1
0
forked from 0ad/0ad
0ad/build/premake/premake.lua
2010-05-08 23:17:08 +00:00

1126 lines
32 KiB
Lua

addoption("atlas", "Include Atlas scenario editor packages")
addoption("collada", "Include COLLADA packages (requires FCollada library)")
addoption("coverage", "Enable code coverage data collection (GCC only)")
addoption("aoe3ed", "Include AoE3Ed")
addoption("icc", "Use Intel C++ Compiler (Linux only; should use either \"--cc icc\" or --without-pch too, and then set CXX=icpc before calling make)")
addoption("outpath", "Location for generated project files")
addoption("without-tests", "Disable generation of test projects")
addoption("without-pch", "Disable generation and usage of precompiled headers")
use_dcdt = false -- disable it since it's a non-Free library
dofile("functions.lua")
dofile("extern_libs.lua")
-- detect CPU architecture (simplistic, currently only supports x86 and amd64)
arch = "x86"
if OS == "windows" then
if os.getenv("PROCESSOR_ARCHITECTURE") == "amd64" or os.getenv("PROCESSOR_ARCHITEW6432") == "amd64" then
arch = "amd64"
end
else
arch = os.getenv("HOSTTYPE")
if arch == "x86_64" then
arch = "amd64"
else
os.execute("gcc -dumpmachine > .gccmachine.tmp")
local f = io.open(".gccmachine.tmp", "r")
local machine = f:read("*line")
f:close()
if string.find(machine, "x86_64") == 1 then
arch = "amd64"
elseif string.find(machine, "i.86") == 1 then
arch = "x86"
else
print("WARNING: Cannot determine architecture from GCC, assuming x86")
end
end
end
-- Set up the Project
project.name = "pyrogenesis"
project.bindir = "../../binaries/system"
project.libdir = "../../binaries/system"
project.debugdir = "../../binaries/system"
if not options["outpath"] then
error("You must specify the 'outpath' parameter")
end
project.path = options["outpath"]
project.configs = { "Debug", "Release", "Testing" }
if OS == "windows" then
project.nasmpath = "../../build/bin/nasm.exe"
project.cxxtestpath = "../../build/bin/cxxtestgen.exe"
has_broken_pch = false
else
project.cxxtestpath = "../../build/bin/cxxtestgen.pl"
if OS == "linux" and arch == "amd64" then
-- Hack for amd64 linux - tell nasm to product 64-bit elf.
project.nasmformat = "elf64"
elseif OS == "macosx" and arch == "amd64" then
project.nasmformat = "macho64"
end
-- GCC bug (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=10591) - PCH breaks anonymous namespaces
-- Fixed in 4.2.0, but we have to disable PCH for earlier versions, else
-- it conflicts annoyingly with wx 2.8 headers.
-- It's too late to do this test by the time we start compiling the PCH file, so
-- do the test in this build script instead (which is kind of ugly - please fix if
-- you have a better idea)
if not options["icc"] then
os.execute("gcc -dumpversion > .gccver.tmp")
local f = io.open(".gccver.tmp", "r")
major, dot, minor = f:read(1, 1, 1)
f:close()
major = 0+major -- coerce to number
minor = 0+minor
has_broken_pch = (major < 4 or (major == 4 and minor < 2))
if has_broken_pch then
print("WARNING: Detected GCC <4.2 -- disabling PCH for Atlas (will increase build times)")
end
end
end
source_root = "../../../source/" -- default for most projects - overridden by local in others
-- Rationale: packages should not have any additional include paths except for
-- those required by external libraries. Instead, we should always write the
-- full relative path, e.g. #include "maths/Vector3d.h". This avoids confusion
-- ("which file is meant?") and avoids enormous include path lists.
-- packages: engine static libs, main exe, atlas, atlas frontends, test.
--------------------------------------------------------------------------------
-- package helper functions
--------------------------------------------------------------------------------
function package_set_target(package_name)
-- Note: On Windows, ".exe" is added on the end, on unices the name is used directly
package.config["Debug" ].target = package_name.."_dbg"
package.config["Testing"].target = package_name.."_test"
package.config["Release"].target = package_name
local obj_dir_prefix = "obj/"..package_name.."_"
package.config["Debug" ].objdir = obj_dir_prefix.."Debug"
package.config["Testing"].objdir = obj_dir_prefix.."Test"
package.config["Release"].objdir = obj_dir_prefix.."Release"
end
function package_set_build_flags()
package.buildflags = { "with-symbols", "no-edit-and-continue" }
if not options["icc"] then
-- adds the -Wall compiler flag
tinsert(package.buildflags, "extra-warnings") -- this causes far too many warnings/remarks on ICC
end
-- PremakeWiki says with-symbols and optimize are automatically set for
-- Debug and Release builds, respectively. doesn't happen though, so do it manually.
package.config["Debug"].defines = { "DEBUG" }
package.config["Testing"].buildflags = { "no-runtime-checks" }
package.config["Testing"].defines = { "TESTING" }
package.config["Release"].buildflags = { "no-runtime-checks", "optimize-speed" }
package.config["Release"].defines = { "NDEBUG" }
-- required for the lowlevel library. must be set from all packages that use it, otherwise it assumes it is
-- being used as a DLL (which is currently not the case in 0ad)
tinsert(package.defines, "LIB_STATIC_LINK")
-- various platform-specific build flags
if OS == "windows" then
-- use native wchar_t type (not typedef to unsigned short)
tinsert(package.buildflags, "native-wchar_t")
else -- *nix
if options["icc"] then
tinsert(package.buildoptions, {
"-w1",
-- "-Wabi",
-- "-Wp64", -- complains about OBJECT_TO_JSVAL which is annoying
"-Wpointer-arith",
"-Wreturn-type",
-- "-Wshadow",
"-Wuninitialized",
"-Wunknown-pragmas",
"-Wunused-function",
"-wd1292", -- avoid lots of 'attribute "__nonnull__" ignored'
})
tinsert(package.config["Debug"].buildoptions, {
"-O0", -- ICC defaults to -O2
})
if OS == "macosx" then
tinsert(package.linkoptions, {"-multiply_defined","suppress"})
end
else
tinsert(package.buildoptions, {
-- enable most of the standard warnings
"-Wno-switch", -- enumeration value not handled in switch (this is sometimes useful, but results in lots of noise)
"-Wno-reorder", -- order of initialization list in constructors (lots of noise)
"-Wno-invalid-offsetof", -- offsetof on non-POD types (see comment in renderer/PatchRData.cpp)
"-Wextra",
"-Wno-missing-field-initializers", -- (this is common in external headers we can't fix)
-- add some other useful warnings that need to be enabled explicitly
"-Wunused-parameter",
"-Wredundant-decls", -- (useful for finding some multiply-included header files)
-- "-Wformat=2", -- (useful sometimes, but a bit noisy, so skip it by default)
-- "-Wcast-qual", -- (useful for checking const-correctness, but a bit noisy, so skip it by default)
"-Wnon-virtual-dtor", -- (sometimes noisy but finds real bugs)
-- enable security features (stack checking etc) that shouldn't have
-- a significant effect on performance and can catch bugs
"-fstack-protector-all",
"-D_FORTIFY_SOURCE=2",
-- always enable strict aliasing (useful in debug builds because of the warnings)
"-fstrict-aliasing",
-- do something (?) so that ccache can handle compilation with PCH enabled
"-fpch-preprocess",
-- enable SSE intrinsics
"-msse",
-- don't omit frame pointers (for now), because performance will be impacted
-- negatively by the way this breaks profilers more than it will be impacted
-- positively by the optimisation
"-fno-omit-frame-pointer",
})
if OS == "linux" then
tinsert(package.linkoptions, {
"-Wl,--no-undefined",
"-Wl,--as-needed",
})
end
if options["coverage"] then
tinsert(package.buildoptions, {"-fprofile-arcs", "-ftest-coverage"})
tinsert(package.links, "gcov")
end
end
if OS == "linux" then
-- To use our local SpiderMonkey library, it needs to be part of the runtime dynamic linker
-- path. So add the executable path with -rpath:
-- (TODO: is this a sane way to do it?)
tinsert(package.linkoptions, {"-Wl,-rpath='$$ORIGIN'"}) -- use Makefile escaping of '$'
end
tinsert(package.buildoptions, {
-- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
-- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
"-fvisibility=hidden",
})
-- X11 includes may be installed in one of a gadzillion of three places
-- Famous last words: "You can't include too much! ;-)"
package.includepaths = {
"/usr/X11R6/include/X11",
"/usr/X11R6/include",
"/usr/include/X11"
}
package.libpaths = {
"/usr/X11R6/lib"
}
if OS == "linux" and options["icc"] then
tinsert(package.libpaths, "/usr/i686-pc-linux-gnu/lib") -- needed for ICC to find libbfd
end
package.defines = {
-- "CONFIG_USE_MMGR",
}
if use_dcdt then
tinsert(package.defines, "USE_DCDT")
end
end
end
-- create a package and set the attributes that are common to all packages.
function package_create(package_name, target_type)
-- Note: don't store in local variable. A global variable needs to
-- be set for Premake's use; it is implicitly used in e.g. matchfiles()
package = newpackage()
package.path = project.path
package.language = "c++"
package.name = package_name
package.kind = target_type
package.includepaths = {}
package_set_target(package_name)
package_set_build_flags()
return package
end
-- extra_params: table including zero or more of the following:
-- * no_default_pch: (any type) prevents adding the PCH include dir.
-- see setup_static_lib_package() for explanation of this scheme and rationale.
-- * extra_files: table of filenames (relative to source_root) to add to project
-- * extra_links: table of library names to add to link step
function package_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
-- We don't want the VC project to be deeply nested (once for each
-- folder in source_root). Therefore, remove the source_root
-- directory from the filenames (where those
-- names are used by Premake to construct the project tree), but set
-- 'trimprefix' (with Premake altered to recognise that) so the project
-- will still point to the correct filenames.
package.trimprefix = source_root
package.files = sourcesfromdirs(source_root, rel_source_dirs)
-- Put the project-specific PCH directory at the start of the
-- include path, so '#include "precompiled.h"' will look in
-- there first
if not extra_params["no_default_pch"] then
tinsert(package.includepaths, source_root .. "pch/" .. package.name)
end
-- next is source root dir, for absolute (nonrelative) includes
-- (e.g. "lib/precompiled.h")
tinsert(package.includepaths, source_root)
for i,v in pairs(rel_include_dirs) do
tinsert(package.includepaths, source_root .. v)
end
if extra_params["extra_files"] then
for i,v in pairs(extra_params["extra_files"]) do
tinsert(package.files, source_root .. v)
end
end
if extra_params["extra_links"] then
listconcat(package.links, extra_params["extra_links"])
end
end
-- Detect and set up PCH for the current package
function package_setup_pch(pch_dir, header, source)
if OS == "windows" or not options["without-pch"] then
package.pchheader = header -- "precompiled.h"
package.pchsource = source -- "precompiled.cpp"
if pch_dir then
tinsert(package.files, {
pch_dir..header,
pch_dir..source
})
end
for i,v in pairs(project.configs) do
tinsert(package.config[v].defines, "USING_PCH")
end
end
end
--------------------------------------------------------------------------------
-- engine static libraries
--------------------------------------------------------------------------------
-- the engine is split up into several static libraries. this eases separate
-- distribution of those components, reduces dependencies a bit, and can
-- also speed up builds.
-- more to the point, it is necessary to efficiently support a separate
-- test executable that also includes much of the game code.
-- names of all static libs created. automatically added to the
-- main app project later (see explanation at end of this file)
static_lib_names = {}
-- set up one of the static libraries into which the main engine code is split.
-- extra_params: see package_add_contents().
-- note: rel_source_dirs and rel_include_dirs are relative to global source_root.
function setup_static_lib_package (package_name, rel_source_dirs, extern_libs, extra_params)
package_create(package_name, "lib")
package_add_contents(source_root, rel_source_dirs, {}, extra_params)
package_add_extern_libs(extern_libs)
if not extra_params["no_default_link"] then
tinsert(static_lib_names, package_name)
end
if OS == "windows" then
tinsert(package.buildflags, "no-rtti")
end
-- Precompiled Headers
-- rationale: we need one PCH per static lib, since one global header would
-- increase dependencies. To that end, we can either include them as
-- "packagedir/precompiled.h", or add "source/PCH/packagedir" to the
-- include path and put the PCH there. The latter is better because
-- many packages contain several dirs and it's unclear where there the
-- PCH should be stored. This way is also a bit easier to use in that
-- source files always include "precompiled.h".
-- Notes:
-- * Visual Assist manages to use the project include path and can
-- correctly open these files from the IDE.
-- * precompiled.cpp (needed to "Create" the PCH) also goes in
-- the abovementioned dir.
if not extra_params["no_default_pch"] then
pch_dir = source_root.."pch/"..package_name.."/"
package_setup_pch(pch_dir, "precompiled.h", "precompiled.cpp")
end
end
-- this is where the source tree is chopped up into static libs.
-- can be changed very easily; just copy+paste a new setup_static_lib_package,
-- or remove existing ones. static libs are automagically added to
-- main_exe link step.
function setup_all_libs ()
-- relative to global source_root.
local source_dirs = {}
-- names of external libraries used (see libraries_dir comment)
local extern_libs = {}
source_dirs = {
"network",
}
extern_libs = {
"spidermonkey",
"enet",
"boost", -- dragged in via server->simulation.h->random
}
setup_static_lib_package("network", source_dirs, extern_libs, {})
source_dirs = {
"simulation2",
"simulation2/components",
"simulation2/helpers",
"simulation2/scripting",
"simulation2/serialization",
"simulation2/system",
"simulation2/testcomponents",
}
extern_libs = {
"boost",
"spidermonkey",
}
setup_static_lib_package("simulation2", source_dirs, extern_libs, {})
source_dirs = {
"scriptinterface",
}
extern_libs = {
"boost",
"spidermonkey",
"valgrind",
}
setup_static_lib_package("scriptinterface", source_dirs, extern_libs, {})
source_dirs = {
"ps",
"ps/scripting",
"ps/Network",
"ps/GameSetup",
"ps/XML",
"simulation",
"simulation/scripting",
"sound",
"scripting",
"maths",
"maths/scripting",
}
if use_dcdt then
tinsert(source_dirs, "dcdt/se")
end
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"libxml2",
"opengl",
"zlib",
"boost",
"enet",
}
setup_static_lib_package("engine", source_dirs, extern_libs, {})
source_dirs = {
"graphics",
"graphics/scripting",
"renderer"
}
extern_libs = {
"opengl",
"sdl", -- key definitions
"spidermonkey", -- for graphics/scripting
"boost"
}
setup_static_lib_package("graphics", source_dirs, extern_libs, {})
-- internationalization = i18n
-- note: this package isn't large, but is separate because it may be
-- useful for other projects.
source_dirs = {
"i18n"
}
extern_libs = {
"spidermonkey",
"boost"
}
setup_static_lib_package("i18n", source_dirs, extern_libs, {})
source_dirs = {
"tools/atlas/GameInterface",
"tools/atlas/GameInterface/Handlers"
}
extern_libs = {
"boost",
"sdl", -- key definitions
"opengl",
"spidermonkey"
}
setup_static_lib_package("atlas", source_dirs, extern_libs, {})
source_dirs = {
"gui",
"gui/scripting"
}
if OS == "windows" then -- add JS files to allow VS find-in-solution and VA open-file-in-workspace
tinsert(source_dirs, "../binaries/data/mods/public/gui/test")
end
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"opengl",
"boost"
}
setup_static_lib_package("gui", source_dirs, extern_libs, {})
source_dirs = {
"lib",
"lib/allocators",
"lib/external_libraries",
"lib/file",
"lib/file/archive",
"lib/file/common",
"lib/file/io",
"lib/file/vfs",
"lib/posix",
"lib/res",
"lib/res/graphics",
"lib/res/sound",
"lib/sysdep",
"lib/tex"
}
extern_libs = {
"boost",
"sdl",
"opengl",
"libpng",
"zlib",
"openal",
"vorbis",
"libjpg",
"valgrind",
"cxxtest",
}
-- CPU architecture-specific
if arch == "amd64" then
tinsert(source_dirs, "lib/sysdep/arch/amd64");
tinsert(source_dirs, "lib/sysdep/arch/x86_x64");
else
tinsert(source_dirs, "lib/sysdep/arch/ia32");
tinsert(source_dirs, "lib/sysdep/arch/x86_x64");
end
-- OS-specific
sysdep_dirs = {
linux = { "lib/sysdep/os/linux", "lib/sysdep/os/unix", "lib/sysdep/os/unix/x" },
-- note: RC file must be added to main_exe package.
-- note: don't add "lib/sysdep/os/win/aken.cpp" because that must be compiled with the DDK.
windows = { "lib/sysdep/os/win", "lib/sysdep/os/win/wposix", "lib/sysdep/os/win/whrt" },
macosx = { "lib/sysdep/os/osx", "lib/sysdep/os/unix" },
}
for i,v in pairs(sysdep_dirs[OS]) do
tinsert(source_dirs, v);
end
-- runtime-library-specific
if options["target"] == "gnu" then
tinsert(source_dirs, "lib/sysdep/rtl/gcc");
else
tinsert(source_dirs, "lib/sysdep/rtl/msc");
end
setup_static_lib_package("lowlevel", source_dirs, extern_libs, {})
-- CxxTest mock function support
extern_libs = {
"boost",
"cxxtest",
}
-- 'real' implementations, to be linked against the main executable
setup_static_lib_package("mocks_real", {}, extern_libs, { no_default_link = 1, no_default_pch = 1 })
listconcat(package.files, matchfiles(source_root.."mocks/*.h", source_root.."mocks/*_real.cpp"))
-- 'test' implementations, to be linked against the test executable
setup_static_lib_package("mocks_test", {}, extern_libs, { no_default_link = 1, no_default_pch = 1 })
listconcat(package.files, matchfiles(source_root.."mocks/*.h", source_root.."mocks/*_test.cpp"))
end
--------------------------------------------------------------------------------
-- main EXE
--------------------------------------------------------------------------------
-- used for main EXE as well as test
used_extern_libs = {
"opengl",
"sdl",
"libjpg",
"libpng",
"zlib",
"spidermonkey",
"libxml2",
"openal",
"vorbis",
"boost",
"cxxtest",
"comsuppw",
"enet",
}
-- Bundles static libs together with main.cpp and builds game executable.
function setup_main_exe ()
package_create("pyrogenesis", "winexe")
-- For VS2005, tell the linker to use the libraries' .obj files instead of
-- the .lib, to allow incremental linking.
-- (Reduces re-link time from ~20 seconds to ~2 secs)
tinsert(package.buildflags, "use-library-dep-inputs")
local extra_params = {
extra_files = { "main.cpp" },
}
package_add_contents(source_root, {}, {}, extra_params)
package_add_extern_libs(used_extern_libs)
tinsert(package.links, "mocks_real")
-- Platform Specifics
if OS == "windows" then
tinsert(package.files, source_root.."lib/sysdep/os/win/icon.rc")
-- from "lowlevel" static lib; must be added here to be linked in
tinsert(package.files, source_root.."lib/sysdep/os/win/error_dialog.rc")
-- VS2005 generates its own manifest, but earlier ones need us to add it manually
if (options["target"] == "vs2002" or options["target"] == "vs2003") then
tinsert(package.files, source_root.."lib/sysdep/os/win/manifest.rc")
end
tinsert(package.buildflags, "no-rtti")
package.linkoptions = {
-- wraps main thread in a __try block(see wseh.cpp). replace with mainCRTStartup if that's undesired.
"/ENTRY:wseh_EntryPoint",
-- see wstartup.h
"/INCLUDE:_wstartup_InitAndRegisterShutdown",
-- delay loading of various Windows DLLs (not specific to any of the
-- external libraries; those are handled separately)
"/DELAYLOAD:ws2_32.dll",
-- allow manual unload of delay-loaded DLLs
"/DELAY:UNLOAD"
}
elseif OS == "linux" then
-- Libraries
tinsert(package.links, {
"fam",
-- Utilities
"rt",
-- Debugging
"bfd", "iberty",
-- Dynamic libraries (needed for linking for gold)
"dl",
})
-- Threading support
tinsert(package.buildoptions, "-pthread")
tinsert(package.linkoptions, "-pthread")
-- For debug_resolve_symbol
package.config["Debug"].linkoptions = { "-rdynamic" }
package.config["Testing"].linkoptions = { "-rdynamic" }
elseif OS == "macosx" then
-- Libraries
tinsert(package.links, { -- Utilities
"pthread"
})
end
end
--------------------------------------------------------------------------------
-- atlas
--------------------------------------------------------------------------------
-- setup a typical Atlas component package
-- extra_params: as in package_add_contents; also zero or more of the following:
-- * pch: (any type) set precompiled.h and .cpp as PCH
function setup_atlas_package(package_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
local source_root = "../../../source/tools/atlas/" .. package_name .. "/"
package_create(package_name, target_type)
-- Don't add the default 'sourceroot/pch/projectname' for finding PCH files
extra_params["no_default_pch"] = 1
package_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
package_add_extern_libs(extern_libs)
if extra_params["pch"] then
package_setup_pch(nil, "precompiled.h", "precompiled.cpp");
end
if options["aoe3ed"] then
tinsert(package.defines, "USE_AOE3ED")
end
-- Platform Specifics
if OS == "windows" then
tinsert(package.defines, "_UNICODE")
-- Link to required libraries
package.links = { "winmm", "comctl32", "rpcrt4", "delayimp", "ws2_32" }
-- required to use WinMain() on Windows, otherwise will default to main()
tinsert(package.buildflags, "no-main")
if extra_params["extra_links"] then
listconcat(package.links, extra_params["extra_links"])
end
elseif OS == "linux" then
tinsert(package.buildoptions, "-rdynamic")
tinsert(package.buildoptions, "-fPIC")
tinsert(package.linkoptions, "-fPIC")
tinsert(package.linkoptions, "-rdynamic")
if extra_params["no_unused_warnings"] then
if not options["icc"] then
tinsert(package.buildoptions, "-Wno-unused-parameter")
end
end
end
end
-- build all Atlas component packages
function setup_atlas_packages()
setup_atlas_package("AtlasObject", "lib",
{ -- src
""
},{ -- include
},{ -- extern_libs
"libxml2",
"wxwidgets"
},{ -- extra_params
})
setup_atlas_package("AtlasScript", "lib",
{ -- src
""
},{ -- include
".."
},{ -- extern_libs
"boost",
"spidermonkey",
"valgrind",
"wxwidgets",
},{ -- extra_params
})
setup_atlas_package("wxJS", "lib",
{ -- src
"",
"common",
"ext",
"gui",
"gui/control",
"gui/event",
"gui/misc",
"io",
},{ -- include
},{ -- extern_libs
"spidermonkey",
"wxwidgets"
},{ -- extra_params
pch = (not has_broken_pch),
no_unused_warnings = 1, -- wxJS has far too many and we're never going to fix them, so just ignore them
})
atlas_src = {
"ActorEditor",
"ColourTester",
"CustomControls/Buttons",
"CustomControls/Canvas",
"CustomControls/ColourDialog",
"CustomControls/DraggableListCtrl",
"CustomControls/EditableListCtrl",
"CustomControls/FileHistory",
"CustomControls/HighResTimer",
"CustomControls/SnapSplitterWindow",
"CustomControls/VirtualDirTreeCtrl",
"CustomControls/Windows",
"ErrorReporter",
"General",
"General/VideoRecorder",
"Misc",
"ScenarioEditor",
"ScenarioEditor/Sections/Common",
"ScenarioEditor/Sections/Cinematic",
"ScenarioEditor/Sections/Environment",
"ScenarioEditor/Sections/Map",
"ScenarioEditor/Sections/Object",
"ScenarioEditor/Sections/Terrain",
"ScenarioEditor/Sections/Trigger",
"ScenarioEditor/Tools",
"ScenarioEditor/Tools/Common",
}
atlas_extra_links = {
"AtlasObject",
"AtlasScript",
"wxJS",
}
if options["aoe3ed"] then
tinsert(atlas_src, "ArchiveViewer")
tinsert(atlas_src, "FileConverter")
tinsert(atlas_extra_links, "DatafileIO")
end
setup_atlas_package("AtlasUI", "dll", atlas_src,
{ -- include
"..",
"CustomControls",
"Misc"
},{ -- extern_libs
"boost",
"devil",
--"ffmpeg", -- disabled for now because it causes too many build difficulties
"libxml2",
"spidermonkey",
"wxwidgets",
"comsuppw",
"zlib",
"x11",
},{ -- extra_params
pch = (not has_broken_pch),
extra_links = atlas_extra_links,
extra_files = { "Misc/atlas.rc" }
})
if options["aoe3ed"] then
setup_atlas_package("DatafileIO", "lib",
{ -- src
"",
"BAR",
"DDT",
"SCN",
"Stream",
"XMB"
},{ -- include
},{ -- extern_libs
"devil",
"xerces",
"zlib"
},{ -- extra_params
pch = 1,
})
end
end
-- Atlas 'frontend' tool-launching packages
function setup_atlas_frontend_package (package_name)
package_create(package_name, "winexe")
package_add_extern_libs({
"spidermonkey",
})
local source_root = "../../../source/tools/atlas/AtlasFrontends/"
package.files = {
source_root..package_name..".cpp",
source_root..package_name..".rc"
}
package.trimprefix = source_root
package.includepaths = { source_root .. ".." }
-- Platform Specifics
if OS == "windows" then
tinsert(package.defines, "_UNICODE")
-- required to use WinMain() on Windows, otherwise will default to main()
tinsert(package.buildflags, "no-main")
else -- Non-Windows, = Unix
if options["aoe3ed"] then
tinsert(package.links, "DatafileIO")
end
tinsert(package.links, "AtlasObject")
end
tinsert(package.links, "AtlasUI")
end
function setup_atlas_frontends()
setup_atlas_frontend_package("ActorEditor")
setup_atlas_frontend_package("ColourTester")
if options["aoe3ed"] then
setup_atlas_frontend_package("ArchiveViewer")
setup_atlas_frontend_package("FileConverter")
end
end
--------------------------------------------------------------------------------
-- collada
--------------------------------------------------------------------------------
function setup_collada_package(package_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
package_create(package_name, target_type)
-- Don't add the default 'sourceroot/pch/projectname' for finding PCH files
extra_params["no_default_pch"] = 1
package_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
package_add_extern_libs(extern_libs)
if extra_params["pch"] then
package_setup_pch(nil, "precompiled.h", "precompiled.cpp");
end
-- Platform Specifics
if OS == "windows" then
-- required to use WinMain() on Windows, otherwise will default to main()
tinsert(package.buildflags, "no-main")
if extra_params["extra_links"] then
listconcat(package.links, extra_params["extra_links"])
end
end
if OS == "linux" then
tinsert(package.defines, "LINUX");
-- FCollada is not aliasing-safe, so disallow dangerous optimisations
-- (TODO: It'd be nice to fix FCollada, but that looks hard)
tinsert(package.buildoptions, "-fno-strict-aliasing")
tinsert(package.buildoptions, "-rdynamic")
tinsert(package.linkoptions, "-rdynamic")
elseif OS == "macosx" then
-- define MACOS-something?
-- On OSX, fcollada uses a few utility functions from coreservices
tinsert(package.linkoptions, "-framework CoreServices")
end
end
-- build all Collada component packages
function setup_collada_packages()
setup_collada_package("Collada", "dll",
{ -- src
"collada"
},{ -- include
},{ -- extern_libs
"fcollada",
"dl",
"libxml2",
},{ -- extra_params
pch = 1,
})
end
--------------------------------------------------------------------------------
-- tests
--------------------------------------------------------------------------------
function get_all_test_files(root, src_files, hdr_files)
-- note: lua doesn't have any directory handling functions at all, ugh.
-- premake's matchrecursive on patterns like *tests*.h doesn't work -
-- apparently it applies them to filenames, not the complete path.
-- our workaround is to enumerate all files and manually filter out the
-- desired */tests/* files. this is a bit slow, but hey.
local all_files = matchrecursive(root .. "*.h")
for i,v in pairs(all_files) do
-- header file in subdirectory test
if string.sub(v, -2) == ".h" and string.find(v, "/tests/") then
-- don't include sysdep tests on the wrong sys
-- don't include Atlas tests unless Atlas is being built
if not (string.find(v, "/sysdep/os/win/") and OS ~= "windows") and
not (string.find(v, "/tools/atlas/") and not options["atlas"])
then
tinsert(hdr_files, v)
-- add the corresponding source file immediately, instead of
-- waiting for it to appear after cxxtestgen. this avoids
-- having to recreate workspace 2x after adding a test.
tinsert(src_files, string.sub(v, 1, -3) .. ".cpp")
end
end
end
end
function setup_tests()
local src_files = {}
local hdr_files = {}
get_all_test_files(source_root, src_files, hdr_files)
package_create("test_gen", "cxxtestgen")
package.files = hdr_files
package.rootfile = source_root .. "test_root.cpp"
package.testoptions = "--have-std"
package.rootoptions = "--have-std"
if OS == "windows" then
package.rootoptions = package.rootoptions .. " --gui=PsTestWrapper --runner=Win32ODSPrinter"
else
package.rootoptions = package.rootoptions .. " --gui=PsTestWrapper --runner=ErrorPrinter"
end
-- precompiled headers - the header is added to all generated .cpp files
-- note that the header isn't actually precompiled here, only #included
-- so that the build stage can use it as a precompiled header.
include = " --include=precompiled.h"
package.rootoptions = package.rootoptions .. include
package.testoptions = package.testoptions .. include
tinsert(package.buildflags, "no-manifest")
package_create("test", "winexe")
links = static_lib_names
tinsert(links, "test_gen")
if options["atlas"] then
tinsert(links, "AtlasObject")
end
extra_params = {
extra_files = { "test_root.cpp", "test_setup.cpp" },
extra_links = links,
}
package_add_contents(source_root, {}, {}, extra_params)
-- note: these are not relative to source_root and therefore can't be included via package_add_contents.
listconcat(package.files, src_files)
package_add_extern_libs(used_extern_libs)
tinsert(package.links, "mocks_test")
if OS == "windows" then
-- from "lowlevel" static lib; must be added here to be linked in
tinsert(package.files, source_root.."lib/sysdep/os/win/error_dialog.rc")
-- see wstartup.h
tinsert(package.linkoptions, "/INCLUDE:_wstartup_InitAndRegisterShutdown")
elseif OS == "linux" then
tinsert(package.links, {
"fam",
-- Utilities
"rt",
-- Debugging
"bfd", "iberty",
-- Dynamic libraries (needed for linking for gold)
"dl",
})
-- Threading support
tinsert(package.buildoptions, "-pthread")
tinsert(package.linkoptions, "-pthread")
-- For debug_resolve_symbol
package.config["Debug"].linkoptions = { "-rdynamic" }
package.config["Testing"].linkoptions = { "-rdynamic" }
tinsert(package.includepaths, source_root .. "pch/test/")
end
package_setup_pch(
source_root .. "pch/test/",
"precompiled.h",
"precompiled.cpp");
tinsert(package.buildflags, "use-library-dep-inputs")
end
-- must come first, so that VC sets it as the default project and therefore
-- allows running via F5 without the "where is the EXE" dialog.
setup_main_exe()
-- save package global variable for later (will be overwritten by setup_all_libs)
main_exe_package = package
setup_all_libs()
-- HACK: add the static libs to the main EXE project. only now (after
-- setup_all_libs has run) are the lib names known. cannot move
-- setup_main_exe to run after setup_all_libs (see comment above).
-- we also don't want to hardcode the names - that would require more
-- work when changing the static lib breakdown.
listconcat(main_exe_package.links, static_lib_names)
if options["atlas"] then
setup_atlas_packages()
setup_atlas_frontends()
end
if options["collada"] then
setup_collada_packages()
end
if not options["without-tests"] then
setup_tests()
end