elexis
2c47fbd66a
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).
Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CImage.h"
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#include "GUI.h"
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#include "lib/ogl.h"
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CImage::CImage(CGUI* pGUI)
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: IGUIObject(pGUI)
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{
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_int, "cell_id");
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AddSetting(GUIST_CStrW, "tooltip");
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AddSetting(GUIST_CStr, "tooltip_style");
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}
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CImage::~CImage()
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{
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}
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void CImage::Draw()
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{
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if (!GetGUI())
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return;
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float bz = GetBufferedZ();
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CGUISpriteInstance* sprite;
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int cell_id;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
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}
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