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forked from 0ad/0ad

Removed some debug logging, since the bug seems to have been successfully removed

This was SVN commit r1075.
This commit is contained in:
Ykkrosh 2004-08-27 22:10:25 +00:00
parent 70d84beab2
commit 5a3c99d506

View File

@ -572,35 +572,27 @@ void CPatchRData::RenderBaseSplats()
const std::list<CVertexBuffer*>& buffers=g_VBMan.GetBufferList();
std::list<CVertexBuffer*>::const_iterator iter;
for (iter=buffers.begin();iter!=buffers.end();++iter) {
MICROLOG(L"bu");
CVertexBuffer* buffer=*iter;
// any batches in this VB?
const std::vector<CVertexBuffer::Batch*>& batches=buffer->GetBatches();
if (batches.size()>0) {
MICROLOG(L"bind");
u8* base=buffer->Bind();
// setup data pointers
u32 stride=sizeof(SBaseVertex);
MICROLOG(L"data pointers");
glVertexPointer(3,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_Position));
glColorPointer(4,GL_UNSIGNED_BYTE,stride,base+offsetof(SBaseVertex,m_Color));
glTexCoordPointer(2,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_UVs[0]));
// render each batch
MICROLOG(L"render batches");
for (i=0;i<batches.size();++i) {
MICROLOG(L"ba");
const CVertexBuffer::Batch* batch=batches[i];
if (batch->m_IndexData.size()>0) {
g_Renderer.BindTexture(0,tex_id(batch->m_Texture));
for (uint j=0;j<batch->m_IndexData.size();j++) {
MICROLOG(L"el");
glDrawElements(GL_QUADS,(GLsizei)batch->m_IndexData[j].first,GL_UNSIGNED_SHORT,batch->m_IndexData[j].second);
MICROLOG(L".");
g_Renderer.m_Stats.m_DrawCalls++;
g_Renderer.m_Stats.m_TerrainTris+=(u32)batch->m_IndexData[j].first/2;
}