.. |
scripting
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
tests
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
Camera.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
Camera.h
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Moves terrain independent code for viewport bounds calculations to camera.
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2021-05-01 16:59:42 +00:00 |
CameraController.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
CameraController.h
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Removes joystick from camera controller.
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2021-03-17 16:28:48 +00:00 |
Canvas2D.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
Canvas2D.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
CinemaManager.cpp
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Moves depth and stencil tests to PipelineState and DeviceCommandContext.
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2022-02-01 16:38:55 +00:00 |
CinemaManager.h
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Removes unused and outdated includes, replaces some includes by forward declarations.
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2021-05-15 17:27:01 +00:00 |
ColladaManager.cpp
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Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6 .
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2021-11-21 11:59:02 +00:00 |
ColladaManager.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Color.cpp
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Move SSE.h to a better place. Rename it to simd.h after discussion with @OptimusShepard and @vladislavbelov
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2021-02-05 12:40:59 +00:00 |
Color.h
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
Decal.cpp
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
Decal.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
Entity.h
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Small cleanup, based on a change from one of Philip's old patches
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2015-05-16 09:39:27 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Fixes builds after d0115185b9 by removing includes to res handle.
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2022-02-14 06:29:50 +00:00 |
FontManager.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
FontManager.h
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
GameView.cpp
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Remove unused variable following 330b570ba8
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2022-01-25 18:47:38 +00:00 |
GameView.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
HeightMipmap.cpp
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
HeightMipmap.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
HFTracer.cpp
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Use type_identity to simplify Clamp usage.
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2021-04-15 13:01:24 +00:00 |
HFTracer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ICameraController.cpp
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
ICameraController.h
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
LightEnv.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LightEnv.h
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LOSTexture.cpp
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Adds debug labels to backend framebuffers.
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2022-02-18 23:00:11 +00:00 |
LOSTexture.h
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Moves framebuffer management to CDeviceCommandContext.
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2022-02-05 16:59:23 +00:00 |
MapGenerator.cpp
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Implement a global task manager using a pool of worker threads
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2021-06-03 14:48:38 +00:00 |
MapGenerator.h
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Implement a global task manager using a pool of worker threads
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2021-06-03 14:48:38 +00:00 |
MapIO.cpp
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Fix loading grayscale heightmaps for RM maps.
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2021-07-31 17:52:05 +00:00 |
MapIO.h
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Increases the maps version to 7 for XML and PMP files.
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2021-01-17 02:12:04 +00:00 |
MapReader.cpp
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
MapReader.h
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
MapWriter.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
MapWriter.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
Material.cpp
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
Material.h
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Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
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2020-01-26 21:32:12 +00:00 |
MaterialManager.cpp
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Removes deprecated GL alpha test.
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2022-01-13 17:50:28 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
MeshManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
MiniMapTexture.cpp
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Adds debug labels to backend framebuffers.
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2022-02-18 23:00:11 +00:00 |
MiniMapTexture.h
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Moves framebuffer management to CDeviceCommandContext.
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2022-02-05 16:59:23 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
Model.cpp
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
Model.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
ModelAbstract.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
ModelAbstract.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
ModelDef.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
ModelDef.h
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
ModelDummy.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
ObjectBase.cpp
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Fix units changing appearance when switching animation.
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2021-07-31 17:55:10 +00:00 |
ObjectBase.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ObjectEntry.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
ObjectEntry.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
ObjectManager.cpp
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Fix hotloading making models disappear.
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2021-06-17 07:52:50 +00:00 |
ObjectManager.h
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Add an option to reduce the diversity of actor variants
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2021-05-31 11:42:46 +00:00 |
Overlay.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
Overlay.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
ParticleEmitter.cpp
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
ParticleEmitter.h
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Moves GL vertex and index buffer management to CDeviceCommandContext.
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2022-02-18 17:33:12 +00:00 |
ParticleEmitterType.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
ParticleEmitterType.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
ParticleManager.cpp
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
ParticleManager.h
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Fix No-PCH build.
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2021-02-21 10:04:39 +00:00 |
Patch.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
PreprocessorWrapper.cpp
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Early return in PreprocessorWrapper in case of failed include resolve.
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2021-02-27 17:21:02 +00:00 |
PreprocessorWrapper.h
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Optimization for include resolving in PreprocessorWrapper.
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2021-01-20 23:05:15 +00:00 |
RenderableObject.h
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Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
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2022-01-25 16:59:29 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
ShaderDefines.h
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Adds std namespace to shared_ptr usages in graphics.
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2021-05-22 19:21:33 +00:00 |
ShaderManager.cpp
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Moves backend capabilities to CDevice.
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2022-02-13 21:46:03 +00:00 |
ShaderManager.h
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Replaces unclear PreferGLSL by direct renderer backend choice.
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2021-12-14 06:34:02 +00:00 |
ShaderProgram.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
ShaderProgram.h
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
ShaderProgramPtr.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
ShaderTechnique.h
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Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
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2022-01-31 20:10:06 +00:00 |
ShaderTechniquePtr.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
SkeletonAnim.h
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Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
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2016-12-08 23:16:54 +00:00 |
SkeletonAnimDef.cpp
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Fix bounding boxes after f73fa05542
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2021-05-05 16:20:33 +00:00 |
SkeletonAnimDef.h
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Fix bounding boxes after f73fa05542
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2021-05-05 16:20:33 +00:00 |
SkeletonAnimManager.cpp
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
SkeletonAnimManager.h
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Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
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2022-01-26 14:55:19 +00:00 |
SmoothedValue.cpp
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Moves CSmoothedValue to separate file.
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2019-10-01 22:42:54 +00:00 |
SmoothedValue.h
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Rework 7ee94f23df
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2021-04-16 16:01:30 +00:00 |
Terrain.cpp
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
Terrain.h
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainProperties.cpp
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainProperties.h
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Remove leftover terrain-based movement cost code.
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2022-01-29 08:22:28 +00:00 |
TerrainTextureEntry.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TerrainTextureEntry.h
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Separates terrain alphamap combining and uploading.
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2022-01-07 14:33:54 +00:00 |
TerrainTextureManager.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TerrainTextureManager.h
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Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
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2022-02-13 22:31:36 +00:00 |
TerritoryBoundary.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
TerritoryBoundary.h
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Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
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2017-12-10 08:59:43 +00:00 |
TerritoryTexture.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TerritoryTexture.h
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Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c .
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2022-01-10 17:58:51 +00:00 |
TextRenderer.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TextRenderer.h
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
Texture.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
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Fix game not closing when compiled with --without-nvtt.
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2021-06-10 15:42:38 +00:00 |
TextureConverter.h
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Fix game not closing when compiled with --without-nvtt.
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2021-06-10 15:42:38 +00:00 |
TextureManager.cpp
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
TextureManager.h
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Moves texture management to CDeviceCommandContext, adds quality options.
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2022-02-13 19:30:28 +00:00 |
Unit.cpp
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Fix units changing appearance when switching animation.
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2021-07-31 17:55:10 +00:00 |
Unit.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
UnitAnimation.cpp
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Fix initial animation sync.
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2021-04-07 08:35:02 +00:00 |
UnitAnimation.h
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Fix initial animation sync.
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2021-04-07 08:35:02 +00:00 |
UnitManager.cpp
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Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
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2022-01-29 08:28:04 +00:00 |
UnitManager.h
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Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
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2022-01-29 08:28:04 +00:00 |