fix animals taken as target in move-attack after 66770feed6
, use the same filter as in AttackEntitiesByPreference
This was SVN commit r14478.
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@ -5004,9 +5004,14 @@ UnitAI.prototype.GetTargetsFromUnit = function()
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if (!cmpAttack)
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return [];
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const animalfilter = function(e) {
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var cmpUnitAI = Engine.QueryInterface(e, IID_UnitAI);
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return !cmpUnitAI || !cmpUnitAI.IsAnimal() || cmpUnitAI.IsDangerousAnimal();
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};
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var rangeMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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var entities = rangeMan.ResetActiveQuery(this.losRangeQuery);
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var targets = entities.filter(function (v, i, a) { return cmpAttack.CanAttack(v); })
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var targets = entities.filter(function (v, i, a) { return cmpAttack.CanAttack(v) && animalfilter(v); })
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.sort(function (a, b) { return cmpAttack.CompareEntitiesByPreference(a, b); });
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return targets;
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