.. |
collada
|
Forbids using more than 64 bones for GPU skinning.
|
2021-12-13 19:22:27 +00:00 |
graphics
|
Adds debug labels to backend framebuffers.
|
2022-02-18 23:00:11 +00:00 |
gui
|
Make CGUIText variables camel case
|
2022-02-14 17:48:08 +00:00 |
i18n
|
Split ScriptRequest in its own header.
|
2021-05-03 16:07:26 +00:00 |
lib
|
Moves max texture size to backend device capabilities.
|
2022-02-18 23:17:48 +00:00 |
lobby
|
Adds std namespace to shared_ptr usages in network and engine.
|
2021-05-22 19:28:40 +00:00 |
maths
|
Renames sgn function to Sign to fit the naming of other MathUtil functions.
|
2022-01-30 20:51:01 +00:00 |
mocks
|
More FreeBSD build fixes.
|
2012-01-30 06:21:11 +00:00 |
network
|
Remove leftover terrain-based movement cost code.
|
2022-01-29 08:22:28 +00:00 |
pch
|
Include CStrInternStatic where necessary only.
|
2021-05-18 11:09:54 +00:00 |
ps
|
Moves GL debug information toggle to run-time to make it easier to test after release.
|
2022-02-18 22:38:45 +00:00 |
renderer
|
Moves dynamic geometry for rendering sky to static vertex buffer.
|
2022-02-19 20:07:55 +00:00 |
rlinterface
|
Split off JSON-related function from ScriptInterface, clean up headers.
|
2021-05-14 10:18:03 +00:00 |
scriptinterface
|
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
|
2022-01-30 13:33:34 +00:00 |
simulation2
|
Clean LoadPlayerSettings in Player-helper.
|
2022-02-18 08:10:13 +00:00 |
soundmanager
|
Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
|
2021-10-11 12:39:01 +00:00 |
third_party
|
Optimization for include resolving in PreprocessorWrapper.
|
2021-01-20 23:05:15 +00:00 |
tools
|
Allow more general contexts in json translatable strings
|
2022-02-19 17:21:23 +00:00 |
main.cpp
|
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
|
2022-01-13 14:30:23 +00:00 |
test_setup.cpp
|
Implement a global task manager using a pool of worker threads
|
2021-06-03 14:48:38 +00:00 |