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0
forked from 0ad/0ad
0ad/source/gui/CImage.cpp
elexis 2c47fbd66a Pass the GUI page pointer CGUI* to the IGUIObject and derived classes upon construction, instead of on stray cases.
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).

Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
2019-08-01 20:20:24 +00:00

53 lines
1.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CImage.h"
#include "GUI.h"
#include "lib/ogl.h"
CImage::CImage(CGUI* pGUI)
: IGUIObject(pGUI)
{
AddSetting(GUIST_CGUISpriteInstance, "sprite");
AddSetting(GUIST_int, "cell_id");
AddSetting(GUIST_CStrW, "tooltip");
AddSetting(GUIST_CStr, "tooltip_style");
}
CImage::~CImage()
{
}
void CImage::Draw()
{
if (!GetGUI())
return;
float bz = GetBufferedZ();
CGUISpriteInstance* sprite;
int cell_id;
GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
GUI<int>::GetSetting(this, "cell_id", cell_id);
GetGUI()->DrawSprite(*sprite, cell_id, bz, m_CachedActualSize);
}