Remove unused file.
This was SVN commit r16417.
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/* Copyright (c) 2013 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef INCLUDED_PS_STL
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#define INCLUDED_PS_STL
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/**
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* @author Jorma Rebane
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* @note Pyrogenesis STL methods
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* @note This file contains useful and optimized methods for use with STL
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*/
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namespace ps
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{
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/**
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* Removes the first occurrence of the specified value from the container.
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* @param container The STL-compatible container to remove from.
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* @param value The value to remove.
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*/
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template<class Container, class T>
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inline void remove_first_occurrence(Container& container, const T& value)
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{
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if (int count = container.size())
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{
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T* data = &container[0];
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for (int i = 0; i < count; ++i)
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{
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if (data[i] == value)
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{
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container.erase(container.begin() + i);
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return;
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}
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}
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}
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}
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/**
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* @param container The STL-compatible container to search in.
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* @param value The value to search for.
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* @return TRUE if [value] exists in [container].
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*/
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template<class Container, class T>
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inline bool exists_in(const Container& container, const T& value)
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{
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if (int count = container.size())
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{
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for (const T* data = &container[0]; count; ++data, --count)
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{
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if (*data == value)
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{
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Finds a value in a container
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* @param container The STL-compatible container to search in.
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* @param value The value to search for.
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* @return Pointer to the value if found, NULL if not found.
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*/
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template<class Container, class T>
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inline T* find_in(const Container& container, const T& value)
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{
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if (int count = container.size())
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{
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for (const T* data = &container[0]; count; ++data, --count)
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{
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if (*data == value)
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{
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return (T*)data;
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}
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}
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}
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return NULL;
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}
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} // namespace ps
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#endif // INCLUDED_PS_STL
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@ -41,7 +41,6 @@
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#include "ps/Overlay.h"
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#include "ps/Profile.h"
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#include "renderer/Scene.h"
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#include "lib/ps_stl.h"
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#define LOS_TILES_RATIO 8
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#define DEBUG_RANGE_MANAGER_BOUNDS 0
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