/* Copyright (C) 2015 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CIMAGE #define INCLUDED_CIMAGE #include "GUI.h" /** * Object just for drawing a sprite. Like CText, without the * possibility to draw text. * * Created, because I've seen the user being indecisive about * what control to use in these situations. I've seen button * without functionality used, and that is a lot of unnecessary * overhead. That's why I thought I'd go with an intuitive * control. * * @see IGUIObject */ class CImage : public IGUIObject { GUI_OBJECT(CImage) public: CImage(); virtual ~CImage(); protected: /** * Draws the Image */ virtual void Draw(); }; #endif // INCLUDED_CIMAGE