1
0
forked from 0ad/0ad
0ad/binaries
wraitii b5bbed4690 [gameplay] Rework attack forge techs
Follow up to D3287/9a3da390b9.
- Remove the specialised infantry/cavalry attack technologies, in favour
of generalist melee/ranged techs to make it easier to switch army
compositions.
- Lower the costs of the technologies substantially.
- Make melee techs cost Food/Metal and Ranged techs Wood/Metal, like
resistance techs.
- City phase upgrades take 60s
- New names and descriptions for the ranged attack technologies.

Initial patch by @borg-, rebased and updated by @Nescio.

Differential Revision: https://code.wildfiregames.com/D3366
This was SVN commit r24725.
2021-01-20 14:23:16 +00:00
..
data [gameplay] Rework attack forge techs 2021-01-20 14:23:16 +00:00
logs Updates logs readme with link to Trac, to replace confusing outdated info 2012-08-02 19:41:50 +00:00
system Fix the random slowdowns and speedups on AMD CPUs for Windows 2020-11-06 23:18:16 +00:00