Removed some debug logging, since the bug seems to have been successfully removed
This was SVN commit r1075.
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70d84beab2
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@ -572,35 +572,27 @@ void CPatchRData::RenderBaseSplats()
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const std::list<CVertexBuffer*>& buffers=g_VBMan.GetBufferList();
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std::list<CVertexBuffer*>::const_iterator iter;
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for (iter=buffers.begin();iter!=buffers.end();++iter) {
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MICROLOG(L"bu");
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CVertexBuffer* buffer=*iter;
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// any batches in this VB?
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const std::vector<CVertexBuffer::Batch*>& batches=buffer->GetBatches();
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if (batches.size()>0) {
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MICROLOG(L"bind");
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u8* base=buffer->Bind();
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// setup data pointers
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u32 stride=sizeof(SBaseVertex);
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MICROLOG(L"data pointers");
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glVertexPointer(3,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_Position));
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glColorPointer(4,GL_UNSIGNED_BYTE,stride,base+offsetof(SBaseVertex,m_Color));
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glTexCoordPointer(2,GL_FLOAT,stride,base+offsetof(SBaseVertex,m_UVs[0]));
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// render each batch
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MICROLOG(L"render batches");
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for (i=0;i<batches.size();++i) {
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MICROLOG(L"ba");
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const CVertexBuffer::Batch* batch=batches[i];
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if (batch->m_IndexData.size()>0) {
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g_Renderer.BindTexture(0,tex_id(batch->m_Texture));
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for (uint j=0;j<batch->m_IndexData.size();j++) {
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MICROLOG(L"el");
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glDrawElements(GL_QUADS,(GLsizei)batch->m_IndexData[j].first,GL_UNSIGNED_SHORT,batch->m_IndexData[j].second);
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MICROLOG(L".");
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g_Renderer.m_Stats.m_DrawCalls++;
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g_Renderer.m_Stats.m_TerrainTris+=(u32)batch->m_IndexData[j].first/2;
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}
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