From f0bde861f6a54dfcb94d37dfa61cd4b43cbc1b28 Mon Sep 17 00:00:00 2001 From: Freagarach Date: Mon, 30 Jan 2023 11:08:44 +0000 Subject: [PATCH] Fix typo in foundation code. Introduced in 2bda444435. Refs. #6709 Differential revision: https://code.wildfiregames.com/D4909 Comments by: @Stan This was SVN commit r27508. --- binaries/data/mods/public/simulation/components/Foundation.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/binaries/data/mods/public/simulation/components/Foundation.js b/binaries/data/mods/public/simulation/components/Foundation.js index e99efae84c..206efc3c0e 100644 --- a/binaries/data/mods/public/simulation/components/Foundation.js +++ b/binaries/data/mods/public/simulation/components/Foundation.js @@ -345,8 +345,7 @@ Foundation.prototype.Build = function(builderEnt, work) if (cmpBuildingIdentity.GetPhenotype() !== oldPhenotype) { cmpBuildingIdentity.SetPhenotype(oldPhenotype); - if (cmpVisualCorpse) - cmpVisualCorpse.RecomputeActorName(); + Engine.QueryInterface(building, IID_Visual)?.RecomputeActorName(); } }