Ignore color and font tags when typing something in a Dropdown gui element to select an item.
Differential Revision: https://code.wildfiregames.com/D462 Refs D435 Reviewed By: Vladislav This was SVN commit r19545.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -347,7 +347,7 @@ InReaction CDropDown::ManuallyHandleEvent(const SDL_Event_* ev)
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int diff = 0;
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for (size_t j = 0; j < m_InputBuffer.length(); ++j)
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{
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diff = abs(pList->m_Items[i].GetOriginalString().LowerCase()[j] - (int)m_InputBuffer[j]);
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diff = std::abs(pList->m_Items[i].GetRawString().LowerCase()[j] - (int)m_InputBuffer[j]);
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if (diff == 0)
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indexOfDifference = j+1;
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else
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -290,6 +290,11 @@ public:
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*/
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const CStrW& GetOriginalString() const { return m_OriginalString; }
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/**
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* Get String, stripped of tags
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*/
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const CStrW& GetRawString() const { return m_RawString; }
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/**
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* Generate Text Call from specified range. The range
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* must span only within ONE TextChunk though. Otherwise
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