/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "CGUISetting.h"
#include "gui/CGUI.h"
#include "ps/CLogger.h"
template
CGUISetting::CGUISetting(IGUIObject& pObject, const CStr& Name, T& Value)
: m_pSetting(Value), m_Name(Name), m_pObject(pObject)
{
}
template
bool CGUISetting::FromString(const CStrW& Value, const bool SendMessage)
{
T settingValue;
if (!CGUI::ParseString(&m_pObject.GetGUI(), Value, settingValue))
return false;
m_pObject.SetSetting(m_Name, settingValue, SendMessage);
return true;
};
template<>
bool CGUISetting::FromJSVal(const ScriptRequest& rq, JS::HandleValue Value, const bool SendMessage)
{
CGUIColor settingValue;
if (Value.isString())
{
CStr name;
if (!ScriptInterface::FromJSVal(rq, Value, name))
return false;
if (!settingValue.ParseString(m_pObject.GetGUI(), name))
{
LOGERROR("Invalid color '%s'", name.c_str());
return false;
}
}
else if (!ScriptInterface::FromJSVal(rq, Value, settingValue))
return false;
m_pObject.SetSetting(m_Name, settingValue, SendMessage);
return true;
};
template
bool CGUISetting::FromJSVal(const ScriptRequest& rq, JS::HandleValue Value, const bool SendMessage)
{
T settingValue;
if (!ScriptInterface::FromJSVal(rq, Value, settingValue))
return false;
m_pObject.SetSetting(m_Name, settingValue, SendMessage);
return true;
};
template
void CGUISetting::ToJSVal(const ScriptRequest& rq, JS::MutableHandleValue Value)
{
ScriptInterface::ToJSVal(rq, Value, m_pSetting);
};
#define TYPE(T) \
template class CGUISetting; \
#include "gui/GUISettingTypes.h"
#undef TYPE