/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CCheckBox.h" #include "gui/CGUIColor.h" #include "graphics/FontMetrics.h" #include "ps/CLogger.h" #include "ps/CStrIntern.h" /** * TODO: Since there is no call to DrawText, the checkbox won't render any text. * Thus the font, caption, textcolor and other settings have no effect. */ CCheckBox::CCheckBox(CGUI* pGUI) : IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI) { AddSetting("buffer_zone"); AddSetting("caption"); AddSetting("cell_id"); AddSetting("checked"); AddSetting("font"); AddSetting("sound_disabled"); AddSetting("sound_enter"); AddSetting("sound_leave"); AddSetting("sound_pressed"); AddSetting("sound_released"); AddSetting("sprite"); AddSetting("sprite_over"); AddSetting("sprite_pressed"); AddSetting("sprite_disabled"); AddSetting("sprite2"); AddSetting("sprite2_over"); AddSetting("sprite2_pressed"); AddSetting("sprite2_disabled"); AddSetting("square_side"); AddSetting("textcolor"); AddSetting("textcolor_over"); AddSetting("textcolor_pressed"); AddSetting("textcolor_disabled"); AddSetting("tooltip"); AddSetting("tooltip_style"); AddText(new SGUIText()); } CCheckBox::~CCheckBox() { } void CCheckBox::SetupText() { if (!GetGUI()) return; ENSURE(m_GeneratedTexts.size() == 1); CStrW font; if (GUI::GetSetting(this, "font", font) != PSRETURN_OK || font.empty()) // Use the default if none is specified // TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles! font = L"default"; float square_side; GUI::GetSetting(this, "square_side", square_side); CGUIString caption; GUI::GetSetting(this, "caption", caption); float buffer_zone = 0.f; GUI::GetSetting(this, "buffer_zone", buffer_zone); *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth()-square_side, 0.f, this); } void CCheckBox::HandleMessage(SGUIMessage& Message) { // Important IGUIButtonBehavior::HandleMessage(Message); IGUITextOwner::HandleMessage(Message); switch (Message.type) { case GUIM_PRESSED: { bool checked; // Switch to opposite. GUI::GetSetting(this, "checked", checked); checked = !checked; GUI::SetSetting(this, "checked", checked); break; } default: break; } } void CCheckBox::Draw() { float bz = GetBufferedZ(); bool checked; int cell_id; CGUISpriteInstance* sprite; CGUISpriteInstance* sprite_over; CGUISpriteInstance* sprite_pressed; CGUISpriteInstance* sprite_disabled; GUI::GetSetting(this, "checked", checked); GUI::GetSetting(this, "cell_id", cell_id); if (checked) { GUI::GetSettingPointer(this, "sprite2", sprite); GUI::GetSettingPointer(this, "sprite2_over", sprite_over); GUI::GetSettingPointer(this, "sprite2_pressed", sprite_pressed); GUI::GetSettingPointer(this, "sprite2_disabled", sprite_disabled); } else { GUI::GetSettingPointer(this, "sprite", sprite); GUI::GetSettingPointer(this, "sprite_over", sprite_over); GUI::GetSettingPointer(this, "sprite_pressed", sprite_pressed); GUI::GetSettingPointer(this, "sprite_disabled", sprite_disabled); } DrawButton(m_CachedActualSize, bz, *sprite, *sprite_over, *sprite_pressed, *sprite_disabled, cell_id); }