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forked from 0ad/0ad

New sling sounds

Patch by: @Samulis
This was SVN commit r24874.
This commit is contained in:
Stan 2021-02-11 00:21:33 +00:00
parent 02f8d1739f
commit 183377c302
9 changed files with 16 additions and 12 deletions

View File

@ -14,7 +14,7 @@
</variant>
<variant frequency="0" name="attack_ranged">
<animations>
<animation event="0.5" file="mechanical/weap_sling_attack.dae" name="attack_ranged" id="attack_ranged_01" speed="100"/>
<animation event="0.5" sound="0.1" file="mechanical/weap_sling_attack.dae" name="attack_ranged" id="attack_ranged_01" speed="100"/>
</animations>
<mesh>props/weap_sling_attack.dae</mesh>
</variant>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation event="0.50" file="biped/infantry/slinger/attack_ranged.dae" load="0.75" name="attack_ranged" id="attack_ranged_01" speed="100"/>
<animation event="0.50" sound="0.1" file="biped/infantry/slinger/attack_ranged.dae" load="0.75" name="attack_ranged" id="attack_ranged_01" speed="100"/>
</animations>
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>

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@ -19,4 +19,5 @@
<Sound>sling_attack_03.ogg</Sound>
<Sound>sling_attack_04.ogg</Sound>
<Sound>sling_attack_05.ogg</Sound>
<Sound>sling_attack_06.ogg</Sound>
</SoundGroup>

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