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forked from 0ad/0ad

Commited the house files for the random houses

This was SVN commit r2072.
This commit is contained in:
Wijitmaker 2005-03-28 05:54:59 +00:00
parent e2c61d1519
commit 7a31f202c0
4 changed files with 110 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="House A">
<mesh>structural/celt_ho_1.pmd</mesh>
<props>
<item actor="props/celts/celt_house1_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/celt_ho_2.pmd</mesh>
<props>
<item actor="props/celts/celt_house2_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/celt_ho_3.pmd</mesh>
<props>
<item actor="props/celts/celt_house3_prop.xml" attachpoint="PropCandyA"/>
</props>
<texture>structural/celt_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="House A">
<mesh>structural/hele_ho_1.pmd</mesh>
<props>
<item actor="props/hellenes/hellenes_house1_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/hele_ho_2.pmd</mesh>
<props>
<item actor="props/hellenes/hellenes_house2_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/hele_ho_3.pmd</mesh>
<props>
<item actor="props/hellenes/hellenes_house3_prop.xml" attachpoint="prop1"/>
</props>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="House A">
<mesh>structural/kart_ho_a.pmd</mesh>
<texture>structural/kart_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/kart_ho_b.pmd</mesh>
<texture>structural/kart_struct_1.dds</texture>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/kart_ho_c.pmd</mesh>
<texture>structural/kart_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="10" name="House A">
<mesh>structural/pers_ho_a.pmd</mesh>
<props>
<item actor="props/persians/pers_ho_a.xml" attachpoint="props_main"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
</variant>
<variant frequency="10" name="House B">
<mesh>structural/pers_ho_b.pmd</mesh>
<props>
<item actor="props/persians/pers_ho_b.xml" attachpoint="props_main"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
</variant>
<variant frequency="10" name="House C">
<mesh>structural/pers_ho_c.pmd</mesh>
<props>
<item actor="props/persians/pers_ho_c.xml" attachpoint="props_main"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
</variant>
<variant frequency="10" name="House D">
<mesh>structural/pers_ho_d.pmd</mesh>
<props>
<item actor="props/persians/pers_ho_d.xml" attachpoint="props_main"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
</variant>
</group>
</actor>