Imarok
359df88f1a
Reviewed By: vladislavbelov Refs: #2593 Differential Revision: https://code.wildfiregames.com/D1622 This was SVN commit r22164.
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CSLIDER
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#define INCLUDED_CSLIDER
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#include "GUI.h"
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class CSlider : public IGUIObject
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{
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GUI_OBJECT(CSlider)
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public:
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CSlider();
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virtual ~CSlider();
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protected:
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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virtual void Draw();
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/**
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* Change settings and send the script event
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*/
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void UpdateValue();
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CRect GetButtonRect();
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/**
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* @return ratio between the value of the slider and its actual size in the GUI
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*/
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float GetSliderRatio() const;
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void IncrementallyChangeValue(const float value);
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float m_MinValue, m_MaxValue, m_Value;
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private:
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bool m_IsPressed;
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CPos m_Mouse;
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float m_ButtonSide;
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};
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#endif // INCLUDED_CSLIDER
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