Added eyecandy bridge edges.
This was SVN commit r8954.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<float/>
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<castshadow/>
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<group>
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<variant name="bridge edge hele">
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<mesh>props/special/bridge_edge_hele.dae</mesh>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/special/bridge_edge_hele.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/bridge_edge_hele.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_blank.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/ui/session/portraits/gaia/special_blank.png
(Stored with Git LFS)
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Bridge</GenericName>
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<SpecificName>Bridge</SpecificName>
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<History>Roman engineers constructed bridges using concrete, which they called Opus caementicium.</History>
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<Icon>gaia/special_blank.png</Icon>
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</Identity>
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<Health>
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<Max>200000</Max>
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</Health>
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<VisualActor>
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<Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="62" depth="15.5"/>
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<Height>10.0</Height>
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</Footprint>
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<Obstruction>
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<Static width="59" depth="15"/>
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</Obstruction>
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<Vision>
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<Range>72</Range>
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<RetainInFog>true</RetainInFog>
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</Vision>
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</Entity>
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