/* Copyright (C) 2011 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * bring in ENet header, with version check */ #ifndef INCLUDED_ENET #define INCLUDED_ENET #if OS_WIN // enet/win32.h wants to include winsock2.h which causes conflicts. // provide some required definitions from winsock.h, then pretend // we already included winsock.h typedef uintptr_t SOCKET; #define INVALID_SOCKET (SOCKET)(~0) struct fd_set; #define _WINSOCK2API_ // winsock2.h include guard #ifndef WIN32 # define WIN32 #endif #endif // OS_WIN #include #if defined(ENET_VERSION_MAJOR) && !(ENET_VERSION_MAJOR > 1 || ENET_VERSION_MINOR > 2) #error The game currently requires ENet 1.3.x. You are using an older version, which\ has an incompatible API and network protocol. Please switch to a newer version. #endif #endif // #ifndef INCLUDED_ENET