667 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp +++ b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h index 87b9f2d7a2..90ea7e1ce5 100644 --- a/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h +++ b/source/tools/atlas/AtlasUI/ActorEditor/TexListEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "Windows/AtlasDialog.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp index 69351d3d51..889fed3c92 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h index 2541e7ff20..4876de9421 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ActionButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class ActionButton : public wxButton diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp index 7fdeb45af0..9dc41fdf67 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h index 4508289508..7782b709fa 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Buttons/ToolButton.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ //#include "wx/tglbtn.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp index 19c2c4d2b1..59ec71d955 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h index 8dcc3ffd8c..a04ebda52a 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Canvas/Canvas.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/glcanvas.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp index a4505f664f..f7437cdb6d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h index 8a5f3401c3..f871c8df2d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/ColorDialog/ColorDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COLORDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp index c37695934d..cc4202094f 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h index 7e21ce9cd5..237d7dcb0c 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DRAGGABLELISTCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp index bbb147ce28..4f2ebf76da 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h index 2f4ad53229..b310321393 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h +++ b/source/tools/atlas/AtlasUI/CustomControls/DraggableListCtrl/DraggableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp index 199350b9b3..ce64040209 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h index ccbbe01e9d..a688f74b68 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_EDITABLELISTCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp index f56124ea43..1741b380a4 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h index 5f9d3a146c..af5b038642 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/EditableListCtrlCommands.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "General/AtlasWindowCommand.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp index 6e14e23e01..c9890ae08e 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h index 72406f149e..38a14caac2 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/FieldEditCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FIELDEDITCTRL diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp index faeb214e80..533d7cbd32 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h index 56373c6a4f..1d6d45cace 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/ListCtrlValidator.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class EditableListCtrl; diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp index e3e4fbce2a..12598d049c 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h index ec5177a162..3a6246c7d8 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickComboBox.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickComboBox : public wxComboBox diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp index 88354a8827..bdb39fd748 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h index 2dcd95bc12..5d1ad7fe80 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickFileCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/panel.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp index f4164e9e54..2d6f6ab887 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h index 6502b2ac73..3d0d73f0ce 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/EditableListCtrl/QuickTextCtrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class QuickTextCtrl : public wxTextCtrl diff --git a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp index eb0e328e8d..4fe67d36bb 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h index 7f5a654a7a..f6686ca8a5 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h +++ b/source/tools/atlas/AtlasUI/CustomControls/FileHistory/FileHistory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_FILEHISTORY diff --git a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp index 234f5429a3..0ee6783ffe 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h index d8f0adf6dc..fa415373a2 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h +++ b/source/tools/atlas/AtlasUI/CustomControls/HighResTimer/HighResTimer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ class HighResTimer diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp index 9b35b8d99e..438e30a59d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h index 61c8e49a25..6be226d40c 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapDialog/MapDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp index b8c1ea1dbc..12551b546a 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h index 6268d8b3ed..5ee9059f7a 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #ifndef INCLUDED_MAPRESIZEDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp index b48dc60393..ce55cce99d 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h index d906c29fde..8a41809920 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h +++ b/source/tools/atlas/AtlasUI/CustomControls/MapResizeDialog/PseudoMiniMapPanel.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp index 200de6c1a5..4f5b60106e 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h index 6db0be0139..51aa651ebf 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h +++ b/source/tools/atlas/AtlasUI/CustomControls/SnapSplitterWindow/SnapSplitterWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "wx/splitter.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp index 45057e62a2..6512df0baf 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// diff --git a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h index 1aab1043b5..7a3cb3f137 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h +++ b/source/tools/atlas/AtlasUI/CustomControls/VirtualDirTreeCtrl/virtualdirtreectrl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ ///////////////////////////////////////////////////////////////////////////// diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp index 42e4af26b4..bcc545a1f3 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h index acef0d35fc..a8129ee734 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasDialog.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASDIALOG diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp index 5f75edef3f..22241d9b3f 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h index 43ba6ce21d..eba6967559 100644 --- a/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h +++ b/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOW diff --git a/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp b/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp index 00459891e3..bfedaebd45 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasClipboard.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasClipboard.h b/source/tools/atlas/AtlasUI/General/AtlasClipboard.h index 66f855cba8..c826aa5c5f 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasClipboard.h +++ b/source/tools/atlas/AtlasUI/General/AtlasClipboard.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp index debaf41782..7d8ebceafa 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h index b88b14d148..065237f52a 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h +++ b/source/tools/atlas/AtlasUI/General/AtlasEventLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASEVENTLOOP diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp index 6850cb4250..f481bf1a27 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h index b0855dec14..ffd7258d70 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommand.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMAND diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp index 1f070cc419..2ffb58dd35 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h index 9fa096b7ce..6ef3eec3b5 100644 --- a/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h +++ b/source/tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ATLASWINDOWCOMMANDPROC diff --git a/source/tools/atlas/AtlasUI/General/Datafile.cpp b/source/tools/atlas/AtlasUI/General/Datafile.cpp index c09bc97dab..8e19a5f429 100644 --- a/source/tools/atlas/AtlasUI/General/Datafile.cpp +++ b/source/tools/atlas/AtlasUI/General/Datafile.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/Datafile.h b/source/tools/atlas/AtlasUI/General/Datafile.h index f4ca51025d..c130339c5d 100644 --- a/source/tools/atlas/AtlasUI/General/Datafile.h +++ b/source/tools/atlas/AtlasUI/General/Datafile.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "AtlasObject/AtlasObject.h" diff --git a/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h b/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h index a47dc8c4d6..8350fa613c 100644 --- a/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h +++ b/source/tools/atlas/AtlasUI/General/IAtlasSerialiser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IATLASSERIALISER diff --git a/source/tools/atlas/AtlasUI/General/Observable.cpp b/source/tools/atlas/AtlasUI/General/Observable.cpp index 0aa50020fa..a38a79835e 100644 --- a/source/tools/atlas/AtlasUI/General/Observable.cpp +++ b/source/tools/atlas/AtlasUI/General/Observable.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/General/Observable.h b/source/tools/atlas/AtlasUI/General/Observable.h index 7f0ae95a3d..3912bbfc5a 100644 --- a/source/tools/atlas/AtlasUI/General/Observable.h +++ b/source/tools/atlas/AtlasUI/General/Observable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBSERVABLE diff --git a/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp b/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp index 9cbabf42cb..e36868fecb 100644 --- a/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp +++ b/source/tools/atlas/AtlasUI/Misc/DLLInterface.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/DLLInterface.h b/source/tools/atlas/AtlasUI/Misc/DLLInterface.h index 86e0f5b64e..fec3c47a2d 100644 --- a/source/tools/atlas/AtlasUI/Misc/DLLInterface.h +++ b/source/tools/atlas/AtlasUI/Misc/DLLInterface.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef DLLINTERFACE_INCLUDED diff --git a/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp b/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp index d69f9a786b..ec5b2bae31 100644 --- a/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp +++ b/source/tools/atlas/AtlasUI/Misc/KeyMap.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/KeyMap.h b/source/tools/atlas/AtlasUI/Misc/KeyMap.h index b0a9bda99d..bdce350cf8 100644 --- a/source/tools/atlas/AtlasUI/Misc/KeyMap.h +++ b/source/tools/atlas/AtlasUI/Misc/KeyMap.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef KEYMAP_INCLUDED diff --git a/source/tools/atlas/AtlasUI/Misc/actored.h b/source/tools/atlas/AtlasUI/Misc/actored.h index d98cf02cd8..44b31300e9 100644 --- a/source/tools/atlas/AtlasUI/Misc/actored.h +++ b/source/tools/atlas/AtlasUI/Misc/actored.h @@ -1,17 +1,17 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ diff --git a/source/tools/atlas/AtlasUI/Misc/precompiled.cpp b/source/tools/atlas/AtlasUI/Misc/precompiled.cpp index 82eb54bbb0..a043b54b2d 100644 --- a/source/tools/atlas/AtlasUI/Misc/precompiled.cpp +++ b/source/tools/atlas/AtlasUI/Misc/precompiled.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/Misc/precompiled.h b/source/tools/atlas/AtlasUI/Misc/precompiled.h index a9db464807..1c4cd3f6bf 100644 --- a/source/tools/atlas/AtlasUI/Misc/precompiled.h +++ b/source/tools/atlas/AtlasUI/Misc/precompiled.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Precompiled headers: diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp index 7feed554f7..718a176f7e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h index d97943cb7b..cca8daa095 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCENARIOEDITOR diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp index 26e7002d42..255bce1d1e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h index 85d3b79872..82bf280633 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/SectionLayout.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SECTIONLAYOUT diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp index 39abd807bf..a3e85dd6bb 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h index d4d9e16d75..c605ccade4 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Cinema/Cinema.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. -* This file is part of 0 A.D. +* This file is part of 0 A.D. * -* 0 A.D. is free software: you can redistribute it and/or modify +* 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * -* 0 A.D. is distributed in the hope that it will be useful, +* 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License -* along with 0 A.D. If not, see . +* along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp index 611613e876..3eb8a75083 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h index 3aa36310d1..d1d1c73e6e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIDEBAR diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp index 2cc265230d..664b4f66d6 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h index d2a2afe80c..7829c1cb80 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/Environment.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp index 4d40a09a99..dff8b56c1a 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h index 980484c90a..96213c54a9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Environment/LightControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LIGHTCONTROL diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp index 74b6e88f87..dc4ea335f9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h index eedfef2ae3..66ed2b0f08 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Map/Map.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp index d0221038f9..24669f6592 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h index c3e5b2af8c..b3f5a02d90 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp index bba86935cb..633059f3a7 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h index 1088f3788f..540ab91ba6 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/VariationControl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VARIATIONCONTROL diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp index a41a4432e3..5afe283576 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h index f1d0fdaf32..4aa01b87d3 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Player/Player.h @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp index bc0499aab9..00642db46f 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h index cec418eb3e..76bb6adc8e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Terrain/Terrain.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "../Common/Sidebar.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp index d4d7fd9b30..3015f18d38 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ActorViewerTool.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp index bed2f0452d..3f7a0b31df 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/AlterElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp index 6140cb8326..2a1973355b 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h index 0f03ae9104..fae568a209 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2015 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp index 89fbfd0db0..d41d0b86db 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h index 60b9f89ac9..6b5c97f0a1 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/MiscState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MISCSTATE diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp index 95e3421b85..811f721198 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h index e89c56455d..384d4871a6 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/ObjectSettings.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_OBJECTSETTINGS diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp index 5f1eb44b61..df4a940193 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h index 38888b0983..4c8ca377b8 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h @@ -1,18 +1,18 @@ /* Copyright (C) 2014 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_TOOLS diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp index 2f6e521eb7..604fc02b53 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FillTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp index 3e8b750bf7..0c6bcf6d0e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/FlattenElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp index aca48f35ee..b2f0fd0cf6 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PaintTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp index f7940f1d43..e756104839 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PickWaterHeight.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp index cb17ce60e8..53d5823ad1 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PikeElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2013 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp index 3aedf8b433..67a457bd86 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/PlaceObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp index dd54169680..cf4f597a05 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/ReplaceTerrain.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2011 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp index 574bfe8ff6..bcb9d3920e 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/SmoothElevation.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp index ca233ec619..7a7bd9e05d 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformObject.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp index 83bd9f9aca..8cf86583d8 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/Tools/TransformPath.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/ActorViewer.cpp b/source/tools/atlas/GameInterface/ActorViewer.cpp index d2d0709406..021592e5e5 100644 --- a/source/tools/atlas/GameInterface/ActorViewer.cpp +++ b/source/tools/atlas/GameInterface/ActorViewer.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/ActorViewer.h b/source/tools/atlas/GameInterface/ActorViewer.h index 36a8a6558d..8cd6c4b8fa 100644 --- a/source/tools/atlas/GameInterface/ActorViewer.h +++ b/source/tools/atlas/GameInterface/ActorViewer.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ACTORVIEWER diff --git a/source/tools/atlas/GameInterface/Brushes.cpp b/source/tools/atlas/GameInterface/Brushes.cpp index b93bcc3795..5df8634062 100644 --- a/source/tools/atlas/GameInterface/Brushes.cpp +++ b/source/tools/atlas/GameInterface/Brushes.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Brushes.h b/source/tools/atlas/GameInterface/Brushes.h index 590502a35d..49ef001ab2 100644 --- a/source/tools/atlas/GameInterface/Brushes.h +++ b/source/tools/atlas/GameInterface/Brushes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_BRUSHES diff --git a/source/tools/atlas/GameInterface/CommandProc.cpp b/source/tools/atlas/GameInterface/CommandProc.cpp index 409956c526..ed02e92da2 100644 --- a/source/tools/atlas/GameInterface/CommandProc.cpp +++ b/source/tools/atlas/GameInterface/CommandProc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/CommandProc.h b/source/tools/atlas/GameInterface/CommandProc.h index 79d42dd785..bd3f25404c 100644 --- a/source/tools/atlas/GameInterface/CommandProc.h +++ b/source/tools/atlas/GameInterface/CommandProc.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMMANDPROC diff --git a/source/tools/atlas/GameInterface/DeltaArray.h b/source/tools/atlas/GameInterface/DeltaArray.h index df952bf8dc..2ff39adaff 100644 --- a/source/tools/atlas/GameInterface/DeltaArray.h +++ b/source/tools/atlas/GameInterface/DeltaArray.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_DELTAARRAY diff --git a/source/tools/atlas/GameInterface/GameLoop.cpp b/source/tools/atlas/GameInterface/GameLoop.cpp index e4eb3a300f..26f331b735 100644 --- a/source/tools/atlas/GameInterface/GameLoop.cpp +++ b/source/tools/atlas/GameInterface/GameLoop.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/GameLoop.h b/source/tools/atlas/GameInterface/GameLoop.h index b1ccada183..ed79993b96 100644 --- a/source/tools/atlas/GameInterface/GameLoop.h +++ b/source/tools/atlas/GameInterface/GameLoop.h @@ -1,18 +1,18 @@ /* Copyright (C) 2012 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_GAMELOOP diff --git a/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp index 59d49799af..5c8d782c4e 100644 --- a/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/BrushHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp index a15f3f602f..0144fabbad 100644 --- a/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CameraCtrlHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp b/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp index 0326993b74..bf8c86d056 100644 --- a/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CinemaHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp index 9a09bb83f9..639d94b660 100644 --- a/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/CommandHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp index 3bc9987571..fbb19e96ac 100644 --- a/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/ElevationHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp index a35b19484f..f41be021ee 100644 --- a/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/EnvironmentHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp index cd849413c1..6bdec9f692 100644 --- a/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/GraphicsSetupHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp index 86d3516621..b646d43899 100644 --- a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp b/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp index 9ad2908879..1aa892fdf1 100644 --- a/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MessageHandler.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/MessageHandler.h b/source/tools/atlas/GameInterface/Handlers/MessageHandler.h index 415b6ebbd9..ab4fbd93dd 100644 --- a/source/tools/atlas/GameInterface/Handlers/MessageHandler.h +++ b/source/tools/atlas/GameInterface/Handlers/MessageHandler.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEHANDLER diff --git a/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp index c9539cf8a9..f9f50dafb5 100644 --- a/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MiscHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp index 5287a5282f..9c945a13ca 100644 --- a/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/ObjectHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp index a8963b2420..ab1d104eae 100644 --- a/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/PlayerHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2022 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp index 8246007581..07eb0bd9d7 100644 --- a/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/TerrainHandlers.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/InputProcessor.cpp b/source/tools/atlas/GameInterface/InputProcessor.cpp index ebb736d468..218e269c14 100644 --- a/source/tools/atlas/GameInterface/InputProcessor.cpp +++ b/source/tools/atlas/GameInterface/InputProcessor.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/InputProcessor.h b/source/tools/atlas/GameInterface/InputProcessor.h index 899b8e8338..2892ce7a3d 100644 --- a/source/tools/atlas/GameInterface/InputProcessor.h +++ b/source/tools/atlas/GameInterface/InputProcessor.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_INPUTPROCESSOR diff --git a/source/tools/atlas/GameInterface/MessagePasser.h b/source/tools/atlas/GameInterface/MessagePasser.h index 2e265bbc0d..f276cbaeb0 100644 --- a/source/tools/atlas/GameInterface/MessagePasser.h +++ b/source/tools/atlas/GameInterface/MessagePasser.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSER diff --git a/source/tools/atlas/GameInterface/MessagePasserImpl.cpp b/source/tools/atlas/GameInterface/MessagePasserImpl.cpp index ecd4a13884..4ed7f57aa1 100644 --- a/source/tools/atlas/GameInterface/MessagePasserImpl.cpp +++ b/source/tools/atlas/GameInterface/MessagePasserImpl.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/MessagePasserImpl.h b/source/tools/atlas/GameInterface/MessagePasserImpl.h index fa46fc225c..5397d0b665 100644 --- a/source/tools/atlas/GameInterface/MessagePasserImpl.h +++ b/source/tools/atlas/GameInterface/MessagePasserImpl.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGEPASSERIMPL diff --git a/source/tools/atlas/GameInterface/Messages.h b/source/tools/atlas/GameInterface/Messages.h index a486d93a68..216f9ec456 100644 --- a/source/tools/atlas/GameInterface/Messages.h +++ b/source/tools/atlas/GameInterface/Messages.h @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGES diff --git a/source/tools/atlas/GameInterface/MessagesSetup.h b/source/tools/atlas/GameInterface/MessagesSetup.h index 71b075a72c..a62cfda2b0 100644 --- a/source/tools/atlas/GameInterface/MessagesSetup.h +++ b/source/tools/atlas/GameInterface/MessagesSetup.h @@ -1,18 +1,18 @@ /* Copyright (C) 2019 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ // Used by Messages.h, so that file stays relatively clean. diff --git a/source/tools/atlas/GameInterface/Misc.cpp b/source/tools/atlas/GameInterface/Misc.cpp index e8f619fa8f..a35253657e 100644 --- a/source/tools/atlas/GameInterface/Misc.cpp +++ b/source/tools/atlas/GameInterface/Misc.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Register.cpp b/source/tools/atlas/GameInterface/Register.cpp index e256871025..6c6fc5f0e0 100644 --- a/source/tools/atlas/GameInterface/Register.cpp +++ b/source/tools/atlas/GameInterface/Register.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/Shareable.h b/source/tools/atlas/GameInterface/Shareable.h index bd1059529c..464675b0ea 100644 --- a/source/tools/atlas/GameInterface/Shareable.h +++ b/source/tools/atlas/GameInterface/Shareable.h @@ -1,18 +1,18 @@ /* Copyright (C) 2020 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREABLE diff --git a/source/tools/atlas/GameInterface/SharedMemory.h b/source/tools/atlas/GameInterface/SharedMemory.h index 7aa4a4fb84..add59d0b27 100644 --- a/source/tools/atlas/GameInterface/SharedMemory.h +++ b/source/tools/atlas/GameInterface/SharedMemory.h @@ -1,18 +1,18 @@ /* Copyright (C) 2009 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDMEMORY diff --git a/source/tools/atlas/GameInterface/SharedTypes.h b/source/tools/atlas/GameInterface/SharedTypes.h index ae90580ee9..96d94201e6 100644 --- a/source/tools/atlas/GameInterface/SharedTypes.h +++ b/source/tools/atlas/GameInterface/SharedTypes.h @@ -1,18 +1,18 @@ /* Copyright (C) 2017 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SHAREDTYPES diff --git a/source/tools/atlas/GameInterface/SimState.cpp b/source/tools/atlas/GameInterface/SimState.cpp index a93b1081dd..a9961069f7 100644 --- a/source/tools/atlas/GameInterface/SimState.cpp +++ b/source/tools/atlas/GameInterface/SimState.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/SimState.h b/source/tools/atlas/GameInterface/SimState.h index cdaba4e430..929dbe5c8b 100644 --- a/source/tools/atlas/GameInterface/SimState.h +++ b/source/tools/atlas/GameInterface/SimState.h @@ -1,18 +1,18 @@ /* Copyright (C) 2010 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef SIMSTATE_INCLUDED diff --git a/source/tools/atlas/GameInterface/View.cpp b/source/tools/atlas/GameInterface/View.cpp index bc07a9c256..1592d714ef 100644 --- a/source/tools/atlas/GameInterface/View.cpp +++ b/source/tools/atlas/GameInterface/View.cpp @@ -1,18 +1,18 @@ /* Copyright (C) 2023 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #include "precompiled.h" diff --git a/source/tools/atlas/GameInterface/View.h b/source/tools/atlas/GameInterface/View.h index 455da88fb3..5dd96e4fb1 100644 --- a/source/tools/atlas/GameInterface/View.h +++ b/source/tools/atlas/GameInterface/View.h @@ -1,18 +1,18 @@ /* Copyright (C) 2021 Wildfire Games. - * This file is part of 0 A.D. + * This file is part of 0 A.D. * - * 0 A.D. is free software: you can redistribute it and/or modify + * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * - * 0 A.D. is distributed in the hope that it will be useful, + * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with 0 A.D. If not, see . + * along with 0 A.D. If not, see . */ #ifndef INCLUDED_VIEW diff --git a/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm b/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm index 3fa272e21f..5386d33ee2 100644 --- a/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm +++ b/source/tools/autolog/SVNLog/lib/SVNLog/Controller/LogUpdate.pm @@ -128,7 +128,7 @@ sub generate_text my $feed_url = $c->config->{output}{feed_url}; my $out = < -0 A.D. Revision Log +0 A.D. Revision Log -

This site collects opt-in automatic feedback from players of 0 A.D. +

This site collects opt-in automatic feedback from players of 0 A.D.

Published data: OpenGL capabilities. diff --git a/source/tools/webservices/userreport/templates/jsonformat.html b/source/tools/webservices/userreport/templates/jsonformat.html index 5983269d99..1261dfe7d4 100644 --- a/source/tools/webservices/userreport/templates/jsonformat.html +++ b/source/tools/webservices/userreport/templates/jsonformat.html @@ -1,6 +1,6 @@ -0 A.D. report service +0 A.D. report service