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forked from 0ad/0ad

[gameplay] Restore civic centre garrison healing

This was removed originally in D3264/eb1163b872.
It made early-game aggression less viable.

Approved By: FeldFeld, borg-, ValihrAnt
Differential Revision: https://code.wildfiregames.com/D3401
This was SVN commit r24680.
This commit is contained in:
wraitii 2021-01-18 11:21:35 +00:00
parent 3ecad00672
commit 58039b6017
2 changed files with 2 additions and 2 deletions

View File

@ -13,6 +13,6 @@
"modifications": [
{ "value": "GarrisonHolder/BuffHeal", "add": 1 }
],
"affects": ["Structure !Outpost !Wall"],
"affects": ["Structure !CivilCentre !Outpost !Wall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -68,7 +68,7 @@
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<List datatype="tokens">Support Infantry Cavalry</List>
<BuffHeal>0</BuffHeal>
<BuffHeal>1</BuffHeal>
<LoadingRange>1</LoadingRange>
</GarrisonHolder>
<Health>