elexis
3dfa23cd25
Differential Revision: https://code.wildfiregames.com/D2192 This was SVN commit r22693.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CImage.h"
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#include "GUI.h"
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#include "lib/ogl.h"
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CImage::CImage(CGUI* pGUI)
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: IGUIObject(pGUI)
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{
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AddSetting<CGUISpriteInstance>("sprite");
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AddSetting<int>("cell_id");
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AddSetting<CStrW>("tooltip");
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AddSetting<CStr>("tooltip_style");
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}
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CImage::~CImage()
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{
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}
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void CImage::Draw()
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{
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float bz = GetBufferedZ();
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int cell_id;
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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CGUISpriteInstance& sprite = GUI<CGUISpriteInstance>::GetSetting(this, "sprite");
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m_pGUI->DrawSprite(sprite, cell_id, bz, m_CachedActualSize);
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}
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