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forked from 0ad/0ad

Iberian corral (still needs new footprint)

This was SVN commit r8930.
This commit is contained in:
Kimball 2011-02-17 23:09:04 +00:00
parent 1c7e33b528
commit a9e920a467
4 changed files with 20 additions and 3 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Carthaginian Corral">
<mesh>structural/iber_corral.dae</mesh>
<props>
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
</props>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<History>A place for a farmer to pen his animals. Garrison a sheep, goat, or cow here to gain a trickle of the food resource. Garrisoning an animal here also "fattens" them so that they may be slaughtered and gathered for a quick burst of food. Horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals that generate food, the corralled Horse functions similarly to a relic as in AoK.. As long as it/they remain(s) in the Corral, the resource cost of training horse-mounted units (cavalry) is reduced by a fixed amount of -5% per animal corralled.</History>
</Identity>
<VisualActor>
<Actor>structures/plot_corral.xml</Actor>
<Actor>structures/iberians/corral.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">