/*************************************************************************************** AUTHOR: John M. Mena EMAIL: JohnMMena@hotmail.com FILE: CConsole.h CREATED: 1/23/05 COMPLETED: NULL DESCRIPTION: Handles rendering all of the player objects. The structure was inherited from Rich Cross' Transparency Renderer. ****************************************************************************************/ #ifndef __PLAYERRENDERER_H #define __PLAYERRENDERER_H #include class CModel; class CPlayerRenderer { public: // add object to render in deferred transparency pass void Add(CModel* model); // render all deferred objects void Render(); // render shadows from all deferred objects void RenderShadows(); // empty object list void Clear(); private: // render given streams on all objects void RenderObjectsStreams(u32 streamflags, bool iscolorpass=false, u32 mflags=0); // setup the second pass for the player color void SetupColorRenderStates(); // list of objects to render std::vector m_Objects; }; extern CPlayerRenderer g_PlayerRenderer; #endif