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forked from 0ad/0ad
0ad/source/network
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00
..
AllNetMessages.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Client.cpp pending improvements and partial fixes to self-tests 2008-01-03 22:07:18 +00:00
Client.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
JSEvents.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetLog.cpp improvements and fixes: 2008-01-07 20:03:19 +00:00
NetLog.h improvements and fixes: 2008-01-07 20:03:19 +00:00
NetMessage.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
NetMessage.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Network.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
Network.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NetworkInternal.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
NMTCreator.h # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
Serialization.h . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
Server.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
Server.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
ServerSession.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
ServerSession.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
ServerSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
Session.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
Session.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SessionManager.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
SessionManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
SocketBase.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
SocketBase.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StreamSocket.cpp Network logging has been improved with a more flexible set o classes (sinks). Two implementations for a file sink and the game console sink are provided so currently network logging is output using both these sinks. 2007-10-13 15:17:50 +00:00
StreamSocket.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
StringConverters.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00