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forked from 0ad/0ad

Increase outpost base vision to 10

Outposts have a vision range of 4. This however does not always reveal
FoW around them, which looks rather odd (see D3054).
Give them 10 vision so that it's obvious they are working, and clarify
the tooltip that garrisoning is needed to make them helpeful.

Fixes #5974

Differential Revision: https://code.wildfiregames.com/D3464
This was SVN commit r24779.
This commit is contained in:
wraitii 2021-01-24 11:02:00 +00:00
parent c640220cb2
commit 6ebf8309e2

View File

@ -35,7 +35,7 @@
<Identity>
<GenericName>Outpost</GenericName>
<SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName>
<Tooltip>Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.</Tooltip>
<Tooltip>Build in own or neutral territory. No vision range unless garrisoned. Slowly converts to Gaia while in neutral territory.</Tooltip>
<VisibleClasses datatype="tokens">Outpost</VisibleClasses>
<Icon>structures/outpost.png</Icon>
</Identity>
@ -76,6 +76,9 @@
</One>
</TurretPoints>
</TurretHolder>
<Vision>
<Range>10</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>